Zenimax Online Studios

We're Hiring


ZENIMAX ONLINE STUDIOS is hiring for The Elder Scrolls Online and future projects that include a brand-new AAA IP. We’re growing to meet the demands of our players and industry, so we’re looking for talented, self-motivated people of varied experiences and backgrounds with the desire to make great games. Join us!

Art

Department Art Division ZeniMax Online Studios Location Hunt Valley, MD, US

Overview

ZeniMax Online Studios is looking for an experienced Art Outsourcing Manager. The role involves critiquing and managing work from various 3D art disciplines while providing benchmark examples and documentation for external teams to follow. They will also coordinate with internal Artists to prepare assignments, then refine, export, and troubleshoot asset deliveries from external teams. The ideal candidate is an experienced 3D modeler with management experience.

Responsibilities

  • Support the preparation of assignments for external teams
  • Review deliverables for quality and accuracy and provide feedback as required
  • Create benchmark documentation and asset examples based off of the Art Director’s and/or Lead Artists' feedback and direction
  • Revise and adjust models and textures as needed in an effort to achieve the best quality possible
  • Maintain an outsource production schedule and manage multiple deliveries from different Artists/teams on a daily basis
  • Coordinate daily with our internal Artists, Tech Artists, Animators, and Leads to process and export assets into the game engine and troubleshoot as needed

Qualifications

  • Provide a portfolio of work demonstrating excellence in modeling and texturing 3D assets while maintaining technical restrictions and guidelines
  • 2+ years of experience in a leadership position, and at least one year of experience in outsource management
  • Well-developed communication, negotiation, and personal skills
  • Highly organized with an eye for quality and the ability to review deliverables for quality and accuracy
  • Experience in industry standard software packages including 3ds Max, Maya, Photoshop, Zbrush, and Substance Painter
  • Experience with project management and delivering to required schedules and deadlines
  • Strong aptitude for art software including proprietary tools

Preferred Skills

  • Experience with 2D concept art, illustration, and figure drawing
  • Experience with Houdini, 3D character modeling, animation, skinning, and rigging

Salary Range

Art Outsourcing Manager - The typical base pay range for this position at the start of employment is expected to be between $55,000 - $140,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Art Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US | San Diego, CA, US | Seattle, WA, US

Overview

We are looking for a talented and experienced Character Rigger to help us develop a robust studio level rigging system. As the Character Rigger, you will be involved in the design and implementation of the system from the earliest stages. You will work with Animation to determine features, needs, and desires. You will also work with Engineering to develop an efficient pathway between the tools and the game.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote. 

Responsibilities

  • Build a rigging system that can support many characters and machines
  • Build and maintain high-quality, high-performance animation rigs
  • Work closely with Modelers and Animators to ensure all disciplines are getting what they need
  • Develop tools to support Animation
  • Document system and advocate best practices

Qualifications

  • 3+ years of industry experience in character rigging (Maya/3ds Max)
  • Understanding of Python or another object oriented scripting language
  • Understanding of anatomy and kinematics
  • Ability and interest in rigging biomorphics and mechanics
  • Understanding of animation pipelines
  • Ability to work collaboratively with technical and creative team members
  • Excellent communication and time management skills
  • Self-sufficient, independent, and proactive
  • Familiarity with common data formats: XML/JSON/etc.
  • Familiarity with common 3D data formats: USD/OBJ/FBX/ALEMBIC/etc.
  • Experience working with third party animation tools (Havok, Granny, etc.)

*Please include links to your work and clearly indicate your contributions. Resumes without work samples will not be considered. 

Preferred Skills

  • MotionBuilder
  • Perforce

Salary Range

Character Rigger - The typical base pay range for this position at the start of employment is expected to be between $55,000 - $140,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Art Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US | San Diego, CA, US | Seattle, WA, US

Overview

We are looking for a wildly talented and experienced Senior Character Rigger to help us develop a robust studio level rigging system. As the Senior Character Rigger, you will be involved in the design and implementation of the system from the earliest stages. You will work with Animation to determine features, needs, and desires. You will also work with Engineering to develop an efficient pathway between the tools and the game.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote.

Responsibilities

  • Build a rigging system that can support many characters and machines
  • Build and maintain high-quality, high-performance animation rigs
  • Expand upon the current rigging system with new features and modules
  • Work closely with Modelers and Animators to ensure all disciplines are getting what they need
  • Develop tools to support Animation
  • Document system and advocate best practices

Qualifications

  • 5+ years of industry experience in character rigging (Maya/3ds Max)
  • Solid understanding of Python, C#, or another object oriented scripting language
  • Solid understanding of anatomy and kinematics
  • Ability and interest in rigging biomorphics and mechanics
  • Solid understanding of animation pipelines
  • Ability to develop animation tools to support rigs
  • Ability to work collaboratively with technical and creative team members
  • Excellent communication and time management skills
  • Self-sufficient, independent, and proactive
  • Familiarity with common data formats: XML/JSON/etc.
  • Familiarity with common 3D data formats: USD/OBJ/FBX/ALEMBIC/etc.
  • Experience working with third party animation tools (Havok, Granny, etc.)

*Please include links to your work and clearly indicate your contributions. Resumes without work samples will not be considered. 

Preferred Skills

  • MotionBuilder
  • PyQt or PySide
  • Perforce
  • Understanding of core game data pipelines
  • Experience with special effects and shaders
  • General interest in contemporary CGI techniques

Salary Range

Senior Character Rigger - The typical base pay range for this position at the start of employment is expected to be between $75,000 - $165,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Art Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US | San Diego, CA, US | Seattle, WA, US

Overview

The Senior Technical Artist works in conjunction with the Art team to help provide technical solutions, techniques, and processes for art production.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote.

Responsibilities

  • Author, document, and enforce technical standards for asset creation such as 3D modeling, FX, and lighting
  • Author, document, and enforce production standards such as file structure, naming conversions, rules, and guidelines
  • Develop and maintain advanced artist facing tools in 3ds Max as well as problem-solve issues involving the art pipelines
  • Create, propose, design, and improve artist workflows
  • Communicate technical concepts to develop optimal tools
  • Communicate problems, risks, and obstacles to the team on pipeline matters; actively work to improve pipelines and workflows related to user experience
  • Collaborate with leadership to execute product vision

Qualifications

  • 5+ years of related industry experience as a Technical Artist
  • Expert knowledge of 3ds Max and Max scripting
  • Experience in game art generation and implementation
  • Strong communicator and collaborator, with excellent organizational skills
  • A strong understanding of asset creation pipelines and workflows
  • Experience communicating with programming departments to develop proprietary tools
  • An aptitude for learning new systems quickly
  • Adept at taking a technical approach to problem solving

Preferred Skills

  • MaxScript
  • Python scripting knowledge
  • Perforce
  • PyQt or PySide
  • Understanding of game data pipelines
  • Documentation practices for developers and users of tools
  • Basic Code development practices and management
  • MMO experience is a plus

Salary Range

Senior Technical Artist - The typical base pay range for this position at the start of employment is expected to be between $75,000 - $165,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Art Division ZeniMax Online Studios Location Hunt Valley, MD, US | San Diego, CA, US | Seattle, WA, US | Madison, WI, US | Austin, TX, US

Overview

ZeniMax Online Studios is seeking a Senior Technical Artist with a focus in animation to join our studio for the development of our next AAA game.  This is a chance to join an experienced group of developers in pre-production for a new IP.

The ideal candidate is a skilled Technical Artist with experience in rigging and animation.  You will be working with small, multidisciplinary groups of artists, designers, and engineers to develop efficient, intuitive workflows, build production tools, and identify performance metrics parameters.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote. Please apply for more information.

Responsibilities

  • Work within a multidisciplinary team to develop efficient, maintainable workflows capable of supporting a large, complex project with a wide range of animation needs
  • Develop tools and workflows to support animators
  • Develop and maintain runtime animation graphs
  • Provide direct support to the animation team
  • Work with Engineering to develop best practices, technical guidelines, and performance metrics for animation
  • Document workflows and advocate best practices

Qualifications

  • Fluent in one or more programming language (Python, C#, C++, etc.)
  • Solid technical background with ability to design and implement systems
  • 5+ years of relevant industry experience
  • A Bachelor’s degree in an art-related discipline
  • Solid understanding of kinematics, animation principles, and ability to translate this into tangible production tools and processes
  • Experience with runtime animation tools, techniques, and capabilities (Unity, Havok Behavior, Natural Motion, or proprietary systems, etc.)
  • Experience working with an animation graph or similar system
  • Experience rigging characters for animation
  • Understand differences between production and runtime animation requirements
  • Strong troubleshooting skills
  • Familiarity with common data formats: XML/JSON/etc.
  • Familiarity with common 3D data formats: OBJ/FBX/ALEMBIC/etc.

Preferred Skills

  • Mocap Experience
  • Experience working with 2 or more animation pipelines
  • Linear algebra
  • Perforce
  • PyQt/PySide
  • General interest in contemporary CGI techniques

Salary Range

Senior Technical Artist - The typical base pay range for this position at the start of employment is expected to be between $75,000 - $165,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Art Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US | San Diego, CA, US | Seattle, WA, US

Overview

We are seeking a skilled Technical Animator to help further develop our animation pipeline. The focus of this position will be on runtime animation integration and animation handling in the pipeline.

You will work with animators to develop blend graphs that produce smooth, AAA quality animation, seamlessly combining animated motion with various runtime input sources. You’ll help define animation related workflows and systems, and you’ll assist animators in all technical aspects of animation production. Working with multiple disciplines to identify effective solutions, you will serve as a communicator with the goal of ensuring all involved parties have a common understanding of the system and our shared goals.

Preference will be given to candidates who have experience writing animation authoring tools (in Max, Maya, etc.), though this is not the primary area of coverage. If you have experience programming in any form, this is a huge plus. If you have experience with MOCAP that is also beneficial. If you are technical, highly motivated, and passionate about animation, please apply for this position.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote.

Responsibilities

  • Work closely with Animation, Design, and Engineering to develop the means by which these groups interact with animation data
  • Play a positive, proactive role in communication between all involved departments
  • Advocate for Animation while maintaining attention to performance issues
  • Provide ongoing support and training to Animation throughout production cycle
  • Communicate, promote, and document animation related processes and best practices
  • Help to identify tools that will make managing large amounts of animation possible

Qualifications

  • 5 or more years of industry experience
  • 3-5 years of runtime animation system experience (can overlap with industry experience)
  • Professional experience working with 2 or more animation pipelines
  • A Bachelor’s degree in an art-related discipline
  • Strong technical skillset and a love for being hands-on
  • Strong understanding of kinematics and eye for animation
  • Experience with runtime animation tools, techniques, and capabilities (Unity, Havok Behavior, Natural Motion, or proprietary, etc.)
  • Familiarity with rigging
  • Some familiarity with MOCAP workflows
  • Understand differences between production and runtime animation requirements and data
  • Clear, demonstrable understanding of animation data and how it moves through the pipeline
  • Self-sufficient, motivated, and independent
  • Strong communication and time management skills
  • Familiarity with common data formats: XML/JSON/etc.
  • Familiarity with common 3D data formats: HVK/GR2/OBJ/FBX/ALEMBIC/etc.

Portfolio: Please include links to your work and clearly indicate your contributions. Resumes without work samples will not be considered.

Preferred Skills

  • Some understanding of shaders
  • Any programming experience
  • Pyside/PyQt
  • Perforce
  • Experience with special effects and non-character animation
  • General interest in contemporary CGI techniques

Salary Range

Technical Animator - The typical base pay range for this position at the start of employment is expected to be between $55,000 - $140,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Art Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US

Overview

Zenimax Online Studios is looking for a Technical Art Engineer to help build and maintain current and ongoing tool efforts.

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Develop artist facing tools
  • Develop simple/complex subsystems to support current and new tooling
  • Developing flexible and modular systems
  • Develop, own, and manage individual core systems
  • Work collaboratively with technical and creative team members to build great systems that work together

Qualifications

  • 3+ years of industry experience in Technical Art/Tools
  • Strong understanding of Python, C#, or any other object oriented language
  • Strong understanding of Tool UI development and subsystems
  • Strong understanding of core game data pipelines
  • Experience in coding practices and management
  • Solid problem solving and math skillset
  • Ability to adapt and respond to changing needs throughout the course of the development cycle
  • Must be self-sufficient and have excellent time management skills
  • Excellent communication skills
  • Familiarity with common data formats: XML/JSON/etc.
  • Familiarity with common 3D data formats: OBJ/FBX/ALEMBIC/etc.

Preferred Skills

  • Perforce
  • C# knowledge and debugging
  • Documentation practices for developers and users of tools

Salary Range

Technical Art Engineer - The typical base pay range for this position at the start of employment is expected to be between $75,000 - $160,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Art Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | San Diego, CA, US | Seattle, WA, US | Madison, WI, US

Overview

ZeniMax Online Studios is looking for a Technical Artist to assist our Art teams in developing new and creative asset creation techniques, maintaining performance across all shipping platforms, and serving as a technical reference for Art production. The ideal candidate has a strong passion for creating narrative driven games in a highly collaborative setting.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote.

Responsibilities

  • Develop and maintain artist facing tools in 3ds Max
  • Develop simple/complex subsystems that are flexible and modular to support current and new tooling; communicate technical concepts to develop optimal tools
  • Create, propose, design, and improve artist workflows
  • Communicate problems, risks, and obstacles to the team on pipeline matters
  • Work collaboratively with technical and creative team members

Qualifications

  • 3+ years of professional industry experience in Tools/Technical Art
  • Strong understanding of Python or another object oriented scripting language
  • Strong understanding of Tool UI development and subsystems
  • Experience in game art generation and implementation
  • Familiarity with common data formats: XML/JSON/etc.
  • Familiarity with common 3D data formats: OBJ/FBX/ALEMBIC/etc.
  • Candidates must show an aptitude for learning new systems quickly; ability to adapt and respond to changing needs throughout the course of the development cycle
  • Must be adept at taking a technical approach to problem solving for art production
  • Solid math skillset
  • Must have excellent communication skills
  • Must be self-sufficient and have strong time management skills

Preferred Skills

  • MaxScript
  • Perforce
  • PyQt or PySide
  • Understanding of low-level game data pipelines
  • Documentation practices for developers and users of tools
  • Basic Code development practices and management
  • MMO experience a plus

Salary Range

Technical Artist - The typical base pay range for this position at the start of employment is expected to be between $55,000 - $140,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Design

Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US

Overview

ZeniMax Online Studios is seeking an Economy Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a major new IP. This role will serve under the Lead Engagement Designer to design and build business strategic systems and mechanics and hone them to industry-leading quality. A developer in this role will serve as a project specialist for game economy design and will collaborate with developers across all development disciplines in creating business strategic systems within their specialty. Post Launch, this role will be working hand-in-hand with our Product Management group and the Lead Engagement Designer to maintain and improve the effectiveness of existing economic systems. Additionally, this role will work to identify and build new economic systems in a live service environment with a player first mindset that result in positive KPI growth.

Responsibilities

  • Work with Product Management and a variety of design disciplines to create fun and engaging game systems that provide business value
  • Collaborate with all development disciplines to bring economy systems from early vision to industry-shaping final implementation
  • Collaborate with our UX team to design accessible, informative, and fun experiences and flows
  • Effectively communicate to other team members and project leadership the reasoning and "why" behind design decisions
  • Construct and maintain documentation detailing the structure, important mechanics, and key details within these systems
  • Help model, script, and implement these designs with a cross-disciplined team
  • Work with and advise feature teams on economy and business goal best practices while maintaining empathy for the player

Qualifications

  • 3+ years of related economy design or game systems design experience; open to candidates with alternate experience if they possess an excellent understanding of game economies
  • Deeply creative with a great sense of what makes for fun and engaging experiences
  • Excellent understanding of game economies
  • Excellent sense of reward pacing
  • Excellent understanding of game progression design
  • Excellent understanding of live service games
  • Plays AAA and/or Mobile live service games
  • Proven ability to employ data driven decision making while maintaining player empathy
  • Understanding of scripting or coding
  • Ability to work collaboratively in a cross-discipline development environment
  • Comfortable with a development schedule that is playtest-driven and focused on iteration and polish
  • Excellent verbal and written communication skills
  • Proficient in the Adobe Creative Suite of products
  • Proficient in Microsoft Excel

Salary Range

Economy Designer - The typical base pay range for this position at the start of employment is expected to be between $55,000 - $140,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US

Overview

We are hiring an Encounter Designer to build interactive combat experiences that engage solo and small groups of players within Elder Scrolls Online. Our ideal candidate is passionate about storytelling in a multiplayer environment and finding new ways to delight and terrify players of all skill levels.

The preferred location for this role is Hunt Valley, MD, Austin, TX, San Diego, CA, or Madison, WI. Will consider remote.

Responsibilities

  • Design and populate encounters in the Elder Scrolls Online ranging from solo quest encounters and delves to multiplayer group bosses
  • Script AI combat behaviors and abilities in our proprietary toolset
  • Stage monsters in new and interesting environments with an eye toward visual
    storytelling
  • Communicate regularly with artists, writers, designers, and engineers

Qualifications

  • 3+ years of experience
  • Excellent storytelling and visual composition skills
  • Experience playing massively multiplayer online games
  • Effective written and verbal communication skills
  • Familiarity with Microsoft Excel or other data management software
  • Motivated and organized, with strong attention to detail

Preferred Skills

  • Photoshop or other image editing software experience
  • Programming or scripting experience
  • Demonstrable mod experience
  • Animation background
  • Familiarity with a wide range of Games
  • Familiarity with ESO

Salary Range

Encounter Designer - The typical base pay range for this position at the start of employment is expected to be between $55,000 - $140,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US

Overview

ZeniMax Online Studios is seeking a Lead Combat Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.


This role will collaborate with the Creative Director, Lead Game Designer, Lead Engineer and Lead Systems Designer to plan foundational combat systems, flesh them out with fun mechanics, and hone them to industry-leading quality. This role will also work extensively with AI, animation, and gameplay engineers to build all the combat systems needed to fill the game with a wide range of challenging enemies and fun combat setups.

Responsibilities

  • Own the vision for combat on the project
  • Lead the combat design team in the development of mechanics, player abilities, weapons, and enemy designs to deliver a thrilling yet approachable combat experience
  • Work with the level design team to determine how combat spaces are built
  • Help define tool needs for scripting and laying out combat encounters, building combat systems, and tuning combat data
  • Collaborate with all development disciplines to bring gameplay systems from early vision to industry-defining final implementations
  • Establish standards for documentation and implementation practices
  • Mentor combat designers and help them grow in their careers

Qualifications

  • Deeply creative with a great sense of what makes for fun gameplay
  • Excellent leadership skills, and ability to work collaboratively in a cross-discipline development environment
  • Expert proficiency integrating imagery and text to deliver thorough, easy to understand design documents
  • Comfortable with a development schedule that is playtest-driven and focused on iteration and polish
  • Strong understanding of the discrete elements that game systems are built upon, and the ability to problem solve both holistically and on a per-component basis
  • Excellent verbal and written communication skills 
  • Working knowledge of scripting or programming
  • An online portfolio which clearly demonstrates relevant work experience

Preferred Skills

  • Experience developing Open World games
  • Experience in level design
  • Strong public speaking skills

Salary Range

Lead Combat Designer - The typical base pay range for this position at the start of employment is expected to be between $90,000 - $200,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US | San Diego, CA, US | Seattle, WA, US

Overview

ZeniMax Online Studios is seeking a Principal Combatant Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a major new IP.

This role will serve under the Lead Encounter Designer to design, implement, and tune best-in-class enemy combatants and factions, and to guide their usage in combat encounters. A developer in this role will shepherd the development of multiple combatants from initial concept to completion by collaborating with teams across all development disciplines. They will be a primary driver for the creation and assembly of the building blocks of our AAA action combat experience.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote.

Responsibilities

  • Work with the Lead Encounter Designer to develop compelling enemy AI combatants including their weapons, their abilities and attacks, their weaknesses, and their behaviors
  • Work with AI engineers to develop supporting AI systems
  • Design, create, and maintain documentation for enemy combatants
  • Take ownership of one or multiple areas of the combatant development effort and help drive the team toward the game’s design goals
  • Collaborate with all development disciplines to bring combatants from early vision to industry-shaping final implementation, especially but not limited to character, animation, and visual effects teams
  • Mentor combatant designers and help them grow in their careers

Qualifications

  • Deeply creative with a great sense of what makes gameplay fun
  • Ability to work collaboratively in a cross-discipline development environment
  • Experience working with animators to bring a character or move set to life
  • Comfortable with a development schedule that is playtest-driven and focused on iteration and polish
  • Strong understanding of the discrete elements that make second-to-second PvE combat both easily digestible and endlessly engaging
  • The ability to problem-solve both holistically and on a per-component basis
  • Excellent verbal and written communication skills in English
  • Working knowledge of scripting or programming
  • An online portfolio which clearly demonstrates relevant work experience

Preferred Skills

  • Experience developing Open World games
  • Strong public speaking skills

Salary Range

Principal Combatant Designer - The typical base pay range for this position at the start of employment is expected to be between $90,000 - $200,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | San Diego, CA, US | Seattle, WA, US | Madison, WI, US

Overview

ZeniMax Online Studios is seeking a Principal Encounter Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a major new IP.

This role will serve under the Lead Encounter Designer in crafting best-in-class combat encounters while also shaping the development of the enemy combatants featured in them. A developer in this role will help steer the development of encounter systems and philosophies, as well as drive by example the creation of combat encounters that expertly showcase good enemy composition, pacing, intensity, challenge, and moment-to-moment fun. Additionally, they will collaborate with teams across all development disciplines to bring together the building blocks of our AAA combat experience.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote. 

Responsibilities

  • Work with the Lead Encounter Designer to develop best practices and guidelines for combat encounter creation
  • Design, create, and maintain documentation for combat encounters
  • Focus and grow into a project specialist in one or more areas of encounter design
  • Collaborate with all development disciplines to bring combatants and encounters from early vision to industry-shaping final implementation
  • Mentor encounter designers and help them grow in their careers

Qualifications

  • Deeply creative with a great sense of what makes gameplay fun
  • Ability to work collaboratively in a cross-discipline development environment
  • Expert proficiency integrating imagery and text to deliver thorough, easy to understand design documents
  • Comfortable with a development schedule that is playtest-driven and focused on iteration and polish
  • Strong understanding of the discrete elements that make second-to-second Player-versus-Environment combat both easily digestible and endlessly engaging
  • The ability to problem-solve both holistically and on a per-component basis
  • Excellent verbal and written communication skills in English
  • Working knowledge of scripting or programming
  • An online portfolio which clearly demonstrates relevant work experience

Preferred Skills

  • Experience developing Open World games
  • Experience in level design
  • Strong public speaking skills

Salary Range

Principal Encounter Designer - The typical base pay range for this position at the start of employment is expected to be between $90,000 - $200,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Design Division ZeniMax Online Studios - WI Location Madison, WI, US | Austin, TX, US | San Diego, CA, US | Seattle, WA, US

Overview

ZeniMax Online Studios is seeking a Senior Social Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a major new IP.

The Senior Social Designer works under the Multiplayer Lead and works with the rest of the project team to support the creation and maintenance of social features, systems, and integration with multiplayer gameplay. They are responsible for features that will create a positive and engaging social experience. Their aim is to create a benevolent environment and interactive features that lead to a healthy social community, while adhering to team values and best practices.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote.

Responsibilities

  • Create and maintain documentation for new and existing social systems and features
  • Develop expertise on all in-game social systems behavior and interdependencies including proprietary toolsets
  • Work with other design leads in developing holistic social gameplay aimed at creating a benevolent environment that is a value add for the multiplayer experience
  • Function effectively as a Social Gameplay representative in collaborative, cross-disciplinary feature development teams
  • Utilize user research findings to drive informed insights into social behavior
  • Work with partner teams in UX, Player Engagement, and Retention to develop and iterate on social designs
  • Provide, receive, and integrate feedback on areas of responsibility related to social experiences
  • Perform research and comparative analysis on social features and systems in other multiplayer games
  • Other duties assigned by the Multiplayer Lead, Experience Director, and Creative Director

Qualifications

  • 5+ years of experience developing or maintaining systems in a shipped or live multiplayer game
  • Extensive experience in multiplayer games with a focus on social features
  • Technical writing familiarity with strong communication skills
  • Excellent verbal and written communication skills
  • Strong collaborative approach to Design

Preferred Skills

  • Familiar with Microsoft and Atlassian suite of developer tools
  • Familiar with Agile development methodology and experience with Product Ownership
  • Viewable portfolio of previous work
  • Background in Psychology or Social Sciences

Salary Range

Senior Social Designer - The typical base pay range for this position at the start of employment is expected to be between $75,000 - $165,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Design Division ZeniMax Online Studios - Austin Location Austin, TX, US | Madison, WI, US | San Diego, CA, US | Seattle, WA, US

Overview

ZeniMax Online Studios is seeking a Senior Technical Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP. This role will work closely with technical leads to help determine scripting and content authoring workflows with the intention of supporting a live service game. Aside from building foundational gameplay elements, a developer in this position will be a role model for how to build content using nascent tools and pipelines.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote.

Responsibilities

  • Collaborate with feature teams on designs of systems and mechanics with a focus on implementation approach
  • Prototype modular gameplay pieces to be used to propagate gameplay features throughout the world
  • Evaluate production content authoring workflows for usability and extensibility
  • Provide direction for tools and pipeline development as an advocate for end-users

Qualifications

  • Deep experience working with scripting environments and suites
  • Broad hands-on experience implementing gameplay elements and game content
  • Experience evaluating tools and workflows with end-users in mind
  • Ability to work collaboratively in a cross-discipline development environment
  • Strong verbal and written communication skills

Preferred Skills

  • Familiarity with programming languages and environments
  • Experience working in popular industry content editors (Unity, Unreal)
  • Experience developing a live service and/or open-world game
  • Experience working with nascent toolsets
  • Wide experience working with various areas of design, including combat, narrative, and level design

Salary Range

Senior Technical Designer - The typical base pay range for this position at the start of employment is expected to be between $75,000 - $165,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US | San Diego, CA, US | Seattle, WA, US

Overview

ZeniMax Online Studios is seeking a Technical Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP. This role will work closely with technical leads to help determine scripting and content authoring workflows with the intention of supporting a live service game. Aside from building foundational gameplay elements, a developer in this position will provide support to a multitude of feature teams on how to build content using nascent tools and pipelines.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote.

Responsibilities

  • Collaborate with feature teams on designs of systems and mechanics with a focus on implementation approach
  • Prototype modular gameplay pieces to be used to propagate gameplay features throughout the world
  • Provide support in determining usability and extensibility of production content workflows

Qualifications

  • Experience working with scripting environments and suites
  • Hands-on experience implementing gameplay elements and game content
  • Ability to work collaboratively in a cross-discipline development environment
  • Strong verbal and written communication skills

Preferred Skills

  • Familiarity with programming languages and environments
  • Experience working in popular industry content editors (Unity, Unreal)
  • Experience developing a live service and/or open-world game
  • Experience working with nascent development tools
  • Wide experience working with various areas of design, including combat, narrative, and level design

Salary Range

Technical Designer - The typical base pay range for this position at the start of employment is expected to be between $55,000 - $140,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US | San Diego, CA, US | Seattle, WA, US

Overview

ZeniMax Online Studios is seeking a Technical Designer (Narrative) to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP. This role will work closely with our narrative and cinematic leads to help design, develop, and maintain a AAA-quality narrative/cinematic toolset and pipeline from the ground up for a new IP. As one of the first members of the team to get their hands dirty in these workflows, you will be expected to help guide best practices and workflows by creating solid examples and sharing your findings across a team of various disciplines. Directly working with our various design and engineering teams, you will be relied upon to push boundaries and turn ambiguous situations into concrete solutions. Being able to navigate between ‘big picture’ and ‘in-the-weeds’ is essential for making effective decisions that will have a substantial impact on the project.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote.

Responsibilities

  • Contribute and maintain complex narrative and cinematic content
  • Create the first examples of new techniques and technologies and document findings for the broader team
  • Collaborate with experts of various disciplines to be a force multiplier to the narrative department
  • Provide strong direction for user workflows and usability in tools and pipeline development
  • Help bring our narrative and cinematic vision to life

Qualifications

  • Ability to work collaboratively in a cross-discipline development environment
  • Deep experience working with narrative-related content, tools, and pipelines
  • Experience working with various forms of coding and/or scripting
  • Comfortable bringing chaos to order by operating within ambiguous or nascent toolsets
  • Excellent verbal and written communication skills

Preferred Skills

  • Familiarity with any DCC tools and workflows (Maya, Blender, Houdini, etc.)
  • Familiarity with narrative techniques across genres

Salary Range

Technical Designer - The typical base pay range for this position at the start of employment is expected to be between $55,000 - $140,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | San Diego, CA, US | Madison, WI, US | Seattle, WA, US

Overview

ZeniMax Online Studios is seeking an UX Designer to join the UX team; aiding development of our next AAA PC/Console project. This is a chance to join an experienced team of veteran developers in pre-production as we create an ambitious new IP on a new cutting-edge AAA Engine.

This role will support the development of both new and existing features, interactions, and internal tooling, shaping the way our players and developers interact with the IP from start to finish. They will collaborate closely with the Lead UX Designer, Visual UI Designer, and Engineering teams to support how players interact with the game and how we communicate information in complex systems.

Responsibilities

  • Work with the Lead UX designer in shaping the Gameplay User Experience
  • Work with the Lead UX designer in shaping the Tools User Experience
  • Design, create, and maintain documentation which meets feature and product goals
  • Facilitate collaborative discussions in a cross-discipline development environment
  • Communicate regularly with artists, writers, designers, and engineers

Qualifications

  • Experience creating complex/deep user experiences for Games, Apps, or Web
  • Experience working with a large team to deliver shared goals
  • Experience shipping or launching at least one game or app

Preferred Skills

  • Degree in UI/UX Design, Game Design, or related field
  • Solid portfolio of design projects
  • Experience with Adobe XD/Figma, Photoshop, Illustrator
  • Understands the fundamentals of a game engine (UE4, Unity)
  • Experience with agile working environments (Confluence, Jira)
  • Team spirit; strong interdisciplinary communication and collaboration skills when communicating with stakeholders
  • Comfortable onboarding to proprietary toolsets
  • Embraces the iterative mindset, seeking feedback or suggestions
  • Solid time management skills to handle tasks on their own to their completion

Salary Range

UX Designer - The typical base pay range for this position at the start of employment is expected to be between $55,000 - $140,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Engineering/Programming

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US | Seattle, WA, US | San Diego, CA, US

Overview

ZeniMax Online Studios seeks an experienced DevOps Engineer to work in a team environment that will help build, automate, and monitor the infrastructure platform for a brand-new IP in development. 

The DevOps Engineer will be responsible for:

  • Continuing to engineer the Backend Runtime Environment, using code, tools, and pipelines
  • Maintaining the lifecycle management and operability/uptime of the Backend Runtime Environment, with multiple development streams/environments
  • Ensuring that ZOS is able to reliably build and deploy new product versions, deliver new features to our customers, and introduce change into those systems in a safe way

Must also be to support our systems via an on-call rotation.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote. 

Responsibilities

  • Help create and support a reliable, secure, scalable environment to provide the best gaming experience for our end users
  • Work closely with other engineering teams to better understand their software enabling you to adapt the platform to their needs
  • Exemplify a passion for producing quality deliverables in a timely manner
  • Comfortably and confidently work with and learn from an experienced team as a self-starting engineer (who may have demonstrated significant specialization in previous positions)
  • Participate in a 24/7 on call rotation supporting business critical processes and systems

Qualifications

  • 5+ years of engineering experience
  • B.S. (or higher) in Computer Science or equivalent work experience
  • Must possess experience in supporting mission critical live environments with:
    • Operating/Engineering a Backend Runtime Environment Hosted in Azure, set for Auto scaling for an MMO Client Environment
    • Leveraging/Engineering Kubernetes Infrastructure
      • Strong in Kubernetes
      • Containers/Backend Services
      • Multiple Development Streams/Environments
      • Xbox & PC Builds/Players
    • Observability of Infrastructure
      • Logging/Reading Logs/Troubleshooting
        • Splunk, JSON
    • Infrastructure Lifecycle Management
    • Infrastructure as Code (IaC)
      • Packer, Ansible, Terraform, Kotlin DSL
      • CI/CD Platform Operability
        • Build Server
          • Data
          • Configs
        • Build Agents
          •  IaC
  • Leveraging Job Runners to leverage Source Code programmatically
  • On Prem/Cloud Hybrid Infra Management
  • Virtual Machine Management (Team City Agents):
    • Vsphere
  • Source code management
  • RedHat or Debian package creation and repository management
  • Must have some experience automating system tasks and monitoring infrastructure deployment using a scripting language (Python, Ruby, Bash)
  • Understands the value of continuous testing
  • Must be available for a 24/7 on call rotation supporting business critical applications or systems

Preferred Skills

  • Clear communicator and active listener
  • Curious Developer/Engineer
  • Self-Starter
  • Able to learn new technologies/tools
  • Experience with public cloud deployments (Azure, AWS, GCP) and containers (Kubernetes, etc.)
  • A passion for security tools and best practices:
    • OS hardening, vulnerability scanning, system auditing
  • Understands the responsibility of owning Team City (as a Platform), and always ensuring we always have enough supply for the demand (of jobs/builds that will use TC as consumers)
  • Understands the responsibility of owning the Backend Runtime Environment
  • Linux networking experience is a plus- this includes routing, NAT, VLAN, bridging, and prior experience with Cisco or Juniper network routers and switches
  • Microservices
  • Continuous learning and improvement
  • Automation
  • Testing/Quality
  • Willing to ask questions

Salary Range

DevOps Engineer - The typical base pay range for this position at the start of employment is expected to be between $75,000 - $160,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US

Overview

ZeniMax Online Studios is looking for a Gameplay Engineer to help implement gameplay systems in our new engine for the studio’s next AAA project. 

 

The preferred location for this role is Hunt Valley, MD, Austin, TX, San Diego, CA, or Madison, WI. Will consider remote.

Responsibilities

  • Design and architect new game systems
  • Refine systems throughout the development cycle of the project
  • Collaborate with designers, artists, and other engineers for feature development

Qualifications

  • 3+ years experience in game development in the capacity of a Gameplay Engineer
  • Robust programming skills/experience in C++
  • Solid architecture, system design, and analytical skills
  • Self-motivated with strong collaborative and communication skills
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Bachelor’s Degree in Computer Science or equivalent experience
  • Knowledge of Modern C++ standards
  • Strong math skills related to development of gameplay systems(Linear Algebra, Vector Math, Probability)
  • Prior experience with developing content creation tools from the ground up while working in close collaboration with other tools engineers and designers

Salary Range

Gameplay Engineer - The typical base pay range for this position at the start of employment is expected to be between $75,000 - $160,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | San Diego, CA, US | Madison, WI, US

Overview

ZeniMax Online Studios is looking for a Gameplay Technical Architect to lead a team of Engineers and develop systems in our new engine for the studio’s next AAA project.

 

The preferred location for this role is Hunt Valley, MD, Austin, TX, San Diego, CA, or Madison, WI. Will consider remote.

Responsibilities

  • Design and architect gameplay systems
  • Continuously refine and optimize systems within the project's development cycle
  • Collaborate with project leadership and game teams to make sure their needs are being met
  • Identify and mitigate technical risks and challenges, proposing effective solutions to ensure project success
  • Establish and enforce coding standards, best practices, and development guidelines to maintain code quality and consistency across the project 

Qualifications

  • 10+ years of software development experience, demonstrating deep expertise in the field
  • Excellent programming skills and extensive experience in C++
  • Solid architecture, system design, and analytical skills
  • Experience with multi-threaded programming
  • Code to clearly defined performance and memory usage specs
  • Effective communication skills, enabling clear and efficient collaboration with team members and stakeholders
  • Prior experience with developing proprietary technology while working in close collaboration with other engineers and designers

Preferred Skills

  • Experience developing for multiple platforms (Windows, Xbox, etc)
  • Bachelor’s Degree in Computer Science or equivalent experience
  • Knowledge of Modern C++ Standards
  • Strong math skills related to development of gameplay systems (Linear Algebra, Vector Math, Probability)
  • Experience with network game client/server architecture

Salary Range

Gameplay Technical Architect - The typical base pay range for this position at the start of employment is expected to be between $150,000 - $265,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US | San Diego, CA, US | Seattle, WA, US

Overview

ZeniMax Online Studios is seeking a Graphics Engineer to join our team. The ideal candidate will be passionate about rendering technology, have excellent problem solving skills and a desire to work in a creative and collaborative environment.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote. 

Responsibilities

  • Work closely with artists and engineers to design, research, schedule and implement rendering features
  • Help optimize and polish existing graphics features
  • Finding solutions to rendering problems and maintain our current systems
  • Continue development on our in-house graphics engine
  • Implement new post launch graphics features for expansions packs

Qualifications

  • 3+ years game industry programming experience
  • Strong knowledge of C++, graphics engine & shader programming models & dedicated languages such as HLSL
  • Familiarity with global lighting methods, dynamic lighting, shadow rendering and similar concepts
  • Excellent 3D math skills
  • Passion for graphics programming and staying on top of current techniques
  • Ability to write clear, maintainable, portable code
  • Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude
  • Degree in Computer Science or equivalent work experience

Preferred Skills

  • Knowledge of modern rendering APIs (D3D12, Vulkan)
  • Experience with MMOs, as a player or developer
  • DirectX or OpenGL development experience
  • Strong debugging skills

Salary Range

Graphics Engineer - The typical base pay range for this position at the start of employment is expected to be between $75,000 - $160,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US

Overview

ZeniMax Online Studios is looking for a Lead Animation Software Engineer to develop a robust in-game animation system in our new engine for the studio’s next AAA project. In this position you will work side-by-side with Technical Artists, Animators, and Gameplay Engineers. You will own the animation pipeline from artist workstation all the way to fluid and responsive in-game characters.

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Work with the animation systems team to help architect animation technology
  • Integration of new technologies into the engine and pipeline
  • Work with gameplay and provide an interface for them to interact with animation
  • Work with the Tools team to create animation tools and pipelines
  • Develop core animation components
  • Mentor other engineering team members

Qualifications

  • 7+ years game industry software development experience
  • Expert level knowledge of real-time animation systems
  • Extensive experience with one or more real-time animation middleware (e.g.: Havok Animation, Granny, Morpheme) or equivalent custom/in-house solutions
  • Experience developing or working with animation blend graphs, real-time IK, animation compression, and/or advanced animation memory management (streaming)
  • Self-motivated and energetic team player with a very strong work ethic and cooperative attitude
  • Enjoys working daily with animators and technical artists to help craft solutions to complex problems
  • Prior experience acting as an owner of animation systems
  • Excellent 3D math skills
  • Robust programming skills/experience in C++
  • Ability to write clear, maintainable, portable code
  • Strong technical knowledge of Xbox One, PlayStation 4 and PC

Preferred Skills

  • Experience with animation systems in network games
  • Generalist experience or prior experience in other core areas of game development, such as UI or gameplay programming
  • Degree in Computer Science or equivalent work experience

 

Salary Range

Lead Animation Engineer - The typical base pay range for this position at the start of employment is expected to be between $125,000 - $240,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Madison, WI, US | Austin, TX, US

Overview

ZeniMax Online Studios is looking for a Lead Gameplay Engineer to lead the combat related gameplay teams and develop game systems in our new engine for the studio’s next AAA project. 

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Lead the Combat Gameplay programming team
  • Design and architect new game systems 
  • Refine systems throughout the development cycle of the project 
  • Collaborate with designers, artists, and other engineers for feature development 

Qualifications

  • 7+ years of experience in game development in the capacity of a Gameplay Engineer 
  • 2+ years of lead programmer experience 
  • Robust programming skills/experience in C++ 
  • Solid architecture, system design, and analytical skills 
  • Strong math skills related to development of gameplay systems (Linear Algebra, Vector Math, etc) 
  • Self-motivated with strong collaborative and communication skills 
  • Experience with network game client/server architecture

Preferred Skills

  • Experience developing for multiple platforms (Windows, Xbox, Playstation) 
  • Knowledge of Modern C++ standards
  • Experience developing combat related gameplay systems
  • Experience with AI in an open world game client/server architecture 

Salary Range

Lead Gameplay Engineer - The typical base pay range for this position at the start of employment is expected to be between $125,000 - $240,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US

Overview

ZeniMax Online Studios is looking for a Lead Server Engineer to lead the server development team in a new engine for the studio’s next AAA project. 

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Lead the server engineering team in the design and implementation of server technology
  • Define and maintain the overall technological design for all server systems
  • Design, architect, and refine backend game systems throughout the development cycle of the project
  • Work directly with messaging and database frameworks to provide base level functionality for feature development
  • Work with Technical Producer to prioritize and schedule work for engineers on your team

Qualifications

  • 7+ years of software development experience
  • Proficient in C++
  • Experience with network game client/server architecture
  • Strong communication skills
  • Solid architecture skills and attention to detail
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Previous management experience
  • Bachelor’s Degree in Computer Science or equivalent experience
  • MMO development experience a plus
  • Experience in a "Live" environment (ongoing support of a product after launch)
  • Experience with cloud development and Kubernetes
  • Experience with Linux development

Salary Range

Lead Server Engineer - The typical base pay range for this position at the start of employment is expected to be between $125,000 - $240,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Seattle, WA, US | Madison, WI, US

Overview

As an Outsourcing Manager, you will assist the outsourcing team in the day-to-day management of the Engineering department in order to ensure Engineering efforts stay organized and on schedule. You will assist with hiring, participate in team level strategy initiatives, assist and engage with vendor relationships and procurement.

Responsibilities

  • Assist in the management of external team members by coordinating their schedules, facilitating their needs, and managing their contracts and relationships
  • Assist the Lead in the day-to-day management of the vendor teams
  • Seek out and engage new vendor opportunities on behalf of the engineering team
  • Coordinate troubleshooting of technical problems
  • Assist with purchasing and licensing technology and tools
  • Drive process improvement within the engineering department
  • Coordinate with first party console communication and middleware management in regards to contracts and resources
  • Coordinate between hiring managers, production, and finance teams in order to stay within budget for the availability of roles
  • Travel to conferences to engage in business to business meetings as well as evaluating potential vendors

Qualifications

  • 3+ years hands-on production or project management experience
  • Proficient in Agile Development methodologies including Scrum & Kanban
  • Proficient with Jira and Confluence
  • Goal oriented, results driven, and self-starting attitude
  • Professional communication and interpersonal skills, including conflict resolution
  • Must be able to keep focus on multiple tasks and effectively set priorities between projects
  • Passion for making GREAT games and able to come up with creative solutions to problems
  • Must be willing to travel if needed

Preferred Skills

  • Previous production experience
  • Detail oriented with strong organizational skills
  • Familiarity with various tools and processes for onboarding individuals and new companies
  • Previous vendor management experience
  • Multiplatform online development experience

Salary Range

Outsourcing Manager - The typical base pay range for this position at the start of employment is expected to be between $110,000 - $200,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | San Diego, CA, US | Seattle, WA, US | Madison, WI, US | Austin, TX, US

Overview

ZeniMax Online Studios (ZOS) seeks an experienced Senior DevOps Engineer to work in a team environment that will help extend, automate, and monitor the infrastructure platform for The Elder Scrolls Online and future projects.

 

You will help create and support a reliable, secure, scalable environment to provide the best gaming experience for our end users. You will also work closely with other engineering teams to better understand their software, enabling you to adapt the platform to their needs. You will be responsible for ensuring that ZOS is able to reliably build and deploy new product versions, deliver new features to our customers, and introduce change into those systems in a safe way. Must be able to support our systems via an after-hours on-call rotation.

 

You should have a passion for producing quality deliverables in a timely manner. You will be working in a fast paced (Agile) environment, following a structured build and publishing process.

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Help create and support a reliable, secure, scalable environment to provide the best gaming experience for our end users
  • Work closely with other engineering teams to better understand their software enabling you to adapt the platform to their needs
  • Exemplify a passion for producing quality deliverables in a timely manner
  • Work in a fast paced (Agile) environment, following a structured build and publishing process
  • Comfortably and confidently work with and learn from an experienced team as a technology generalist (who may have demonstrated significant specialization in previous positions)
  • Participate in a 24/7 on call rotation supporting business critical processes and systems

Qualifications

  • 6+ years’ experience
  • Proficient with Python
  • Must possess experience in supporting mission critical live environments with:
    • Core system services: BIND, Sendmail, Samba, Rsync, NTP, NFS, etc.
    • Web servers (Apache, Nginx, etc.) and application frameworks (PHP, Tomcat, JBOSS, etc.)
    • System and Application Logging: syslog-ng, rsyslog, Splunk, etc.
    • Source code management: Git, Perforce, etc.
    • RedHat or Debian package creation and repository management
    • SQL or NoSQL databases: MySQL, MariaDB, etc.
    • Configuration Management Tools: Chef, etc.
    • Continuous Integration: TeamCity, etc.
  • Must have some experience automating system tasks and monitoring infrastructure deployment using a scripting language: Python, Ruby, Bash, etc.
  • Must have experience programmatically working with APIs: REST, etc.

 

Preferred Skills

  • Knowledge of Akamai CDN, Go, PowerShell, vSphere/VMware
  • Experience with virtual machine and template tooling: Packer, Vagrant, etc.
  • Hobbyist programming background
  • Author a technical blog or Github page with code samples
  • A passion for security tools and best practices: OS hardening, vulnerability scanning, system auditing
  • Linux networking experience is a plus, this includes routing, NAT, VLAN, and bridging

Salary Range

Sr. DevOps Engineer - The typical base pay range for this position at the start of employment is expected to be between $100,000 - $215,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | San Diego, CA, US | Madison, WI, US

Overview

ZeniMax Online Studios is looking for a Senior Gameplay AI Engineer to help implement gameplay systems in our new engine for the studio’s next AAA project. 

 

The preferred location for this role is Hunt Valley, MD, Austin, TX, San Diego, CA, or Madison, WI. Will consider remote.

 

Responsibilities

  • Design and architect new game systems
  • Refine systems throughout the development cycle of the project
  • Collaborate with designers, artists, and other engineers for feature development
  • Mentor and guide associate engineers, providing technical expertise and promoting best practices

Qualifications

  • 5+ years’ experience in game development in the capacity of a Gameplay Engineer or AI Engineer
  • Robust programming skills/experience in C++
  • Strong debugging skills
  • Solid architecture, system design, and analytical skills
  • Strong problem-solving ability geared towards creating solutions for creative AI scenarios and challenges
  • Self-motivated with strong collaborative and communication skills

Preferred Skills

  • Bachelor’s Degree in Computer Science or equivalent experience
  • Knowledge of Modern C++ Standards
  • Experience with influence maps, goal-driven behaviors, or similar decision-making systems
  • Experience with Havok AI or other movement behaviors and pathfinding systems
  • Experience with AI in an open world game client/server architecture
  • Prior experience with developing proprietary technology while working in close collaboration with other tools engineers and designers

Salary Range

Sr. Gameplay AI Engineer - The typical base pay range for this position at the start of employment is expected to be between $100,000 - $215,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | San Diego, CA, US | Madison, WI, US

Overview

ZeniMax Online Studios is looking for a Senior Gameplay Engineer to help implement gameplay systems in our new engine for the studio’s next AAA project. 

 

The preferred location for this role is Hunt Valley, MD, Austin, TX, San Diego, CA, or Madison, WI. Will consider remote.

Responsibilities

  • Design and architect new game systems, including authoring technical design documents
  • Refine systems throughout the development cycle of the project
  • Collaborate with designers, artists, and other engineers for feature development
  • Mentor and guide associate engineers, providing technical expertise and promoting best practices

Qualifications

  • 6+ years’ experience in game development in the capacity of a Gameplay Engineer
  • Robust programming skills/experience in C++
  • Solid architecture, system design, and analytical skills
  • Self-motivated with strong collaborative and communication skills
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Bachelor’s Degree in Computer Science or equivalent experience
  • Knowledge of Modern C++ Standards
  • Strong math skills related to development of gameplay systems (Linear Algebra, Vector Math, Probability)
  • Prior experience with developing proprietary technology while working in close collaboration with other tools engineers and designers
  • Experience developing for multiple platforms (PC, Xbox, etc.)

Salary Range

Senior Gameplay Programmer - The typical base pay range for this position at the start of employment is expected to be between $100,000 - $215,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US | San Diego, CA, US | Seattle, WA, US

Overview

ZeniMax Online Studios is seeking an experienced Senior Graphics & Animation Engineer to join our team as we develop an exciting new IP, and all of the technology necessary to support our next AAA project. In this position, you will develop our graphics and animation pipeline responsible for bringing our production data to the runtime. You’ll be responsible for developing processors that transform complex production data used to author game assets, into efficient runtime resources ready for the engine. This is a unique opportunity to work on the foundation of a new system still in the early stages of development, and to make a significant difference over the lifetime of the game.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote.

Responsibilities

  • Collaborate with developers in surrounding disciplines to build and maintain long-lived, architecturally sound graphics and animation pipeline components
  • Design and implement solutions that support both production and runtime requirements
  • Integrate new technologies into the pipeline
  • Provide support and training to co-developers and users
  • Document workflows and advocate best practices

Qualifications

  • Robust programming skills in C++
  • Experience working with other languages (Python, C#, AngelScript, etc.)
  • Solid math skills (linear algebra)
  • Excellent communication and collaboration skills
  • Experience developing processing tools (ex: geometry, animation, textures)
  • Strong troubleshooting skills
  • Self-sufficient, with strong time management skills

Preferred Skills

  • Solid understanding of contemporary graphics capabilities and processes
  • Interest/experience in service-based architectures
  • Familiarity with Qt
  • Experience developing plugins for various DCCs (Houdini, Maya, etc.)
  • Experience with various formats: FBX, USD, Alembic, Proprietary
  • Experience working on MMO or GaaS
  • Experience with Perforce

Salary Range

Sr. Graphics & Animation Pipeline Engineer - The typical base pay range for this position at the start of employment is expected to be between $100,000 - $215,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US

Overview

ZeniMax Online Studios is looking for a Senior Server Engineer to lead the server development team in a new engine for the studio’s next AAA project. 

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Design and architect new backend game systems
  • Refine systems throughout the development cycle of the project
  • Work directly with messaging and database frameworks to provide base level functionality for feature development
  • Collaborate with designers and other engineers for feature development
  • Optimize code to improve CPU utilization and reduce memory footprint
  • Troubleshoot and respond to internal and live server issues as needed

Qualifications

  • 5+ years of software development experience
  • Proficient in C++
  • Experience with network game client/server architecture
  • Experience with Linux development
  • Strong communication skills
  • Solid architecture skills and attention to detail
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Bachelor’s Degree in Computer Science or equivalent experience
  • MMO development experience a plus
  • Experience in a "Live" environment (ongoing support of a product after launch)
  • Experience with cloud development and Kubernetes
  • Experience with core debugging using GDB

Salary Range

Senior Server Engineer - The typical base pay range for this position at the start of employment is expected to be between $100,000 - $215,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US | Quebec, CA

Overview

ZeniMax Online Studios is looking for a Senior Server Engineer for The Elder Scrolls Online to implement and maintain backend game systems across our client/server architecture. This position will work closely with game designers to implement and iterate on game features.

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Design and architect new backend game systems
  • Refine systems throughout the development cycle of the project
  • Work directly with messaging and database frameworks to provide base level functionality for feature development
  • Collaborate with designers and other engineers for feature development
  • Optimize code to improve CPU utilization and reduce memory footprint
  • Troubleshoot and respond to internal and live server issues as needed

Qualifications

  • 5+ years of software development experience
  • Proficient in C++
  • Experience with network game client/server architecture
  • Experience with SQL
  • Experience with Linux development
  • Strong communication skills
  • Solid architecture skills and attention to detail
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Bachelor’s Degree in Computer Science or equivalent experience
  • MMO development experience
  • Experience in a "Live" environment (ongoing support of a product after launch
  • Experience working with AMQP platforms
  • Experience with core debugging using GDB
  • Familiarity with Golang

Salary Range

Senior Server Engineer - The typical base pay range for this position at the start of employment is expected to be between $100,000 - $215,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US | Seattle, WA, US | San Diego, CA, US

Overview

ZeniMax Online Studios is looking for a Senior Tools Engineer to design, develop, and maintain an assortment of tools in our new engine for the studio’s next AAA project.  This position will work closely with various disciplines to further refine workflows for streamlining content creation and the art and data pipelines.

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Design and architect new tools based on developer requirements
  • Collaborate with artists, designers, and other engineers for feature development
  • Embed within content teams and work with Product Owners to determine and fulfill workflow needs
  • Identify and eliminate inefficiencies in the content creation workflow
  • Is an example to junior engineers and can effectively mentor when needed

Qualifications

  • 5+ years of software development experience
  • Excellent programming skills/experience in C++ and C#
  • Experience developing Qt and/or WPF applications
  • Strong communication skills
  • Solid architecture skills and attention to detail
  • Ability to write clear and maintainable code

Preferred Skills

  • Experience with game client/server architecture
  • Experience with databases and large datasets
  • UI and UX design skills
  • Bachelor's Degree in Computer Science or equivalent experience

Salary Range

Senior Tools Engineer - The typical base pay range for this position at the start of employment is expected to be between $100,000 - $215,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Quebec, CA | Madison, WI, US

Overview

ZeniMax Online Studios is looking for a Server Engineer for The Elder Scrolls Online to implement and maintain backend game systems across our client/server architecture.  This position will work closely with game designers to implement and iterate on game features.

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Design and architect new backend game systems
  • Refine systems throughout the development cycle of the project
  • Work directly with messaging and database frameworks to provide base level functionality for feature development
  • Collaborate with designers and other engineers for feature development
  • Optimize code to improve CPU utilization and reduce memory footprint
  • Troubleshoot and respond to internal and live server issues as needed

Qualifications

  • 3+ years of software development experience
  • Proficient in C++
  • Experience with Linux development
  • Experience with network game client/server architecture
  • Experience with SQL
  • Strong communication skills
  • Solid architecture skills and attention to detail
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Bachelor’s Degree in Computer Science or equivalent experience
  • MMO development experience
  • Experience in a "Live" environment (ongoing support of a product after launch)
  • Experience working with AMQP platforms
  • Experience with core debugging using GDB
  • Familiarity with Golang

Salary Range

Server Engineer- The typical base pay range for this position at the start of employment is expected to be between $75,000 - $160,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | San Diego, CA, US | Seattle, WA, US | Madison, WI, US

Overview

ZeniMax Online Studios is looking for a Tools Product Owner for our Tools team on The Elder Scrolls Online.  The Tools team supports several disciplines and is responsible for streamlining content creation as well as the art and data pipelines.  The Tools PO will work closely with stakeholders to continually identify and prioritize needs in order to help the team maximize value of deliverables.

Responsibilities

  • Engage with cross-discipline stakeholders and engineering teams to identify needs, understand value, establish requirements, and deliver updates
  • Refine and manage product backlog and prioritize tasks based on changing requirements
  • Create and maintain product roadmap based on studio initiatives
  • Work with Technical Producers and Lead Tools Engineers to prioritize and schedule work for engineering team members
  • Monitor product usage and interact regularly with customers to gather and analyze product feedback
  • Effectively disseminate and evangelize product information to build product knowledge

Qualifications

  • 2+ years of experience as a Product Owner in an agile development environment
  • Solid understanding and practical application of agile methodologies like Scrum
  • Excellent verbal and written communication skills and can articulate details to both technical and non-technical developers
  • Strong organizational and time management skills
  • Self-motivated with strong initiative

Preferred Skills

  • Scrum Product Owner certification
  • Experience with game development pipelines
  • Experience working with developers to build products and features
  • Engineering or technical background

Salary Range

Tools Product Owner - The typical base pay range for this position at the start of employment is expected to be between $85,000 - $160,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Production

Department Production Division ZeniMax Online Studios Location Hunt Valley, MD, US

Overview

ZeniMax Online Studios is seeking a highly experienced Lead Content Producer to join the team developing our next AAA game. This is an opportunity to join a veteran group of developers and contribute to the development of a new, original IP and help create something great.

Responsibilities

  • Manage costs at the departmental/multi-team segment level; staffing and budgeting
  • Manage and drive the development process for a large, multi-team segment of the project within project guidelines; ensure that work is getting done within established constraints and quality bars within established project processes
  • Own the schedules for their area of responsibility; organize, manage, and maintain project schedules and roadmaps
  • Coordinate with other teams and departments to make sure teams are aligned for the overall schedule
  • Proactively identify project risks and issues; establish actionable mitigation and contingency plans as needed
  • Track and analyze team metrics to help make informed decisions on project scope and priorities
  • Work to achieve improved predictability across multiple, feature-based teams using agile development methodologies
  • Manage and mentor Producers in their area of responsibility
  • Coordinate with Game Directors, Product Owners, and stakeholders in their area of responsibility to ensure clarity of direction
  • Manage a Production team working with the various Content teams on the project; maintain a deep understanding of all aspects of their area of responsibility

Qualifications

  • Must have 7+ years of development experience as a Senior or Lead Producer, having been through multiple product lifecycles and having managed and produced cross-functional content teams from conception to launch
  • Experience and familiarity producing and working with Level Design, Narrative, Cinematics, Encounters, Worldbuilding, and Mission/Quest teams
  • Demonstrable experience working with new IP; experience in helping to direct teams in pre-production where tools, pipelines, and workflows are just getting started
  • Solid familiarity with Production in a live-services, MMO game
  • Demonstrated ability to both delegate and manage up

Preferred Skills

  • Proficient in Agile Development methodologies including Scrum, Kanban, and Lean Product Management
  • Comfortable with Jira and Confluence
  • Able to learn quickly and apply new concepts, principles, and processes to their daily work
  • Proficient with professional communication and trained in interpersonal skills, including conflict resolution

Salary Range

Lead Content Producer - The typical base pay range for this position at the start of employment is expected to be between $110,000 - $200,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Other

Department Other Division ZeniMax Media, Inc. Location Rockville, MD, US | Nova Scotia, CA | Hunt Valley, MD, US | Dallas, TX, US | Austin, TX, US | Uppsala, SE | Lyon, FR | Tokyo, JP | London, UK | Madison, WI, US

Overview

Headquartered just north of Washington, D.C., with offices in North America, Europe, Australia and Asia, ZeniMax Media is a video game publisher, managed by an experienced group of executives, which has assembled a strong creative team of world-class game developers, graphic artists and designers, sound engineers, producers and programmers to create and sell premium video game titles to a growing worldwide market.

ZeniMax creates and publishes original interactive entertainment content for consoles, the PC, and mobile devices. Its Bethesda Softworks division, founded in 1986, has a long history of success as a publisher of award-winning video games. In addition, the ZeniMax group includes some of the most acclaimed development studios in the world. The company's growing library of intellectual properties includes such major franchises as The Elder Scrolls®, Fallout®, DOOM®, RAGE®, Wolfenstein®, Prey®, Dishonored®, The Evil Within®, and QUAKE®.

 

Responsibilities

We are always looking for talented individuals! Even if we do not have an open position for your skill set at this time, we are continuing to grow and build a pipeline of candidates with various qualifications in Art, Design, Programming and etc. 

Qualifications

If you would like to submit your resume, please click on the "Apply for this Job online" button and create a profile for our team to review. You can then import your resume along with any attachements sucha as a cover letter, writing samples, portfolio, and etc.

We will then keep your resume in our database and contact you if we have a new opening that meets your skill set.

Salary Range

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Join a great team and start your massively multiplayer career with us!

ZENIMAX ONLINE STUDIOS is hiring for The Elder Scrolls® Online and an all-new AAA project. If you have a desire to make great games and wish to join a diverse, growing studio, check out our Careers page to see if there’s a role for you. Welcome to ZOS!

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