ZeniMax Online Studios is seeking an experienced Senior Art Pipeline Engineer. In this position, you will assist in the development of our next gen game pipelines. You’ll be getting in at the ground level of a new project, working with a world class team on cutting edge technologies to support an amazing new IP. From raw, low-level data management and IO to high-level UI systems, physics, animation and graphics, this role is involved in just about every system we use.
The ideal candidate is a skilled Engineer with extensive experience in problem solving and working on data processing challenges in the game industry. You’ll be working within a small, multidisciplinary group of experienced developers as you bring our systems online.
ZeniMax Online Studios is seeking a Senior Technical Artist that will be focused on character systems to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.
The ideal candidate is a skilled Technical Artist with extensive experience building systems to support character production. Character customization is an important aspect of this IP and extends into nearly everything the player can do. You will be working with small, multidisciplinary groups of artists, designers and engineers to develop efficient, intuitive workflows, build production tools, and identify performance metrics parameters.
ZeniMax Online Studios is seeking a Senior Technical Artist with a focus in animation to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.
The ideal candidate is a skilled Technical Artist with experience in rigging and animation. You will be working with small, multidisciplinary groups of artists, designers and engineers to develop efficient, intuitive workflows, build production tools, and identify performance metrics parameters.
We are seeking a skilled Technical Animator to help further develop our animation pipeline. The focus of this position will be on runtime animation integration and animation handling in the pipeline.
You will work with animators to develop blend graphs that produce smooth, AAA quality animation, seamlessly combining animated motion with various runtime input sources. You’ll help define animation related workflows and systems, and you’ll assist animators in all technical aspects of animation production. Working with multiple disciplines to identify effective solutions, you will serve as a communicator with the goal of ensuring all involved parties have a common understanding of the system and our shared goals.
Preference will be given to candidates who have experience writing animation authoring tools (in Max, Maya, etc.), though this is not the primary area of coverage. If you have experience programming in any form, this is a huge plus. If you have experience with MOCAP that is also beneficial. If you are technical, highly motivated and passionate about animation, please apply for this position. It’s an uncommon opportunity.
Portfolio: Please include links to your work and clearly indicate your contributions. Resumes without work samples will not be considered.
ZeniMax Online Studios is looking for an experienced Concept Art Outsourcing Manager to manage an external team of 2D artists. The role involves critiquing and managing work while providing benchmark examples for the external team to follow. He/she will coordinate with the Art Director, internal art leads, producers, and the external team. The ideal candidate is an experienced concept artist with management experience.
ZeniMax Online Studios is looking for a Technical Character Artist to assist with the production of characters. This technical art position will work with various members of the Figure Art team to address character rigging related issues: from in-game editing and data set-up to vertex weighting adjustments. This Technical Artist will also be making art changes and adjustments to submitted assets, so experience with character art is important. This is a dynamic environment that will challenge you as you become a full-fledged professional game developer.
ZeniMax Online Studios is seeking an ambitious and creative Character Artist to work within our art team to create unique and diverse characters and creatures that will pull the player into our universe. Candidates should have a strong understanding of human and animal anatomy, character modeling, and texturing as it applies to gameplay and should be able to successfully execute those ideas in engine.
*The position may require an art test
We are seeking an enthusiastic Senior VFX Artist to collaborate with our Art and Design teams and create amazing effects for The Elder Scrolls Online.
Our Customer Service Agents are responsible for maintaining positive relationships with our game players by helping them with their requests with speed, expertise, courtesy, and enthusiasm. This includes a wide variety of gameplay needs, technical advice, account & billing requests, and product information. Successful candidates will typically have a positive attitude, passion for gaming, analytical thinking, computer savvy, and experience in customer service or contact centers.
ZeniMax Online Studios is seeking a Lead Gameplay Camera Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.
In this role, you will collaborate closely with the Art Director, Lead Designer and the Combat and Level Design teams to implement the unique camera vision of our game. The primary focus of the role will be the creation of in-game, player-controlled cameras and supporting development pipelines. You will also push the boundaries of your craft by exploring the latest emerging trends and creating solutions hand-tailored to player and business needs.
The Senior Systems Designer works with the Systems Lead and the rest of the project team to support the creation and maintenance of core game mechanics and non-combat systems. They are responsible for mechanisms which retain players’ short term and long term interest in the product and in facilitating social interactions between players, while adhering to team values and best practices.
ZeniMax Online Studios is looking for a Senior Content Designer to work with our team - working with the content, world building, animation, audio, vfx, and gameplay teams to provide fun, and well-conceived stories and locations for players to experience.
The Content Designer will work with the content, world building, animation, audio, and gameplay teams to provide fun, and well-conceived stories/locations for players to experience.
ZeniMax Online Studios is hiring a Systems Designer to work with the Systems Lead and the rest of the project team to support the creation and maintenance of core game mechanics and non-combat systems within The Elder Scrolls Online. They are responsible for player retention mechanisms and facilitating in-game social interactions, while adhering to team values and best practices.
We are hiring an Encounter Designer to build interactive combat scenarios that engage small groups of players and support solo quest content in The Elder Scrolls Online. Our ideal candidate is passionate about storytelling in a multiplayer environment and finding new ways to delight and terrify players of all skill levels.
ZeniMax Online Studios is seeking a Lead Cinematics Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.
This role will work closely with narrative designers and gameplay content designers in creating in-game cinematics and player driven conversations with cinematic quality presentation. A developer in this role is responsible for scene choreography, camera setup, and some lighting setup for player driven conversations and in-game cinematics. The Lead Cinematics Designer will execute upon existing storyboards. Additionally, a developer in this role will help define the tools and workflow needs for creating cinematics and player driven conversations in a new, industry leading game engine.
ZeniMax Online Studios is looking for a Senior Encounter Designer to build interactive combat scenarios that engage small groups of players and support solo quest content in ESO. Our ideal candidate is passionate about storytelling in a multiplayer environment and finding new ways to delight and terrify players of all skill levels.
ZeniMax Online Studios is seeking a Senior Level Designer with a focus on narrative levels to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.
A developer in this role serves as part of the level design team with a focus on creating levels for narrative experiences in both open world and “linear” spaces, combat encounter design, and scripting. This role will work closely with narrative and gameplay systems team members in creating story-focused missions which feature thrilling gameplay, challenging combat, and memorable player experiences. A key part of this role involves designing the workflow and establishing best practices for mission creation on a new, industry-leading engine.
ZeniMax Online Studios is seeking a Lead Combat Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.
This role will collaborate with the Creative Director, Lead Game Designer, Lead Engineer and Lead Systems Designer to plan foundational combat systems, flesh them out with fun mechanics, and hone them to industry-leading quality. This role will also work extensively with AI, animation, and gameplay engineers to build all the combat systems needed to fill the game with a wide range of challenging enemies and fun combat setups.
ZeniMax Online Studios is seeking a Lead Content Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.
This role oversees development of all content within the game and will collaborate with the Creative Director, Lead Game Designer and Lead Writer to ensure that it rises to industry-leading quality. This role is charged with delivering consistent vision and oversight across our content teams, ensuring they receive clear direction while maintaining the integrity of the IP.
• Own the vision for content on the project, while maintaining guidelines and boundaries
• Act as the coordinator between content, art, and tech, ensuring desires remain within scope while pushing the boundaries of quantity and quality
• Ensure that content teams are properly staffed and able to deliver on commitments
• Maintain clear communication with key IP stakeholders and ensure that content teams react to evolutions in direction
• Collaborate with all development disciplines to bring content prototypes from early vision to industry-defining final implementations by minimizing blockages
• Establish standards for documentation and implementation practices, including timeliness
• Directly manage Lead Level Designers, the Lead Writer, and others
• Mentor content designers and help them grow in their careers
• Notably organized, able to call up the status and quality of all your initiatives at will
• Excellent leadership skills, and ability to work collaboratively in a cross-discipline development environment
• Expert proficiency integrating imagery and text to deliver thorough, easy to understand, design documents
• Comfortable with a development schedule that is playtest-driven, focused on iteration and polish, and that requires managing multiple game updates in parallel
• Strong understanding of the discrete elements that quality content is built upon, and the ability to problem solve both holistically and on a per-component basis
• Excellent verbal and written communication skills
• Working knowledge of various development tools and game engines
• An online portfolio which clearly demonstrates relevant work experience
• Experience developing Open World games
• Experience in level design
• Strong public speaking skills
ZeniMax Online Studios is seeking a Tools UI/UX Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.
We are looking for a Tools UI/UX Designer to help build and improve all our game development tools and pipelines. Responsibilities include gathering user requirements, designing graphic elements, and building navigation components. This role will work with the tools team and collaborate with all members of the game team, to help implement and improve their workflows throughout development. This role will bring consistency across all tools with a focus on usability and streamlining complex flows.
Experience with design software and wireframe tools is a must to be successful in this role. A portfolio of professional design projects that includes work with application or tool development is also required.
• Gather and evaluate user requirements in collaboration with product managers and engineers
• Illustrate design ideas using storyboards, process flows and wireframes
• Collaborate with engineers and other developers on workflows and workflow interfaces
• Design graphic user interface elements, like menus, tabs and widgets
• Develop UI mockups and prototypes that clearly illustrate how tools function and appear to the user
• Create original graphic designs (e.g. images, sketches and tables)
• Prepare and present rough drafts to internal teams and key stakeholders
• Identify and troubleshoot UX problems (e.g. responsiveness)
• Conduct layout adjustments based on user feedback
• Develop and adhere to style standards on fonts, colors and images
• Proven work experience as a UI/UX Designer or similar role
• Portfolio of design projects
• Knowledge of wireframe tools (e.g. Adobe XD)
• Up-to-date knowledge of design software like Adobe Illustrator and Photoshop
• Up-to-date knowledge of modern game engines like Unreal 4 and Unity
• Strong communication skills to collaborate with various stakeholders
• Good time-management skills
• BSc in Design, Computer Science or relevant field
ZeniMax Online Studios is looking for a Senior AI Engineer to develop AI systems in our new engine for the studio’s next AAA project.
ZeniMax Online Studios is looking for a Lead Server Engineer for The Elder Scrolls Online to lead server development for a team of engineers. This position will also work closely with game designers to implement and iterate on game features.
ZeniMax Online Studios is looking for a Senior Server Engineer for The Elder Scrolls Online to implement and maintain backend game systems across our client/server architecture. This position will work closely with game designers to implement and iterate on game features.
ZeniMax Online Studios is looking for a Server Engineer for The Elder Scrolls Online to implement and maintain backend game systems across our client/server architecture. This position will work closely with game designers to implement and iterate on game features.
ZeniMax Online Studios is looking for a Tools Engineer for The Elder Scrolls Online to design, develop, and maintain an assortment of tools that affect all aspects of game development. This position will work closely with various disciplines to further refine workflows for streamlining content creation and the art and data pipelines.
ZeniMax Online Studios is looking for a Senior Gameplay Engineer to develop game systems in our new engine for the studio’s next AAA project.
ZeniMax Online Studios is building a new ECS-driven game engine for an unannounced AAA title. We are looking for a Senior UI Engineer to help develop the cutting-edge user interface backend for that engine. This position will research the state of the art in UI development and apply that research through technical designs and implementation. Applicants should have a passion for UI development and a strong vision for its future.
• Work with UI designers to break down the capabilities needed to realize their vision
• Independently research broad UI questions to provide insight and direction to the team
• Architect foundational UI systems with an eye towards the future
• Write maintainable and performant code to realize technical designs
• Set the standards that future UI developers will learn form
• Provide suggestions and feedback on UI designs to help produce the best UIs for players
• 5+ years of software development experience
• Experience with modern C++
• Knowledge of fundamental UI concepts like 2D layout, animation, and text rendering
• Familiarity with several UI frameworks (game, web, application, etc.)
• Familiarity with shaders, particle systems, and 3D rendering
• Ability to collaborate with other programmers in a shared code base
• Bachelor’s Degree in Computer Science or equivalent experience
• Experience with declarative UI frameworks like React
• Experience with client/server game architecture
• Experience with UI tooling
• Experience with Entity Component System
• Experience with profiling and optimization
ZeniMax Online Studios is looking for a Senior Tools Engineer to design, develop, and maintain an assortment of tools in our new engine for the studio’s next AAA project. This position will work closely with various disciplines to further refine workflows for streamlining content creation, and the art and data pipelines.
ZeniMax Online Studios is looking for an Animation Engineer to develop a robust in-game animation system in our new engine for the studio’s next AAA project. In this position you will work side-by-side with Technical Artists, Animators, and Gameplay Engineers. You will own the animation pipeline from artist workstation all the way to fluid and responsive in-game characters.
ZeniMax Online Studios is looking for a Gameplay Engineer to develop game systems in our new engine for the studio’s next AAA project.
ZeniMax Online Studios is looking for a Lead Gameplay Engineer to lead a gameplay team and develop game systems in our new engine for the studio’s next AAA project.
ZeniMax Online Studios is looking for a Senior Audio Engineer to develop audio systems in our new engine for the studio’s next AAA project.
ZeniMax Online Studios is looking for a UI Engineer to develop and maintain the user interface for The Elder Scrolls Online. The ideal candidate enjoys and is familiar with MMOs and has either worked professionally as an interface developer or created add-ons for an existing MMO. This position will actively engineer UI screens for various aspects of the game.
Zenimax Online Studios is looking for a Senior Services Engineer who can navigate a Python codebase which is being transitioned to a Golang micro-services stack with an eye on a move to containerization.
This will require an engineer who has good attention to detail and can work with a legacy codebase to make incremental improvements while minimizing risk. A strong candidate will have good skills in decoupling layers of applications to make them more testable and in generating abstractions that encapsulate implementation specific details.
ZeniMax Online Studios is looking for a Senior Animation Software Engineer to develop a robust in-game animation system in our new engine for the studio’s next AAA project. In this position you will work side-by-side with Technical Artists, Animators, and Gameplay Engineers. You will own the animation pipeline from artist workstation all the way to fluid and responsive in-game characters.
ZeniMax Online Studios is looking for a Test Engineer to develop and maintain the automated testing process and functionality on Studio Projects. This position will work closely with our development team to create, refine, and execute tests to communicate recommendations for improvement.
ZeniMax Online Studios is looking for a Build Engineer to improve engineer productivity. This position will be responsible for supporting our cross platform continuous integration efforts across multiple branches. The candidate will focus on minimizing engineer downtime by reducing build times and increasing the efficiency of our current build processes.
ZeniMax Online Studios is looking for a Gameplay Engineer for The Elder Scrolls Online to implement and maintain game systems across our client/server architecture. This position will impact several aspects of the game (game systems, combat systems, resource management) and will work closely with designers and artists in order to provide a great user experience.
• Design and architect new game systems
• Refine systems throughout the development cycle of the project
• Collaborate with designers, artists, and other engineers for feature development
• Optimize code to improve CPU utilization and reduce memory footprint
• 2+ years of software development experience
• Proficient in C++
• Solid architecture, system design, and analytical skills
• Strong communication skills
• Ability to write clear, maintainable, portable code
• Strong debugging skills
• Previous experience in game development in the capacity of a Gameplay Engineer
• Bachelor’s Degree in Computer Science or equivalent experience
• Experience with network game client/server architecture
• Experience with working in large legacy codebases
ZeniMax Online Studios is looking for an Associate Data Engineer to maintain data systems operationally and architecturally. This position will work closely with game engineers and live operations to ensure consistent data and feature availability.
Zenimax Online Studios is looking for a Senior Producer for its mobile team to ensure that the project vision is realized while keeping scope under control and communicating status to keep everyone aligned.The ideal candidate will be proficient in scheduling/planning, analyzing team metrics, and establishing a development environment designed to help the team achieve success.
ZeniMax Online Studios is seeking an experienced Senior Producer to join our studio. The ideal candidate will be proficient in scheduling/planning, analyzing team metrics, and establishing a development environment designed to help the team achieve success.
The Live Producer leads multi-disciplinary teams through the game development lifecycle according to our production processes. This position manages the process of promotions, integrations, and publishing of both internal and public products, meeting the planned schedule to ensure high quality publishes with minimal bugs and clearly communicated schedules. This position works closely with Senior Producers to maintain high-quality development environments, testing process and end products that meet the vision, scope, creative direction, feature set, and quality levels defined by the studio.
The Associate Producer works with Product Owners, Developers, and the Production team to ensure quality deliveries of new features as well as enhancements and extensions to existing features. Duties include working with multiple departments to scope new initiatives, building roadmaps for your teams, and managing day-to-day scrum processes.
ZENIMAX ONLINE STUDIOS is hiring for The Elder Scrolls® Online and future projects. We’re looking for talented, self-motivated people of varied experiences and backgrounds with the desire to make great games. Welcome to ZOS!