Zenimax Online Studios

We're Hiring


ZENIMAX ONLINE STUDIOS is hiring for The Elder Scrolls Online and future projects that include a brand-new AAA IP. We’re growing to meet the demands of our players and industry, so we’re looking for talented, self-motivated people of varied experiences and backgrounds with the desire to make great games. Join us!

Art

Department Art Division ZeniMax Online Studios Location Hunt Valley, MD, US

Overview

ZeniMax Online Studios is looking for an experienced Outsourcing Manager. The role involves critiquing and managing work from various 3D art disciplines while providing benchmark examples and documentation for external teams to follow. They will also coordinate with internal Artists to prepare assignments, then refine, export, and troubleshoot asset deliveries from external teams. The ideal candidate is an experienced 3D modeler with management experience.

Responsibilities

  • Support the preparation of assignments for external teams
  • Review deliverables for quality and accuracy and provide feedback as required
  • Create benchmark documentation and asset examples based off of the Art Director’s and/or Lead Artists' feedback and direction
  • Revise and adjust models and textures as needed in an effort to achieve the best quality possible
  • Maintain an outsource production schedule and manage multiple deliveries from different Artists/teams on a daily basis
  • Coordinate daily with our internal Artists, Tech Artists, Animators, and Leads to process and export assets into the game engine and troubleshoot as needed

Qualifications

  • Provide a portfolio of work demonstrating excellence in modeling and texturing 3D assets while maintaining technical restrictions and guidelines
  • 2+ years of experience in a leadership position, and at least one year of experience in outsource management
  • Well-developed communication, negotiation, and personal skills
  • Highly organized with an eye for quality and the ability to review deliverables for quality and accuracy
  • Experience in industry standard software packages including 3ds Max, Maya, Photoshop, Zbrush, and Substance Painter
  • Experience with project management and delivering to required schedules and deadlines
  • Strong aptitude for art software including proprietary tools

Preferred Skills

  • Experience with 2D concept art, illustration, and figure drawing
  • Experience with Houdini, 3D character modeling, animation, skinning, and rigging

Salary Range

Art Outsourcing Manager - The typical base pay range for this position at the start of employment is expected to be between $55,000 - $140,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Art Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US | San Diego, CA, US | Seattle, WA, US

Overview

We are looking for a wildly talented and experienced Senior Character Rigger to help us develop a robust studio level rigging system. As the Senior Character Rigger, you will be involved in the design and implementation of the system from the earliest stages. You will work with Animation to determine features, needs, and desires. You will also work with Engineering to develop an efficient pathway between the tools and the game.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote.

Responsibilities

  • Build a rigging system that can support many characters and machines
  • Build and maintain high-quality, high-performance animation rigs
  • Expand upon the current rigging system with new features and modules
  • Work closely with Modelers and Animators to ensure all disciplines are getting what they need
  • Develop tools to support Animation
  • Document system and advocate best practices

Qualifications

  • 5+ years of industry experience in character rigging (Maya/3ds Max)
  • Solid understanding of Python, C#, or another object oriented scripting language
  • Solid understanding of anatomy and kinematics
  • Ability and interest in rigging biomorphics and mechanics
  • Solid understanding of animation pipelines
  • Ability to develop animation tools to support rigs
  • Ability to work collaboratively with technical and creative team members
  • Excellent communication and time management skills
  • Self-sufficient, independent, and proactive
  • Familiarity with common data formats: XML/JSON/etc.
  • Familiarity with common 3D data formats: USD/OBJ/FBX/ALEMBIC/etc.
  • Experience working with third party animation tools (Havok, Granny, etc.)

*Please include links to your work and clearly indicate your contributions. Resumes without work samples will not be considered. 

Preferred Skills

  • MotionBuilder
  • PyQt or PySide
  • Perforce
  • Understanding of core game data pipelines
  • Experience with special effects and shaders
  • General interest in contemporary CGI techniques

Salary Range

Senior Character Rigger - The typical base pay range for this position at the start of employment is expected to be between $75,000 - $165,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Design

Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US | San Diego, CA, US | Seattle, WA, US | Austin, TX, US | Madison, WI, US

Overview

ZeniMax Online Studios is seeking a Cinematic Pipeline Manager to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.

The Cinematic Pipeline Manager is critical to the success of the Cinematic Content team. An experienced Shotgrid expert and/or Producer in this role will be responsible for establishing a Shotgrid pipeline. Once the pipeline is established, the Cinematic Pipeline Manager will continue to improve and expand our Shotgrid setup to track a wide range of deliverables, organize information related to cinematic work, and efficiently communicate needs, statuses, and problems to individuals both inside and outside the Cinematic Content team. In the short-term, the Cinematic Pipeline Manager will establish detailed tracking, efficient tasking, and clear review and approval processes within Shotgrid. In full production and post-launch, the Cinematic Pipeline Manager will continue to expand and optimize our Shotgrid setup, improving efficiency and quality while safeguarding developer well-being.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote. 

Responsibilities

  • Set up Shotgrid for cinematic workflows, automating as many info-sharing steps as possible
  • Collaborate with the Lead Cinematic Designer and Senior Cinematic Producer on best practices
  • Support tracking of cross-team dependencies
  • Provide clear and digestible view configurations to support various disciplines
  • Establish efficient review procedures, approval gates, and feedback loops within Shotgrid
  • Help identify workflow improvements to streamline the content creation process
  • Provide tutorials, documentation, and troubleshooting for users when needed
  • Perform any other related tasks

Qualifications

  • Experience managing projects in Shotgrid
  • Strong knowledge of cinematic pipelines
  • Comfortable with technical setup for production tracking tools
  • Understanding of individual discipline needs within the cinematic sphere
  • Adapts quickly to new production methodologies and software
  • Excellent communication, organization, and problem-solving skills
  • Empathetic and insightful, able to identify potential QoL improvements

Preferred Skills

  • Experience producing cinematic content for video games, especially AAA
  • Experience configuring interfaces for varied user groups
  • Experience with Shotgrid plugins and DCC integration
  • Experience coordinating between internal and external resources

Salary Range

Cinematic Pipeline Manager - The typical base pay range for this position at the start of employment is expected to be between $120,000 - $245,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US

Overview

ZeniMax Online Studios is seeking a Lead Combat Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.


This role will collaborate with the Creative Director, Lead Game Designer, Lead Engineer and Lead Systems Designer to plan foundational combat systems, flesh them out with fun mechanics, and hone them to industry-leading quality. This role will also work extensively with AI, animation, and gameplay engineers to build all the combat systems needed to fill the game with a wide range of challenging enemies and fun combat setups.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote.

Responsibilities

  • Own the vision for combat on the project
  • Lead the combat design team in the development of mechanics, player abilities, weapons, and enemy designs to deliver a thrilling yet approachable combat experience
  • Work with the level design team to determine how combat spaces are built
  • Help define tool needs for scripting and laying out combat encounters, building combat systems, and tuning combat data
  • Collaborate with all development disciplines to bring gameplay systems from early vision to industry-defining final implementations
  • Establish standards for documentation and implementation practices
  • Mentor combat designers and help them grow in their careers

Qualifications

  • Deeply creative with a great sense of what makes for fun gameplay
  • Excellent leadership skills, and ability to work collaboratively in a cross-discipline development environment
  • Expert proficiency integrating imagery and text to deliver thorough, easy to understand design documents
  • Comfortable with a development schedule that is playtest-driven and focused on iteration and polish
  • Strong understanding of the discrete elements that game systems are built upon, and the ability to problem solve both holistically and on a per-component basis
  • Excellent verbal and written communication skills 
  • Working knowledge of scripting or programming
  • An online portfolio which clearly demonstrates relevant work experience

Preferred Skills

  • Experience developing Open World games
  • Experience in level design
  • Strong public speaking skills

Salary Range

Lead Combat Designer - The typical base pay range for this position at the start of employment is expected to be between $90,000 - $200,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US | San Diego, CA, US | Seattle, WA, US

Overview

ZeniMax Online Studios is seeking a Principal Combatant Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a major new IP.

This role will serve under the Lead Encounter Designer to design, implement, and tune best-in-class enemy combatants and factions, and to guide their usage in combat encounters. A developer in this role will shepherd the development of multiple combatants from initial concept to completion by collaborating with teams across all development disciplines. They will be a primary driver for the creation and assembly of the building blocks of our AAA action combat experience.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote.

Responsibilities

  • Work with the Lead Encounter Designer to develop compelling enemy AI combatants including their weapons, their abilities and attacks, their weaknesses, and their behaviors
  • Work with AI engineers to develop supporting AI systems
  • Design, create, and maintain documentation for enemy combatants
  • Take ownership of one or multiple areas of the combatant development effort and help drive the team toward the game’s design goals
  • Collaborate with all development disciplines to bring combatants from early vision to industry-shaping final implementation, especially but not limited to character, animation, and visual effects teams
  • Mentor combatant designers and help them grow in their careers

Qualifications

  • Deeply creative with a great sense of what makes gameplay fun
  • Ability to work collaboratively in a cross-discipline development environment
  • Experience working with animators to bring a character or move set to life
  • Comfortable with a development schedule that is playtest-driven and focused on iteration and polish
  • Strong understanding of the discrete elements that make second-to-second PvE combat both easily digestible and endlessly engaging
  • The ability to problem-solve both holistically and on a per-component basis
  • Excellent verbal and written communication skills in English
  • Working knowledge of scripting or programming
  • An online portfolio which clearly demonstrates relevant work experience

Preferred Skills

  • Experience developing Open World games
  • Strong public speaking skills

Salary Range

Principal Combatant Designer - The typical base pay range for this position at the start of employment is expected to be between $90,000 - $200,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | San Diego, CA, US | Seattle, WA, US | Madison, WI, US

Overview

ZeniMax Online Studios is seeking a Principal Encounter Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a major new IP.

This role will serve under the Lead Encounter Designer in crafting best-in-class combat encounters while also shaping the development of the enemy combatants featured in them. A developer in this role will help steer the development of encounter systems and philosophies, as well as drive by example the creation of combat encounters that expertly showcase good enemy composition, pacing, intensity, challenge, and moment-to-moment fun. Additionally, they will collaborate with teams across all development disciplines to bring together the building blocks of our AAA combat experience.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote. 

Responsibilities

  • Work with the Lead Encounter Designer to develop best practices and guidelines for combat encounter creation
  • Design, create, and maintain documentation for combat encounters
  • Focus and grow into a project specialist in one or more areas of encounter design
  • Collaborate with all development disciplines to bring combatants and encounters from early vision to industry-shaping final implementation
  • Mentor encounter designers and help them grow in their careers

Qualifications

  • Deeply creative with a great sense of what makes gameplay fun
  • Ability to work collaboratively in a cross-discipline development environment
  • Expert proficiency integrating imagery and text to deliver thorough, easy to understand design documents
  • Comfortable with a development schedule that is playtest-driven and focused on iteration and polish
  • Strong understanding of the discrete elements that make second-to-second Player-versus-Environment combat both easily digestible and endlessly engaging
  • The ability to problem-solve both holistically and on a per-component basis
  • Excellent verbal and written communication skills in English
  • Working knowledge of scripting or programming
  • An online portfolio which clearly demonstrates relevant work experience

Preferred Skills

  • Experience developing Open World games
  • Experience in level design
  • Strong public speaking skills

Salary Range

Principal Encounter Designer - The typical base pay range for this position at the start of employment is expected to be between $90,000 - $200,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US

Overview

As a Product Manager for The Elder Scrolls Online, you will work cross-functionally to create plans, products, features, and experiences that drive engagement and monetization. Successful candidates have a passion for great gameplay paired with successful monetization strategies, and the ability to leverage data to inform product decisions. We are seeking a self-starter who relishes the challenge of finding innovative solutions to enhancing KPIs. This individual is player-focused but also understands and can deliver on business goals.

Responsibilities

  • Co-lead the planning, creation, and implementation of multiple components of Live Operations for The Elder Scrolls Online, including the Crown Store, with business forecast goals; measure and communicate results to help improve game health and determine solutions to improve results
  • Help to develop and manage economy and monetization components of The Elder Scrolls Online
  • Identify opportunities through data analysis and cross-functional collaboration; propose and help to drive solutions with meaningful impact to KPIs
  • Provide development teams with guidance to ensure core monetization, retention, and engagement KPI goals are met
  • Work with teams to ensure success of offerings, updates, events, and features; define measurable business objectives and KPIs; analyze, communicate, and memorialize results
  • Work with Business Intelligence and Data Science teams to determine high value reports and analyses to facilitate better decision making
  • Capture learnings and present findings and best practices for LiveOps within the studio

Qualifications

  • 2+ years in product management, monetization design, or a similar role in the gaming industry
  • Knowledge and understanding of game design and monetization fundamentals
  • Outstanding data analysis skills
  • Ability to identify and drive initiatives within the Product Management team and as part of a deeply collaborative team
  • Excellent organization skills and ability to multi-task priorities
  • Strong communication, writing, and interpersonal skills
  • Ability to work in a fast-paced and confidential environment
  • Passion for making great games

Preferred Skills

  • Experience with live games across mobile and/or PC/Console
  • MBA or bachelor’s degree in a quantitative or design discipline, or equivalent experience

Salary Range

Product Manager - The typical base pay range for this position at the start of employment is expected to be between $85,000 - $160,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US

Overview

The Senior Combat Designer works with the Combat Lead and the rest of the development team in the creation and maintenance of core combat mechanics, character abilities, and combat itemization. They are responsible for maintaining and improving the health of the combat experience including balance, bug fixing, system improvements, and development of new features.

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Assist the Lead Combat Designer in developing and executing plans to improve and expand the combat experience
  • Adhere to guidelines and restrictions for combat gameplay as defined by the Lead Combat Designer and Creative Director
  • Take ownership of the development of specific combat features and improvement efforts, from ideation through delivery to players
  • Maintain clear and concise documentation for all mechanics, balance, and systems they are responsible for
  • Maintain up-to-date knowledge of the state of combat on the live servers and incorporate that knowledge into development effort
  • Mentor other designers on the Combat team to improve their design, technical, and communication skills
  • Actively seek internal and external feedback regarding the Combat product, and work with leadership to identify response actions
  • Specific areas of responsibility include:                    ​
    • Maintenance and iteration of combat-centric systems such as character stats, progression, itemization rules, and player onboarding
    • Creation and maintenance of character mechanics, abilities, and items with an eye toward game balance
    • Proposing and shepherding the development of new gameplay systems

Qualifications

  • Minimum 3+ years combat design experience on a shipped or live online multiplayer game
  • Deep expertise in action and RPG combat systems, and what makes them satisfying
  • Experience designing for both a casual and competitive audience
  • Excellent written and verbal communication skills
  • Ability to thrive within a collaborative environment, and both give and receive constructive feedback
  • Ability to think logically and break down complex problems, with a strong focus on attention to detail
  • Confidence working in an environment where specific processes are in place to maintain live game integrity
  • Experience with scripting tools or languages
  • Proficiency with Microsoft Excel and Microsoft Word

Salary Range

Senior Combat Designer - The typical base pay range for this position at the start of employment is expected to be between $75,000 - $165,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US | Madison, WI, US | Austin, TX, US | San Diego, CA, US | Seattle, WA, US

Overview

ZeniMax Online Studios is seeking a Senior Technical Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP. This role will work closely with technical leads to help determine scripting and content authoring workflows with the intention of supporting a live service game. Aside from building foundational gameplay elements, a developer in this position will be a role model for how to build content using nascent tools and pipelines.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote.

Responsibilities

  • Collaborate with feature teams on designs of systems and mechanics with a focus on implementation approach
  • Prototype modular gameplay pieces to be used to propagate gameplay features throughout the world
  • Evaluate production content authoring workflows for usability and extensibility
  • Provide direction for tools and pipeline development as an advocate for end-users

Qualifications

  • Deep experience working with scripting environments and suites
  • Broad hands-on experience implementing gameplay elements and game content
  • Experience evaluating tools and workflows with end-users in mind
  • Ability to work collaboratively in a cross-discipline development environment
  • Strong verbal and written communication skills

Preferred Skills

  • Familiarity with programming languages and environments
  • Experience working in popular industry content editors (Unity, Unreal)
  • Experience developing a live service and/or open-world game
  • Experience working with nascent toolsets
  • Wide experience working with various areas of design, including combat, narrative, and level design

Salary Range

Senior Technical Designer - The typical base pay range for this position at the start of employment is expected to be between $75,000 - $165,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US | San Diego, CA, US | Seattle, WA, US

Overview

ZeniMax Online Studios is seeking a Technical Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP. This role will work closely with technical leads to help determine scripting and content authoring workflows with the intention of supporting a live service game. Aside from building foundational gameplay elements, a developer in this position will provide support to a multitude of feature teams on how to build content using nascent tools and pipelines.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote.

Responsibilities

  • Collaborate with feature teams on designs of systems and mechanics with a focus on implementation approach
  • Prototype modular gameplay pieces to be used to propagate gameplay features throughout the world
  • Provide support in determining usability and extensibility of production content workflows

Qualifications

  • Experience working with scripting environments and suites
  • Hands-on experience implementing gameplay elements and game content
  • Ability to work collaboratively in a cross-discipline development environment
  • Strong verbal and written communication skills

Preferred Skills

  • Familiarity with programming languages and environments
  • Experience working in popular industry content editors (Unity, Unreal)
  • Experience developing a live service and/or open-world game
  • Experience working with nascent development tools
  • Wide experience working with various areas of design, including combat, narrative, and level design

Salary Range

Technical Designer - The typical base pay range for this position at the start of employment is expected to be between $55,000 - $140,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Engineering/Programming

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US | Seattle, WA, US | San Diego, CA, US

Overview

ZeniMax Online Studios is looking for a Gameplay Engineer to help implement gameplay systems in our new engine for the studio’s next AAA project. 

 

The preferred location for this role is Hunt Valley, MD, Austin, TX, San Diego, CA, or Madison, WI. Will consider remote.

Responsibilities

  • Design and architect new game systems
  • Refine systems throughout the development cycle of the project
  • Collaborate with designers, artists, and other engineers for feature development

Qualifications

  • 3+ years experience in game development in the capacity of a Gameplay Engineer
  • Robust programming skills/experience in C++
  • Solid architecture, system design, and analytical skills
  • Self-motivated with strong collaborative and communication skills
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Bachelor’s Degree in Computer Science or equivalent experience
  • Knowledge of Modern C++ standards
  • Strong math skills related to development of gameplay systems(Linear Algebra, Vector Math, Probability)
  • Prior experience with developing content creation tools from the ground up while working in close collaboration with other tools engineers and designers

Salary Range

Gameplay Engineer - The typical base pay range for this position at the start of employment is expected to be between $75,000 - $160,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US | Seattle, WA, US | San Diego, CA, US

Overview

ZeniMax Online Studios is looking for a Lead Animation Software Engineer to develop a robust in-game animation system in our new engine for the studio’s next AAA project. In this position you will work side-by-side with Technical Artists, Animators, and Gameplay Engineers. You will own the animation pipeline from artist workstation all the way to fluid and responsive in-game characters.

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Work with the animation systems team to help architect animation technology
  • Integration of new technologies into the engine and pipeline
  • Work with gameplay and provide an interface for them to interact with animation
  • Work with the Tools team to create animation tools and pipelines
  • Develop core animation components
  • Mentor other engineering team members

Qualifications

  • 7+ years game industry software development experience
  • Expert level knowledge of real-time animation systems
  • Extensive experience with one or more real-time animation middleware (e.g.: Havok Animation, Granny, Morpheme) or equivalent custom/in-house solutions
  • Experience developing or working with animation blend graphs, real-time IK, animation compression, and/or advanced animation memory management (streaming)
  • Self-motivated and energetic team player with a very strong work ethic and cooperative attitude
  • Enjoys working daily with animators and technical artists to help craft solutions to complex problems
  • Prior experience acting as an owner of animation systems
  • Excellent 3D math skills
  • Robust programming skills/experience in C++
  • Ability to write clear, maintainable, portable code
  • Strong technical knowledge of Xbox One, PlayStation 4 and PC

Preferred Skills

  • Experience with animation systems in network games
  • Generalist experience or prior experience in other core areas of game development, such as UI or gameplay programming
  • Degree in Computer Science or equivalent work experience

 

Salary Range

Lead Animation Engineer - The typical base pay range for this position at the start of employment is expected to be between $125,000 - $240,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Madison, WI, US | Austin, TX, US | Seattle, WA, US | San Diego, CA, US

Overview

ZeniMax Online Studios is looking for a Lead Gameplay Engineer to lead the combat related gameplay teams and develop game systems in our new engine for the studio’s next AAA project. 

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Lead the Combat Gameplay programming team
  • Design and architect new game systems 
  • Refine systems throughout the development cycle of the project 
  • Collaborate with designers, artists, and other engineers for feature development 

Qualifications

  • 7+ years of experience in game development in the capacity of a Gameplay Engineer 
  • 2+ years of lead programmer experience 
  • Robust programming skills/experience in C++ 
  • Solid architecture, system design, and analytical skills 
  • Strong math skills related to development of gameplay systems (Linear Algebra, Vector Math, etc) 
  • Self-motivated with strong collaborative and communication skills 
  • Experience with network game client/server architecture

Preferred Skills

  • Experience developing for multiple platforms (Windows, Xbox, Playstation) 
  • Knowledge of Modern C++ standards
  • Experience developing combat related gameplay systems
  • Experience with AI in an open world game client/server architecture 

Salary Range

Lead Gameplay Engineer - The typical base pay range for this position at the start of employment is expected to be between $125,000 - $240,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US | Seattle, WA, US | San Diego, CA, US

Overview

ZeniMax Online Studios is looking for a Lead Server Engineer to lead the server development team in a new engine for the studio’s next AAA project. 

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Lead the server engineering team in the design and implementation of server technology
  • Define and maintain the overall technological design for all server systems
  • Design, architect, and refine backend game systems throughout the development cycle of the project
  • Work directly with messaging and database frameworks to provide base level functionality for feature development
  • Work with Technical Producer to prioritize and schedule work for engineers on your team

Qualifications

  • 7+ years of software development experience
  • Proficient in C++
  • Experience with network game client/server architecture
  • Strong communication skills
  • Solid architecture skills and attention to detail
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Previous management experience
  • Bachelor’s Degree in Computer Science or equivalent experience
  • MMO development experience a plus
  • Experience in a "Live" environment (ongoing support of a product after launch)
  • Experience with cloud development and Kubernetes
  • Experience with Linux development

Salary Range

Lead Server Engineer - The typical base pay range for this position at the start of employment is expected to be between $125,000 - $240,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | San Diego, CA, US | Seattle, WA, US | Madison, WI, US

Overview

Zenimax Online Studios is seeking an experienced software engineer to join our engine team.  This position will work closely with various other engineering groups to support development, develop features, and help maintain a healthy code base.

The preferred location for this role is Hunt Valley, MD, Austin, TX, San Diego, CA, or Madison, WI. Will consider remote.

Responsibilities

  • Design and develop engine and platform level features
  • Integrate, update, and maintain third party libraries
  • Expose engine functionality to tooling
  • Maintain CI and build performance
  • Develop code to necessary performance and memory requirements

Qualifications

  • 5+ years of software development experience
  • Proficient in C++
  • Experience with network game client/server architecture
  • Strong communication skills
  • Solid architecture skills and attention to detail
  • Experience in multi-threading
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Bachelor’s Degree in Computer Science or equivalent experience
  • MMO development experience a plus
  • Experience in a "Live" environment (ongoing support of a product after launch)
  • Strong advocate for coding standards

Salary Range

Senior Engineer - The typical base pay range for this position at the start of employment is expected to be between $100,000 - $215,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | San Diego, CA, US | Madison, WI, US | Seattle, WA, US

Overview

ZeniMax Online Studios is looking for a Senior Gameplay Engineer to help implement gameplay systems in our new engine for the studio’s next AAA project. 

 

The preferred location for this role is Hunt Valley, MD, Austin, TX, San Diego, CA, or Madison, WI. Will consider remote.

Responsibilities

  • Design and architect new game systems, including authoring technical design documents
  • Refine systems throughout the development cycle of the project
  • Collaborate with designers, artists, and other engineers for feature development
  • Mentor and guide associate engineers, providing technical expertise and promoting best practices

Qualifications

  • 6+ years’ experience in game development in the capacity of a Gameplay Engineer
  • Robust programming skills/experience in C++
  • Solid architecture, system design, and analytical skills
  • Self-motivated with strong collaborative and communication skills
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Bachelor’s Degree in Computer Science or equivalent experience
  • Knowledge of Modern C++ Standards
  • Strong math skills related to development of gameplay systems (Linear Algebra, Vector Math, Probability)
  • Prior experience with developing proprietary technology while working in close collaboration with other tools engineers and designers
  • Experience developing for multiple platforms (PC, Xbox, etc.)

Salary Range

Senior Gameplay Programmer - The typical base pay range for this position at the start of employment is expected to be between $100,000 - $215,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US | Seattle, WA, US | San Diego, CA, US

Overview

ZeniMax Online Studios is looking for a Senior Server Engineer to lead the server development team in a new engine for the studio’s next AAA project. 

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Design and architect new backend game systems
  • Refine systems throughout the development cycle of the project
  • Work directly with messaging and database frameworks to provide base level functionality for feature development
  • Collaborate with designers and other engineers for feature development
  • Optimize code to improve CPU utilization and reduce memory footprint
  • Troubleshoot and respond to internal and live server issues as needed

Qualifications

  • 5+ years of software development experience
  • Proficient in C++
  • Experience with network game client/server architecture
  • Experience with Linux development
  • Strong communication skills
  • Solid architecture skills and attention to detail
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Bachelor’s Degree in Computer Science or equivalent experience
  • MMO development experience a plus
  • Experience in a "Live" environment (ongoing support of a product after launch)
  • Experience with cloud development and Kubernetes
  • Experience with core debugging using GDB

Salary Range

Senior Server Engineer - The typical base pay range for this position at the start of employment is expected to be between $100,000 - $215,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US | Seattle, WA, US | San Diego, CA, US

Overview

ZeniMax Online Studios is looking for a Senior Tools Engineer to design, develop, and maintain an assortment of tools in our new engine for the studio’s next AAA project.  This position will work closely with various disciplines to further refine workflows for streamlining content creation and the art and data pipelines.

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Design and architect new tools based on developer requirements
  • Collaborate with artists, designers, and other engineers for feature development
  • Embed within content teams and work with Product Owners to determine and fulfill workflow needs
  • Identify and eliminate inefficiencies in the content creation workflow
  • Is an example to junior engineers and can effectively mentor when needed

Qualifications

  • 5+ years of software development experience
  • Excellent programming skills/experience in C++ and C#
  • Experience developing Qt and/or WPF applications
  • Strong communication skills
  • Solid architecture skills and attention to detail
  • Ability to write clear and maintainable code

Preferred Skills

  • Experience with game client/server architecture
  • Experience with databases and large datasets
  • UI and UX design skills
  • Bachelor's Degree in Computer Science or equivalent experience

Salary Range

Senior Tools Engineer - The typical base pay range for this position at the start of employment is expected to be between $100,000 - $215,000 per year.

           

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Other

Department Other Division ZeniMax Media, Inc. Location Rockville, MD, US | Nova Scotia, CA | Hunt Valley, MD, US | Dallas, TX, US | Austin, TX, US | Uppsala, SE | Lyon, FR | Tokyo, JP | London, UK | Madison, WI, US

Overview

Headquartered just north of Washington, D.C., with offices in North America, Europe, Australia and Asia, ZeniMax Media is a video game publisher, managed by an experienced group of executives, which has assembled a strong creative team of world-class game developers, graphic artists and designers, sound engineers, producers and programmers to create and sell premium video game titles to a growing worldwide market.

ZeniMax creates and publishes original interactive entertainment content for consoles, the PC, and mobile devices. Its Bethesda Softworks division, founded in 1986, has a long history of success as a publisher of award-winning video games. In addition, the ZeniMax group includes some of the most acclaimed development studios in the world. The company's growing library of intellectual properties includes such major franchises as The Elder Scrolls®, Fallout®, DOOM®, RAGE®, Wolfenstein®, Prey®, Dishonored®, The Evil Within®, and QUAKE®.

 

Responsibilities

We are always looking for talented individuals! Even if we do not have an open position for your skill set at this time, we are continuing to grow and build a pipeline of candidates with various qualifications in Art, Design, Programming and etc. 

Qualifications

If you would like to submit your resume, please click on the "Apply for this Job online" button and create a profile for our team to review. You can then import your resume along with any attachements sucha as a cover letter, writing samples, portfolio, and etc.

We will then keep your resume in our database and contact you if we have a new opening that meets your skill set.

Salary Range

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Join a great team and start your massively multiplayer career with us!

ZENIMAX ONLINE STUDIOS is hiring for The Elder Scrolls® Online and an all-new AAA project. If you have a desire to make great games and wish to join a diverse, growing studio, check out our Careers page to see if there’s a role for you. Welcome to ZOS!

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