Zenimax Online Studios

We're Hiring


ZENIMAX ONLINE STUDIOS is hiring for The Elder Scrolls Online and future projects that include a brand-new AAA IP. We’re growing to meet the demands of our players and industry, so we’re looking for talented, self-motivated people of varied experiences and backgrounds with the desire to make great games. Join us!

Audio

Department Audio Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | San Diego, CA, US | Seattle, WA, US | Madison, WI, US

Overview

ZeniMax Online Studios is hiring a Senior Sound Designer to work with the Audio Director and the rest of the project team to support the creation and integration of game audio within The Elder Scrolls Online. They are responsible for all game audio aspects from early design phase to final mix, while adhering to team values and best practices.

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Creation & integration of a wide variety of game audio, including combat, monsters, foley, ambience, and more.
    Working with the Audio Team in all game audio aspects from early design phase to final mix.
  • Working with programmers to coordinate new implementation techniques.
  • Taking direction from and collaborating with designers, gathering information from other teams, and combining that with one's own creative input to produce in top-notch audio unique to our games.
    Playtesting, troubleshooting, and bug fixing game audio issues.

Qualifications

  • Minimum 5 years’ experience creating audio for AAA video game titles, preferably as an in-house team member.
  • Extensive knowledge and expertise in audio recording, editing, processing, integration, and mixing.
  • Experience with Wwise or similar game audio middleware.
  • Excellent organization and communication skills. A proven ability to convert abstract direction into sonic reality.
  • Must be self-motivated, able to manage and track one's own workload, and able to maintain a schedule as part of a small team with many demands placed upon it.
  • Degree in related audio field preferred (film/game sound design, music, audio engineering, etc.)
  • Proficient in the Windows work environment, including knowledge of MS Word, MS Excel and other Windows software.

Salary Range

Senior Sound Designer - The typical base pay range for this position at the start of employment is expected to be between $75,000 - $165,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Design

Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US

Overview

The Senior Combat Designer works with the Combat Lead and the rest of the development team in the creation and maintenance of core combat mechanics, character abilities, and combat itemization. They are responsible for maintaining and improving the health of the combat experience including balance, bug fixing, system improvements, and development of new features.

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Assist the Lead Combat Designer in developing and executing plans to improve and expand the combat experience
  • Adhere to guidelines and restrictions for combat gameplay as defined by the Lead Combat Designer and Creative Director
  • Take ownership of the development of specific combat features and improvement efforts, from ideation through delivery to players
  • Maintain clear and concise documentation for all mechanics, balance, and systems they are responsible for
  • Maintain up-to-date knowledge of the state of combat on the live servers and incorporate that knowledge into development effort
  • Mentor other designers on the Combat team to improve their design, technical, and communication skills
  • Actively seek internal and external feedback regarding the Combat product, and work with leadership to identify response actions
  • Specific areas of responsibility include:                    ​
    • Maintenance and iteration of combat-centric systems such as character stats, progression, itemization rules, and player onboarding
    • Creation and maintenance of character mechanics, abilities, and items with an eye toward game balance
    • Proposing and shepherding the development of new gameplay systems

Qualifications

  • Minimum 3+ years combat design experience on a shipped or live online multiplayer game
  • Deep expertise in action and RPG combat systems, and what makes them satisfying
  • Experience designing for both a casual and competitive audience
  • Excellent written and verbal communication skills
  • Ability to thrive within a collaborative environment, and both give and receive constructive feedback
  • Ability to think logically and break down complex problems, with a strong focus on attention to detail
  • Confidence working in an environment where specific processes are in place to maintain live game integrity
  • Experience with scripting tools or languages
  • Proficiency with Microsoft Excel and Microsoft Word

Salary Range

Senior Combat Designer - The typical base pay range for this position at the start of employment is expected to be between $90,000 - $200,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Engineering/Programming

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US | Seattle, WA, US | San Diego, CA, US

Overview

ZeniMax Online Studios is looking for a Lead Animation Software Engineer to develop a robust in-game animation system in our new engine for the studio’s next AAA project. In this position you will work side-by-side with Technical Artists, Animators, and Gameplay Engineers. You will own the animation pipeline from artist workstation all the way to fluid and responsive in-game characters.

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Work with the animation systems team to help architect animation technology
  • Integration of new technologies into the engine and pipeline
  • Work with gameplay and provide an interface for them to interact with animation
  • Work with the Tools team to create animation tools and pipelines
  • Develop core animation components
  • Mentor other engineering team members

Qualifications

  • 7+ years game industry software development experience
  • Expert level knowledge of real-time animation systems
  • Extensive experience with one or more real-time animation middleware (e.g.: Havok Animation, Granny, Morpheme) or equivalent custom/in-house solutions
  • Experience developing or working with animation blend graphs, real-time IK, animation compression, and/or advanced animation memory management (streaming)
  • Self-motivated and energetic team player with a very strong work ethic and cooperative attitude
  • Enjoys working daily with animators and technical artists to help craft solutions to complex problems
  • Prior experience acting as an owner of animation systems
  • Excellent 3D math skills
  • Robust programming skills/experience in C++
  • Ability to write clear, maintainable, portable code
  • Strong technical knowledge of Xbox One, PlayStation 4 and PC

Preferred Skills

  • Experience with animation systems in network games
  • Generalist experience or prior experience in other core areas of game development, such as UI or gameplay programming
  • Degree in Computer Science or equivalent work experience

 

Salary Range

Lead Animation Engineer - The typical base pay range for this position at the start of employment is expected to be between $125,000 - $240,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | San Diego, CA, US | Seattle, WA, US | Madison, WI, US

Overview

ZeniMax Online Studios is looking for a Tools Engineer to design, develop, and maintain an assortment of tools in our new engine for the studio’s next AAA project.  This position will work closely with various disciplines to further refine workflows for streamlining content creation and the art and data pipelines.

 

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Design and architect new tools based on developer requirements
  • Collaborate with artists, designers, and other engineers for feature development
  • Embed within content teams and work with Product owners to determine and fulfill workflow needs
  • Identify and eliminate inefficiencies in the content creation workflow
  • Is an example to junior engineers and can effectively mentor when needed

Qualifications

  • 3+ years of software development experience
  • Proficient in C# and C++
  • Experience developing Qt and/or WPF applications
  • Strong communication skills
  • Solid architecture skills and attention to detail
  • Ability to write clear and maintainable code

Preferred Skills

  • Experience with game client/server architecture
  • Experience with databases and large datasets
  • UI and UX design skills
  • Bachelor’s degree in computer science or equivalent experience

Salary Range

Tools Engineer - The typical base pay range for this position at the start of employment is expected to be between $75,000 - $160,000 per year.

         

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Other

Department Other Division ZeniMax Media, Inc. Location Rockville, MD, US | Hunt Valley, MD, US | Dallas, TX, US | Uppsala, SE | Lyon, FR | London, UK

Overview

Headquartered just north of Washington, D.C., with offices in North America, Europe, Australia and Asia, ZeniMax Media is a video game publisher, managed by an experienced group of executives, which has assembled a strong creative team of world-class game developers, graphic artists and designers, sound engineers, producers and programmers to create and sell premium video game titles to a growing worldwide market.

ZeniMax creates and publishes original interactive entertainment content for consoles, the PC, and mobile devices. Its Bethesda Softworks division, founded in 1986, has a long history of success as a publisher of award-winning video games. In addition, the ZeniMax group includes some of the most acclaimed development studios in the world. The company's growing library of intellectual properties includes such major franchises as The Elder Scrolls®, Fallout®, DOOM®, RAGE®, Wolfenstein®, Prey®, Dishonored®, The Evil Within®, and QUAKE®.

 

Responsibilities

We are always looking for talented individuals! Even if we do not have an open position for your skill set at this time, we are continuing to grow and build a pipeline of candidates with various qualifications in Art, Design, Programming and etc. 

Qualifications

If you would like to submit your resume, please click on the "Apply for this Job online" button and create a profile for our team to review. You can then import your resume along with any attachements sucha as a cover letter, writing samples, portfolio, and etc.

We will then keep your resume in our database and contact you if we have a new opening that meets your skill set.

Salary Range

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Join a great team and start your massively multiplayer career with us!

ZENIMAX ONLINE STUDIOS is hiring for The Elder Scrolls® Online and an all-new AAA project. If you have a desire to make great games and wish to join a diverse, growing studio, check out our Careers page to see if there’s a role for you. Welcome to ZOS!

We're Hiring