Zenimax Online Studios

We're Hiring


ZENIMAX ONLINE STUDIOS is hiring for The Elder Scrolls Online, Commander Keen, and unannounced projects. We’re growing to meet the demands of our players and industry, so we’re looking for talented, self-motivated people of varied experiences and backgrounds with the desire to make great games. Join us!

Art

Department Art Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is seeking a Senior Technical Artist with a focus in animation to join our studio for the development of our next AAA game.  This is a chance to join an experienced group of developers in pre-production for a new IP.

The ideal candidate is a skilled Technical Artist with experience in rigging and animation.  You will be working with small, multidisciplinary groups of artists, designers and engineers to develop efficient, intuitive workflows, build production tools, and identify performance metrics parameters.

Responsibilities

  • Work within a multidisciplinary team to develop efficient, maintainable workflows capable of supporting a large, complex project with a wide range of animation needs
  • Develop tools and workflows to support animators
  • Develop and maintain runtime animation graphs
  • Provide direct support to the animation team
  • Work with Engineering to develop best practices, technical guidelines, and performance metrics for animation
  • Document workflows and advocate best practices

Qualifications

  • Fluent in one or more programming language (Python, C#, C++, etc.)
  • Solid technical background with ability to design and implement systems
  • 3+ years relevant industry experience
  • A Bachelor’s degree in an art-related discipline
  • Solid understanding of kinematics, animation principles and ability to translate this into tangible production tools and processes
  • Experience with runtime animation tools, techniques and capabilities (Unity, Havok Behavior, Natural Motion, or proprietary systems, etc.)
  • Experience working with an animation graph or similar system
  • Experience rigging characters for animation
  • Understand differences between production and runtime animation requirements
  • Strong troubleshooting skills
  • Familiarity with common data formats: XML/JSON/etc.
  • Familiarity with common 3D data formats: OBJ/FBX/ALEMBIC/etc.

Preferred Skills

  • Mocap Experience
  • Experience working with 2 or more animation pipelines
  • Linear algebra
  • Perforce
  • PyQt/PySide
  • General interest in contemporary CGI techniques
Department Art Division ZeniMax Online Studios Location Hunt Valley MD

Overview

We are seeking a skilled Technical Animator to help further develop our animation pipeline. The focus of this position will be on runtime animation integration and animation handling in the pipeline.

You will work with animators to develop blend graphs that produce smooth, AAA quality animation, seamlessly combining animated motion with various runtime input sources. You’ll help define animation related workflows and systems, and you’ll assist animators in all technical aspects of animation production. Working with multiple disciplines to identify effective solutions, you will serve as a communicator with the goal of ensuring all involved parties have a common understanding of the system and our shared goals.

Preference will be given to candidates who have experience writing animation authoring tools (in Max, Maya, etc.), though this is not the primary area of coverage. If you have experience programming in any form, this is a huge plus. If you have experience with MOCAP that is also beneficial. If you are technical, highly motivated and passionate about animation, please apply for this position. It’s an uncommon opportunity.

Responsibilities

  • Work closely with Animation, Design, and Engineering to develop the means by which these groups interact with animation data
  • Play a positive, proactive role in communication between all involved departments
  • Advocate for Animation while maintaining attention to performance issues
  • Provide ongoing support and training to Animation throughout production cycle
  • Communicate, promote, and document animation related processes and best practices
  • Help to identify tools that will make managing large amounts of animation possible

Qualifications

  • 5 or more years industry experience
  • 3-5 years runtime animation system experience (can overlap with industry experience)
  • Professional experience working with 2 or more animation pipelines
  • A Bachelor’s degree in an art-related discipline
  • Strong technical skillset and love of getting hands dirty
  • Strong understanding of kinematics and eye for animation
  • Experience with runtime animation tools, techniques and capabilities (Unity, Havok Behavior, Natural Motion, or proprietary, etc.)
  • Familiarity with rigging
  • Some familiarity with MOCAP workflows
  • Understand differences between production and runtime animation requirements and data
  • Clear, demonstrable understanding of animation data and how it moves through the pipeline
  • Self-sufficient, motivated and independent
  • Strong communication and time management skills
  • Familiarity with common data formats: XML/JSON/etc.
  • Familiarity with common 3D data formats: HVK/GR2/OBJ/FBX/ALEMBIC/etc.

Portfolio: Please include links to your work and clearly indicate your contributions. Resumes without work samples will not be considered.

Preferred Skills

  • Some understanding of shaders
  • Any programming experience
  • Pyside/PyQt
  • Perforce
  • Experience with special effects and non-character animation
  • General interest in contemporary CGI techniques
Department Art Division ZeniMax Online Studios Location Hunt Valley MD

Overview

We are seeking an enthusiastic Senior VFX Artist to collaborate with our Art and Design teams and create amazing effects for The Elder Scrolls Online.

Responsibilities

  • Develop visually stunning particle and shader effects within the defined visual style through creative use of particles, geometry, and animation
  • Work with the Design and Concept Art teams to develop clean, highly readable VFX that support gameplay initiatives
  • Designing, creating, and integrating VFX from start to finish
  • Ensure that VFX assets are built efficiently and perform within performance budgets
  • Concept, propose, and present creative ideas
  • Collaborate with our Artists, Animators, Designers, and Programmers to implement effects
  • Set dressing of environments and cinematics with VFX
  • Testing, debugging, solving problems and fixing bugs
  • Performance testing and optimizing VFX for different platforms
  • Provide creative input specific to assigned tasks

Qualifications

  • Thorough understanding of particle effects technology, techniques, and implementation
  • Demonstrable technical knowledge of effects generation within an engine
  • 5+ years of professional industry experience creating effects; experience shipping at least two AAA titles as a VFX Artist preferred
  • Portfolio demonstrating a wide variety of VFX
  • An aptitude for learning new systems quickly
  • Experience with 3D Studio Max and Photoshop
  • Ability to quickly conceptualize, present, and execute ideas
  • Excellent communication, interpersonal, and organization skills
  • Excellent sense of scale, timing, detail, form, texture, and color
  • Must have the drive to conquer technical challenges
  • Ability to handle a variety of tasks in an efficient manner and within deadlines
Department Art Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for an experienced Senior Environment Artist. Primary responsibilities are to develop all environments and environmental/ambient objects and to ensure consistent quality within the established art style.

Responsibilities

  • Model and texture both organic and hard surface models to the highest level possible while maintaining game restrictions and guidelines
  • Match the look, feel, and style of our game
  • Collaborate with the Concept team in producing quality assets; work independently or without Concept when needed
  • Problem-solve and work collaboratively with the Design team
  • Receive and provide feedback in a constructive and collaborative manner
  • Critique one’s own work and meet set deadlines

Qualifications

  • 5+ years of experience as an Environment Artist or other relevant experience in the industry
  • Must have a portfolio demonstrating excellence in both 2D and 3D art
  • Experience in 3dStudio Max, Substance Painter, Photoshop, and Zbrush
  • Have a positive attitude, be a team player, and have excellent communication skills both verbally and written
  • Passion for making excellent art
Department Art Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Technical Character Artist to assist with the production of characters. This technical art position will work with various members of the Figure Art team to address character rigging related issues: from in-game editing and data set-up to vertex weighting adjustments. This Technical Artist will also be making art changes and adjustments to submitted assets, so experience with character art is important. This is a dynamic environment that will challenge you as you become a full-fledged professional game developer.

Responsibilities

  • Work closely with the Outsourcing Managers, other Tech Artists, and Character Artists
  • Prepare armor, costumes, weapons, mounts, and monsters for export into game
  • Evaluate all incoming outsourced art for technical issues
  • Adjust vertex weighting for armors, costumes, mounts, and monsters
  • Geo and texture adjustments on outsourced assets when necessary
  • Export adjusted geometry to engine
  • Data set-up of exported assets in engine
  • Learn proprietary tools for rigging of the game-ready character meshes and internal tools for export

Qualifications

  • Ability to skin meshes to various rigs
  • Love of characters and animation
  • Strong grasp of anatomy, form, proportion, and color
  • Intermediate+ understanding of character modeling and texturing principles
  • Understanding of good mesh topology for deformation
  • Some working experience in rigging characters for video games
  • Working knowledge of 3D Studio Max, Zbrush, and Photoshop
  • Familiarity with game engines
  • Interest in working with and supporting Artists and Animators in the production environment
  • Responsive to direction
  • Tenacious problem solver
  • Strong aesthetic sense and ability to communicate creative ideas clearly
  • Strong communication skills: written and verbal
  • Self-sufficient and capable of independent learning

Preferred Skills

  • Familiarity with modular character customization systems is a plus
  • Experience with animation is a plus but not required
  • Enjoy playing MMOs
Department Art Division ZeniMax Online Studios Location Hunt Valley MD

Overview

We are seeking an enthusiastic Lead VFX Artist to join our team working on a new AAA IP for next-gen consoles and PC.

Responsibilities

  • Develop visually stunning particle and shader effects within the defined visual style through the creative use of particles, geometry, and animation
  • Work with the Design and Concept Art teams to develop clean, highly readable VFX that support gameplay initiatives
  • Design, create, and integrate VFX from start to finish
  • Ensure that VFX assets are built efficiently and perform within performance budgets
  • Concept, propose, and present creative ideas and input
  • Collaborate with our Artists, Animators, Designers, and Programmers to implement effects
  • Set dressing of environments and cinematics with VFX
  • Test, de-bug, solve problems, and optimize VFX for different platforms
  • Review work of other VFX Artists and provide feedback
  • Train and mentor VFX Artists
  • Handle scheduling and scoping to provide realistic timelines for studio objectives

Qualifications

  • Thorough understanding of particle effects technology, techniques, and implementation
  • Demonstrable technical knowledge of effects generation within an engine
  • 5+ years of professional industry experience creating effects; experience shipping at least two AAA titles as a VFX Artist
  • Experience shipping at least one AAA title as a VFX Lead preferred
  • Portfolio demonstrating a wide variety of VFX
  • An aptitude for learning new systems quickly
  • Experience with 3D Studio Max, Houdini, and Photoshop
  • Ability to quickly conceptualize, present, and execute ideas
  • Excellent communication, interpersonal, and organization skills
  • Excellent sense of scale, timing, detail, form, texture, and color
  • Must have the drive to conquer technical challenges
  • Ability to handle a variety of tasks in an efficient manner and within deadlines
Department Art Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is seeking an ambitious and creative Character Artist to work within our art team to create unique and diverse characters and creatures that will pull the player into our universe. Candidates should have a strong understanding of human and animal anatomy, character modeling, and texturing as it applies to gameplay and should be able to successfully execute those ideas in engine.   

Responsibilities

  • Create dynamic humanoid, animal, and creature models and textures with a strong grasp of form, scale, and proportion while working within defined technical constraints
  • Communicate and work with Concept Art team, Animation, and Technical Artists
  • Adapt to the established art style
  • Closely follow art and design concepts
  • Have a thorough understanding of pipelines and art integration into the game
  • Contribute to the creative process through original ideas and inspiration
  • Participate in critiquing your work and the work of other artists
  • Work with the entire Development team in an energetic and creative environment

Qualifications

  • 3+ years of professional industry experience as a Character Artist
  • At least one AAA published game credited as a Character Artist
  • In depth knowledge of character modeling as related to game development
  • Excellent sculpting skills in Zbrush or Mudbox
  • Texturing skills using Substance Painter or similar software
  • Strong knowledge of human and animal anatomy
  • A strong understanding of rigging and animation principles
  • Excellent fine art skills
  • Knowledge of industry software tools and pipelines (3dsmax, Zbrush, Photoshop, Marvelous Designer, Maya, Substance Painter)
  • MMO or RPG experience a plus

Preferred Skills

  • Rigging and animation experience
  • Facial blendshape creation experience
  • Marvelous Designer experience
  • Hair and cloth simulation experience
  • Traditional art skills such as painting and sculpture
  • Clothing design and construction knowledge is a plus

*The position may require an art test

Department Art Division ZeniMax Online Studios Location Hunt Valley MD

Overview

We are looking for a wildly talented and experienced Senior Character Rigger to help us develop a robust studio level rigging system. As the Senior Character Rigger, you will be involved in the design and implementation of the system from the earliest stages. You will work with Animation to determine features, needs, and desires. You will also work with Engineering to develop an efficient pathway between the tools and the game.

Responsibilities

  • Build and maintain high-quality, high-performance animation rigs
  • Expand upon the current rigging system with new features and modules
  • Work closely with Modelers and Animators to ensure all disciplines are getting what they need
  • Develop tools to support Animation
  • Document system and advocate best practices

Qualifications

  • 5+ years of industry experience in character rigging (3ds Max)
  • Solid understanding of anatomy and kinematics
  • Ability and interest in rigging biomorphics and mechanics
  • Solid understanding of animation pipelines
  • Ability to develop animation tools to support rigs
  • Ability to work collaboratively with technical and creative team members
  • Excellent communication and time management skills
  • Self-sufficient, independent, and proactive
  • Familiarity with common data formats: XML/JSON/etc.
  • Familiarity with common 3D data formats: USD/OBJ/FBX/ALEMBIC/etc.

*Please include links to your work and clearly indicate your contributions. Resumes without work samples will not be considered. 

Preferred Skills

  • MotionBuilder, Maya, Houdini
  • Python, Maxscript, C#, C++
  • PyQt or PySide
  • Perforce
  • Understanding of core game data pipelines
  • General interest in contemporary CGI techniques
Department Art Division ZeniMax Online Studios Location Hunt Valley MD

Overview

Zenimax Online Studios is looking for a talented Environment Artist to join our team working on a new AAA IP for next-gen consoles and PC. As an Environment Artist, you will need to be highly competent in 3D modeling, UVing, and in authoring PBR materials and textures. The ideal candidate will be passionate about contributing to the project beyond asset creation.

Responsibilities

  • Model and texture both organic and hard surface environment art assets
  • Work with fellow Artists to create assets that meet the visual standards for the project
  • Problem solve and collaborate with the Level Design team
  • Provide general support for internal and external efforts as needed

Qualifications

  • A strong portfolio focused on environment art
  • 2+ years of experience as an Environment Artist or other relevant industry experience
  • Thorough knowledge of at least one major modeling package (Maya, MAX, Lightwave, MODO, or equivalent), along with industry standard tools such as Photoshop, Substance Painter/Designer, and Zbrush
  • Must be comfortable working in a proprietary tooling environment
  • Have a positive attitude, be a team player, and have excellent communication skills both verbally and written
  • Passion for creating both excellent art and an excellent game experience

Preferred Skills

  • Knowledge of Houdini is a plus
  • Experience with modular kit construction
  • A working knowledge of UE4
Department Art Division ZeniMax Online Studios Location Hunt Valley MD

Overview

Zenimax Online Studios is looking for an experienced and motivated Animator to join our team and help us create exciting AAA games! In this position you will be working in a tight-knit Animation Outsourcing department under the supervision of the Animation Outsourcing Manager and Animation Director to collaborate on cross-functional teams on a daily basis. The ideal candidate will be a passionate animator with an eye for quality that can split their attention toward the needs of multiple teams and endeavors.

Responsibilities

  • Work closely with Outsourcing Managers and Animation Leads to create high quality animation content
  • Collaborate with Designers to solve gameplay problems while maintaining artistic vision
  • Contribute to the creative process with original ideas and inspiration
  • Facilitate outsource animation by gathering asset packages, creating block-ins, reviewing deliverables, and providing animation feedback
  • Export and implement assets for review and iteration in game
  • Create and maintain technical definitions for game engine asset usage
  • Maintain familiarity with game content, gameplay, and game cosmetics to help communicate status among related departments
  • Test animation implementations to ensure they are functioning properly, help identify issues, and polish animations to improve the player experience

Qualifications

  • 3+ years of professional experience as an Animator
  • Technical experience working with game engines and game animation implementation
  • Creativity and passion for game development and animation
  • Strong organizational skills to track and manage a large number of animation deliverables, products, and experiences
  • Strong skills in applying the principles of animation: anticipation, staging, posing, overlapping action, timing, exaggeration, appeal, etc.
  • Aptitude for learning new systems quickly
  • Proficiency for animation with 3DS Max or Maya
  • Must be willing to complete an animation test
  • Must provide a demo reel that includes examples of previous animation work

Preferred Skills

  • Passion for video games and Elder Scrolls Online
  • Credited with AAA game development title as an Animator
  • Experience working with Motion Capture Animation in game development pipelines
  • Experience tracking assets with tools such as Jira, Confluence, and Excel
  • Experience with 2D art, illustration, and figure drawing
Department Art Division ZeniMax Online Studios Location Hunt Valley MD

Overview

Zenimax Online Studios is looking for a talented Associate Animator to join our team and help us create exciting AAA games! In this position, you will be working in a tight-knit Animation Outsourcing department under the supervision of the Animation Outsourcing Manager and Animation Director to collaborate on cross-functional teams on a daily basis. The ideal candidate will be a passionate animator with an eye for quality that can split their attention toward the needs of multiple teams and endeavors.

Responsibilities

  • Work closely with Outsourcing Managers and Animation Leads to set up, block-in, and polish animations
  • Facilitate outsource animation polish by gathering asset packages, creating block-ins, reviewing daily deliverables, and gathering feedback from Animation Leads
  • Export and implement assets for review and iteration in game
  • Create and maintain technical definitions for game engine animation asset usage
  • Maintain familiarity with game content, gameplay, and game cosmetics to help communicate status among related departments
  • Test animation implementations to ensure they are functioning properly, help identify issues, and polish animations to improve the player experience

Qualifications

  • Creativity and passion for game development and animation
  • Strong organizational skills with an eye for art in games
  • Shows aptitude in applying the principles of animation: anticipation, staging, posing, overlapping action, timing, exaggeration, appeal, etc.
  • Comfortable with learning new systems quickly
  • Proficiency in animation with 3DS Max or Maya
  • Must be willing to complete an animation test
  • Must provide a demo reel that includes examples of previous animation work

Preferred Skills

  • Passion for video games and Elder Scrolls Online
  • Shipped or contributed to at least one game title as an Associate Animator
  • 1-2+ years of experience in game animation and implementation
  • Motion Capture clean up, characterization, and clip editing experience
  • Experience tracking assets with tools such as Jira, Confluence, and Excel
  • Experience with 2D art, illustration, and figure drawing
Department Art Division ZeniMax Online Studios Location Hunt Valley MD

Overview

We are seeking an ambitious and creative Senior Character Artist to work closely with our art team to create unique and diverse characters and creatures that will pull the player into our universe. Candidates should have a strong understanding of character modeling as it applies to gameplay and should be able to successfully execute those ideas in engine. 

Responsibilities

  • Create dynamic humanoid, animal, and creature characters with a strong grasp of form, scale, and proportion while working within defined technical constraints
  • Communicate and work with Concept Art team, Animation, and Technical Artists
  • Adapt to the established art style
  • Closely follow art and design concepts
  • Have a thorough understanding of pipelines and art integration into the game
  • Contribute to the creative process through original ideas and inspiration
  • Participate in critiquing your work and the work of other artists; help mentor junior artists
  • Work with the entire development team in an energetic and creative environment

Qualifications

  • 5+ years of professional industry experience as a Character/Figure Artist or Senior Character/Figure Artist
  • Credited with at least two AAA published games
  • In depth knowledge of character modeling as related to game development
  • Excellent sculpting skills in Zbrush or Mudbox
  • Strong knowledge of human and animal anatomy
  • A strong understanding of rigging and animation principles
  • Excellent fine art skills
  • Knowledge of industry software tools and pipelines (3dsmax, Zbrush, Photoshop, Marvelous Designer, Maya)
  • MMO or RPG experience a plus

Community

Department Community Division ZeniMax Online Studios Location Hunt Valley MD

Overview

The Web and eCommerce Product Owner is an experienced, hands‐on web development manager and web strategist who will oversee the development of our web properties including Elder Scrolls Online. They must have a strong background in the design, development, deployment, project management, and operation of scalable, high‐performance eCommerce websites.

Responsibilities

  • Manage the user experience of the ESO websites including user acquisition, site navigation, content development, checkout funnel, and promotional campaigns
  • Develop and oversee the effective planning, QA, and execution of content across the websites and online marketing campaigns
  • Ensure efficiency, accuracy, and timeliness of all web content publishing
  • Evaluate gaps in existing use-cases, identify a plan to address those gaps, and execute against that vision
  • Build consensus with Development, Marketing, Brand, and Art teams to ensure quality deliverables that meet the business needs

Qualifications

  • 3+ years of Technical Management experience with substantial focus on developing compelling, conversion-friendly eCommerce experiences – including B2C, eCommerce transactions, and A/B platform testing
  • Demonstrated understanding of Web strategy, including: conversion optimization, content strategy, user experience, search, and analytics
  • Excellent written and oral communication skills, with the ability to articulate technical solutions to a technical and non-technical audience
  • Ability to understand business goals and translate them into web projects
  • Knowledge of web marketing strategies and how/when to use them to achieve business goals
  • Demonstrated strong business judgment and decision-making skills; ability to identify, prioritize, and articulate highest impact initiatives
  • Knowledge of current best practices in web design, information architecture, usability, and accessibility
  • Strong familiarity with agile methodology and experience as a Product Owner and/or Scrum Master

Preferred Skills

  • Google Analytics, Google Optimize, and Akamai mPulse
  • Experience in managing MMO/game studio web strategies and/or deep familiarity with MMO genre as a player

Design

Department Design Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is seeking a Senior Level Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.


A developer in this role serves as part of the level design team with a focus on creating levels both in open world and “linear” spaces, combat encounter design, and scripting. This role will work closely with narrative and gameplay systems team members in creating story-focused missions which feature thrilling gameplay, challenging combat, and memorable player experiences. A key part of this role involves designing the workflow and establishing best practices for mission creation on a new, industry-leading engine.

Responsibilities

  • Work with world builders in creating the environments in which missions take place
  • Script and implement key moments within these spaces
  • Work with the narrative design team and systems design team in creating content outline documents which detail the structure, flow, and key moments of experiences
  • Craft memorable combat encounters, and work with combat systems designers in honing these experiences to perfection
  • Create fun gameplay spaces focused on the game’s core mechanics
  • Help determine the optimal workflow for content creation
  • Work with the tools team to identify the ideal toolset with which to create content

Qualifications

  • 3+ years related experience
  • Deeply creative with a great sense of what makes gameplay fun
  • Excellent sense of gameplay pacing
  • Excellent level design skills
  • Good grasp of scripting or coding
  • Experience with combat encounter design in a AAA game
  • Ability to work collaboratively in a cross-discipline development environment
  • Comfortable with a development schedule that is playtest-driven and focused on iteration and polish
  • Strong understanding of the discrete elements game levels and combat experiences are built from, and the ability to problem solve both holistically and on a per-component basis
  • Excellent verbal and written communication skills required

Preferred Skills

  • Experience developing Open World games
  • Combat systems design experience for third or first person games
  • Background in architecture or paper/board game design
Department Design Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is seeking a Lead Level Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.

This role will collaborate with design and art leadership of the project to drive level design vision and execution on a major area of the game. This will include the creation of well-composed, functional and fun 3D spaces that challenge existing norms and establish a composition that will serve as the foundation for a growing level design and environment team.

Responsibilities

  • Drive a critical area of the project’s design
  • Build consensus on the level design feature set execution across disciplines
  • Alongside fellow design leadership, establish best practices for spatial design, flow and world dynamics, and combat spaces
  • Lead your team to create level layouts and flows in collaboration with writers, world builders, and artists
  • Mentor more junior level designers and serve as a bastion for the discipline within the company
  • Support the leadership team in establishing and role modeling positive processes
  • Define quality standards for the team through hands on execution and documentation
  • Help determine the optimal workflow for content creation and partner with the tools and tech team on tools development

Qualifications

  • 5+ years related experience, including management
  • Deeply creative with broad gameplay design knowledge and expert level design proficiency
  • Ability to drive collaboration and consensus across multiple disciplines
  • Strong organization, verbal, and written communication skills
  • Experience with combat, open world, or mission design in a AAA game
  • Comfortable with a development schedule that is playtest-driven and focused on iteration and polish
  • Strong methodology and problem-solving ability
  • Previous work experience with 3D world and level building tools such as UE4, Unity, etc.
  • Scripting experience, either in visual or other forms
Department Design Division ZeniMax Online Studios Location Hunt Valley MD

Overview

The Senior Combat designer works with the Combat Lead and the rest of the development team in the creation and maintenance of core combat mechanics, character abilities, and combat itemization. They are responsible for maintaining and improving the health of the combat experience including balance, bug fixing, system improvements, and development of new features.

Responsibilities

  • Assist the Lead Combat Designer in developing and executing plans to improve and expand the combat experience
  • Adhere to guidelines and restrictions for combat gameplay as defined by the Lead Combat Designer and Creative Director
  • Take ownership of the development of specific combat features and improvement efforts, from ideation through delivery to players
  • Maintain clear and concise documentation for all mechanics, balance, and systems they are responsible for
  • Maintain up-to-date knowledge of the state of combat on the live servers and incorporate that knowledge into development effort
  • Mentor other designers on the Combat team to improve their design, technical, and communication skills
  • Actively seek internal and external feedback regarding the Combat product, and work with leadership to identify response actions
  • Specific areas of responsibility include:                    ​
    • Maintenance and iteration of combat-centric systems such as character stats, progression, itemization rules, and player onboarding
    • Creation and maintenance of character mechanics, abilities, and items with an eye toward game balance
    • Proposing and shepherding the development of new gameplay systems

Qualifications

  • Minimum 3+ years combat design experience on a shipped or live online multiplayer game
  • Deep expertise in action and RPG combat systems, and what makes them satisfying
  • Experience designing for both a casual and competitive audience
  • Excellent written and verbal communication skills
  • Ability to thrive within a collaborative environment, and both give and receive constructive feedback
  • Ability to think logically and break down complex problems, with a strong focus on attention to detail
  • Confidence working in an environment where specific processes are in place to maintain live game integrity
  • Experience with scripting tools or languages
  • Proficiency with Microsoft Excel and Microsoft Word
Department Design Division ZeniMax Online Studios Location Hunt Valley MD

Overview

Zenimax Online Studios is looking for a Senior Monetization Designer to join The Elder Scrolls Online team. Monetization Designers on ESO are responsible for working with teams to ensure we follow fair and effective monetization practices.

Responsibilities

  • Author and shepherd designs for new, monetized products and features from concept to delivery
  • Use multiple toolsets to implement features that integrate seamlessly with other game systems
  • Advise feature teams on best practices to ensure any monetization and business goals are effective and fair to the player
  • Work with Product Management to execute on monetization strategies
  • Use live game metrics as well as current industry trends and practices to improve existing and future monetization practices

Qualifications

  • 5+ years experience developing and maintaining gameplay systems, game features, or monetized stores for a shipped game
  • Experience playing MMORPGs and games as a service
  • Experience with Microsoft office or similar products
  • Experience with game development tools
  • Excellent verbal and written communication skills
  • Familiarity with agile development
  • Understanding of monetization practices of several types of games and products and how these practices interact with the game or product as a whole
Department Design Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Content Designer to work with the content, world building, animation, audio, and gameplay teams to provide fun and well-conceived stories/locations for players to experience.

Responsibilities

  • Design and script quests/gameplay for ESO, with a focus on storytelling and pacing
  • Execute other game designs and design revisions when necessary
  • Includes working in our proprietary toolset

Qualifications

  • Minimum 2 years of experience working in a designer capacity
  • Storytelling experience
  • Excellent sense of 3D game space and game flow
  • Experience with designing, building, and populating game levels
  • Experience scripting or programming complex interactivity
  • Excellent communication and documentation skills
  • Experience with MMOs

Preferred Skills

  • Experience with modular kits
  • Creative writing skills
  • Experience in MMO development
  • Leadership and mentoring experience
Department Design Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Senior Content Designer to work with the content, world building, animation, audio, VFX, and gameplay teams to provide fun, and well-conceived stories and locations for players to experience.

Responsibilities

  • Design and script quests and gameplay for Elder Scrolls Online, with a focus on storytelling and pacing
  • Execute other game designs and design revisions when necessary
  • Includes working in our proprietary toolset
  • Mentor junior designers on the team

Qualifications

  • Minimum 4 years of experience working in a designer capacity
  • Experience telling interesting stories within a provided framework
  • Ability to clearly exchange and encourage communication across a multi-discipline team
  • Experience with designing, building, and populating game worlds
  • Experience scripting or programming complex interactivity
  • Excellent sense of 3D game space and game flow

Preferred Skills

  • Experience with modular kits
  • Creative writing experience
  • Experience in MMO development
  • Leadership and mentoring experience
Department Design Division ZeniMax Online Studios Location Hunt Valley MD

Overview

Zenimax Online Studios is seeking a Senior Writer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.

Responsibilities

  • Work with writers and other disciplines to create compelling characters, stories, and locations in the game environment
  • Help develop the history and world of a new IP
  • Write and iterate on compelling dialogue for characters
  • Write and edit compelling quest, lore, and story text
  • Write in-game backstories for the world, its locations, and its inhabitants
  • Complete all work to required specifications and quality by established deadlines
  • Quickly master the proprietary, in-game writing/editing tool
  • Guide and mentor other team members
  • Perform other writing and fiction duties that may be assigned by Lead Narrative Designer

Qualifications

  • Demonstrable and strong skills as a writer and editor
  • Minimum 3-5 years of writing and/or narrative design experience
  • Outstanding written and verbal communications skills
  • Excellent narrative and dialogue writing skills
  • Strong ability to collaborate and thrive as part of a creative team
  • Ability to work independently in a highly confidential environment
  • A passion for games and crafting compelling stories
  • Plays and understands modern video games
  • Experience writing branching dialogue is highly desired

Portfolio: Please include links to your work and clearly indicate your contributions, as well as provide a writing sample demonstrating your talent and proficiency with dialogue and storytelling. Resumes without writing samples will not be considered.

Department Design Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is seeking a Systems Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a major new IP.

This role will serve under the Lead Systems Designer to build gameplay systems and mechanics, and hone them to industry-leading quality. A developer in this role will serve as a project specialist in one or more areas of systems design and will collaborate with leads across all development disciplines in creating gameplay systems within their specialty.

Responsibilities

  • Work with the Lead Systems Designer developing holistic gameplay and progression systems aimed at a compelling, immersive experience
  • Design, create, and maintain documentation for gameplay systems and mechanics
  • Focus and grow into a project specialist in one or more areas of game-wide systems design
  • Collaborate with all development disciplines to bring gameplay systems from early vision to industry-shaping final implementation
  • Mentor systems designers and help them grow in their careers

Qualifications

  • Deeply creative with a great sense of what makes gameplay fun
  • Minimum 2+ years of game design experience
  • Ability to work collaboratively in a cross-discipline development environment
  • Expert proficiency integrating imagery and text to deliver thorough, easy to understand design documents
  • Comfortable with a development schedule that is playtest-driven and focused on iteration and polish
  • Strong understanding of the discrete elements game systems are built from, and the ability to problem solve both holistically and on a per-component basis
  • Excellent verbal and written communication skills in English required
  • Working knowledge of scripting or programming
  • An online portfolio which clearly demonstrates relevant work experience

Preferred Skills

  • Experience developing 3rd person games
  • Experience in industrial or product design
  • Strong public speaking skills

Engineering/Programming

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Lead Server Engineer for The Elder Scrolls Online to lead server development for a team of engineers. This position will also work closely with game designers to implement and iterate on game features.

Responsibilities

  • Lead the server engineering team in the design and implementation of server technology
  • Define and maintain the overall technological design for all server systems
  • Design, architect, and refine backend game systems throughout the development cycle of the project
  • Work directly with messaging and database frameworks to provide base level functionality for feature development
  • Troubleshoot and respond to server emergencies in the live game
  • Work with Technical Producer to prioritize and schedule work for engineers on your team

Qualifications

  • 5+ years of software development experience
  • Proficient in C++
  • Experience with network game client/server architecture
  • Experience with SQL
  • Strong communication skills
  • Solid architecture skills and attention to detail
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Previous management experience
  • Bachelor’s Degree in Computer Science or equivalent experience
  • MMO development experience
  • Experience in a "Live" environment (ongoing support of a product after launch)
  • Experience with Linux development
  • Experience working with AMQP platforms
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Senior Gameplay Engineer to develop game systems in our new engine for the studio’s next AAA project.

Responsibilities

  • Architect and implement new game systems
  • Refine systems throughout the development cycle of the project
  • Collaborate with designers, artists, and other engineers for feature development
  • Code to clearly defined performance and memory usage specs

Qualifications

  • 5+ years of software development experience
  • Robust programming skills/experience in C++
  • Solid architecture, system design, and analytical skills
  • Self-motivated and energetic team player with a strong work ethic and cooperative attitude
  • Experience with multi-threaded programming
  • Excellent 3D math skills
  • Strong communication skills
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Experience developing for multiple platforms (Windows, PS4, Xbox One)
  • Bachelor’s Degree in Computer Science or equivalent experience
  • Experience with network game client/server architecture
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is building a new ECS-driven game engine for an unannounced AAA title. We are looking for a Senior UI Engineer to help develop the cutting-edge user interface backend for that engine. This position will research the state of the art in UI development and apply that research through technical designs and implementation. Applicants should have a passion for UI development and a strong vision for its future.

Responsibilities

• Work with UI designers to break down the capabilities needed to realize their vision

• Independently research broad UI questions to provide insight and direction to the team

• Architect foundational UI systems with an eye towards the future

• Write maintainable and performant code to realize technical designs

• Set the standards that future UI developers will learn form

• Provide suggestions and feedback on UI designs to help produce the best UIs for players

Qualifications

• 5+ years of software development experience

• Experience with modern C++

• Knowledge of fundamental UI concepts like 2D layout, animation, and text rendering

• Familiarity with several UI frameworks (game, web, application, etc.)

• Familiarity with shaders, particle systems, and 3D rendering

• Ability to collaborate with other programmers in a shared code base

Preferred Skills

• Bachelor’s Degree in Computer Science or equivalent experience

• Experience with declarative UI frameworks like React

• Experience with client/server game architecture

• Experience with UI tooling

• Experience with Entity Component System

• Experience with profiling and optimization

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for an Animation Engineer to develop a robust in-game animation system in our new engine for the studio’s next AAA project. In this position you will work side-by-side with Technical Artists, Animators, and Gameplay Engineers. You will own the animation pipeline from artist workstation all the way to fluid and responsive in-game characters.

Qualifications

  • Deep knowledge of real-time animation systems.
  • Experience with one or more real-time animation middleware (e.g.: Havok Animation, Granny, Morpheme) or equivalent custom/in-house solutions
  • Experience developing or working with animation blend graphs, real-time IK, animation compression, and/or advanced animation memory management (streaming)
  • Self-motivated and energetic team player with a strong work ethic and cooperative attitude
  • Enjoys working daily with animators and technical artists to help craft solutions to complex problems
  • 3+ years game industry software development experience
  • Robust programming skills/experience in C++
  • Excellent 3D math skills
  • Ability to write clear, maintainable, portable code
  • Strong technical knowledge of Xbox One, PlayStation 4 and PC

Preferred Skills

  • Experience with animation systems in network games
  • Generalist experience or prior experience in other core areas of game development, such as UI or gameplay programming
  • Degree in Computer Science or equivalent work experience
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is seeking an experienced Senior Art Pipeline Engineer. In this position, you will assist in the development of our next gen game pipelines. You’ll be getting in at the ground level of a new project, working with a world class team on cutting edge technologies to support an amazing new IP. From raw, low-level data management and IO to high-level UI systems, physics, animation and graphics, this role is involved in just about every system we use.

The ideal candidate is a skilled Engineer with extensive experience in problem solving and working on data processing challenges in the game industry. You’ll be working within a small, multidisciplinary group of experienced developers as you bring our systems online.

Responsibilities

  • Collaborate in the development of fundamental, architecturally sound systems that scale well, can support large teams, and are well received by users
  • Design and implement solutions that demonstrate solid development practices and keep users focused on their area of expertise
  • Provide support and training to users while mentoring other members of the team
  • Work with Art, Design, and Engineering to develop technical guidelines so developers can understand and meet established performance requirements
  • Document workflows and advocate best practices

Qualifications

  • Fluent in C++
  • Competent in various languages (C++, Python, C#, Java, etc.)
  • Solid technical background with an ability to design and implement systems
  • 5+ years game industry, or relevant professional experience
  • A Bachelor’s degree in an art-related discipline
  • Experience developing and maintaining systems used in production environments
  • Solid understanding of contemporary graphics capabilities and processes
  • Strong troubleshooting skills

Preferred Skills

  • Familiarity with Qt
  • Interest in procedural graphics
  • Experience developing plugins for various DCCs (Houdini, Maya, etc.)
  • MMO or GaaS experience
  • Familiarity with reality capture methods
  • VFX industry experience
  • Linear algebra whiz
  • Interest in development patterns
  • Experience with Perforce 
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Senior Audio Engineer to develop audio systems in our new engine for the studio’s next AAA project.

 

Responsibilities

  • Architect and implement audio systems and features from the ground up in our new engine
  • Refine systems throughout the development cycle of the project
  • Collaborate with sound designers, artists, designers and other engineers for feature development
  • Code to clearly defined performance and memory usage specs

Qualifications

  • Familiarity with Wwise audio middleware
  • 5+ years of software development experience
  • Robust programming skills/experience in C++
  • Solid architecture, system design, and analytical skills
  • Self-motivated and energetic team player with a strong work ethic and cooperative attitude
  • Experience with multi-threaded programming
  • Excellent math skills
  • Strong communication skills
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Experience developing for multiple platforms (Windows, PS4, Xbox One)
  • Bachelor’s Degree in Computer Science or equivalent experience
  • Experience with network game client/server architecture

 

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Senior Animation Software Engineer to develop a robust in-game animation system in our new engine for the studio’s next AAA project. In this position you will work side-by-side with Technical Artists, Animators, and Gameplay Engineers. You will own the animation pipeline from artist workstation all the way to fluid and responsive in-game characters.

Qualifications

  • 7+ years game industry software development experience
  • Expert level knowledge of real-time animation systems
  • Extensive experience with one or more real-time animation middleware (e.g.: Havok Animation, Granny, Morpheme) or equivalent custom/in-house solutions
  • Experience developing or working with animation blend graphs, real-time IK, animation compression, and/or advanced animation memory management (streaming)
  • Self-motivated and energetic team player with a very strong work ethic and cooperative attitude
  • Enjoys working daily with animators and technical artists to help craft solutions to complex problems
  • Prior experience acting as an owner of animation systems
  • Excellent 3D math skills
  • Robust programming skills/experience in C++
  • Ability to write clear, maintainable, portable code
  • Strong technical knowledge of Xbox One, PlayStation 4 and PC

Preferred Skills

  • Experience with animation systems in network games
  • Generalist experience or prior experience in other core areas of game development, such as UI or gameplay programming
  • Degree in Computer Science or equivalent work experience

 

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is building a new ECS-driven game engine for an unannounced AAA title. We are looking for a UI Engineer to implement next generation interfaces using a new and in-development UI framework. This position will program UIs, establish implementation standards, and contribute to the development of the UI framework. Applicants should have a passion for UI development and a strong vision for its future.

Responsibilities

  • Write maintainable and performant code to realize UI designs
  • Develop game client systems in C++ to supply information to UIs
  • Provide suggestions and feedback on UI designs to help produce the best UIs for players
  • Communicate with producers and systems designers to represent the needs of the engineering department.
  • Support UI framework development by adding new features
  • Set the standards that future UI developers will learn form

Qualifications

  • 3+ years of software development experience
  • Experience with modern C++
  • Knowledge of fundamental UI concepts like 2D layout and animation
  • Previously developed professional UIs in one or more UI frameworks (game, web, application, etc.)
  • Ability to collaborate with other programmers in a shared code base

Preferred Skills

  • Bachelor’s Degree in Computer Science or equivalent experience
  • Experience with declarative UI frameworks like React
  • Experience with client/server game architecture
  • Experience with UI tooling
  • Experience with Entity Component System
  • Experience with profiling and optimization
  • Experience with shaders, particle systems, and 3D rendering
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

Zenimax Online Studios is seeking a Product Owner for our Game Operations team. This team assists game development teams in scaling their processes to production & live operations environments. They also assist with building processes around automation & orchestration. This role will need to continuously identify, drive, and maximize value and improvements with an understanding of how they are needed by the business. The person in this role will be responsible for interpreting the needs of stakeholders and turning them into tangible benefits.

Responsibilities

  • Convert wider goals given by the Game Operations Director into deliverable work for the team
  • Refine backlog and prep for program increment planning
  • Engage with stakeholders and your customers to understand value
  • Build product vision, roadmap, and backlog
  • Be involved with story definition, estimates, and sequencing
  • Coordinate timelines with other teams
  • Track progress toward the release of a product

Qualifications

  • 2+ years of related experience
  • Engineering background

Preferred Skills

  • Experience with development/deployment pipelines
    • Continuous Integration
    • Promotion
    • Build processes
    • Artifacts
    • Platforms
    • Orchestration
    • Deployment
    • Config management
    • Distribution
  • Experience with agile processes, knowledge of scrum and roles
  • Scrum Product Owner certification
  • High level understanding of infrastructure and networking
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

Zenimax Online Studios is seeking a DevOps Engineer who can lead a team, work with others to build solutions and deliver value for its flagship AAA MMO game, The Elder Scrolls Online.  You will be responsible for ensuring that ZOS is able to reliably build and deploy new product versions, deliver new features to our customers, and introduce change into those systems in a safe way. Must be able to mentor the team and be able to support our systems via an on-call rotation.

Responsibilities

  • Maintain and extend existing systems that are critical for ZOS to deliver its products
  • Ensure that architectural changes are identified and discussed
  • Understand new technologies and requirements and their impact on the pipelines
  • Suggest and lobby for work on technical debt and non-functional improvements
  • Identify skill gaps and resources needs in order to deliver on objectives
  • Mentor team members and increase the amount of work that the team can deliver while maintaining quality

Qualifications

  • 5+ years of engineering experience
  • B.S. (or higher) in Computer Science, or equivalent experience
  • Experience leading a team and driving the team towards established goals
  • Experience in languages such as Python, Bash, PowerShell scripting, etc.
  • Clear communicator and active listener

Preferred Skills

  • Experience with development/deployment pipelines
    • CI
    • Promotion and branching (Perforce, Git)
    • Build processes
    • Artifact management
    • Managing multiple client platforms (Xbox, Playstation, PC, ...)
    • Orchestration
    • Backend Deployment
    • Configuration management
    • Build and Asset Distribution
  • Linux System Administration
  • Experience with agile processes, knowledge of scrum and roles
    • Scrum Product Owner certification
  • High level understanding of infrastructure, networking and security principles
  • Cloud architecture experience (Azure, AWS)
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Senior Tools Engineer to design, develop, and maintain an assortment of tools in our new engine for the studio’s next AAA project.  This position will work closely with various disciplines to further refine workflows for streamlining content creation and the art and data pipelines.

Responsibilities

  • Design and architect new tools based on developer requirements
  • Collaborate with artists, designers, and other engineers for feature development
  • Identify and eliminate inefficiencies in the content creation workflow

Qualifications

  • 7+ years of software development experience
  • Excellent programming skills/experience in C++ and C#
  • Experience developing Qt and/or WPF applications
  • Strong communication skills
  • Solid architecture skills and attention to detail
  • Ability to write clear and maintainable code

Preferred Skills

  • Experience with network game client/server architecture
  • Experience with SQL
  • Experience working with large datasets
  • UI and UX design skills
  • Strong 3D math skills
  • Bachelor's Degree in Computer Science or equivalent experience
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Tools Engineer to design, develop, and maintain an assortment of tools in our new engine for the studio’s next AAA project.  This position will work closely with various disciplines to further refine workflows for streamlining content creation and the art and data pipelines.

Responsibilities

  • Design and architect new tools based on developer requirements
  • Refine existing toolset to improve the development experience and reduce iteration time
  • Collaborate with artists, designers, and other engineers for feature development
  • Identify and eliminate inefficiencies in the content creation workflow

Qualifications

  • 4+ years of software development experience
  • Proficient in C# and C++
  • Experience developing WinForms and/or WPF applications
  • Strong communication skills
  • Solid architecture skills and attention to detail
  • Ability to write clear and maintainable code 

Preferred Skills

  • Experience with network game client/server architecture
  • Experience with SQL
  • Experience working with large datasets
  • UI and UX design skills
  • Strong 3D math skills
  • Bachelor's Degree in Computer Science or equivalent experience
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is building a new ECS-driven game engine for an unannounced AAA title. We are looking for a UI Tools Engineer to build a visual editor for our new UI library. Applicants should have a passion for UI development and a strong vision for its future.

Responsibilities

  • Pioneer a WYSIWYG editor to modify UI components and display them as they would appear in the game
  • Modify and expand the UI library to work with the editor
  • Develop automated testing of UI components

Qualifications

  • 3+ years of software development experience
  • Experience with modern C++
  • Experience with JavaScript
  • Knowledge of fundamental UI concepts like 2D layout and animation
  • Ability to collaborate with other programmers in a shared code base

Preferred Skills

  • Bachelor’s Degree in Computer Science or equivalent experience
  • Experience with declarative UI frameworks like React
  • Experience with client/server game architecture
  • Experience with QT
  • Experience with UI tooling
  • Experience with Entity Component System
  • Knowledge of 3D math
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

Zenimax Online Studios is seeking a DevOps Engineer who can lead a team, work with others to build solutions and deliver value for its flagship AAA MMO, The Elder Scrolls Online.


You will be responsible for interfacing with teams building web-service backends, identifying technical opportunities to improve CI, build and deployment practices, improving quality of practices and ensuring that work is broken down into plans and can be estimated and delivered. 

Responsibilities

  • Ensure that the team is able to deliver to customers on a regular cadence
  • Maintain and extend existing systems that are critical for ZOS to deliver its products
  • Improve technical quality and advocate for new solutions that add value to the customers
  • Assist teams with understanding the ecosystem of infrastructure that their products live within
  • Ensure that the team, as a whole, can provide rotating on-call support for products you support
  • Align the team towards engineering solutions, rather than operations solutions
  • Mentor team members and grow the capabilities of your team 

Qualifications

  • 5+ years of engineering experience
  • B.S. (or higher) in Computer Science, or equivalent experience
  • Experience leading a team and driving the team towards established goals
  • Clear communicator and active listener
  • Working experience with Python, Bash, Go, Ruby
  • Linux System Administration
  • Configuration management (e.g. Chef, Salt, etc.)

Preferred Skills

  • Understanding of TCP, HTTP, HTTPS, the role of a CDN
  • High level understanding of infrastructure, networking, and security principles
  • Cloud architecture experience (Azure, AWS)
  • Experience with Kubernetes
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is seeking an experienced DevOps Engineer to work in a team environment that will help build, automate, and monitor the infrastructure platform for The Elder Scrolls Online and future projects. 

Responsibilities

Your mission will be to help create and support a reliable, secure, scalable environment to provide the best gaming experience for our end users. You will also work closely with other engineering teams to better understand their software enabling you to adapt the platform to their needs.

You should have a passion for producing quality deliverables in a timely manner. You will be working in a fast paced (Agile) environment, following a structured build and publishing process.

The ideal candidate is a technology generalist (who may have demonstrated significant specialization in previous positions) who can comfortably and confidently work with and learn from an experienced team.

Qualifications

  • Proficient with Python
  • Must possess experience in supporting mission critical live environments with:
  • Core system services: BIND, Sendmail, Postfix, Samba, Rsync, NTP, NFS, etc.
  • Web servers (Apache, Nginx, Lighttpd) and application frameworks (Ruby on Rails, Django, PHP, Tomcat, JBOSS, etc.)
  • System and Application Logging: syslog-ng, rsyslog, Splunk, etc.
  • Source code management: Git, Perforce etc.
  • RedHat or Debian package creation and repository management
  • SQL or NoSQL databases: MySQL/MariaDB, Postgres, MongoDB, CouchDB, MemcacheDB, etc. 
  • Configuration Management Tools: Chef, etc.
  • Continuous Integration: TeamCity, etc.
  • Must have some experience automating system tasks and monitoring infrastructure deployment using a scripting language (Python, Ruby, Bash)
  • Must have prior experience in a 24/7 on call rotation supporting business critical applications or systems

Preferred Skills

  • Experience with public cloud deployments (AWS, GCP) and containers (Kubernetes, etc.)
  • Hobbyist programming background
  • Author a technical blog or github page with code samples
  • A passion for security tools and best practices: OS hardening, vulnerability scanning, system auditing
  • Linux networking experience is a plus, this includes routing, NAT, VLAN, bridging, and prior experience with Cisco or Juniper network routers and switches
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for an exceptional infrastructure leader to be accountable for the architecture and implementation of the infrastructure supporting development, publishing, and operation of our online games. The successful candidate will work with Senior Leadership, Technical Directors and Engineers to help define and execute long term roadmaps and make strategic decisions on the technologies being used and the way they are being implemented. They will also be responsible for ensuring that our infrastructure is modern, secure, scalable, and sustainable.

This role will require that you work with a global team and partner cross-functionally to deliver global infrastructure services for Game Teams and other infrastructure functions.You will partner closely with Live Operations teams, Program/Product Management, Development teams, and with other partner organizations in the broader organization including Bethesda.net, the IT Infrastructure team, and Security.

Responsibilities

  • Accountable for delivering value to internal and external customers including long term infrastructure roadmaps for all projects
  • Communicate with technical and non-technical business leaders on risks, roadmaps, and strategy
  • Embrace and build upon a culture of operational excellence and continuous improvement
  • Champion and drive infrastructure transformations that provide scalable and sustainable value without major disruption to existing production pipelines or live services and provide the architecture necessary for implementors to deliver infrastructure meeting user requirements
  • Help select vendors and technologies, negotiate contracts, and grow and maintain internal and external partner relationships

Qualifications

  • Strong interpersonal skills; able to build relationships and influence across the organization and adept at working in a global, large scale, cross functional, highly collaborative and high-performance environment; ability to interact and effectively communicate at all levels of the organization
  • Strong, broad infrastructure domain knowledge; ability to translate business strategy into enabling infrastructure solutions
  • Deep experience with Cloud – Infrastructure as a Service, Container technologies, Container Package Management, Application Cloud Delivery Pipelines/Standardized Cloud Deployment and Serverless/PaaS public cloud services. Strong knowledge of public cloud ecosystems e.g. AWS, Azure, GCP
  • Security knowledge and experience implementing security solutions for infrastructure and developing systems and processes to ensure that infrastructure is compliant to Security standards and policies
  • Strong organizational, analytical, and critical thinking skills that result in conclusive recommendations / decisions
  • Excellent change management skills and ability to drive transformation across a broad organization to build acceptance and alignment behind a significant change mission
  • Strategic planning and strategic leadership of infrastructure at a large scale for both internal and external customers
  • Familiarity with messaging (RMQ), virtualization (vmware), automation, databases (MySQL/MariaDB/NDBCluster/SQL), CI and deployment, CDN and delivery, cloud infrastructure and patterns, centralized logging and metrics, enterprise storage solutions
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

Zenimax Online Studios (ZOS) is seeking a Game Operations Security Manager to assist with the coordination and tracking of security efforts, incidents, product releases and development. The successful candidate will have a broad range of experience working and collaborating with application owners, infrastructure leaders and external security groups. You will be expected to coordinate and source security resources and work to ensure that ZOS is successful in releasing new products, and maintaining existing ones, while fulfilling business objectives. You will serve as a point of contact helping to connect internal and external parties and develop a knowledge of ZOS' structure and projects to assist communication on both sides. You will help the business to understand, manage and accept game operations security risks responsibly.

Responsibilities

  • Monitor compliance with organizational policy and legal requirements
  • Maintain a working knowledge of information technology security principles and elements
  • Ensure that development teams have access to security information and tools they need
  • Assist in planning, sourcing, and managing security testing of products
  • Coordinate external security testing with the studio
  • Assist with security audit processes
  • Understand the studio's teams, projects, and assets to assist with coordination
  • Work with the vulnerability management teams to prioritize vulnerabilities and track remediation

Qualifications

  • 5+ years of Information Security or Program Security experience or equivalent work experience 
  • Must demonstrate proficiency in a wide range of information security technologies, embedded security, and platforms
  • Solid analytical/problem-solving skills with the ability to identify solutions to unusual and complex problems
  • Broad experience in computer and network systems, including IT security
  • Ability to explain and champion technical concepts to a broad audience focusing on business acumen
  • Excellent verbal and written communication skills and the ability to interact professionally with a diverse group of executives, managers, and subject matter experts
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Senior Server Engineer to develop server side systems in a new engine for the studio’s next AAA project. 

Responsibilities

  • Architect and implement new server systems
  • Refine backend game systems throughout the development cycle of the project
  • Work directly with messaging and database frameworks to provide base level functionality for feature development
  • Code to defined performance and memory requirements

Qualifications

  • 5+ years of software development experience
  • Proficient in C++
  • Experience with network game client/server architecture
  • Strong communication skills
  • Solid architecture skills and attention to detail
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Bachelor’s Degree in Computer Science or equivalent experience
  • MMO development experience a plus
  • Experience in a "Live" environment (ongoing support of a product after launch)
  • Experience with cloud development and Kubernetes
  • Experience with Linux development
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Lead Server Engineer to lead the server development team in a new engine for the studio’s next AAA project. 

Responsibilities

  • Lead the server engineering team in the design and implementation of server technology
  • Define and maintain the overall technological design for all server systems
  • Design, architect, and refine backend game systems throughout the development cycle of the project
  • Work directly with messaging and database frameworks to provide base level functionality for feature development
  • Work with Technical Producer to prioritize and schedule work for engineers on your team

Qualifications

  • 7+ years of software development experience
  • Proficient in C++
  • Experience with network game client/server architecture
  • Strong communication skills
  • Solid architecture skills and attention to detail
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Previous management experience
  • Bachelor’s Degree in Computer Science or equivalent experience
  • MMO development experience a plus
  • Experience in a "Live" environment (ongoing support of a product after launch)
  • Experience with cloud development and Kubernetes
  • Experience with Linux development
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for an Associate Gameplay Engineer for The Elder Scrolls Online to implement and maintain game systems and fix bugs across our client/server architecture. This position will work closely with designers and artists in order to provide a great user experience. 

Responsibilities

  • Design and architect new game systems
  • Refine game systems throughout the development cycle of the project
  • Collaborate with designers, artists, and other engineers for feature development
  • Optimize code to improve CPU utilization and reduce memory footprint

Qualifications

  • 1+ years of software development experience
  • Proficient in C++
  • Solid architecture, system design, and analytical skills
  • Strong communication skills
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Previous experience in game development in the capacity of a Gameplay Engineer
  • Experience developing for multiple platforms (Windows, PS4, PS5, Xbox One, Xbox Series X|S)
  • Bachelor's Degree in Computer Science or equivalent experience
  • Experience with network game client/server architecture
  • Experience with working in large legacy codebases
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Senior Gameplay Engineer for The Elder Scrolls Online to implement and maintain game systems and fix bugs across our client/server architecture. This position will work closely with designers and artists in order to provide a great user experience.

Responsibilities

• Design and architect new game systems
• Refine game systems throughout the development cycle of the project
• Collaborate with designers, artists, and other engineers for feature development
• Optimize code to improve CPU utilization and reduce memory footprint

Qualifications

• 5+ years of software development experience
• Proficient in C++
• Solid architecture, system design, and analytical skills
• Strong communication skills
• Ability to write clear, maintainable, portable code
• Strong debugging skills

Preferred Skills

• Previous experience in game development in the capacity of a Gameplay Engineer
• Experience developing for multiple platforms (Windows, PS4, PS5, Xbox One, Xbox Series X|S)
• Bachelor's Degree in Computer Science or equivalent experience
• Experience with network game client/server architecture
• Experience with working in large legacy codebases
• Experience with multi-threaded programming

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

Zenimax Online Studios is looking for a Core Tech Integration Engineer to implement and maintain technologies in our new engine that interface with gameplay systems and tools.  This position will work closely with designers, gameplay engineers, and the tools team to deliver technology links from the engine to the game.

Responsibilities

  • Work with the engine team to help architect engine technology
  • Integration of new technologies into the engine
  • Deliver an API set that interfaces with Gameplay systems
  • Work with the Tools team to create an interface layer between tools and the engine

Qualifications

  • 5+ years of software development experience
  • Previous experience in game development in the capacity of an Engine Programmer
  • Previously shipped AAA titles on PC/Consoles
  • Proficient in C++/C#
  • Solid architecture, system design, and analytical skills
  • Strong communication skills
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Experience developing for multiple platforms (Windows, PS4, PS5, Xbox One, Xbox Series X|S)
  • Bachelor’s Degree in Computer Science or equivalent experience
  • Experience with Entity Component Systems (ECS) and multithreading
  • Experience working in large codebases
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is seeking an experienced Technical Writer to join our engineering team. This role will be tasked with writing, editing, and maintaining an internal set of technical documentation and its repository, in coordination with the technical teams. The technical writer will work closely with product owners, producers, engineers, and technical leads to manage priorities and gather the requisite information for development of high-quality, thorough technical documentation.

Responsibilities

  • Lead the effort in technical documentation updates by sorting through existing documentation and setting standards to ensure specialized topics are appropriately addressed
  • Work with technical teams to obtain an understanding of products to translate complex product information into simple, polished, and engaging content
  • Draft, edit, finalize, and internally publish technical documentation outlining tech products
  • Generate and ensure accuracy of workflow and architecture diagrams
  • Structure documents, accounting for brevity, accuracy, and accessibility for end users
  • Use Confluence to organize, streamline, and maintain internal documentation repository for ease-of-access, logical organization, and increased usability for end users
  • Provide guidance on how to best organize and maintain quality documentation as systems evolve
  • Proactively solicit, gather, and manage stakeholder and customer feedback
  • Communicate and coordinate regularly with departmental leadership to review and ensure technical documentation goals are identified and met

Qualifications

  • 5+ years of software technical writing experience
  • Proven efficiency in delivering comprehensive, accurate technical documents within time constraints
  • Bachelor’s degree in a related field
  • Experience working on multiple documents concurrently
  • Proven ability to design and write technical documentation targeted to a software engineering audience
  • Excellent written and oral communication and organizational skills, with the ability to distinguish technical language

Preferred Skills

  • Experience with Confluence
  • Experience creating various types of workflow diagrams
  • Knowledge of software development
  • Experience working in Agile, SCRUM, or other dynamic work environments
  • A passion for gaming
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Gameplay AI Engineer to develop game systems in our new engine for the studio’s next AAA project.

Responsibilities

  • Architect and implement new game systems
  • Refine systems throughout the development cycle of the project
  • Collaborate with designers, artists, and other engineers for feature development
  • Code to clearly defined performance and memory usage specs

Qualifications

  • 3+ years of software development experience
  • Previous experience in game development in the capacity of a Gameplay Engineer or AI Engineer
  • Robust programming skills/experience in C++
  • Strong debugging skills
  • Strong math skills related to development of gameplay systems(Linear Algebra, Vector Math, Probability)
  • Strong problem solving ability geared towards creating solutions for creative AI scenarios and challenges
  • Strong collaborative and communication skills

Preferred Skills

  • Bachelor’s Degree in Computer Science or equivalent experience
  • Experience with influence maps, goal-driven behaviors or similar decision-making systems
  • Experience with Havok AI or other movement behaviors and pathfinding systems
  • Experience with AI in an open world game client/server architecture
  • Experience developing for multiple platforms (Windows, Xbox, Playstation)
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios (ZOS) is seeking an Infrastructure Operations Director to oversee all Infrastructure operations. The successful candidate will be accountable for a service strategy that is aligned with ZOS’s strategic objectives. The Director will develop a high performing team to deliver a resilient technology infrastructure, capabilities which improve productivity and collaboration, and establish a service catalogue to be responsive to functional demand. The Director must engage with a business and customer focused mindset and communication style which enables ZOS to fully leverage the service offering.

Must be able to develop strong relationships with company functional leaders to understand technology infrastructure needs in support of corporate strategy, corporate objectives, and major functional objectives.

Responsibilities

  • Partners with ZOS leaders to develop and maintain an enterprise technical architecture that is based upon cloud and external services
  • Utilize best practices, structured approaches, and architecture standards for evaluating, designing, and implementing services/solutions to meet requirements for functionality, performance, availability, scalability, security, and disaster recovery
  • Proactively manage performance of key vendors and third parties
  • Implements policies, procedures, automation, and controls for consistent delivery of high availability services in a cost-effective manner
  • Proactively manages capacity, technology life cycle, effectiveness, and delivery of key services
  • Ensures proper staffing leveraging Managed Service Providers (MSPs) and regular employees
  • Develop and maintains 2 year rolling roadmaps that optimally reflects business strategic objectives, efficient sequencing, resources, and funding
  • Create/manage demand and delivery through internal teams, suppliers, and partners through a portfolio of services, projects, operational processes, and metrics
  • Ensures operational resilience and stability of IT infrastructure services Implements integrated and automated processes that drive operational excellence
  • Sustain knowledge continuity through appropriate level of documentation and cross training
  • Partners with counterparts in other functional areas to implement and operationalize controls necessary for security and internal policies
  • Develops and continuously maintains budgets that align with plans and service levels; proactively improve value over cost ratio
  • Ensure that compliance and security considerations are embedded in the culture and service delivery
  • Must be able to negotiate and manage vendor contracts directly

Qualifications

  • Bachelor's degree in Management Information Services or a related field
  • 8 years of highly relevant work experience
  • 5 years experience supervising others and managing a team to include: participating in selection of new hires, managing performance, coaching, training, and developing
  • Solid analytical/problem-solving skills with the capability to identify solutions to unusual and complex problems
  • Solid IT infrastructure understating with extensive day-to-day IT operations experience
  • Strong time management skills
  • Ability to explain and champion technical concepts to a broad audience focusing on business acumen
  • Excellent verbal and written communication skills and the ability to interact professionally with a diverse group, executives, managers, and subject matter experts
  • Experience managing large-scale portfolio and projects in a team-oriented matrixed organizational environment

Facilities

Department Facilities Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Senior Chef to join the award-winning AAA game development studio, leading the day-to-day kitchen operations.

Responsibilities

  • Strategic leadership
  • Supervise kitchen staff
  • Train food preparation workers
  • Supervise kitchen during hours of operation
  • Help prepare food in the kitchen
  • Identify any food-related problems that arise in the kitchen and resolve them quickly
  • Prepare food in compliance with food safety and sanitation, regulatory compliance, labor, food cost control, and monitoring sanitation policies
  • Maximize the productivity of kitchen staff, including cooks, culinary assistants, apprentices, sous chefs, and dishwashers
  • Ensure the freshness of food
  • Ensure quality and uniform sized culinary dishes are being served
  • Determine the best presentation of food
  • Inspect kitchen equipment for cleanliness
  • Inventory management and rotation
  • Develop new recipes and planning menus of various cuisines
  • Prepare special menus
  • Preparation of food for Happy Hour and meetings throughout the year

Qualifications

  • High school diploma or equivalent
  • 10 years related work experience
  • Experience supervising and growing staff
  • Ability to maintain a high level of professionalism with all staff
  • Strong, dependable work ethic
  • Excellent written and oral communication skills
  • Proven time management and prioritization skills
  • Able to manage multiple tasks simultaneously and with consistency
Department Facilities Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Line Cook to join the award-winning AAA game development studio. Your principal goal will be to prepare high-quality meals that meet the chef's specifications. You will be responsible for setting up the prep station, stocking inventory, and maintaining sanitation standards. To be successful in this role, the ideal candidate will possess excellent communication and multi-tasking skills. Ultimately, you will play an essential role in contributing to our customer satisfaction and restaurant growth.

Responsibilities

  • Ensure the preparation station and kitchen are set up and stocked
  • Prepare simple components of each dish on the menu by chopping vegetables, cutting meat, and preparing sauces
  • Follow senior or sous chef instructions
  • Ensure that food comes out simultaneously, in a high quality, timely fashion, and dishes are prepared following any specific request or allergy alerts
  • Ensure food preparation and storage areas meet health and safety standards
  • Clean prep areas and take care of leftovers
  • Clean and sanitize cooking surface before, during, and after shift
  • Stock inventory and supplies
  • Cook menu items with the support of the kitchen staff
  • Perform inventory checks for the assigned station and complete food storage logs

Qualifications

  • Certificate in Culinary Arts or ServeSafe Food Protection Manager
    • Certification Examination preferred
  • High School Diploma or Equivalent
  • Minimum of 3 years of experience in the restaurant industry
  • Excellent understanding of various cooking methods, ingredients, equipment, and procedures
  • Accuracy and speed in executing assigned tasks
  • Familiar with industry's best practices
  • Excellent communication and organizational skills
  • Aptitude for multi-tasking
  • Must be able to work cooperatively and efficiently in a team

Production

Department Production Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is seeking an experienced Technical Producer to join our production team, supporting the Infrastructure Engineering and other core studio engineering teams. This person will work with our teams to build, expand, and maintain studio and datacenter infrastructure, both for hardware and software platforms, including on-prem and cloud initiatives.

The ideal candidate will be proficient in managing technical teams, scheduling/planning, analyzing team metrics, and establishing an environment designed to help the team achieve success.

Responsibilities

  • Support day-to-day processes & planning as Scrum Master for Infrastructure Engineering and other core studio technical teams
  • Develop and maintain roadmaps and budgets for team initiatives
  • Identify critical path risks and issues, driving initiatives to resolve them
  • Coordinate troubleshooting of technical problems
  • Track and analyze team metrics to improve process and guide future scheduling decisions
  • Focus on growing teams to greater potential

Qualifications

  • 3-5 years hands-on production or project management experience
  • Proficient in Agile Development methodologies including Scrum, Kanban, and Lean
  • Proficient with JIRA and Confluence
  • Experience working with hardware and software infrastructure platforms and products
  • Goal oriented and results driven
  • Professional communication and interpersonal skills, including conflict resolution
  • Must be able to keep focus on multiple tasks and effectively set priorities between projects

Quality Assurance

Department Quality Assurance Division ZeniMax Online Studios Location Hunt Valley MD

Overview

Zenimax Online Studios is looking for an experienced Contract QA Tester to join the team.

Responsibilities

  • Complete assigned test requests and identify game issues (bugs)
  • Enter accurate high-quality game issues based on department standards into our bug tracking system
  • Test and verify bug fixes
  • Provide thoughtful and professional feedback on gameplay related issues in both written and verbal form
  • Assist in assessing and escalating game issues and concerns to senior team members
  • Learn and apply testing and game industry terminology
  • Learn and become fluent in the rules of our games and apply that knowledge to testing

Qualifications

  • Understanding of test processes
  • Ability to learn quickly and apply knowledge
  • Able to follow directions and complete assigned tasks in a timely manner
  • Strong verbal and written communication skills
  • Good organizational skills and the ability to remain focused
  • Excellent interpersonal and conflict resolution skills
  • Broad knowledge of games across different platforms
  • Proficient with MS Office

Preferred Skills

  • Experience and understanding of console and PC game testing
  • Games Industry experience preferred
  • 6+ Months experience in software testing
  • Experience with Jira bug tracking software
  • Aptitude for comprehending technical documentation
  • Experience with first-party platforms (e.g. Steam, PS4, Xbox One)
  • Bachelor’s Degree or equivalent desirable

Join a great team and start your massively multiplayer career with us!

ZENIMAX ONLINE STUDIOS is hiring for The Elder Scrolls® Online and future projects. We’re looking for talented, self-motivated people of varied experiences and backgrounds with the desire to make great games. Welcome to ZOS!

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