Zenimax Online Studios
We're Hiring
Senior Narrative Animator
Overview
ZeniMax Online is looking for a highly motivated Senior Animator with experience in Narrative Systems to collaborate with our talented team of creative professionals bringing the stories of our creatures and characters to life in an exciting new AAA Experience. Our teams are empowered to create, challenged to learn, and encouraged to lead. Harness your passion and creativity to develop genre-defining gameplay and interactive storytelling.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
- Bring fantastical and realistic creatures and characters to life with high-quality keyframe and motion capture animation
- Collaborate with design and engineering and define new Narrative Gameplay systems
- Contribute to the creative process with original ideas and inspiration that will shape the players' experience
- Apply artistic vision to gameplay and in-game storytelling with designers and animators
- Building and using libraries of gestures and poses to create believable personas as well as custom actions and moments
- Participate in collaborating in motion capture shoots and crafting keyframe and motion capture performances
- Work directly with the character team to develop character and creature models with believable
proportions and help define rigging, and other animation considerations - Autonomous problem-solving in a dynamic environment
Qualifications
- 5+ years of professional experience as an animator for games or narrative systems
- Experience developing new gameplay mechanics from the ground up
- Understanding of cinematic systems development
- Ability to combine acting and action to bring personality and appeal to characters and monsters alike
- Understanding of animation pipelines and standard industry processes
- Possess technical knowledge/abilities with respect to the implementation of animation into a game engine
- Strong understanding of fundamental animation principles and the ability to clearly communicate those ideas to others
- Experience collaborating across all disciplines
- Must show an aptitude for learning new systems quickly
- Have extensive knowledge of 3D Studio Max, Maya, or Motion Builder
*Portfolio: Please include links to your work and clearly indicate your contributions. Resumes without work samples will not be considered.*
Preferred Skills
- A minimum of BFA with a major in Animation or equivalent experience, additional related education a plus
- Experience with motion capture and realistic human performance
- Training or experience with acting or combat
- Experience with Xsens mocap systems
- Excellent drawing or related traditional art skills demonstrated in a portfolio
- Have a deep understanding of anatomy and human kinetics, demonstrated through a working knowledge of martial arts, dance, or related experience
Salary Range
Senior Animator - The typical base pay range for this position at the start of employment is expected to be between $75,000 - $165,000 per year.
ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.
At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.
This position is in a union and represented by the Communication Workers of America.
Associate Technical Designer
Overview
ZeniMax Online Studios is seeking an Associate Technical Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP. This role will work closely with technical leads to help determine experience and content authoring workflows with the intention of supporting a live service game. Aside from building foundational gameplay elements, a developer in this position will provide support to a multitude of feature teams on how to build content using nascent tools and pipelines.
The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote.
Responsibilities
- Collaborate with feature teams on designs of systems and mechanics with a focus on implementation approach
- Prototype modular gameplay pieces to be used to propagate gameplay features throughout the world
- Provide support in determining usability and extensibility of production content workflows
Qualifications
- Experience working with scripting environments and suites
- Hands-on experience implementing gameplay elements and game content
- Ability to work collaboratively in a cross-discipline development environment
- Strong verbal and written communication skills
Preferred Skills
- Familiarity with programming languages and environments
- Experience working in popular industry content editors (Unity, Unreal)
- Experience developing a live service and/or open-world game
- Experience working with nascent development tools
- Wide experience working with various areas of design, including combat, narrative, and level design
Salary Range
Associate Technical Designer - The typical base pay range for this position at the start of employment is expected to be between $50,000 - $100,000 per year.
ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.
At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.
This position is in a union and represented by the Communication Workers of America.
Associate UX Director
Overview
ZeniMax Online Studios is seeking an Associate UX Director to join our studio for the development of our next AAA game. This is an opportunity to join a veteran group of developers and contribute to the development of a new, original IP and help create something truly special.
The Associate UX Director reports to the Player Experience Director and is responsible for managing the UX team. This role will partner closely with all other disciplines to improve the UX team’s pipeline and toolset and to ensure a cohesive game experience. This role will also manage and develop the long term vision for Experience Design across the product.
The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote.
Responsibilities
- Lead the UX team to create innovative and intuitive user experiences across a wide range of game features
- Collaborate with Directors, Leads, and other Senior leadership stakeholders to align on high-level creative goals and product vision
- Work closely with UX Researchers and Consumer Insights teams to identify player motivations, pain points, and develop strategies to improve the experience for players
- Collaborate with a multidisciplinary team of Producers, Game Designers, Artists, and Engineers to work within technical constraints and timelines to solve large-scale design challenges
- Lead the UX team throughout the entire product life cycle, from pre-production planning and research, production, alpha, and post-launch content
- Work with Production, Design and Product Management to ensure the game launches on time and to quality while maintaining team health and sustainability
- Lead the UX team to develop visual and interaction design concepts with static and motion mock-ups, interactive prototypes, wireframes, UI architecture flows, and a variety of other design artifacts
- Work closely with Producers, Development Directors, and other stakeholders on road maps, estimates, and scheduling of work
- Manage, evaluate, mentor, and otherwise empower UX team members to do their best work
- Collaborate with publisher level contacts across multiple initiatives
- Work with Production and external parties on all localization and global readiness
- Collaborate with the publisher level User Research team while driving all internal user research
- Lead accessibility efforts across the project while working within publisher requirement
Qualifications
- 8+ years of related experience in professional game development
- Experience leading a game UX/UI team
- Strong knowledge of Figma and Miro
- Extensive experience in game development methodologies (e.g. Agile/Iterative) and proficient in troubleshooting UI issues
- Strong knowledge of Adobe products such as Photoshop, After Effects & Illustrator
- Ability to resolve complicated design challenges and limitations with a willingness to provide guidance for best practices of implementing UI Art
- Expert eye for interpreting reference, mock ups, sketches, and specialized Concept Art
- Deep understanding of the technical aspects within user interface creation in gaming
Salary Range
Associate UX Director - The typical base pay range for this position at the start of employment is expected to be between $120,000 - $245,000 per year.
ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.
At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.
General Application
Overview
ZeniMax creates and publishes original interactive entertainment content for consoles, the PC, and mobile devices. Its Bethesda Softworks division, founded in 1986, has a long history of success as a publisher of award-winning video games. In addition, the ZeniMax group includes some of the most acclaimed development studios in the world. The company's growing library of intellectual properties includes such major franchises as The Elder Scrolls®, Fallout®, DOOM®, RAGE®, Wolfenstein®, Prey®, Dishonored®, The Evil Within®, and QUAKE®.
Responsibilities
We are always looking for talented individuals! Even if we do not have an open position for your skill set at this time, we are continuing to grow and build a pipeline of candidates with various qualifications in Art, Design, Programming and etc.
Qualifications
If you would like to submit your resume, please click on the "Apply for this Job online" button and create a profile for our team to review. You can then import your resume along with any attachements sucha as a cover letter, writing samples, portfolio, and etc.
We will then keep your resume in our database and contact you if we have a new opening that meets your skill set.
Salary Range
ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.
At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.
Join a great team and start your massively multiplayer career with us!
ZENIMAX ONLINE STUDIOS is hiring for The Elder Scrolls® Online and an all-new AAA project. If you have a desire to make great games and wish to join a diverse, growing studio, check out our Careers page to see if there’s a role for you. Welcome to ZOS!