Zenimax Online Studios

Design

The Design team works to build our games' content and rules. The team crafts every system, zone, quest, monster, and character you can experience when exploring our worlds.

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Department Design Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is seeking a Lead Gameplay Camera Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.

In this role, you will collaborate closely with the Art Director, Lead Designer and the Combat and Level Design teams to implement the unique camera vision of our game. The primary focus of the role will be the creation of in-game, player-controlled cameras and supporting development pipelines. You will also push the boundaries of your craft by exploring the latest emerging trends and creating solutions hand-tailored to player and business needs.

Responsibilities

  • Design, set up and tune player-controlled gameplay cameras and camera systems.
  • Use script to set up camera behaviors. Layout and hook up camera action triggers in game.
  • Support player navigation, traversal and combat with a keen eye for the combination of composition and usability.
  • Work closely with the combat and level teams to help create a smooth and seamless player experience.

Qualifications

  • 2-5 years’ experience implementing in-game cameras.
  • Extensive experience with 3D Studio Max (preferred) or similar 3D package.
  • Working knowledge of camera controls from various game engines, including scripting.
  • Interest / background in photography.
  • Maintain a strong animation and technical skill set.
  • The ideal candidate is a self-sufficient, technical problem solver.
  • Well-developed communication skills and strong work ethic.

Preferred Skills

  • 5+ years of industry experience, with at least one shipped AAA title
  • Working experience as a Cinematographer in games, film or television
Department Design Division ZeniMax Online Studios Location Hunt Valley MD

Overview

The Senior Systems Designer works with the Systems Lead and the rest of the project team to support the creation and maintenance of core game mechanics and non-combat systems.  They are responsible for mechanisms which retain players’ short term and long term interest in the product and in facilitating social interactions between players, while adhering to team values and best practices.

Responsibilities

  • Maintain numerous existing in-game systems as assigned (Examples: Achievements, Itemization, Crafting, Housing, Justice, Itemization, etc)
  • Develop expertise on all in-game systems behavior and interdependencies including proprietary toolsets
  • Create and maintain documentation for new and existing systems
  • Coordinate work initiatives and priorities across multiple feature teams
  • Function effectively as a leader and/or team member in collaborative, cross-disciplinary feature development teams
  • Identify and develop opportunities for fair monetization and business practices
  • Utilize business intelligence reporting to drive data informed decisions
  • Provide, receive and integrate feedback on all aspects of game development
  • Any other duties assigned by the Systems Lead, Lead Gameplay Designer and Creative Director

Qualifications

  • 5+ years experience developing or maintaining systems in a shipped or live game
  • Experience developing and playing MMORPGs
  • Proficient with Microsoft Excel and Microsoft Word or equivalent
  • Technical writing familiarity with close attention to detail
  • Excellent verbal and written communication skills
  • Familiarity with Agile development methodology and experience with Product Ownership a plus
Department Design Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is hiring a Systems Designer to work with the Systems Lead and the rest of the project team to support the creation and maintenance of core game mechanics and non-combat systems within The Elder Scrolls Online.  They are responsible for player retention mechanisms and facilitating in-game social interactions, while adhering to team values and best practices.

Responsibilities

  • Maintain numerous existing in-game systems as assigned (Examples: Achievements, Itemization, Crafting, Housing, Justice, etc)
  • Develop expertise on all in-game systems behavior and interdependencies including proprietary toolsets
  • Create and maintain documentation for new and existing systems
  • Function effectively as a team member in collaborative, cross-disciplinary feature development teams
  • Identify and develop opportunities for fair monetization and business practices
  • Utilize business intelligence reporting to drive data informed decisions
  • Provide, receive and integrate feedback on all aspects of game development
  • Assist the Live team in developing and maintaining event-related systems for The Elder Scrolls Online
  • Other duties assigned 

Qualifications

  • 2+ years’ experience developing or maintaining systems in a shipped or live game
  • Experience playing MMORPGs
  • Proficient with Microsoft Excel and Microsoft Word or equivalent
  • Technical writing familiarity with close attention to detail
  • Excellent verbal and written communication skills    

Preferred Skills

  • Familiarity with Agile development methodology a plus
  • Viewable portfolio of previous work a plus
Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US or San Diego, CA, US

Overview

ZeniMax Online Studios is seeking a Senior Level Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.


A developer in this role serves as part of the level design team with a focus on creating levels both in open world and “linear” spaces, combat encounter design, and scripting. This role will work closely with narrative and gameplay systems team members in creating story-focused missions which feature thrilling gameplay, challenging combat, and memorable player experiences. A key part of this role involves designing the workflow and establishing best practices for mission creation on a new, industry-leading engine.

Responsibilities

• Work with world builders in creating the environments in which missions take place
• Script and implement key moments within these spaces
• Work with the narrative design team and systems design team in creating content outline documents which detail the structure, flow, and key moments of experiences
• Craft memorable combat encounters, and work with combat systems designers in honing these experiences to perfection
• Create fun gameplay spaces focused on the game’s core mechanics
• Help determine the optimal workflow for content creation
• Work with the tools team to identify the ideal toolset with which to create content

Qualifications

• 3+ years related experience
• Deeply creative with a great sense of what makes gameplay fun
• Excellent sense of gameplay pacing
• Excellent level design skills
• Good grasp of scripting or coding
• Experience with combat encounter design in a AAA game
• Ability to work collaboratively in a cross-discipline development environment
• Comfortable with a development schedule that is playtest-driven and focused on iteration and polish
• Strong understanding of the discrete elements game levels and combat experiences are built from, and the ability to problem solve both holistically and on a per-component basis
• Excellent verbal and written communication skills required

Preferred Skills

• Experience developing Open World games
• Combat systems design experience for third or first person games
• Background in architecture or paper/board game design

Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US or San Diego, CA, US

Overview

ZeniMax Online Studios is seeking a Technical Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.

This role will serve under the Lead Systems Designer to architect and implement gameplay systems and mechanics, and hone them to industry-leading quality. Aside from designing technically complex gameplay systems, a developer in this role will collaborate closely with project engineers, artists, animators, and other designers to bring gameplay to life.

Responsibilities

  • Design and create modular gameplay components which will be used to propagate gameplay features throughout the world
  • Write script components to facilitate gameplay implementation in an entity component system (ECS) based engine
  • Collaborate with feature teams on the designs of systems and mechanics with a focus on usability and implementation approach
  • Help establish script implementation standards and best practices
  • Work with engineers on expanding the capabilities of the scripting system
  • Contribute script and gameplay modules to shared libraries

Qualifications

  • 2+ years related experience
  • Expertise in programming or developing in a visual scripting system
  • Solid gameplay design fundamentals with an understanding of what makes gameplay fun
  • Ability to work collaboratively in a cross-discipline development environment
  • Familiarity with the many types of assets from which a game is built
  • Comfortable with a development schedule that is playtest-driven and focused on iteration and polish
  • Strong understanding of the discrete elements game systems are built from, and the ability to problem solve both holistically and on a per-component basis
  • Excellent verbal and written communication skills required
  • An online portfolio which clearly demonstrates relevant work experience

Preferred Skills

  • Experience developing Open World games
  • Familiarity with third-person action or roleplaying games
  • Experience in animation, UI programming, creating or using shaders, or FX systems
  • Strong public speaking skills
Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US or San Diego, CA, US

Overview

ZeniMax Online Studios is seeking a Senior Gameplay Camera Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.


In this role, you will collaborate closely with the Lead Camera Designer, Lead Designer and the Combat and Level Design teams to implement the unique vision for camera in our gameplay. The primary focus of the role will be the creation of in-game, player-controlled cameras and supporting development pipelines. You will also push the boundaries of your craft by exploring the latest emerging trends and creating solutions hand-tailored to player needs.

Responsibilities

  • Design, set up and tune player-controlled gameplay cameras and camera systems
  • Use script to set up camera behaviors. Layout and hook up camera action triggers in game
  • Support player navigation, traversal and combat with a keen eye for the combination of composition and usability
  • Construct visualizations for desired camera behaviors
  • Work closely with the combat and level teams to help create a smooth and seamless player experience
  • Assist in planning for camera tools

Qualifications

  • 2+ years experience implementing in-game cameras
  • Extensive experience with 3D Studio Max (preferred) or similar 3D package
  • Working knowledge of camera controls from various game engines, including scripting
  • The ideal candidate is a self-sufficient, technical problem solver
  • Well-developed communication skills and strong work ethic

Preferred Skills

  • Experience developing Open World games
  • Animation and technical art skill set
  • Familiarity with third-person action or roleplaying games
  • Experience in animation, UI programming, creating or using shaders, or FX systems
  • Strong public speaking skills
Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US or San Diego, CA, US

Overview

ZeniMax Online Studios is seeking a Principal Encounter Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.


This role will collaborate with the Lead Combat Designer, Lead Game Designer, Lead Gameplay Engineer, Lead Level Designer and Lead Systems Designer to bring gameplay encounters from early vision to industry-defining final implementations. This role will also work extensively with AI, animation, and gameplay programmers to define combat encounters in the game, leveraging a wide range of challenging enemies and fun gameplay spaces

Responsibilities

  • Partner closely with the level design and content teams to help define an industry leading bar, and solidify best practices for, combat flows in level design
  • Establish combat metrics for AI in level design
  • Design enemies within Faction lore which fulfill "chess piece" combat roles
  • Design enemy offensive and defensive capabilities, create behaviors for those abilities
  • Create behaviors for enemy group coordination
  • Work closely with the combat team to design the Combat Manager system
  • Provide specific hands-on support with content for special case instances
  • Collaborate with the combat team in the development of mechanics, player abilities, weapons, and enemy designs to deliver a thrilling yet approachable combat experience
  • Work with the level design team to determine how combat spaces are built
  • Help define tool needs for scripting, laying out combat encounters & tuning combat data
  • Help to establish standards for documentation and implementation practices
  • Mentor level designers in building layouts that leverage a variety of AI systems

Qualifications

  • 5+ years of related experience 
  • Deeply creative with a great sense of what makes for fun gameplay
  • Excellent leadership skills, and the ability to work collaboratively in a cross-discipline development environment
  • Expert proficiency integrating imagery and text to deliver thorough, easy to understand design documents
  • Comfortable with a playtest-driven development schedule focused on iteration and polish
  • Strong understanding of the discrete elements that game systems are built upon, and the ability to problem solve both holistically and on a per-component basis
  • Excellent verbal and written communication skills
  • Working knowledge of scripting or programming
  • An online portfolio which clearly demonstrates relevant work experience

Preferred Skills

  • Experience developing Open World games
  • Experience in level design
  • Experience in AI design
Department Design Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is seeking a Lead Level Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.

This role will collaborate with design and art leadership of the project to drive level design vision and execution on a major area of the game. This will include the creation of well-composed, functional and fun 3D spaces that challenge existing norms and establish a composition that will serve as the foundation for a growing level design and environment team.

Responsibilities

  • Drive a critical area of the project’s design
  • Build consensus on the level design feature set execution across disciplines
  • Alongside fellow design leadership, establish best practices for spatial design, flow and world dynamics, and combat spaces
  • Lead your team to create level layouts and flows in collaboration with writers, world builders, and artists
  • Mentor more junior level designers and serve as a bastion for the discipline within the company
  • Support the leadership team in establishing and role modeling positive processes
  • Define quality standards for the team through hands on execution and documentation
  • Help determine the optimal workflow for content creation and partner with the tools and tech team on tools development

Qualifications

  • 5+ years related experience, including management
  • Deeply creative with broad gameplay design knowledge and expert level design proficiency
  • Ability to drive collaboration and consensus across multiple disciplines
  • Strong organization, verbal, and written communication skills
  • Experience with combat, open world, or mission design in a AAA game
  • Comfortable with a development schedule that is playtest-driven and focused on iteration and polish
  • Strong methodology and problem-solving ability
  • Previous work experience with 3D world and level building tools such as UE4, Unity, etc.
  • Scripting experience, either in visual or other forms
Department Design Division ZeniMax Online Studios Location Hunt Valley MD

Overview

Zenimax Online is looking for a highly motivated and experienced Senior Writer to collaborate with our talented team of creative professionals to bring the characters and stories of the Elder Scrolls Online to life.

Responsibilities

  • Work with other writers and content designers to create compelling characters and stories in the game environment
  • Write and iterate on compelling dialogue for characters
  • Write and edit compelling quest, lore, and story text
  • Write in-game backstories for the world, its locations, and its inhabitants
  • Assure fictional consistency utilizing established lore for the Elder Scrolls
  • Complete all work to required specifications and quality by established deadlines
  • Quickly master the proprietary, in-game writing/editing tool
  • Guide and mentor other team members
  • Perform other writing and fiction duties that may be assigned by Lead Writer

Qualifications

  • Demonstrable and strong skills as a writer and editor
  • 3+ years of writing and/or narrative design experience
  • Outstanding written and verbal communications skills
  • Excellent narrative and dialog writing skills
  • Strong ability to collaborate and thrive as part of a creative team
  • Ability to work independently in a highly confidential environment
  • A passion for games, fantasy, and crafting compelling stories
  • Plays and understands modern video games, especially MMOs
  • A strong understanding of the lore and story of Elder Scrolls is highly desired

Portfolio: Please include links to your work and clearly indicate your contributions, as well as provide a writing sample demonstrating your talent and proficiency with dialogue and storytelling. Resumes without writing samples will not be considered. A writing test will also be required to consider qualified applicants.

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Lead Content Designer

I love video games and telling stories. I’ve always known I wanted to be a Game Designer, and I always hoped to end up leading a team in a large project in creating new content. Being a part of making a massive multiplayer Elder Scrolls game is a dream come true.

Join a great team and start your massively multiplayer career with us!

ZENIMAX ONLINE STUDIOS is hiring for The Elder Scrolls® Online and future projects. We’re looking for talented, self-motivated people of varied experiences and backgrounds with the desire to make great games. Welcome to ZOS!

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