Zenimax Online Studios

We're Hiring


ZENIMAX ONLINE STUDIOS is hiring for both The Elder Scrolls Online and multiple unannounced projects. We’re growing to meet the demands of our players and industry, so we’re looking for talented, self-motivated people of varied experiences and backgrounds with the desire to make great games. Join us!

Art

Department Art Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is seeking a Senior Technical Artist that will be focused on character systems to join our studio for the development of our next AAA game.  This is a chance to join an experienced group of developers in pre-production for a new IP.

The ideal candidate is a skilled Technical Artist with extensive experience building systems to support character production. Character customization is an important aspect of this IP and extends into nearly everything the player can do. You will be working with small, multidisciplinary groups of artists, designers and engineers to develop efficient, intuitive workflows, build production tools, and identify performance metrics parameters.

Responsibilities

  • Work with Art, Design, and Engineering to develop tools and systems that provide efficient character production workflows
  • Develop tools that ensure data integrity
  • Identify production bottlenecks and propose solutions
  • Provide support, training, and mentoring to users
  • Document workflows and advocate best practices

Qualifications

  • Fluent in one or more programming language (Python, C#, C++, etc.)
  • Solid technical background and an ability to design and implement systems
  • 3+ years relevant industry experience minimum
  • A Bachelor’s degree in an art-related discipline
  • Experience developing and working with other character production systems
  • Experience working with physically based materials
  • Strong troubleshooting skills
  • Familiarity with common data formats: XML/JSON/etc.
  • Familiarity with common 3D data formats: OBJ/FBX/ALEMBIC/etc

Preferred Skills

  • MMO or GaaS experience
  • Experience with Substance Designer/Painter or similar
  • VFX Industry experience
  • Experience with Houdini
  • Perforce
  • PyQt/PySide
  • General interest in contemporary CGI techniques
Department Art Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is seeking a Senior Technical Artist with a focus in animation to join our studio for the development of our next AAA game.  This is a chance to join an experienced group of developers in pre-production for a new IP.

The ideal candidate is a skilled Technical Artist with experience in rigging and animation.  You will be working with small, multidisciplinary groups of artists, designers and engineers to develop efficient, intuitive workflows, build production tools, and identify performance metrics parameters.

Responsibilities

  • Work within a multidisciplinary team to develop efficient, maintainable workflows capable of supporting a large, complex project with a wide range of animation needs
  • Develop tools and workflows to support animators
  • Develop and maintain runtime animation graphs
  • Provide direct support to the animation team
  • Work with Engineering to develop best practices, technical guidelines, and performance metrics for animation
  • Document workflows and advocate best practices

Qualifications

  • Fluent in one or more programming language (Python, C#, C++, etc.)
  • Solid technical background with ability to design and implement systems
  • 3+ years relevant industry experience
  • A Bachelor’s degree in an art-related discipline
  • Solid understanding of kinematics, animation principles and ability to translate this into tangible production tools and processes
  • Experience with runtime animation tools, techniques and capabilities (Unity, Havok Behavior, Natural Motion, or proprietary systems, etc.)
  • Experience working with an animation graph or similar system
  • Experience rigging characters for animation
  • Understand differences between production and runtime animation requirements
  • Strong troubleshooting skills
  • Familiarity with common data formats: XML/JSON/etc.
  • Familiarity with common 3D data formats: OBJ/FBX/ALEMBIC/etc.

Preferred Skills

  • Mocap Experience
  • Experience working with 2 or more animation pipelines
  • Linear algebra
  • Perforce
  • PyQt/PySide
  • General interest in contemporary CGI techniques
Department Art Division ZeniMax Online Studios Location Hunt Valley MD

Overview

We are seeking a skilled Technical Animator to help further develop our animation pipeline. The focus of this position will be on runtime animation integration and animation handling in the pipeline.

You will work with animators to develop blend graphs that produce smooth, AAA quality animation, seamlessly combining animated motion with various runtime input sources. You’ll help define animation related workflows and systems, and you’ll assist animators in all technical aspects of animation production. Working with multiple disciplines to identify effective solutions, you will serve as a communicator with the goal of ensuring all involved parties have a common understanding of the system and our shared goals.

Preference will be given to candidates who have experience writing animation authoring tools (in Max, Maya, etc.), though this is not the primary area of coverage. If you have experience programming in any form, this is a huge plus. If you have experience with MOCAP that is also beneficial. If you are technical, highly motivated and passionate about animation, please apply for this position. It’s an uncommon opportunity.

Responsibilities

  • Work closely with Animation, Design, and Engineering to develop the means by which these groups interact with animation data
  • Play a positive, proactive role in communication between all involved departments
  • Advocate for Animation while maintaining attention to performance issues
  • Provide ongoing support and training to Animation throughout production cycle
  • Communicate, promote, and document animation related processes and best practices
  • Help to identify tools that will make managing large amounts of animation possible

Qualifications

  • 5 or more years industry experience
  • 3-5 years runtime animation system experience (can overlap with industry experience)
  • Professional experience working with 2 or more animation pipelines
  • A Bachelor’s degree in an art-related discipline
  • Strong technical skillset and love of getting hands dirty
  • Strong understanding of kinematics and eye for animation
  • Experience with runtime animation tools, techniques and capabilities (Unity, Havok Behavior, Natural Motion, or proprietary, etc.)
  • Familiarity with rigging
  • Some familiarity with MOCAP workflows
  • Understand differences between production and runtime animation requirements and data
  • Clear, demonstrable understanding of animation data and how it moves through the pipeline
  • Self-sufficient, motivated and independent
  • Strong communication and time management skills
  • Familiarity with common data formats: XML/JSON/etc.
  • Familiarity with common 3D data formats: HVK/GR2/OBJ/FBX/ALEMBIC/etc.

Portfolio: Please include links to your work and clearly indicate your contributions. Resumes without work samples will not be considered.

Preferred Skills

  • Some understanding of shaders
  • Any programming experience
  • Pyside/PyQt
  • Perforce
  • Experience with special effects and non-character animation
  • General interest in contemporary CGI techniques
Department Art Division ZeniMax Online Studios Location Hunt Valley MD

Overview

We are seeking an enthusiastic Senior VFX Artist to collaborate with our Art and Design teams and create amazing effects for The Elder Scrolls Online.

Responsibilities

  • Develop visually stunning particle and shader effects within the defined visual style through creative use of particles, geometry, and animation
  • Work with the Design and Concept Art teams to develop clean, highly readable VFX that support gameplay initiatives
  • Designing, creating, and integrating VFX from start to finish
  • Ensure that VFX assets are built efficiently and perform within performance budgets
  • Concept, propose, and present creative ideas
  • Collaborate with our Artists, Animators, Designers, and Programmers to implement effects
  • Set dressing of environments and cinematics with VFX
  • Testing, debugging, solving problems and fixing bugs
  • Performance testing and optimizing VFX for different platforms
  • Provide creative input specific to assigned tasks

Qualifications

  • Thorough understanding of particle effects technology, techniques, and implementation
  • Demonstrable technical knowledge of effects generation within an engine
  • 5+ years of professional industry experience creating effects; experience shipping at least two AAA titles as a VFX Artist preferred
  • Portfolio demonstrating a wide variety of VFX
  • An aptitude for learning new systems quickly
  • Experience with 3D Studio Max and Photoshop
  • Ability to quickly conceptualize, present, and execute ideas
  • Excellent communication, interpersonal, and organization skills
  • Excellent sense of scale, timing, detail, form, texture, and color
  • Must have the drive to conquer technical challenges
  • Ability to handle a variety of tasks in an efficient manner and within deadlines
Department Art Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is seeking a highly experienced and motivated Animator to work closely with our Animation team to bring life to a wide variety of characters and creatures to the defined technical and artistic parameters.

Responsibilities

  • Create high quality animation content, primarily inventive creatures and characters
  • Collaborate with designers on solving gameplay problems while maintaining artistic vision
  • Work with our Character Artists to develop proper models with animation considerations
  • Contribute to the creative process with original ideas and inspiration
  • Troubleshoot and solve animation issues with all departments
  • Implement animation assets into game engine and iterate as needed

Qualifications

  • 3+ years of professional experience as an Animator
  • Technical experience working with game engines and game animation implementation
  • Experience in Maya animation and/or Max animation packages
  • Expert knowledge of basic principles of animation: timing, dynamics, and body mechanics
  • Deep understanding of anatomy and human kinetics
  • Understanding of the character development process and its technical dependencies and limitations
  • Acting and staging skills with focus on realistic animation styles
  • Receptive to constructive feedback and willingness to work through an iterative process
  • Ability to adapt to technical dependencies and engine limitations
  • Excellent organizational, teamwork, and communication skills
  • Aptitude for learning new systems quickly
Department Art Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for an experienced Senior Environment Artist. Primary responsibilities are to develop all environments and environmental/ambient objects and to ensure consistent quality within the established art style.

Responsibilities

  • Model and texture both organic and hard surface models to the highest level possible while maintaining game restrictions and guidelines
  • Match the look, feel, and style of our game
  • Collaborate with the Concept team in producing quality assets; work independently or without Concept when needed
  • Problem-solve and work collaboratively with the Design team
  • Receive and provide feedback in a constructive and collaborative manner
  • Critique one’s own work and meet set deadlines

Qualifications

  • 5+ years of experience as an Environment Artist or other relevant experience in the industry
  • Must have a portfolio demonstrating excellence in both 2D and 3D art
  • Experience in 3dStudio Max, Substance Painter, Photoshop, and Zbrush
  • Have a positive attitude, be a team player, and have excellent communication skills both verbally and written
  • Passion for making excellent art
Department Art Division ZeniMax Online Studios Location Hunt Valley MD

Overview

Zenimax Online Studios is looking for a motivated and ambitious 3d Environment Artist. Applicant must have experience in 3dStudio Max, Photoshop, and Zbrush. Experience with Substance Painter and Designer are a bonus. The artist will work closely with Leads and Designers to create game assets that meet the highest quality standards set forth by the team with a focus on organic and natural themed models.

Responsibilities

  • Model and texture both organic and hard surface models to the highest level possible while maintaining game restrictions and guidelines
  • Match the look, feel, and style of our game
  • Collaborate with the Concept team in producing quality assets; work independently or without Concept when needed
  • Problem solve and work collaboratively with the Design team
  • Receive and provide feedback in a constructive and collaborative manner
  • Critique one’s own work and meet set deadlines

Qualifications

  • 3+ years of experience as an Environment Artist or other relevant experience in the industry
  • Must have a portfolio demonstrating excellence in both 2D and 3D art
  • Experience in 3dStudio Max, Photoshop, and Zbrush
  • Team player with a positive attitude and excellent verbal and written communication skills
  • Passion for making excellent art

Preferred Skills

  • Experience with Substance Painter and Designer are a bonus
Department Art Division ZeniMax Online Studios Location Hunt Valley MD

Overview

We are seeking an experienced Mobile Artist with an emphasis in 3D to work closely with our mobile game team to bring life to a wide variety of characters, creatures, environments, and VFX to the defined technical and artistic parameters. Flexibility is our key requirement as we develop content within many visual styles and game formats. We seek a team member who can complement our existing skill sets and bring new experience and skills to the team.

Responsibilities

  • Create high quality content, primarily inventive creatures, characters, environments, and VFX
  • Work with Engineers on asset implementation in the Unity environment
  • Collaborate with Designers on solving gameplay problems while maintaining artistic vision
  • Contribute to the creative process with original ideas and inspiration

Qualifications

  • 3+ years of professional experience as a Game Artist; mobile development experience is a bonus
  • Solid technical abilities with respect to the implementation of game assets into a game engine (Unity) with the ability to create performant content
  • Unity experience preferred
  • Extensive knowledge of 3D Studio Max, Maya, or Blender, Z-Brush, Mudbox, and other asset creation tools (e.g. Photoshop, Illustrator, etc.)
  • Wide and current experience in art asset production including but not limited to 3D modeling and animation, 2D animation, VFX, and UI
  • Candidates must be able to work in a small, focused team of Designers, Artists, and Programmers with short development cycles
Department Art Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is seeking a creative and energetic Senior Media Artist to join our Creative Services team. The Senior Media Artist will help create in-game promotional art for one of the most beloved, award-winning franchises in history, and will bring to life action or story sequences through control of lighting, characters, and props while maintaining the look, feel, and essence of the game experience.

Responsibilities

• Create cinematic images through creative use of in-engine game tools
• Support the studio and marketing teams to deliver world-class visual assets
• Help capture imagery for print, online media, ads, and in-game UI
• Receive and provide feedback in a constructive and collaborative manner
• Critique one’s own work, be self-motivated, and meet set deadlines

Qualifications

• 3+ years of relevant experience in the industry or educational equivalent
• Strong understanding of cinematography, design intent, and character narrative
• Excellent composition, lighting, and camera angle choices; must have a portfolio demonstrating excellence in composition, color theory, and narrative; photography examples are a plus
• Exceptional eye for color theory in a visual media
• Artistic and creative vision
• Must have a positive attitude, be a team player, and have excellent communication skills both verbally and written
• Ability to adapt to changing creative direction
• Proficient user of Photoshop

Preferred Skills

• An understanding of video games and gamer communities
• Working knowledge of current 3D software or game engine (e.g. Unity, Unreal)
• Worldbuilding and Environment Art production experience
• Familiarity with video editing tools (Premiere preferred)
• Training in anatomy and animation fundamentals is a plus

Department Art Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Technical Character Artist to assist with the production of characters. This technical art position will work with various members of the Figure Art team to address character rigging related issues: from in-game editing and data set-up to vertex weighting adjustments. This Technical Artist will also be making art changes and adjustments to submitted assets, so experience with character art is important. This is a dynamic environment that will challenge you as you become a full-fledged professional game developer.

Responsibilities

  • Work closely with the Outsourcing Managers, other Tech Artists, and Character Artists
  • Prepare armor, costumes, weapons, mounts, and monsters for export into game
  • Evaluate all incoming outsourced art for technical issues
  • Adjust vertex weighting for armors, costumes, mounts, and monsters
  • Geo and texture adjustments on outsourced assets when necessary
  • Export adjusted geometry to engine
  • Data set-up of exported assets in engine
  • Learn proprietary tools for rigging of the game-ready character meshes and internal tools for export

Qualifications

  • Ability to skin meshes to various rigs
  • Love of characters and animation
  • Strong grasp of anatomy, form, proportion, and color
  • Intermediate+ understanding of character modeling and texturing principles
  • Understanding of good mesh topology for deformation
  • Some working experience in rigging characters for video games
  • Working knowledge of 3D Studio Max, Zbrush, and Photoshop
  • Familiarity with game engines
  • Interest in working with and supporting Artists and Animators in the production environment
  • Responsive to direction
  • Tenacious problem solver
  • Strong aesthetic sense and ability to communicate creative ideas clearly
  • Strong communication skills: written and verbal
  • Self-sufficient and capable of independent learning

Preferred Skills

  • Familiarity with modular character customization systems is a plus
  • Experience with animation is a plus but not required
  • Enjoy playing MMOs
Department Art Division ZeniMax Online Studios Location Hunt Valley MD

Overview

We are seeking an enthusiastic Lead VFX Artist to collaborate with our Art and Design teams to create amazing effects for The Elder Scrolls Online.

Responsibilities

  • Develop visually stunning particle and shader effects within the defined visual style through the creative use of particles, geometry, and animation
  • Work with the Design and Concept Art teams to develop clean, highly readable VFX that support gameplay initiatives
  • Design, create, and integrate VFX from start to finish
  • Ensure that VFX assets are built efficiently and perform within performance budgets
  • Concept, propose, and present creative ideas and input
  • Collaborate with our Artists, Animators, Designers, and Programmers to implement effects
  • Set dressing of environments and cinematics with VFX
  • Test, de-bug, solve problems, and optimize VFX for different platforms
  • Review work of other VFX Artists and provide feedback
  • Train and mentor VFX Artists
  • Handle scheduling and scoping to provide realistic timelines for studio objectives

Qualifications

  • Thorough understanding of particle effects technology, techniques, and implementation
  • Demonstrable technical knowledge of effects generation within an engine
  • 5+ years of professional industry experience creating effects; experience shipping at least two AAA titles as a VFX Artist
  • Experience shipping at least one AAA title as a VFX Lead preferred
  • Portfolio demonstrating a wide variety of VFX
  • An aptitude for learning new systems quickly
  • Experience with 3D Studio Max, Houdini, and Photoshop
  • Ability to quickly conceptualize, present, and execute ideas
  • Excellent communication, interpersonal, and organization skills
  • Excellent sense of scale, timing, detail, form, texture, and color
  • Must have the drive to conquer technical challenges
  • Ability to handle a variety of tasks in an efficient manner and within deadlines
Department Art Division ZeniMax Online Studios Location Hunt Valley MD

Overview

The Lead User Interface Artist is responsible for creation of the UI art style, motion design, and the graphic production of the menus and user interfaces of video games. These interfaces include, but are not limited to, main menu, loading screens, in-game HUD, inventory, and other 2d graphic design elements. This person will work in close cooperation with the Art Director, Game Designers and Programmers.

Responsibilities

  • Develop a comprehensive UI style guide to be applied to all user interfaces
  • Develop concepts and the visual design of the game menus and user interfaces
  • Assure that the UI art style is consistent across all user interfaces

Qualifications

  • 10 years minimum of game development experience in graphic design (or the equivalent) specialized in the creation of interfaces and in-menu design
  • Substantial examples of current and past work demonstrating a strong understanding of user interaction, design philosophy, shape, color, and composition
  • Experience in motion design including a portfolio with Motion Graphics examples
  • Self-motivated, but able to take feedback and criticism and properly reflect comments in work
  • Excellent team player with very strong work ethic and a collaborative/cooperative attitude
  • Passion for games and gaming
  • An understanding of and appreciation for milestones, schedules, deadlines, and efficient game development processes
  • Excellent oral and written communication skills

Preferred Skills

  • Credited, shipped, AAA game titles
  • 3d modeling
  • Scripting
  • Traditional art skills including sketching, illustration, painting, etc.
  • University or equivalent art-related degree

Community

Department Community Division ZeniMax Online Studios Location Hunt Valley MD

Overview

The Web and eCommerce Product Owner is an experienced, hands‐on web development manager and web strategist who will oversee the development of our web properties including Elder Scrolls Online. They must have a strong background in the design, development, deployment, project management, and operation of scalable, high‐performance eCommerce websites.

Responsibilities

  • Manage the user experience of the ESO websites including user acquisition, site navigation, content development, checkout funnel, and promotional campaigns
  • Develop and oversee the effective planning, QA, and execution of content across the websites and online marketing campaigns
  • Ensure efficiency, accuracy, and timeliness of all web content publishing
  • Evaluate gaps in existing use-cases, identify a plan to address those gaps, and execute against that vision
  • Build consensus with Development, Marketing, Brand, and Art teams to ensure quality deliverables that meet the business needs

Qualifications

  • 3+ years of Technical Management experience with substantial focus on developing compelling, conversion-friendly eCommerce experiences – including B2C, eCommerce transactions, and A/B platform testing
  • Demonstrated understanding of Web strategy, including: conversion optimization, content strategy, user experience, search, and analytics
  • Excellent written and oral communication skills, with the ability to articulate technical solutions to a technical and non-technical audience
  • Ability to understand business goals and translate them into web projects
  • Knowledge of web marketing strategies and how/when to use them to achieve business goals
  • Demonstrated strong business judgment and decision-making skills; ability to identify, prioritize, and articulate highest impact initiatives
  • Knowledge of current best practices in web design, information architecture, usability, and accessibility
  • Strong familiarity with agile methodology and experience as a Product Owner and/or Scrum Master

Preferred Skills

  • Google Analytics, Google Optimize, and Akamai mPulse
  • Experience in managing MMO/game studio web strategies and/or deep familiarity with MMO genre as a player

Design

Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US or San Diego, CA, US

Overview

ZeniMax Online Studios is seeking a Senior Level Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.


A developer in this role serves as part of the level design team with a focus on creating levels both in open world and “linear” spaces, combat encounter design, and scripting. This role will work closely with narrative and gameplay systems team members in creating story-focused missions which feature thrilling gameplay, challenging combat, and memorable player experiences. A key part of this role involves designing the workflow and establishing best practices for mission creation on a new, industry-leading engine.

Responsibilities

  • Work with world builders in creating the environments in which missions take place
  • Script and implement key moments within these spaces
  • Work with the narrative design team and systems design team in creating content outline documents which detail the structure, flow, and key moments of experiences
  • Craft memorable combat encounters, and work with combat systems designers in honing these experiences to perfection
  • Create fun gameplay spaces focused on the game’s core mechanics
  • Help determine the optimal workflow for content creation
  • Work with the tools team to identify the ideal toolset with which to create content

Qualifications

  • 3+ years related experience
  • Deeply creative with a great sense of what makes gameplay fun
  • Excellent sense of gameplay pacing
  • Excellent level design skills
  • Good grasp of scripting or coding
  • Experience with combat encounter design in a AAA game
  • Ability to work collaboratively in a cross-discipline development environment
  • Comfortable with a development schedule that is playtest-driven and focused on iteration and polish
  • Strong understanding of the discrete elements game levels and combat experiences are built from, and the ability to problem solve both holistically and on a per-component basis
  • Excellent verbal and written communication skills required

Preferred Skills

  • Experience developing Open World games
  • Combat systems design experience for third or first person games
  • Background in architecture or paper/board game design
Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US or San Diego, CA, US

Overview

ZeniMax Online Studios is seeking a Technical Design Director to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.

This role will architect and implement gameplay systems and mechanics, and hone them to industry-leading quality. Aside from designing technically complex gameplay systems, a developer in this role will collaborate closely with project engineers, artists, animators, and other designers to bring gameplay to life.

Responsibilities

  • Oversee tech design team and direction of project vision
  • Design and create modular gameplay components which will be used to propagate gameplay features throughout the world
  • Write script components to facilitate gameplay implementation in an entity component system (ECS) based engine
  • Collaborate with feature teams on the designs of systems and mechanics with a focus on usability and implementation approach
  • Help establish script implementation standards and best practices
  • Work with engineers on expanding the capabilities of the scripting system
  • Contribute script and gameplay modules to shared libraries

Qualifications

  • 8+ years related experience 
  • Expertise in programming or developing in a visual scripting system
  • Solid gameplay design fundamentals with an understanding of what makes gameplay fun
  • Ability to work collaboratively in a cross-discipline development environment
  • Familiarity with the many types of assets from which a game is built
  • Comfortable with a development schedule that is playtest-driven and focused on iteration and polish
  • Strong understanding of the discrete elements game systems are built from, and the ability to problem solve both holistically and on a per-component basis
  • Excellent verbal and written communication skills required
  • An online portfolio which clearly demonstrates relevant work experience

Preferred Skills

  • Experience developing Open World games
  • Familiarity with third-person action or roleplaying games
  • Experience in animation, UI programming, creating or using shaders, or FX systems
  • Strong public speaking skills
Department Design Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is seeking a Lead Level Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.

This role will collaborate with design and art leadership of the project to drive level design vision and execution on a major area of the game. This will include the creation of well-composed, functional and fun 3D spaces that challenge existing norms and establish a composition that will serve as the foundation for a growing level design and environment team.

Responsibilities

  • Drive a critical area of the project’s design
  • Build consensus on the level design feature set execution across disciplines
  • Alongside fellow design leadership, establish best practices for spatial design, flow and world dynamics, and combat spaces
  • Lead your team to create level layouts and flows in collaboration with writers, world builders, and artists
  • Mentor more junior level designers and serve as a bastion for the discipline within the company
  • Support the leadership team in establishing and role modeling positive processes
  • Define quality standards for the team through hands on execution and documentation
  • Help determine the optimal workflow for content creation and partner with the tools and tech team on tools development

Qualifications

  • 5+ years related experience, including management
  • Deeply creative with broad gameplay design knowledge and expert level design proficiency
  • Ability to drive collaboration and consensus across multiple disciplines
  • Strong organization, verbal, and written communication skills
  • Experience with combat, open world, or mission design in a AAA game
  • Comfortable with a development schedule that is playtest-driven and focused on iteration and polish
  • Strong methodology and problem-solving ability
  • Previous work experience with 3D world and level building tools such as UE4, Unity, etc.
  • Scripting experience, either in visual or other forms
Department Design Division ZeniMax Online Studios Location Hunt Valley MD

Overview

Zenimax Online is looking for a highly motivated and experienced Senior Writer to collaborate with our talented team of creative professionals to bring the characters and stories of the Elder Scrolls Online to life.

Responsibilities

  • Work with other writers and content designers to create compelling characters and stories in the game environment
  • Write and iterate on compelling dialogue for characters
  • Write and edit compelling quest, lore, and story text
  • Write in-game backstories for the world, its locations, and its inhabitants
  • Assure fictional consistency utilizing established lore for the Elder Scrolls
  • Complete all work to required specifications and quality by established deadlines
  • Quickly master the proprietary, in-game writing/editing tool
  • Guide and mentor other team members
  • Perform other writing and fiction duties that may be assigned by Lead Writer

Qualifications

  • Demonstrable and strong skills as a writer and editor
  • 3+ years of writing and/or narrative design experience
  • Outstanding written and verbal communications skills
  • Excellent narrative and dialog writing skills
  • Strong ability to collaborate and thrive as part of a creative team
  • Ability to work independently in a highly confidential environment
  • A passion for games, fantasy, and crafting compelling stories
  • Plays and understands modern video games, especially MMOs
  • A strong understanding of the lore and story of Elder Scrolls is highly desired

Portfolio: Please include links to your work and clearly indicate your contributions, as well as provide a writing sample demonstrating your talent and proficiency with dialogue and storytelling. Resumes without writing samples will not be considered. A writing test will also be required to consider qualified applicants.

Department Design Division ZeniMax Online Studios Location Hunt Valley MD

Overview

The Senior Combat designer works with the Combat Lead and the rest of the development team in the creation and maintenance of core combat mechanics, character abilities, and combat itemization. They are responsible for maintaining and improving the health of the combat experience including balance, bug fixing, system improvements, and development of new features.

Responsibilities

  • Assist the Lead Combat Designer in developing and executing plans to improve and expand the combat experience
  • Adhere to guidelines and restrictions for combat gameplay as defined by the Lead Combat Designer and Creative Director
  • Take ownership of the development of specific combat features and improvement efforts, from ideation through delivery to players
  • Maintain clear and concise documentation for all mechanics, balance, and systems they are responsible for
  • Maintain up-to-date knowledge of the state of combat on the live servers and incorporate that knowledge into development effort
  • Mentor other designers on the Combat team to improve their design, technical, and communication skills
  • Actively seek internal and external feedback regarding the Combat product, and work with leadership to identify response actions
  • Specific areas of responsibility include:                    ​
    • Maintenance and iteration of combat-centric systems such as character stats, progression, itemization rules, and player onboarding
    • Creation and maintenance of character mechanics, abilities, and items with an eye toward game balance
    • Proposing and shepherding the development of new gameplay systems

Qualifications

  • Minimum 3+ years combat design experience on a shipped or live online multiplayer game
  • Deep expertise in action and RPG combat systems, and what makes them satisfying
  • Experience designing for both a casual and competitive audience
  • Excellent written and verbal communication skills
  • Ability to thrive within a collaborative environment, and both give and receive constructive feedback
  • Ability to think logically and break down complex problems, with a strong focus on attention to detail
  • Confidence working in an environment where specific processes are in place to maintain live game integrity
  • Experience with scripting tools or languages
  • Proficiency with Microsoft Excel and Microsoft Word
Department Design Division ZeniMax Online Studios Location Hunt Valley MD

Overview

Zenimax Online Studios is looking for a Senior Monetization Designer to join The Elder Scrolls Online team. Monetization Designers on ESO are responsible for working with teams to ensure we follow fair and effective monetization practices.

Responsibilities

  • Author and shepherd designs for new, monetized products and features from concept to delivery
  • Use multiple toolsets to implement features that integrate seamlessly with other game systems
  • Advise feature teams on best practices to ensure any monetization and business goals are effective and fair to the player
  • Work with Product Management to execute on monetization strategies
  • Use live game metrics as well as current industry trends and practices to improve existing and future monetization practices

Qualifications

  • 5+ years experience developing and maintaining gameplay systems, game features, or monetized stores for a shipped game
  • Experience playing MMORPGs and games as a service
  • Experience with Microsoft office or similar products
  • Experience with game development tools
  • Excellent verbal and written communication skills
  • Familiarity with agile development
  • Understanding of monetization practices of several types of games and products and how these practices interact with the game or product as a whole
Department Design Division ZeniMax Online Studios Location Hunt Valley MD

Overview

We are seeking a UI/UX Designer to join the UI team for The Elder Scrolls Online. The UI/UX Designer works with the Lead UI Designer, Visual UI Designer, and UI Engineering team to support the development of both new and existing features. They are responsible for taking charge of the user interface design component of what defines a player's experience within a variety of game systems and gameplay, while both maintaining and improving established design paradigms and patterns.

Responsibilities

  • Work within cross disciplinary teams and define UI layouts and flows for new systems
  • Deliver comprehensive documentation that defines how players will interact with new systems, from conceptual flowchart and wireframe stages to high fidelity mockups
  • Actively support the development of features by providing ongoing feedback towards the development and necessary documentation efforts
  • Work with our QA team to communicate the desired behaviors and experience for them to test new features against
  • Provide UI design support for ongoing triage of existing systems
  • Maintain up-to-date knowledge of existing game systems in ESO and how players interact with them

Qualifications

  • Portfolio with examples of your design process, from early conceptual steps to final delivery
  • 3+ years of UI/UX design experience on a shipped game
  • Proficiency in UI prototyping software (Axure, Sketch, Balsamiq, Justinmind, Adobe products, etc.)
  • A strong understanding of usability and user centered design processes
  • Experience working directly with engineers to achieve desired design goals within technical constraints
  • Strong visual design skills
     

Preferred Skills

  • Direct relevant experience working on an MMO or RPG 
  • Familiarity with The Elder Scrolls Online and other online RPGs 
  • Able to effectively communicate with UI Visual Designer and Concept Artists about assets and textures
  • Familiarity with Agile development methodology and experience with Product Ownership
Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US or San Diego, CA, US

Overview

ZeniMax Online Studios is seeking a Senior Gameplay Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.


This role will serve under the Lead Systems Designer to design and tune player movement systems and mechanics, and hone them to industry-leading quality. A developer in this role will serve as a player movement mechanics specialist and will collaborate with leads across all development disciplines in creating supporting gameplay systems to use player movement mechanics in many exciting gameplay scenarios.

Responsibilities

  • 5+ years related experience
  • Design, create, and maintain documentation for player movement systems and mechanics
  • Tune new and existing movement mechanics to emphasize fluid and fun traversal
  • Build test spaces where movement mechanics can be prototyped, tuned, and combined in fun ways to represent the range of possibilities player movement systems bring to gameplay
  • Work with the Lead Level and Combat Designers in defining metrics and use cases for player movement
  • Work with animators to pre-vis player moves and generate ideas for new moves
  • Work with the gameplay engineering team in implementing movement mechanics and their supporting tuning and debugging features
  • Work with the Principal Encounter Designer in building movement mechanics for combat gameplay
  • Work with the camera team to emphasize momentum and action in movement while showing clear gameplay options
  • Serve as the project point of contact for all movement mechanics and systems
  • Collaborate with all development disciplines to bring player movement systems from early vision to industry-shaping final implementation

Qualifications

  • Deeply creative with a great sense of what makes movement in gameplay fun
  • Ability to work collaboratively in a cross-discipline development environment
  • Some knowledge of animation systems
  • Expert proficiency integrating imagery and text to deliver thorough, easy to understand design documents
  • Excellent understanding of the design fundamentals of visual language, building challenge, and teaching mechanics
  • Comfortable with a development schedule that is playtest-driven and focused on iteration and polish
  • Strong understanding of the discrete elements game systems are built from, and the ability to problem solve both holistically and on a per-component basis
  • Excellent verbal and written communication skills
  • Working knowledge of scripting or programming
  • An online portfolio which clearly demonstrates relevant work experience

Preferred Skills

  • Experience developing Open World games
  • Experience in animation
  • Experience with level design
  • Strong public speaking skills
Department Design Division ZeniMax Online Studios Location Hunt Valley MD

Overview

The Associate Product Manager will work cross-functionally to create and implement content, features, and experiences that drive engagement and monetization for Elder Scrolls Online. Successful candidates will have a passion for good gameplay paired with successful monetization strategies, the ability to parse and act on data, and a drive for simple, flexible, and scalable gaming systems.

We are seeking a self-starter who relishes the challenge of finding innovative solutions to enhancing KPIs. This individual is player-focused but also understands and can deliver on business goals. The ideal candidate loves digging into data, working with talented cross-discipline teams, and delivering best-in-class experiences to players.

Responsibilities

  • Itemize virtual goods offerings, rewards, and events using in-house tools and work with other disciplines to ensure smooth and timely releases
  • Develop and manage the economy/monetization components of our games
  • Develop and manage a roadmap of offerings, updates, and events with business forecast goals
  • Provide development teams with acceptance criteria to ensure core monetization, retention, and engagement KPI goals are met
  • Work with other teams to ensure the success of offerings, updates, events, and features
  • Manage the pricing of virtual goods and balance paid currencies of the game economy
  • Work with our BI team to analyze metrics and provide solutions to management in order to improve KPIs
  • Drive new initiatives for monetizing and re-engaging the customer base
  • Work with the Product Management team to capture learnings and share best practices for LiveOps within the studio and company

Qualifications

  • Previous game development experience preferred
  • Bachelors in Computer Science, Economics, Finance, Math, Statistics, Design, or related field or equivalent experience preferred
  • Understanding of game design and monetization fundamentals
  • Strong mathematical and analytical skills
  • Ability to work independently and as part of a team
  • Excellent organization skills and ability to multi-task priorities
  • Strong communication and writing skills
  • Ability to work in a fast-paced and confidential environment
  • Passion for making great games
Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US or San Diego, CA, US

Overview

ZeniMax Online Studios is seeking a Vehicle Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.

This role will serve under the Lead Systems Designer to design and tune vehicle systems and movement mechanics and hone them to industry-leading quality. A developer in this role will serve as the project’s vehicle specialist. They will collaborate with leads across all development disciplines to build a fun player-controlled vehicle and exciting vehicle gameplay in the game’s many environments. They will also work on the systems for NPC controlled vehicles.

Responsibilities

  • Design, create, and maintain documentation for player and NPC controlled vehicles
  • Design vehicle mechanics and build test spaces in which they can be prototyped and tuned
  • Work with the Lead Level Designer in building fun vehicle “playground” spaces, defining metrics, and establishing standards for building vehicle gameplay in the world
  • Work with the gameplay engineering team in implementing vehicles and vehicle mechanics
  • Work with animators to design how vehicles and their occupants animate
  • Work with the camera team to implement vehicle gameplay cameras
  • Serve as the project point of contact for all vehicle mechanics and systems

Qualifications

  • 3+ years related experience
  • Deeply creative with a great sense of what makes vehicle and driving gameplay fun
  • Ability to work collaboratively in a cross-discipline development environment
  • Some knowledge of level design tools and building 3D spaces
  • Expert proficiency integrating imagery and text to deliver thorough, easy to understand design documents
  • Excellent understanding of the design fundamentals of visual language, gameplay challenge, and teaching mechanics
  • Comfortable with a development schedule that is playtest-driven and focused on iteration and polish
  • Strong understanding of the discrete elements game systems are built from, and the ability to problem solve both holistically and on a per-component basis
  • Excellent verbal and written communication skills 
  • An online portfolio which clearly demonstrates relevant work experience

Preferred Skills

  • Experience developing Open World games
  • Experience with level design
  • Strong public speaking skills
Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US or San Diego, CA, US

Overview

ZeniMax Online Studios is seeking a Senior Vehicle Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.

This role will serve under the Lead Systems Designer to design and tune vehicle systems and movement mechanics and hone them to industry-leading quality. A developer in this role will serve as the project’s vehicle specialist. They will collaborate with leads across all development disciplines to build a fun player-controlled vehicle and exciting vehicle gameplay in the game’s many environments. They will also work on the systems for NPC controlled vehicles.

Responsibilities

  • Design, create, and maintain documentation for player and NPC controlled vehicles
  • Design vehicle mechanics and build test spaces in which they can be prototyped and tuned
  • Work with the Lead Level Designer in building fun vehicle “playground” spaces, defining metrics, and establishing standards for building vehicle gameplay in the world
  • Work with the gameplay engineering team in implementing vehicles and vehicle mechanics
  • Work with animators to design how vehicles and their occupants animate
  • Work with the camera team to implement vehicle gameplay cameras
  • Serve as the project point of contact for all vehicle mechanics and systems

Qualifications

  • 5+ years related experience
  • Deeply creative with a great sense of what makes vehicle and driving gameplay fun
  • Ability to work collaboratively in a cross-discipline development environment
  • Some knowledge of level design tools and building 3D spaces
  • Expert proficiency integrating imagery and text to deliver thorough, easy to understand design documents
  • Excellent understanding of the design fundamentals of visual language, gameplay challenge, and teaching mechanics
  • Comfortable with a development schedule that is playtest-driven and focused on iteration and polish
  • Strong understanding of the discrete elements game systems are built from, and the ability to problem solve both holistically and on a per-component basis
  • Excellent verbal and written communication skills 
  • An online portfolio which clearly demonstrates relevant work experience

Preferred Skills

  • Experience developing Open World games
  • Experience with level design
  • Strong public speaking skills

Engineering/Programming

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US or Austin, TX, US or San Diego, CA, US

Overview

ZeniMax Online Studios is looking for a Senior AI Engineer to develop AI systems in our new engine for the studio’s next AAA project.

Responsibilities

  • Architect and implement AI systems from the ground up in our new engine
  • Tackle unique and interesting challenges in the realms of pathfinding and behaviors
  • Refine systems throughout the development cycle of the project
  • Collaborate with designers, artists, and other engineers for feature development
  • Code to clearly defined performance and memory usage specs

Qualifications

  • 10+ years of software development experience
  • Robust programming skills/experience in C++
  • Solid architecture, system design, and analytical skills
  • Self-motivated and energetic team player with a strong work ethic and cooperative attitude
  • Experience with multi-threaded programming
  • Excellent 3D math skills
  • Strong communication skills
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Experience developing for multiple platforms (Windows, PS4, Xbox One)
  • Bachelor’s Degree in Computer Science or equivalent experience
  • Experience with network game client/server architecture
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US or Austin, TX, US or San Diego, CA, US

Overview

ZeniMax Online Studios is looking for a Lead Server Engineer for The Elder Scrolls Online to lead server development for a team of engineers. This position will also work closely with game designers to implement and iterate on game features.

Responsibilities

  • Lead the server engineering team in the design and implementation of server technology
  • Define and maintain the overall technological design for all server systems
  • Design, architect, and refine backend game systems throughout the development cycle of the project
  • Work directly with messaging and database frameworks to provide base level functionality for feature development
  • Troubleshoot and respond to server emergencies in the live game
  • Work with Technical Producer to prioritize and schedule work for engineers on your team

Qualifications

  • 5+ years of software development experience
  • Proficient in C++
  • Experience with network game client/server architecture
  • Experience with SQL
  • Strong communication skills
  • Solid architecture skills and attention to detail
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Previous management experience
  • Bachelor’s Degree in Computer Science or equivalent experience
  • MMO development experience
  • Experience in a "Live" environment (ongoing support of a product after launch)
  • Experience with Linux development
  • Experience working with AMQP platforms
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US or Austin, TX, US or San Diego, CA, US

Overview

ZeniMax Online Studios is looking for a Senior Gameplay Engineer to develop game systems in our new engine for the studio’s next AAA project.

Responsibilities

  • Architect and implement new game systems
  • Refine systems throughout the development cycle of the project
  • Collaborate with designers, artists, and other engineers for feature development
  • Code to clearly defined performance and memory usage specs

Qualifications

  • 5+ years of software development experience
  • Robust programming skills/experience in C++
  • Solid architecture, system design, and analytical skills
  • Self-motivated and energetic team player with a strong work ethic and cooperative attitude
  • Experience with multi-threaded programming
  • Excellent 3D math skills
  • Strong communication skills
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Experience developing for multiple platforms (Windows, PS4, Xbox One)
  • Bachelor’s Degree in Computer Science or equivalent experience
  • Experience with network game client/server architecture
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US or Austin, TX, US or San Diego, CA, US

Overview

ZeniMax Online Studios is building a new ECS-driven game engine for an unannounced AAA title. We are looking for a Senior UI Engineer to help develop the cutting-edge user interface backend for that engine. This position will research the state of the art in UI development and apply that research through technical designs and implementation. Applicants should have a passion for UI development and a strong vision for its future.

Responsibilities

• Work with UI designers to break down the capabilities needed to realize their vision

• Independently research broad UI questions to provide insight and direction to the team

• Architect foundational UI systems with an eye towards the future

• Write maintainable and performant code to realize technical designs

• Set the standards that future UI developers will learn form

• Provide suggestions and feedback on UI designs to help produce the best UIs for players

Qualifications

• 5+ years of software development experience

• Experience with modern C++

• Knowledge of fundamental UI concepts like 2D layout, animation, and text rendering

• Familiarity with several UI frameworks (game, web, application, etc.)

• Familiarity with shaders, particle systems, and 3D rendering

• Ability to collaborate with other programmers in a shared code base

Preferred Skills

• Bachelor’s Degree in Computer Science or equivalent experience

• Experience with declarative UI frameworks like React

• Experience with client/server game architecture

• Experience with UI tooling

• Experience with Entity Component System

• Experience with profiling and optimization

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US or Austin, TX, US or San Diego, CA, US

Overview

ZeniMax Online Studios is looking for an Animation Engineer to develop a robust in-game animation system in our new engine for the studio’s next AAA project. In this position you will work side-by-side with Technical Artists, Animators, and Gameplay Engineers. You will own the animation pipeline from artist workstation all the way to fluid and responsive in-game characters.

Qualifications

  • Deep knowledge of real-time animation systems.
  • Experience with one or more real-time animation middleware (e.g.: Havok Animation, Granny, Morpheme) or equivalent custom/in-house solutions
  • Experience developing or working with animation blend graphs, real-time IK, animation compression, and/or advanced animation memory management (streaming)
  • Self-motivated and energetic team player with a strong work ethic and cooperative attitude
  • Enjoys working daily with animators and technical artists to help craft solutions to complex problems
  • 3+ years game industry software development experience
  • Robust programming skills/experience in C++
  • Excellent 3D math skills
  • Ability to write clear, maintainable, portable code
  • Strong technical knowledge of Xbox One, PlayStation 4 and PC

Preferred Skills

  • Experience with animation systems in network games
  • Generalist experience or prior experience in other core areas of game development, such as UI or gameplay programming
  • Degree in Computer Science or equivalent work experience
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US or Austin, TX, US or San Diego, CA, US

Overview

ZeniMax Online Studios is looking for a Gameplay Engineer to develop game systems in our new engine for the studio’s next AAA project.

Responsibilities

  • Implement new game systems
  • Refine systems throughout the development cycle of the project
  • Collaborate with designers, artists, and other engineers for feature development
  • Code to clearly defined performance and memory usage specs

Qualifications

  • 4+ years of software development experience
  • Robust programming skills/experience in C++
  • Solid architecture, system design, and analytical skills
  • Self-motivated and energetic team player with a strong work ethic and cooperative attitude
  • Experience with multi-threaded programming
  • Excellent 3D math skills
  • Strong communication skills
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Experience developing for multiple platforms (Windows, PS4, Xbox One)
  • Bachelor’s Degree in Computer Science or equivalent experience
  • Experience with network game client/server architecture
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is seeking an experienced Senior Art Pipeline Engineer. In this position, you will assist in the development of our next gen game pipelines. You’ll be getting in at the ground level of a new project, working with a world class team on cutting edge technologies to support an amazing new IP. From raw, low-level data management and IO to high-level UI systems, physics, animation and graphics, this role is involved in just about every system we use.

The ideal candidate is a skilled Engineer with extensive experience in problem solving and working on data processing challenges in the game industry. You’ll be working within a small, multidisciplinary group of experienced developers as you bring our systems online.

Responsibilities

  • Collaborate in the development of fundamental, architecturally sound systems that scale well, can support large teams, and are well received by users
  • Design and implement solutions that demonstrate solid development practices and keep users focused on their area of expertise
  • Provide support and training to users while mentoring other members of the team
  • Work with Art, Design, and Engineering to develop technical guidelines so developers can understand and meet established performance requirements
  • Document workflows and advocate best practices

Qualifications

  • Fluent in C++
  • Competent in various languages (C++, Python, C#, Java, etc.)
  • Solid technical background with an ability to design and implement systems
  • 5+ years game industry, or relevant professional experience
  • A Bachelor’s degree in an art-related discipline
  • Experience developing and maintaining systems used in production environments
  • Solid understanding of contemporary graphics capabilities and processes
  • Strong troubleshooting skills

Preferred Skills

  • Familiarity with Qt
  • Interest in procedural graphics
  • Experience developing plugins for various DCCs (Houdini, Maya, etc.)
  • MMO or GaaS experience
  • Familiarity with reality capture methods
  • VFX industry experience
  • Linear algebra whiz
  • Interest in development patterns
  • Experience with Perforce 
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US or Austin, TX, US or San Diego, CA, US

Overview

ZeniMax Online Studios is looking for an Audio Engineer to develop audio systems in our new engine for the studio’s next AAA project.

 

Responsibilities

  • Architect and implement audio systems and features from the ground up in our new engine
  • Refine systems throughout the development cycle of the project
  • Collaborate with sound designers, artists, designers and other engineers for feature development
  • Code to clearly defined performance and memory usage specs

Qualifications

  • Familiarity with Wwise audio middleware
  • 5+ years of software development experience
  • Robust programming skills/experience in C++
  • Solid architecture, system design, and analytical skills
  • Self-motivated and energetic team player with a strong work ethic and cooperative attitude
  • Experience with multi-threaded programming
  • Excellent math skills
  • Strong communication skills
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Experience developing for multiple platforms (Windows, PS4, Xbox One)
  • Bachelor’s Degree in Computer Science or equivalent experience
  • Experience with network game client/server architecture

 

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US or Austin, TX, US or San Diego, CA, US

Overview

ZeniMax Online Studios is looking for a UI Engineer to develop and maintain the user interface for The Elder Scrolls Online.  The ideal candidate enjoys and is familiar with MMOs and has either worked professionally as an interface developer or created add-ons for an existing MMO.  This position will actively engineer UI screens for various aspects of the game.

Responsibilities

  • Develop event driven UIs in Lua based on design specifications and UI wireframes
  • Develop game client systems in C++ to supply information to UIs
  • Collaborate with UI designers and artists by offering feedback and actively finding ways to improve the UI
  • Communicate with producers and systems designers to represent the needs of the engineering department

Qualifications

  • 3+ years of software development experience
  • Experience with C++
  • Experience with scripting languages like Lua
  • Strong communication skills
  • Ability to work with other programmers collaboratively in a shared code base
  • Solid architecture and system design skills
  • Ability to write clear, maintainable, portable code

Preferred Skills

  • Bachelor’s Degree in Computer Science or equivalent experience
  • Experience writing addons for MMOs
  • Experience with network game client/server architecture
  • Experience designing user interfaces, either professionally or independently
  • Familiarity with rendering techniques
  • Experience with SQL
  • MMO development experience
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

Zenimax Online Studios is looking for a Senior Services Engineer who can navigate a Python codebase which is being transitioned to a Golang micro-services stack with an eye on a move to containerization.

This will require an engineer who has good attention to detail and can work with a legacy codebase to make incremental improvements while minimizing risk. A strong candidate will have good skills in decoupling layers of applications to make them more testable and in generating abstractions that encapsulate implementation specific details.

Responsibilities

  • Design and implement APIs that are maintainable and easy to interface with and scale with demand
  • Work with the Services Lead to implement a vision for the platform going forward
  • Work with external teams to integrate with their systems
  • Support and maintain the platform while evolving it
  • Reduce downtime, improve observability and confidence in deployments

Qualifications

  • Go (Golang) experience, hobbyist or better
  • 2+ years of Python experience on a live product
  • REST principles and design

Preferred Skills

  • AWS services
  • Kubernetes
  • Micro-services
  • Full Stack experience

 

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US or Austin, TX, US or San Diego, CA, US

Overview

ZeniMax Online Studios is looking for a Senior Animation Software Engineer to develop a robust in-game animation system in our new engine for the studio’s next AAA project. In this position you will work side-by-side with Technical Artists, Animators, and Gameplay Engineers. You will own the animation pipeline from artist workstation all the way to fluid and responsive in-game characters.

Qualifications

  • 7+ years game industry software development experience
  • Expert level knowledge of real-time animation systems
  • Extensive experience with one or more real-time animation middleware (e.g.: Havok Animation, Granny, Morpheme) or equivalent custom/in-house solutions
  • Experience developing or working with animation blend graphs, real-time IK, animation compression, and/or advanced animation memory management (streaming)
  • Self-motivated and energetic team player with a very strong work ethic and cooperative attitude
  • Enjoys working daily with animators and technical artists to help craft solutions to complex problems
  • Prior experience acting as an owner of animation systems
  • Excellent 3D math skills
  • Robust programming skills/experience in C++
  • Ability to write clear, maintainable, portable code
  • Strong technical knowledge of Xbox One, PlayStation 4 and PC

Preferred Skills

  • Experience with animation systems in network games
  • Generalist experience or prior experience in other core areas of game development, such as UI or gameplay programming
  • Degree in Computer Science or equivalent work experience

 

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Test Engineer to develop and maintain the automated testing process and functionality on Studio Projects.  This position will work closely with our development team to create, refine, and execute tests to communicate recommendations for improvement.

Responsibilities

  • Develop and expand coverage of existing automation frameworks to ensure quality and stability of our client/server architecture
  • Setup test environments and design test plans to cover game functionality, performance, regression, scalability and services
  • Routinely execute automated tests that generate reports that detail rates and test progress
  • Analyze metrics and test results to identify patterns that influence software quality

Qualifications

  • 3+ years of software testing or game development experience
  • Proficient in C++ and C#
  • Experience working with, customizing, and extending automation frameworks
  • Experience interpreting large data sets and creating data analysis tools
  • Solid architecture, system design, and analytical skills
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Experience developing for multiple platforms (Windows, OSX, Linux, PS4, XBox One)
  • Experience with WinForms or WPF
  • Experience with scripting languages such as Lua or Python
  • Experience with SQL
  • Experience with multi-threaded programming
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US or Austin, TX, US or San Diego, CA, US

Overview

ZeniMax Online Studios is building a new ECS-driven game engine for an unannounced AAA title. We are looking for a UI Engineer to implement next generation interfaces using a new and in-development UI framework. This position will program UIs, establish implementation standards, and contribute to the development of the UI framework. Applicants should have a passion for UI development and a strong vision for its future.

Responsibilities

  • Write maintainable and performant code to realize UI designs
  • Develop game client systems in C++ to supply information to UIs
  • Provide suggestions and feedback on UI designs to help produce the best UIs for players
  • Communicate with producers and systems designers to represent the needs of the engineering department.
  • Support UI framework development by adding new features
  • Set the standards that future UI developers will learn form

Qualifications

  • 3+ years of software development experience
  • Experience with modern C++
  • Knowledge of fundamental UI concepts like 2D layout and animation
  • Previously developed professional UIs in one or more UI frameworks (game, web, application, etc.)
  • Ability to collaborate with other programmers in a shared code base

Preferred Skills

  • Bachelor’s Degree in Computer Science or equivalent experience
  • Experience with declarative UI frameworks like React
  • Experience with client/server game architecture
  • Experience with UI tooling
  • Experience with Entity Component System
  • Experience with profiling and optimization
  • Experience with shaders, particle systems, and 3D rendering
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

Zenimax Online Studios is seeking a Product Owner for our Game Operations team. This team assists game development teams in scaling their processes to production & live operations environments. They also assist with building processes around automation & orchestration. This role will need to continuously identify, drive, and maximize value and improvements with an understanding of how they are needed by the business. The person in this role will be responsible for interpreting the needs of stakeholders and turning them into tangible benefits.

Responsibilities

  • Convert wider goals given by the Game Operations Director into deliverable work for the team
  • Refine backlog and prep for program increment planning
  • Engage with stakeholders and your customers to understand value
  • Build product vision, roadmap, and backlog
  • Be involved with story definition, estimates, and sequencing
  • Coordinate timelines with other teams
  • Track progress toward the release of a product

Qualifications

  • 2+ years of related experience
  • Engineering background

Preferred Skills

  • Experience with development/deployment pipelines
    • Continuous Integration
    • Promotion
    • Build processes
    • Artifacts
    • Platforms
    • Orchestration
    • Deployment
    • Config management
    • Distribution
  • Experience with agile processes, knowledge of scrum and roles
  • Scrum Product Owner certification
  • High level understanding of infrastructure and networking
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

Zenimax Online Studios is seeking a DevOps Engineer who can lead a team, work with others to build solutions and deliver value for its flagship AAA MMO game, The Elder Scrolls Online.  You will be responsible for ensuring that ZOS is able to reliably build and deploy new product versions, deliver new features to our customers, and introduce change into those systems in a safe way. Must be able to mentor the team and be able to support our systems via an on-call rotation.

Responsibilities

  • Maintain and extend existing systems that are critical for ZOS to deliver its products
  • Ensure that architectural changes are identified and discussed
  • Understand new technologies and requirements and their impact on the pipelines
  • Suggest and lobby for work on technical debt and non-functional improvements
  • Identify skill gaps and resources needs in order to deliver on objectives
  • Mentor team members and increase the amount of work that the team can deliver while maintaining quality

Qualifications

  • 5+ years of engineering experience
  • B.S. (or higher) in Computer Science, or equivalent experience
  • Experience leading a team and driving the team towards established goals
  • Experience in languages such as Python, Bash, PowerShell scripting, etc.
  • Clear communicator and active listener

Preferred Skills

  • Experience with development/deployment pipelines
    • CI
    • Promotion and branching (Perforce, Git)
    • Build processes
    • Artifact management
    • Managing multiple client platforms (Xbox, Playstation, PC, ...)
    • Orchestration
    • Backend Deployment
    • Configuration management
    • Build and Asset Distribution
  • Linux System Administration
  • Experience with agile processes, knowledge of scrum and roles
    • Scrum Product Owner certification
  • High level understanding of infrastructure, networking and security principles
  • Cloud architecture experience (Azure, AWS)
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Senior Tools Engineer to design, develop, and maintain an assortment of tools in our new engine for the studio’s next AAA project.  This position will work closely with various disciplines to further refine workflows for streamlining content creation and the art and data pipelines.

Responsibilities

  • Design and architect new tools based on developer requirements
  • Collaborate with artists, designers, and other engineers for feature development
  • Identify and eliminate inefficiencies in the content creation workflow

Qualifications

  • 7+ years of software development experience
  • Excellent programming skills/experience in C++ and C#
  • Experience developing Qt and/or WPF applications
  • Strong communication skills
  • Solid architecture skills and attention to detail
  • Ability to write clear and maintainable code

Preferred Skills

  • Experience with network game client/server architecture
  • Experience with SQL
  • Experience working with large datasets
  • UI and UX design skills
  • Strong 3D math skills
  • Bachelor's Degree in Computer Science or equivalent experience
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Tools Engineer to design, develop, and maintain an assortment of tools in our new engine for the studio’s next AAA project.  This position will work closely with various disciplines to further refine workflows for streamlining content creation and the art and data pipelines.

Responsibilities

  • Design and architect new tools based on developer requirements
  • Refine existing toolset to improve the development experience and reduce iteration time
  • Collaborate with artists, designers, and other engineers for feature development
  • Identify and eliminate inefficiencies in the content creation workflow

Qualifications

  • 4+ years of software development experience
  • Proficient in C# and C++
  • Experience developing WinForms and/or WPF applications
  • Strong communication skills
  • Solid architecture skills and attention to detail
  • Ability to write clear and maintainable code 

Preferred Skills

  • Experience with network game client/server architecture
  • Experience with SQL
  • Experience working with large datasets
  • UI and UX design skills
  • Strong 3D math skills
  • Bachelor's Degree in Computer Science or equivalent experience
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US or San Diego, CA, US or Austin, TX, US

Overview

ZeniMax Online Studios is building a new ECS-driven game engine for an unannounced AAA title. We are looking for a UI Tools Engineer to build a visual editor for our new UI library. Applicants should have a passion for UI development and a strong vision for its future.

Responsibilities

  • Pioneer a WYSIWYG editor to modify UI components and display them as they would appear in the game
  • Modify and expand the UI library to work with the editor
  • Develop automated testing of UI components

Qualifications

  • 3+ years of software development experience
  • Experience with modern C++
  • Experience with JavaScript
  • Knowledge of fundamental UI concepts like 2D layout and animation
  • Ability to collaborate with other programmers in a shared code base

Preferred Skills

  • Bachelor’s Degree in Computer Science or equivalent experience
  • Experience with declarative UI frameworks like React
  • Experience with client/server game architecture
  • Experience with QT
  • Experience with UI tooling
  • Experience with Entity Component System
  • Knowledge of 3D math
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

Zenimax Online Studios is seeking a DevOps Engineer who can lead a team, work with others to build solutions and deliver value for its flagship AAA MMO, The Elder Scrolls Online.


You will be responsible for interfacing with teams building web-service backends, identifying technical opportunities to improve CI, build and deployment practices, improving quality of practices and ensuring that work is broken down into plans and can be estimated and delivered. 

Responsibilities

  • Ensure that the team is able to deliver to customers on a regular cadence
  • Maintain and extend existing systems that are critical for ZOS to deliver its products
  • Improve technical quality and advocate for new solutions that add value to the customers
  • Assist teams with understanding the ecosystem of infrastructure that their products live within
  • Ensure that the team, as a whole, can provide rotating on-call support for products you support
  • Align the team towards engineering solutions, rather than operations solutions
  • Mentor team members and grow the capabilities of your team 

Qualifications

  • 5+ years of engineering experience
  • B.S. (or higher) in Computer Science, or equivalent experience
  • Experience leading a team and driving the team towards established goals
  • Clear communicator and active listener
  • Working experience with Python, Bash, Go, Ruby
  • Linux System Administration
  • Configuration management (e.g. Chef, Salt, etc.)

Preferred Skills

  • Understanding of TCP, HTTP, HTTPS, the role of a CDN
  • High level understanding of infrastructure, networking, and security principles
  • Cloud architecture experience (Azure, AWS)
  • Experience with Kubernetes
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is seeking an experienced DevOps Engineer to work in a team environment that will help build, automate, and monitor the infrastructure platform for The Elder Scrolls Online and future projects. 

Responsibilities

Your mission will be to help create and support a reliable, secure, scalable environment to provide the best gaming experience for our end users. You will also work closely with other engineering teams to better understand their software enabling you to adapt the platform to their needs.

You should have a passion for producing quality deliverables in a timely manner. You will be working in a fast paced (Agile) environment, following a structured build and publishing process.

The ideal candidate is a technology generalist (who may have demonstrated significant specialization in previous positions) who can comfortably and confidently work with and learn from an experienced team.

Qualifications

  • Proficient with Python
  • Must possess experience in supporting mission critical live environments with:
  • Core system services: BIND, Sendmail, Postfix, Samba, Rsync, NTP, NFS, etc.
  • Web servers (Apache, Nginx, Lighttpd) and application frameworks (Ruby on Rails, Django, PHP, Tomcat, JBOSS, etc.)
  • System and Application Logging: syslog-ng, rsyslog, Splunk, etc.
  • Source code management: Git, Perforce etc.
  • RedHat or Debian package creation and repository management
  • SQL or NoSQL databases: MySQL/MariaDB, Postgres, MongoDB, CouchDB, MemcacheDB, etc. 
  • Configuration Management Tools: Chef, etc.
  • Continuous Integration: TeamCity, etc.
  • Must have some experience automating system tasks and monitoring infrastructure deployment using a scripting language (Python, Ruby, Bash)
  • Must have prior experience in a 24/7 on call rotation supporting business critical applications or systems

Preferred Skills

  • Experience with public cloud deployments (AWS, GCP) and containers (Kubernetes, etc.)
  • Hobbyist programming background
  • Author a technical blog or github page with code samples
  • A passion for security tools and best practices: OS hardening, vulnerability scanning, system auditing
  • Linux networking experience is a plus, this includes routing, NAT, VLAN, bridging, and prior experience with Cisco or Juniper network routers and switches
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for an exceptional infrastructure leader to be accountable for the architecture and implementation of the infrastructure supporting development, publishing, and operation of our online games. The successful candidate will work with Senior Leadership, Technical Directors and Engineers to help define and execute long term roadmaps and make strategic decisions on the technologies being used and the way they are being implemented. They will also be responsible for ensuring that our infrastructure is modern, secure, scalable, and sustainable.

This role will require that you work with a global team and partner cross-functionally to deliver global infrastructure services for Game Teams and other infrastructure functions.You will partner closely with Live Operations teams, Program/Product Management, Development teams, and with other partner organizations in the broader organization including Bethesda.net, the IT Infrastructure team, and Security.

Responsibilities

  • Accountable for delivering value to internal and external customers including long term infrastructure roadmaps for all projects
  • Communicate with technical and non-technical business leaders on risks, roadmaps, and strategy
  • Embrace and build upon a culture of operational excellence and continuous improvement
  • Champion and drive infrastructure transformations that provide scalable and sustainable value without major disruption to existing production pipelines or live services and provide the architecture necessary for implementors to deliver infrastructure meeting user requirements
  • Help select vendors and technologies, negotiate contracts, and grow and maintain internal and external partner relationships

Qualifications

  • Strong interpersonal skills; able to build relationships and influence across the organization and adept at working in a global, large scale, cross functional, highly collaborative and high-performance environment; ability to interact and effectively communicate at all levels of the organization
  • Strong, broad infrastructure domain knowledge; ability to translate business strategy into enabling infrastructure solutions
  • Deep experience with Cloud – Infrastructure as a Service, Container technologies, Container Package Management, Application Cloud Delivery Pipelines/Standardized Cloud Deployment and Serverless/PaaS public cloud services. Strong knowledge of public cloud ecosystems e.g. AWS, Azure, GCP
  • Security knowledge and experience implementing security solutions for infrastructure and developing systems and processes to ensure that infrastructure is compliant to Security standards and policies
  • Strong organizational, analytical, and critical thinking skills that result in conclusive recommendations / decisions
  • Excellent change management skills and ability to drive transformation across a broad organization to build acceptance and alignment behind a significant change mission
  • Strategic planning and strategic leadership of infrastructure at a large scale for both internal and external customers
  • Familiarity with messaging (RMQ), virtualization (vmware), automation, databases (MySQL/MariaDB/NDBCluster/SQL), CI and deployment, CDN and delivery, cloud infrastructure and patterns, centralized logging and metrics, enterprise storage solutions

Information Technology

Department Information Technology Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Media is looking for an enthusiastic, self-motivated IT Support Specialist to join our team in Hunt Valley, MD. We are looking for a dedicated problem solver who can multi-task and prioritize in a constantly evolving and demanding environment. The ideal candidate will have strong customer service and technical skills, a sense of ownership, drive, and a positive attitude.

Responsibilities

  • Provide technical support to end users by phone, email, and in person in a friendly, professional manner
  • Take ownership and monitor support requests to ensure a timely resolution
  • Deploy, configure, and support personal computers, laptops, and network appliances
  • Identify, research, and resolve hardware, software, and network issues
  • Install hardware components, drivers, and other upgrades
  • Set up, configure, and support peripheral equipment such as TVs, printers, and game consoles
  • Install, configure and support Windows operating systems and applications such as Microsoft Office, 3ds Max, and Photoshop
  • Assist with user account creation, modification, and termination across multiple applications such as Active Directory and Exchange
  • Track hardware and software assets in an inventory system
  • Unpack new hardware and RMA or dispose of defective hardware
  • Assist with and lead new projects as they arise
  • Provide on-call support for when broadcast events occur on location
  • Perform other tasks as assigned

Qualifications

  • 3 years minimum of corporate IT experience
  • Excellent customer service and communication skills
  • Strong PC hardware and software experience (build, repair, and troubleshooting issues)
  • Ability to work on several tasks at once with frequent interruptions while meeting sensitive deadlines
  • Extremely detail-oriented, trustworthy, and reliable
  • Must be a team player and be willing to work independently with minimal supervision
  • Able to lift 60 pounds (monitors, computers, printers, servers)
  • Able to assist with occasional afterhours emergency on call support
  • The desire and ability to grow and improve technical skills on a daily basis
  • Bachelor’s degree in Information Systems or equivalent experience
  • Experience with networking appliances and technologies such as switches and Wi-Fi

Preferred Skills

  • Experience with Audio/Video equipment is a plus

Production

Department Production Division ZeniMax Online Studios Location Hunt Valley MD

Overview

Zenimax Online Studios is looking for a Senior Producer for its mobile team to ensure that the project vision is realized while keeping scope under control and communicating status to keep everyone aligned.The ideal candidate will be proficient in scheduling/planning, analyzing team metrics, and establishing a development environment designed to help the team achieve success.

Responsibilities

  • Organize, manage, and maintain the project schedule and roadmap
  • Coordinate with external partners, internal teams, and leadership to make optimal decisions about team and product direction
  • Manage project budgets in terms of finances and developer bandwidth
  • Create, manage, and maintain clearly-defined development processes and workflows
  • Track and analyze team metrics to improve process and guide future decisions
  • Identify critical path issues and drive initiatives with teams to resolve those issues
  • Manage project release schedules for game and platform initiatives
  • Ensure status is communicated widely, keeping stakeholders, leadership, and the team aligned
  • Support day-to-day processes & planning, acting as Scrum Master for teams

Qualifications

  • 5+ years game production experience, including at least one mobile game through the full production cycle to live maintenance and updating
  • Strong knowledge of agile development practices including Scrum and Kanban
  • Experience managing multiple teams including establishing project plans, budgets, determining dependencies, and prioritizing work to achieve success
  • Strong problem solving and communication skills, including conflict resolution
  • Experience with iOS and Android development and deployment
  • Experience working with external developers
  • Must be able to keep focus on multiple tasks and effectively set priorities between projects
  • Goal focused and results driven
  • Proficiency with JIRA and Confluence
Department Production Division ZeniMax Online Studios Location Hunt Valley MD

Overview

Zenimax Online Studios is looking for a new addition to our Creative Production team. We are seeking an experienced Producer to coordinate the creative production of marketing communications for one of the most celebrated game franchises of all time.

The Integrated Producer is responsible for effectively guiding design, art, and video projects from inception through delivery. This includes establishing timelines, confirming deliverable specifications, resource management, and coordinating creative reviews with stakeholders. They are the process linchpin to everything that flows through the marketing pipeline.

Responsibilities

  • Cross-departmental collaboration and management of design, art, and video projects with Marketing and Game Development teams
  • Oversee multiple and concurrent projects to guarantee overall quality of work and ensure the project is delivered on time, on budget, and free of error
  • Develop and manage project scopes of work, project schedules, and resource budgets
  • Provide support for industry regulatory approvals and licensing and rights management
  • Maintain project workflow status while in constant communication with relevant Creative, Marketing, and Development teams

Qualifications

  • 3+ years of experience managing multi-faceted projects in a fast-paced agency, marketing, or creative services environment
  • Must be detail oriented and adept at multi-tasking
  • Self-motivated and organized
  • Solution-driven
  • Strong understanding of digital, print, and broadcast media and the ability to converse effectively about all verticals
  • Strong sense of design and experience with industry leading creative output
  • Excellent written and verbal communication skills and the ability to work well with a variety of personalities and work styles 
  • Thorough knowledge of Microsoft Office Suite
  • Atlassian product experience a plus (i.e. JIRA, Confluence, etc.)

Quality Assurance

Department Quality Assurance Division ZeniMax Online Studios Location Hunt Valley MD

Overview

Zenimax Online Studios is looking for an experienced Contract QA Tester to join the team.

Responsibilities

  • Complete assigned test requests and identify game issues (bugs)
  • Enter accurate high-quality game issues based on department standards into our bug tracking system
  • Test and verify bug fixes
  • Provide thoughtful and professional feedback on gameplay related issues in both written and verbal form
  • Assist in assessing and escalating game issues and concerns to senior team members
  • Learn and apply testing and game industry terminology
  • Learn and become fluent in the rules of our games and apply that knowledge to testing

Qualifications

  • Understanding of test processes
  • Ability to learn quickly and apply knowledge
  • Able to follow directions and complete assigned tasks in a timely manner
  • Strong verbal and written communication skills
  • Good organizational skills and the ability to remain focused
  • Excellent interpersonal and conflict resolution skills
  • Broad knowledge of games across different platforms
  • Proficient with MS Office

Preferred Skills

  • Experience and understanding of console and PC game testing
  • Games Industry experience preferred
  • 6+ Months experience in software testing
  • Experience with Jira bug tracking software
  • Aptitude for comprehending technical documentation
  • Experience with first-party platforms (e.g. Steam, PS4, Xbox One)
  • Bachelor’s Degree or equivalent desirable

Join a great team and start your massively multiplayer career with us!

ZENIMAX ONLINE STUDIOS is hiring for The Elder Scrolls® Online and future projects. We’re looking for talented, self-motivated people of varied experiences and backgrounds with the desire to make great games. Welcome to ZOS!

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