Zenimax Online Studios
We're Hiring
Art Intern
Overview
ZeniMax Online Studios is seeking smart, motivated, and enthusiastic interns for a variety of roles on our Art, Animation, and Technical Art teams. This is an incredible opportunity to learn from a successful team of industry veterans. To be considered, candidates should have a strong educational background demonstrated in an exemplary portfolio of work and a serious willingness to learn.
*Must be available for a full-time internship for a 3-month period.*
Responsibilities
Concept Art
Collaborate with our Art and Design teams to create high quality creative concept art that support our studio’s projects.
Responsibilities
• You will be assigned challenging and meaningful concept art tasks and are expected to show initiative in identifying and solving design problems
• Work within the established art style, learn and adhere to established workflow (thumbnail sketches, idea refinement, rendering & polish), and meet assignment deadlines and goals
• Collaborate with others on cross-discipline teams, as necessary
Qualifications
• Must have a degree in Art, or currently enrolled in a university Art program
• Exemplary portfolio that demonstrates a good understanding of anatomy, perspective, color theory, composition, and design aesthetics
• Strong Photoshop skills, or similar drawing/painting program, with an emphasis on detailed and realistic rendering techniques
• Ability to communicate with good verbal, written, and interpersonal skills
• Demonstrate an eagerness and ability to learn and grow as a concept artist
3D Art (Environment and Character)
Collaborate with our Art and Design teams to create high quality environment or character art for our games.
Responsibilities
• Translate concept art into finished game-ready environment or character assets that match the style of our game, meeting assignment deadlines and goals
• Develop your modeling and texturing skills for organic and hard surface models
• Learn the technical pipeline and how to set up assets for our engine, adhering to performance metrics criteria
Qualifications
• Must have a degree in Art, or currently enrolled in a university Art program
• Portfolio of exemplary work demonstrating your education and skills
• Experience in 3ds Max or Maya, Substance Painter, Photoshop, and Zbrush
• Excellent communication, interpersonal, and organization skills
• Demonstrate an eagerness and ability to learn and grow
VFX Art
Collaborate with our Art and Design teams to create amazing effects that support our studio’s projects.
Responsibilities
• You will be assigned challenging and meaningful work to develop clean, highly readable VFX that support gameplay initiatives
• You will learn how to author VFX within our game engine to support animations, abilities, or content, and how to optimize particle systems for real time rendering
• You will learn how to test, debug, and solve technical problems as you work within the pipeline
Qualifications
• Must have a degree in Art/Animation (or relevant field), or currently enrolled in a university Art program
• Have a general understanding of VFX technology such as particle systems, models, and materials
• Exemplary portfolio demonstrating your skills in VFX
• Excellent communication, interpersonal, and organization skills
• An aptitude for learning new systems quickly
• Ability to conceptualize, present, and execute ideas
• Must have the drive to conquer technical challenges
Animation
Collaborate with our Animation and Design teams. The ideal candidate will be a passionate animator with an eye for quality and interest in gaming.
Responsibilities
• Work closely with Animation Leads to set up, block-in, and polish animations
• Export and maintain proprietary systems for review and iteration in game
• Test animation implementations to ensure they are functioning properly
• Create and maintain documentation for game engine animation process
Qualifications
• Must have a degree in Art/Animation (or relevant field), or currently enrolled in a university Animation program
• Must provide a demo reel that includes examples of current animation ability and demonstrates proficiency in animation with 3ds Max or Maya
• Shows aptitude in applying the principles of animation: anticipation, staging, posing, overlapping action, timing, exaggeration, appeal, etc.
• Excellent communication, interpersonal, and organization skills
• Comfortable with learning new systems quickly
Technical Art
Collaborate with our Outsourcing and Art teams to handle and integrate high quality games assets for our games while also gaining work experience for a AAA game title.
Responsibilities
• Work closely with the Outsourcing Managers and other Technical Artists to prepare armor/costumes, and mounts/pets for export into game
• Develop your modeling and technical skills through skinning by working with a variety of rigs
• Improve problem solving abilities when presented with constraints and limitations
• Learn about the variety of pipelines that a singular asset will travel across to multiple disciplines
Qualifications
• Must have a degree in Art, or currently enrolled in a university Art program
• Portfolio of exemplary work demonstrating your education and skills
• Experience in 3ds Max or Maya and Photoshop
• Excellent communication, interpersonal, and organization skills
• Demonstrate an eagerness and ability to learn and grow
Character Rigger
Overview
We are looking for a talented and experienced Character Rigger to help us develop a robust studio level rigging system. As the Character Rigger, you will be involved in the design and implementation of the system from the earliest stages. You will work with Animation to determine features, needs, and desires. You will also work with Engineering to develop an efficient pathway between the tools and the game.
The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote. Please apply for more information.
Responsibilities
- Build a rigging system that can support many characters and machines
- Build and maintain high-quality, high-performance animation rigs
- Work closely with Modelers and Animators to ensure all disciplines are getting what they need
- Develop tools to support Animation
- Document system and advocate best practices
Qualifications
- 3+ years of industry experience in character rigging (Maya/3ds Max)
- Understanding of Python or another object oriented scripting language
- Understanding of anatomy and kinematics
- Ability and interest in rigging biomorphics and mechanics
- Understanding of animation pipelines
- Ability to work collaboratively with technical and creative team members
- Excellent communication and time management skills
- Self-sufficient, independent, and proactive
- Familiarity with common data formats: XML/JSON/etc.
- Familiarity with common 3D data formats: USD/OBJ/FBX/ALEMBIC/etc.
- Experience working with third party animation tools (Havok, Granny, etc.)
*Please include links to your work and clearly indicate your contributions. Resumes without work samples will not be considered.
Preferred Skills
- MotionBuilder
- Perforce
Lead Concept Artist
Overview
ZeniMax Online Studios is looking for an experienced Lead Concept Artist to work on a new AAA IP. The role involves partnering with Art and Creative Directors to help drive our artistic style, managing and mentoring a talented team of concept artists, and creating and maintaining benchmark examples and documentation to support internal and external concept production. In addition, the Lead Concept Artist will collaborate with various 3D and Design teams to maintain the creative vision of the game through concept art deliverables. The ideal candidate is an experienced and talented Concept Artist with extensive leadership experience.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
- Accurately estimate tasks and maintain schedules and concept art deliveries (internal and external)
- Support the preparation of assignments for internal and external teams, and mentor Concept Artists as required
- Review concept art deliverables for quality and accuracy and provide feedback as required
- Create benchmark assets and documentation based on Art Director’s feedback and direction
- Coordinate daily with other Leads, Artists, and Designers to ensure concept deliverables meet quality, narrative, and technical requirements
Qualifications
- Proficiency in life drawing as well as a strong imagination and willingness to innovate visually within the parameters of the game’s world
- 5+ years of experience in a leadership position, autonomous problem-solving skills, strong initiative to meet concept art initiatives with a positive outlook
- Strong and well-developed communication, negotiation, and personal skills; thrives with creative collaboration and visual storytelling
- Highly organized with an eye for quality and detail
- Understanding of various art disciplines (Animation, Character, Environment, VFX)
*Candidates must provide a portfolio of work demonstrating excellent traditional artistic skills with a strong grasp of composition, anatomy, color theory, perspective, lighting, environment, architectural, character, costume, and graphic design
Preferred Skills
- Experience in the game industry; AAA game development preferred
- Proficient with 3d software packages to support concept art development
Lead Hard Surface Artist
Overview
ZeniMax Online Studios is looking for an experienced Lead Hard Surface Artist to work on a new AAA IP. The role involves partnering with Art/Design Directors and Leads to help drive our hard surface style and direction, managing and mentoring a talented team of 3D Artists (internal and external), and creating and maintaining benchmark examples and documentation to support hard surface asset production. The ideal candidate is an experienced and talented hard surface artist with extensive leadership experience.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
- Create benchmark assets by translating concepts ranging from simple sketches through polished illustrations into beautifully detailed models
- Create realistic textures and materials provided by concept or your own imagination
- Create and review hard surface deliverables to ensure they meet the quality expectations and technical requirements of the project
- Work with other disciplines to ensure assets meet all expectations required by design, animation, fx, etc.
- Accurately estimate tasks and maintain schedules and hard surface asset deliveries (internal and external)
- Support the preparation of assignments for internal and external teams, and mentor internal Artists as required
- Meet deadlines while maintaining high quality results
Qualifications
- 5+ years of experience in a leadership position; autonomous problem-solving skills and strong initiative to meet hard surface art initiatives with a positive outlook
- Proficiency with Sub-D modelling in 3DS Max, Maya, Blender, or equivalent 3D DCC software
- Proficiency with texture creation in Substance Painter and Photoshop within PBR standards
- Experience creating clean game ready topology, UVs and textures within real-time technical constraints
- Ability to stay organized and maintain a high level of attention to detail
- Excellent ability to communicate ideas and work well within a team
Preferred Skills
- Knowledge of mechanical function to increase realism for any asset
- Ability to create both hand painted textures and textures from photo reference
- Experience in real-time material creation (Unreal, Unity, Substance Designer, etc.)
- Experience in high detail sculpting with Zbrush
- Solid understanding of form, silhouette, and shape language
- Experience developing AAA projects
Senior Build and Release Engineer (ESO)
Overview
The Senior Build and Release Engineer will be responsible for creating and maintaining Software and Version Control systems and Build Management systems. The Engineer is responsible for maintaining the source control system and developing scripts that will improve the development of the build process. The position will also be responsible for overseeing the lifecycle of various software initiatives from development to deployment, while monitoring, recording, and controlling changes to maintain product integrity.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
- Support the build and release process including management of environments
- Maintain and improve the automated build system and coordinate releases
- Plan and manage the development of product builds and build releases into the existing infrastructure
- Design and implement efficient procedures for the distribution and installation of new software to the technical infrastructure
- Manage the exact content and rollout plans for release, through partnership with Change Management
- Manage release branches
- Build and provide high-level tests for release binaries
- Improve the efficiency and scalability of the build process and environments on a continuous basis
- Coordinate and collaborate with other departments to resolve Release and Build dependencies to ensure smooth and timely Release deployment
Qualifications
- 5+ years of industry experience in Technical Art/Tools
- Strong understanding of Python, C#, or any other object oriented language
- Strong understanding of Tool UI development and subsystems
- Strong understanding of core game data pipelines
- Experience with coding practices and management
- Solid problem solving and math skillset
- Ability to adapt and respond to changing needs throughout the course of the development cycle
- Must be self-sufficient and have excellent time management skills
- Excellent communication skills
- Familiarity with common data formats: XML/JSON/etc.
- Familiarity with common 3D data formats: OBJ/FBX/ALEMBIC/etc.
Preferred Skills
- Perforce
- C# knowledge and debugging
- Documentation practices for developers and users of tools
Senior Character Rigger
Overview
We are looking for a wildly talented and experienced Senior Character Rigger to help us develop a robust studio level rigging system. As the Senior Character Rigger, you will be involved in the design and implementation of the system from the earliest stages. You will work with Animation to determine features, needs, and desires. You will also work with Engineering to develop an efficient pathway between the tools and the game.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
- Build a rigging system that can support many characters and machines
- Build and maintain high-quality, high-performance animation rigs
- Expand upon the current rigging system with new features and modules
- Work closely with Modelers and Animators to ensure all disciplines are getting what they need
- Develop tools to support Animation
- Document system and advocate best practices
Qualifications
- 5+ years of industry experience in character rigging (Maya/3ds Max)
- Solid understanding of Python, C#, or another object oriented scripting language
- Solid understanding of anatomy and kinematics
- Ability and interest in rigging biomorphics and mechanics
- Solid understanding of animation pipelines
- Ability to develop animation tools to support rigs
- Ability to work collaboratively with technical and creative team members
- Excellent communication and time management skills
- Self-sufficient, independent, and proactive
- Familiarity with common data formats: XML/JSON/etc.
- Familiarity with common 3D data formats: USD/OBJ/FBX/ALEMBIC/etc.
- Experience working with third party animation tools (Havok, Granny, etc.)
*Please include links to your work and clearly indicate your contributions. Resumes without work samples will not be considered.
Preferred Skills
- MotionBuilder
- PyQt or PySide
- Perforce
- Understanding of core game data pipelines
- Experience with special effects and shaders
- General interest in contemporary CGI techniques
Senior Technical Artist
Overview
The Senior Technical Artist works in conjunction with the Art team to help provide technical solutions, techniques, and processes for art production.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
- Author, document, and enforce technical standards for asset creation such as 3D modeling, FX, and lighting
- Author, document, and enforce production standards such as file structure, naming conversions, rules, and guidelines
- Develop and maintain advanced artist facing tools in 3ds Max as well as problem-solve issues involving the art pipelines
- Create, propose, design, and improve artist workflows
- Communicate technical concepts to develop optimal tools
- Communicate problems, risks, and obstacles to the team on pipeline matters; actively work to improve pipelines and workflows related to user experience
- Collaborate with leadership to execute product vision
Qualifications
- 5+ years of related industry experience as a Technical Artist
- Expert knowledge of 3ds Max and Max scripting
- Experience in game art generation and implementation
- Strong communicator and collaborator, with excellent organizational skills
- A strong understanding of asset creation pipelines and workflows
- Experience communicating with programming departments to develop proprietary tools
- An aptitude for learning new systems quickly
- Adept at taking a technical approach to problem solving
Preferred Skills
- MaxScript
- Python scripting knowledge
- Perforce
- PyQt or PySide
- Understanding of game data pipelines
- Documentation practices for developers and users of tools
- Basic Code development practices and management
- MMO experience is a plus
Senior Technical Artist (Animation)
Overview
ZeniMax Online Studios is seeking a Senior Technical Artist with a focus in animation to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.
The ideal candidate is a skilled Technical Artist with experience in rigging and animation. You will be working with small, multidisciplinary groups of artists, designers, and engineers to develop efficient, intuitive workflows, build production tools, and identify performance metrics parameters.
The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote. Please apply for more information.
Responsibilities
- Work within a multidisciplinary team to develop efficient, maintainable workflows capable of supporting a large, complex project with a wide range of animation needs
- Develop tools and workflows to support animators
- Develop and maintain runtime animation graphs
- Provide direct support to the animation team
- Work with Engineering to develop best practices, technical guidelines, and performance metrics for animation
- Document workflows and advocate best practices
Qualifications
- Fluent in one or more programming language (Python, C#, C++, etc.)
- Solid technical background with ability to design and implement systems
- 5+ years of relevant industry experience
- A Bachelor’s degree in an art-related discipline
- Solid understanding of kinematics, animation principles, and ability to translate this into tangible production tools and processes
- Experience with runtime animation tools, techniques, and capabilities (Unity, Havok Behavior, Natural Motion, or proprietary systems, etc.)
- Experience working with an animation graph or similar system
- Experience rigging characters for animation
- Understand differences between production and runtime animation requirements
- Strong troubleshooting skills
- Familiarity with common data formats: XML/JSON/etc.
- Familiarity with common 3D data formats: OBJ/FBX/ALEMBIC/etc.
Preferred Skills
- Mocap Experience
- Experience working with 2 or more animation pipelines
- Linear algebra
- Perforce
- PyQt/PySide
- General interest in contemporary CGI techniques
Technical Animator
Overview
We are seeking a skilled Technical Animator to help further develop our animation pipeline. The focus of this position will be on runtime animation integration and animation handling in the pipeline.
You will work with animators to develop blend graphs that produce smooth, AAA quality animation, seamlessly combining animated motion with various runtime input sources. You’ll help define animation related workflows and systems, and you’ll assist animators in all technical aspects of animation production. Working with multiple disciplines to identify effective solutions, you will serve as a communicator with the goal of ensuring all involved parties have a common understanding of the system and our shared goals.
Preference will be given to candidates who have experience writing animation authoring tools (in Max, Maya, etc.), though this is not the primary area of coverage. If you have experience programming in any form, this is a huge plus. If you have experience with MOCAP that is also beneficial. If you are technical, highly motivated, and passionate about animation, please apply for this position.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
- Work closely with Animation, Design, and Engineering to develop the means by which these groups interact with animation data
- Play a positive, proactive role in communication between all involved departments
- Advocate for Animation while maintaining attention to performance issues
- Provide ongoing support and training to Animation throughout production cycle
- Communicate, promote, and document animation related processes and best practices
- Help to identify tools that will make managing large amounts of animation possible
Qualifications
- 5 or more years of industry experience
- 3-5 years of runtime animation system experience (can overlap with industry experience)
- Professional experience working with 2 or more animation pipelines
- A Bachelor’s degree in an art-related discipline
- Strong technical skillset and a love for being hands-on
- Strong understanding of kinematics and eye for animation
- Experience with runtime animation tools, techniques, and capabilities (Unity, Havok Behavior, Natural Motion, or proprietary, etc.)
- Familiarity with rigging
- Some familiarity with MOCAP workflows
- Understand differences between production and runtime animation requirements and data
- Clear, demonstrable understanding of animation data and how it moves through the pipeline
- Self-sufficient, motivated, and independent
- Strong communication and time management skills
- Familiarity with common data formats: XML/JSON/etc.
- Familiarity with common 3D data formats: HVK/GR2/OBJ/FBX/ALEMBIC/etc.
Portfolio: Please include links to your work and clearly indicate your contributions. Resumes without work samples will not be considered.
Preferred Skills
- Some understanding of shaders
- Any programming experience
- Pyside/PyQt
- Perforce
- Experience with special effects and non-character animation
- General interest in contemporary CGI techniques
Technical Art Engineer (ESO)
Overview
Zenimax Online Studios is looking for a Technical Art Engineer to help build and maintain current and ongoing tool efforts.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
- Develop artist facing tools
- Develop simple/complex subsystems to support current and new tooling
- Developing flexible and modular systems
- Develop, own, and manage individual core systems
- Work collaboratively with technical and creative team members to build great systems that work together
Qualifications
- 3+ years of industry experience in Technical Art/Tools
- Strong understanding of Python, C#, or any other object oriented language
- Strong understanding of Tool UI development and subsystems
- Strong understanding of core game data pipelines
- Experience in coding practices and management
- Solid problem solving and math skillset
- Ability to adapt and respond to changing needs throughout the course of the development cycle
- Must be self-sufficient and have excellent time management skills
- Excellent communication skills
- Familiarity with common data formats: XML/JSON/etc.
- Familiarity with common 3D data formats: OBJ/FBX/ALEMBIC/etc.
Preferred Skills
- Perforce
- C# knowledge and debugging
- Documentation practices for developers and users of tools
Technical Artist
Overview
ZeniMax Online Studios is looking for a Technical Artist to assist our Art teams in developing new and creative asset creation techniques, maintaining performance across all shipping platforms, and serving as a technical reference for Art production. The ideal candidate has a strong passion for creating narrative driven games in a highly collaborative setting.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
- Develop and maintain artist facing tools in 3ds Max
- Develop simple/complex subsystems that are flexible and modular to support current and new tooling; communicate technical concepts to develop optimal tools
- Create, propose, design, and improve artist workflows
- Communicate problems, risks, and obstacles to the team on pipeline matters
- Work collaboratively with technical and creative team members
Qualifications
- 3+ years of professional industry experience in Tools/Technical Art
- Strong understanding of Python or another object oriented scripting language
- Strong understanding of Tool UI development and subsystems
- Experience in game art generation and implementation
- Familiarity with common data formats: XML/JSON/etc.
- Familiarity with common 3D data formats: OBJ/FBX/ALEMBIC/etc.
- Candidates must show an aptitude for learning new systems quickly; ability to adapt and respond to changing needs throughout the course of the development cycle
- Must be adept at taking a technical approach to problem solving for art production
- Solid math skillset
- Must have excellent communication skills
- Must be self-sufficient and have strong time management skills
Preferred Skills
- MaxScript
- Perforce
- PyQt or PySide
- Understanding of low-level game data pipelines
- Documentation practices for developers and users of tools
- Basic Code development practices and management
- MMO experience a plus
Associate Product Manager
Overview
As an Associate Product Manager for The Elder Scrolls Online, you will work cross-functionally to create plans, products, features, and experiences that drive engagement and monetization. Successful candidates have a passion for great gameplay paired with successful monetization strategies, and the ability to leverage data to inform product decisions. We are seeking a self-starter who relishes the challenge of finding innovative solutions to enhancing KPIs. This individual is player-focused but also understands and can deliver on business goals.
If you love digging into data, working with talented cross-discipline teams, and delivering best-in-class experiences to players, this position may be right for you.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
- Co-lead the planning, creation, and implementation of multiple components of Live Operations for The Elder Scrolls Online, including the Crown Store, with business forecast goals; measure and communicate results to help improve game health
- Help to develop and manage economy and monetization components of The Elder Scrolls Online
- Provide development teams with guidance to ensure core monetization, retention, and engagement KPI goals are met
- Work with teams to ensure success of offerings, updates, events, and features; define measurable business objectives and KPIs; analyze, communicate, and memorialize results
- Work with Business Intelligence and Data Science teams to collect and analyze data to identify opportunities and propose solutions
- Drive new initiatives to improve revenue and re-engage the customer base
- Capture learnings and present findings and best practices for LiveOps within the studio
Qualifications
- Understanding of game design and monetization fundamentals
- Strong data analysis skills
- Ability to work independently and as part of a team
- Excellent organization skills and ability to multi-task priorities
- Strong communication, writing, and interpersonal skills
- Ability to work in a fast-paced and confidential environment
- Passion for making great games
Preferred Skills
- Previous game development experience
- Previous product management experience
- Bachelor's in a quantitative or design discipline or equivalent experience
Content Designer (ESO)
Overview
ZeniMax Online Studios is looking for a Content Designer that will work with the content, world building, animation, audio, and gameplay teams to provide fun and well-conceived stories/locations for players to experience. This position will work on creating content in specific environments to create a fun and exciting game experience for the Elder Scrolls Online RPG.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
- Learn to work in our proprietary toolset and become proficient as soon as reasonably possible
- Attend and absorb content training activities as available
- Work with other team members to support the design of content throughout a release
- Pitch, share, and comment on content design ideas within the team space
- Design and script innovative quests/gameplay for ESO, with a focus on storytelling and pacing
- Pitch and collaborate on innovations to ESO’s content and storytelling with other team members, with an eye toward continual improvement in the game and content
- Collaborate with other teams and departments (Encounter, Fiction, Animation, FX, etc.) to develop content and new assets for the game
- Execute other game designs and design revisions when necessary
- Implement revisions based on feedback and bugs
Qualifications
- Minimum of two years of professional experience in content design, preferably in the MMO or multiplayer space
- Experience designing, building, and populating game levels
- Strong sense of the 3D game space and game flow
- Excellent communication and documentation skills
- Strong organizational skills, the ability to multi-task, and a keen attention to detail
- Experience working with multi-disciplinary teams and an understanding of content creation pipelines and tools
- Demonstrates high standards of excellence in work
- Experience playing MMOs
Preferred Skills
- Scripting or programming interactivity
- Non-content game design experience (level design, encounter design, fiction writing, etc.)
- Work on non-MMO or multiplayer games
- Work on non-computer games (tabletop RPGs, card games, board games, etc.)
Design Intern
Overview
Founded in 2007, ZeniMax Online Studios was established to take the legendary Elder Scrolls franchise online. Since then, we have attracted and developed internally some of the most talented individuals in the industry, and we work to foster a collaborative, encouraging, and open working environment while developing our current and future projects.
ZeniMax Online Studios is seeking a talented intern to join a team of world-class developers making great games. We are looking for people who are either self-taught or trained in their respective area of video game development, who have a portfolio of work they are excited to show, and who work well both on their own and as part of a team. In addition, the successful candidate will be a self-motivated problem solver who is passionate about making games that people love!
*Must be available for a full-time internship for a 3-month period.*
Responsibilities
- Undertake mentorship from a lead in your specialty on a AAA title at a world-class studio
- Learn as much as you can about your field, the industry, the team culture, and the company
- Build components of a AAA game and/or its tools under the guidance of your mentor
- Meet the development team and learn about careers adjacent to your field
Qualifications
- Formal training or a strong portfolio in one of the following fields:
- Video game content and encounter design
- User experience and/or user interface design
- Monetization design and/or video game product management
- Writing/narrative design *MUST INCLUDE A WRITING SAMPLE TO BE CONSIDERED*
- Rising senior pursuing BS or MS in Game Development or game development-oriented field, OR Recent graduate with a respective degree
- Available for a full-time internship during the summer of 2023
- Proficiency in the tools of your trade (art, engineering, or design software)
- Experience playing action games or online games (The Elder Scrolls Online, DOOM, Skyrim, Fallout, etc.)
- Effective written and verbal communication skills
- Motivated and organized, with strong attention to detail
- Love for games and game development
Lead Technical Designer
Overview
ZeniMax Online Studios is seeking a Lead Technical Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.
This role will architect and implement gameplay systems and mechanics, and hone them to industry-leading quality. Aside from designing technically complex gameplay systems, a developer in this role will collaborate closely with project engineers, artists, animators, and other designers to bring gameplay to life.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
- Oversee a tech design team, their mentorship & direction of their efforts
- Design and create modular gameplay components which will be used to propagate gameplay features throughout the world
- Write scripts utilizing component API to facilitate gameplay implementation in an entity component system (ECS) based engine
- Collaborate with feature teams on the designs of systems and mechanics with a focus on usability and implementation approach
- Help establish script implementation standards and best practices
- Work with engineers on expanding the capabilities of the scripting system
- Contribute and maintain script utilities to facilitate content building
- Provide strong direction for user workflows and usability in tools and pipeline development
- Advocate for tech design as a critical role in game development
Qualifications
- 5+ years related experience
- Deep experience in programming or scripting systems
- Solid gameplay design fundamentals with an understanding of what makes gameplay fun
- Ability to work collaboratively in a cross-discipline development environment
- Familiarity with the many types of assets from which a game is built
- Comfortable with a development schedule that is playtest-driven and focused on iteration and polish
- Strong understanding of the discrete elements game systems are built from, and the ability to problem solve both holistically and on a per-component basis
- Excellent verbal and written communication skills required
- An online portfolio which clearly demonstrates relevant work experience
Preferred Skills
- Experience developing Open World games
- Familiarity with third-person action or roleplaying games
- Familiarity with Entity Component System (ECS) architectures
- Experience in animation, UI programming, creating or using shaders, or FX systems
- Strong public speaking skills
Senior Content Designer (ESO)
Overview
ZeniMax Online Studios is looking for a Senior Content Designer to work with the content, world building, animation, audio, and gameplay teams to provide fun and well-conceived stories/locations for players to experience. This position will work on creating content in specific environments to create a fun and exciting game experience for the Elder Scrolls Online RPG. The qualified candidate is ready to step into mentorship or leadership roles as necessary, and take on additional responsibilities that extend throughout and beyond the Content department.
Responsibilities
- Learn to work in our proprietary toolset and become proficient quickly
- Attend and absorb content training activities as available
- Help determine/run content training activities for the department
- Work with other team members to support the design of content throughout a release, often mentoring less senior team members
- Pitch, share, and comment on content design ideas and designs-in-progress
- Take responsibility for high-profile content or content support for wide-ranging elements of the game (including supporting new systems, Main Story quests, and other new content)
- Design and script innovative quests/gameplay for ESO, with a focus on storytelling and pacing
- Pitch and collaborate on innovations to ESO’s content and storytelling with other team members, with an eye toward continual improvement in the game and content
- Collaborate with other teams and departments (Encounter, Fiction, Animation, FX, etc.) to develop content and new assets for the game
- Execute other game designs and design revisions when necessary
- Implement revisions based on feedback and bugs
Qualifications
- Minimum five years professional experience in content design, preferably in the MMO or multiplayer space
- Experience designing, building, and populating game levels
- Strong sense of the 3D game space and game flow
- Excellent communication and documentation skills
- Strong organizational skills, the ability to multi-task, and a keen attention to detail
- Experience working with multi-disciplinary teams and an understanding of content creation pipelines and tools
- Demonstrates high standards of excellence in work
- Experience playing MMOs
Preferred Skills
- Leadership or Mentorship experience a plus
- Scripting or programming interactivity
- Non-content game design experience (level design, encounter design, fiction writing, etc.)
- Work on non-MMO or multiplayer games
- Work on non-computer games (tabletop RPGs, card games, board games, etc.)
Senior Encounter Designer
Overview
We are hiring a Senior Encounter Designer to build interactive combat experiences that engage solo and small groups of players within Elder Scrolls Online. Our ideal candidate is passionate about storytelling in a multiplayer environment and finding new ways to delight and terrify players of all skill levels.
Responsibilities
- Design and populate encounters in the Elder Scrolls Online ranging from solo quest encounters and delves to multiplayer group bosses
- Script AI combat behaviors and abilities in our proprietary toolset
- Stage monsters in new and interesting environments with an eye toward visual
storytelling - Communicate regularly with artists, writers, designers, and engineers
- Mentor junior designers
Qualifications
- 5+ years of experience
- Excellent storytelling and visual composition skills
- Experience playing massively multiplayer online games
- Effective written and verbal communication skills
- Familiarity with Microsoft Excel or other data management software
- Motivated and organized, with strong attention to detail
Preferred Skills
- Photoshop or other image editing software experience
- Programming or scripting experience
- Demonstrable mod experience
- Animation background
- Familiarity with a wide range of Games
- Familiarity with ESO
Senior Product Manager
Overview
ZeniMax Online Studios is seeking a Senior Product Manager to help drive the development of our next AAA PC/Console project. This is a chance to join an experienced team of veteran developers in pre-production as we create an ambitious new IP.
As a Senior Product Manager, you will be the product specialist across multiple feature teams, where you will partner with Design and UX to define and steer systems, economies, and rewards that compose the game’s monetization and retention loops. You will be expected to engender trust & ownership across the project, for which you will foster a data-informed culture by leading efforts from development through to LiveOps that raise player lifetime value.
This position reports to the Product Management Lead for the new IP.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote. Please apply for more information.
Responsibilities
- Equipped with a deep bench of data-informed best practices, contribute goals and acceptance criteria on feature teams to align game design with product KPIs
- Ensure features are developed for LiveOps by working across Design, Engineering, and Business Intelligence to define data-driven flexibility, instrumentation, and telemetry
- Lead the definition of initial strategies, tactics, and tuning that will set features up for success at launch
- Define and execute performance measurement plans for beta and for launch
- Lead feature teams in LiveOps, which includes driving analytics & reporting to understand performance, testing hypotheses for improvement, building A/B experiments where appropriate, and aligning stakeholders to prioritize, develop, and launch the next iteration
- Ideate, define, propose, and drive new initiatives to improve product KPIs across (re)acquisition, retention, and monetization
- As a product performance expert, play a key role in revenue forecasting initiatives
Qualifications
- 4+ years of experience as a game product manager with a track record of improving player lifetime value in fast-paced LiveOps environments
- A keen student of live games with a seasoned palette for data-informed best practices across different audiences, genres, and platforms
- Strong business/quantitative acumen with a natural analytical mindset; able to break down complex questions, identify & clarify key details, and methodically problem solve towards a desired goal
- Adept at creating teardowns of game loops & economies to convey how and why they affect product KPIs
- Experience modeling game economies that underpin strong player retention
- Experience with hypothesis testing, including defining & interpreting A/B tests
- Self-starter who has a strong bias for action and for iterating beyond 0 to 1; excels with increasing ownership, accountability, and autonomy
- A team player with the communication and interpersonal skills to engender trust and influence across creative, technical, and business stakeholders
- Strong player empathy, which always guides your judgement
- Passion for high quality PC/Console games and for the craft of making them
Preferred Skills
- Experience with launching games and building LiveOps environments defined by rapid iteration
- Experience with live games across both mobile & PC/Console
- Working knowledge of SQL with experience getting hands-on with analytics
- MBA or a bachelor’s degree in a quantitative discipline, such as Economics, Mathematics, Computer Science, or similar
Senior Systems Designer (ESO)
Overview
The Senior Systems Designer works with the Systems Lead and the rest of the project team to support the creation and maintenance of core game mechanics and non-combat systems. They are responsible for mechanisms which retain players’ short term and long term interest in the product and in facilitating social interactions between players, while adhering to team values and best practices.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
- Maintain numerous existing in-game systems as assigned (Examples: Achievements, Itemization, Crafting, Housing, Justice, Itemization, etc)
- Develop expertise on all in-game systems behavior and interdependencies including proprietary toolsets
- Create and maintain documentation for new and existing systems
- Coordinate work initiatives and priorities across multiple feature teams
- Function effectively as a leader and/or team member in collaborative, cross-disciplinary feature development teams
- Identify and develop opportunities for fair monetization and business practices
- Utilize business intelligence reporting to drive data informed decisions
- Provide, receive and integrate feedback on all aspects of game development
- Any other duties assigned by the Systems Lead, Lead Gameplay Designer and Creative Director
Qualifications
- 5+ years experience developing or maintaining systems in a shipped or live game
- Experience developing and playing MMORPGs
- Proficient with Microsoft Excel and Microsoft Word or equivalent
- Technical writing familiarity with close attention to detail
- Excellent verbal and written communication skills
Preferred Skills
- Familiarity with Agile development methodology and experience with Product Ownership
- Viewable portfolio of previous work
Systems Designer (ESO)
Overview
ZeniMax Online Studios is hiring a Systems Designer to work with the Systems Lead and the rest of the project team to support the creation and maintenance of core game mechanics and non-combat systems within Elder Scrolls Online. They are responsible for player retention mechanisms and facilitating in-game social interactions, while adhering to team values and best practices.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
- Maintain numerous existing in-game systems as assigned (Examples: Achievements, Itemization, Crafting, Housing, Justice, etc)
- Develop expertise on all in-game systems behavior and interdependencies including proprietary toolsets
- Create and maintain documentation for new and existing systems
- Function effectively as a team member in collaborative, cross-disciplinary feature development teams
- Identify and develop opportunities for fair monetization and business practices
- Utilize business intelligence reporting to drive data informed decisions
- Provide, receive and integrate feedback on all aspects of game development
- Any other duties assigned by the Systems Lead, Lead Gameplay Designer and Creative Director
Qualifications
- 2+ years’ experience developing or maintaining systems in a shipped or live game
- Experience playing MMORPGs
- Proficient with Microsoft Excel and Microsoft Word or equivalent
- Technical writing familiarity with close attention to detail
- Excellent verbal and written communication skills
Preferred Skills
- Familiarity with Agile development methodology
- Viewable portfolio of previous work
Technical Design Director
Overview
ZeniMax Online Studios is seeking a Technical Design Director to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.
This role will oversee the Technical Design vertical, scaling the team for production and leading group members to success in a new engine. A developer in this role will be a stakeholder for future engine development and collaborate closely with project directors, including design, engineering, and art leads.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
- Oversee tech design vertical and direction of its resources
- Define the vision for tech design in a new engine, building on established parameters, that enables your team as problem-solvers
- Advocate for tech design as a critical role in game development
- Establish and reaffirm implementation philosophy for an entity component system (ECS) based engine
- Collaborate with feature leads to allocate resources across the project to established and emergent areas of need
- Help establish script implementation standards and best practices
- Work with engineering leads on expanding the capabilities of the scripting system
Qualifications
- 8+ years related experience
- Expertise in programming or developing in a visual scripting system
- Experience in organizational managemnt and staffing
- Ability to work collaboratively in a cross-discipline development environment
- Familiarity with the many types of assets from which a game is built
- Comfortable with a development schedule that is playtest-driven and focused on iteration and polish
- Strong understanding of the discrete elements game systems are built from, and the ability to problem solve both holistically and on a per-component basis
- Excellent verbal and written communication skills required
- An online portfolio which clearly demonstrates relevant work experience
Preferred Skills
- Experience developing Multiplayer / Open World / Live-Service games
- Familiarity with third-person action or roleplaying games
- Experience with tools development as a customer
- Strong public speaking skills
Animation Engineer
Overview
ZeniMax Online Studios is looking for an Animation Engineer to develop a robust in-game animation system in our new engine for the studio’s next AAA project. In this position you will work side-by-side with Technical Artists, Animators, and Gameplay Engineers. You will own the animation pipeline from artist workstation all the way to fluid and responsive in-game characters.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Qualifications
- Deep knowledge of real-time animation systems.
- Experience with one or more real-time animation middleware (e.g.: Havok Animation, Granny, Morpheme) or equivalent custom/in-house solutions
- Experience developing or working with animation blend graphs, real-time IK, animation compression, and/or advanced animation memory management (streaming)
- Self-motivated and energetic team player with a strong work ethic and cooperative attitude
- Enjoys working daily with animators and technical artists to help craft solutions to complex problems
- 3+ years game industry software development experience
- Robust programming skills/experience in C++
- Excellent 3D math skills
- Ability to write clear, maintainable, portable code
- Strong technical knowledge of Xbox One, PlayStation 4 and PC
Preferred Skills
- Experience with animation systems in network games
- Generalist experience or prior experience in other core areas of game development, such as UI or gameplay programming
- Degree in Computer Science or equivalent work experience
Azure Cloud Engineer
Overview
ZeniMax Online Studios seeks an experienced Azure Cloud Engineer to work in a team environment that will help build, automate, and monitor the infrastructure platform for the studio’s next AAA project.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
- Review proposed architectures, providing feedback or identifying constraints
- Provide delivery of cloud architecture solutions, configuration, and support
- Develop documentation for best practices, configuration, deployment, automation executions of team
- Review and create policies for cloud environments for security, cost, and efficiency
- Review and manage Azure RBAC and ABAC
- Monitor environment and encourage accountability across organization
- Develop solutions integrating Microsoft Azure clouds with services hosted on-premises
- Help monitor Azure cloud-based systems for availability, performance, reliability, security, using tools like Azure Monitor, Azure Log Analytics, Azure Trusted Advisor, Grafana, or similar
- Utilize automation tools such as Azure Resource Manager (ARM), Terraform, Ansible, or similar
- Help automate the management and enforcement of policies using cloud governance platforms
- Support our systems via an on-call rotation
Qualifications
- 5+ years of engineering experience
- 2+ years of Azure cloud experience
- Bachelor’s Degree in Computer Science or equivalent work experience
- Prior experience working with Azure cloud
- Solid understanding of monitoring, alerting, and observability philosophies and best practices
- Ability to analyze, design, and integrate systems architectures
- Understanding of cyber security products and concepts
- Extensive troubleshooting/debug experience
Preferred Skills
- One or more Azure cloud certifications
- Demonstrated proficiency in deploying and monitoring Azure based services
- Experience in supporting/engineering Multi-Factor Authentication
- Strong knowledge of PowerShell/Scripting
- Experience implementing and managing DevOps pipelines for cloud-based workloads
- Experience working in an agile environment
- Ability to work on a team as well as independently to achieve team goals
- Ability to communicate clearly both verbally and in written communications and documentation
Core Tech Integration Engineer
Overview
Zenimax Online Studios is looking for a Core Tech Integration Engineer to implement and maintain technologies in our new engine that interface with gameplay systems and tools. This position will work closely with designers, gameplay engineers, and the tools team to deliver technology links from the engine to the game.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
- Work with the engine team to help architect engine technology
- Integration of new technologies into the engine
- Deliver an API set that interfaces with Gameplay systems
- Work with the Tools team to create an interface layer between tools and the engine
Qualifications
- 5+ years of software development experience
- Previous experience in game development in the capacity of an Engine Programmer
- Previously shipped AAA titles on PC/Consoles
- Proficient in C++/C#
- Solid architecture, system design, and analytical skills
- Strong communication skills
- Ability to write clear, maintainable, portable code
- Strong debugging skills
Preferred Skills
- Experience developing for multiple platforms (Windows, PS4, PS5, Xbox One, Xbox Series X|S)
- Bachelor’s Degree in Computer Science or equivalent experience
- Experience with Entity Component Systems (ECS) and multithreading
- Experience working in large codebases
Gameplay Engineer
Overview
ZeniMax Online Studios is looking for a Gameplay Engineer to help implement gameplay systems in our new engine for the studio’s next AAA project.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
- Design and architect new game systems
- Refine systems throughout the development cycle of the project
- Collaborate with designers, artists, and other engineers for feature development
Qualifications
- 3+ years experience in game development in the capacity of a Gameplay Engineer
- Robust programming skills/experience in C++
- Solid architecture, system design, and analytical skills
- Self-motivated with strong collaborative and communication skills
- Ability to write clear, maintainable, portable code
- Strong debugging skills
Preferred Skills
- Bachelor’s Degree in Computer Science or equivalent experience
- Knowledge of Modern C++
- Strong math skills related to development of gameplay systems(Linear Algebra, Vector Math, Probability)
- Prior experience with developing content creation tools from the ground up while working in close collaboration with other tools engineers and designers
Graphics Engineer Intern
Overview
Founded in 2007, ZeniMax Online Studios was established to take the legendary Elder Scrolls franchise online. Since then, we have attracted and developed internally some of the most talented individuals in the industry, and we work to foster a collaborative, encouraging, and open working environment while developing our current and future projects.
ZeniMax Online Studios is seeking a talented Intern to join a team of world-class developers making great games. We are looking for people who are excellent team players, who also work well on individual assignments. In addition, the successful candidate will be a self-motivated, problem solver, who is passionate about making games that people love!
Responsibilities
- Write high quality, maintainable code in support of task requirements
- Undertake training and follow mentoring as specified by development team
- Collaborate with other engineers for feature development focused on graphics
Qualifications
- Recent graduate with a BS or MS in Game Development focused in Computer Science, or equivalent experience
- Available for a full-time internship for a 3-month period
- Effective written and verbal communication skills
- Motivated and organized, with strong attention to detail
- Love for games and game development
- Understanding of C++
- Exposure to graphics and shaders, either through course work or personal exploration
Lead Animation Engineer
Overview
ZeniMax Online Studios is looking for a Lead Animation Software Engineer to develop a robust in-game animation system in our new engine for the studio’s next AAA project. In this position you will work side-by-side with Technical Artists, Animators, and Gameplay Engineers. You will own the animation pipeline from artist workstation all the way to fluid and responsive in-game characters.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
- Work with the animation systems team to help architect animation technology
- Integration of new technologies into the engine and pipeline
- Work with gameplay and provide an interface for them to interact with animation
- Work with the Tools team to create animation tools and pipelines
- Develop core animation components
- Mentor other engineering team members
Qualifications
- 7+ years game industry software development experience
- Expert level knowledge of real-time animation systems
- Extensive experience with one or more real-time animation middleware (e.g.: Havok Animation, Granny, Morpheme) or equivalent custom/in-house solutions
- Experience developing or working with animation blend graphs, real-time IK, animation compression, and/or advanced animation memory management (streaming)
- Self-motivated and energetic team player with a very strong work ethic and cooperative attitude
- Enjoys working daily with animators and technical artists to help craft solutions to complex problems
- Prior experience acting as an owner of animation systems
- Excellent 3D math skills
- Robust programming skills/experience in C++
- Ability to write clear, maintainable, portable code
- Strong technical knowledge of Xbox One, PlayStation 4 and PC
Preferred Skills
- Experience with animation systems in network games
- Generalist experience or prior experience in other core areas of game development, such as UI or gameplay programming
- Degree in Computer Science or equivalent work experience
Lead DevOps Engineer
Overview
Zenimax Online Studios is seeking a DevOps Engineer who can lead a team, work with others to build solutions and deliver value for its flagship AAA MMO game, The Elder Scrolls Online. You will be responsible for ensuring that ZOS is able to reliably build and deploy new product versions, deliver new features to our customers, and introduce change into those systems in a safe way. Must be able to mentor the team and be able to support our systems via an on-call rotation.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
- Maintain and extend existing systems that are critical for ZOS to deliver its products
- Ensure that architectural changes are identified and discussed
- Understand new technologies and requirements and their impact on the pipelines
- Suggest and lobby for work on technical debt and non-functional improvements
- Identify skill gaps and resources needs in order to deliver on objectives
- Mentor team members and increase the amount of work that the team can deliver while maintaining quality
Qualifications
- 5+ years of engineering experience
- B.S. (or higher) in Computer Science, or equivalent experience
- Experience leading a team and driving the team towards established goals
- Experience in languages such as Python, Bash, PowerShell scripting, etc.
- Clear communicator and active listener
Preferred Skills
- Experience with development/deployment pipelines
- CI
- Promotion and branching (Perforce, Git)
- Build processes
- Artifact management
- Managing multiple client platforms (Xbox, Playstation, PC, ...)
- Orchestration
- Backend Deployment
- Configuration management
- Build and Asset Distribution
- Linux System Administration
- Experience with agile processes, knowledge of scrum and roles
- Scrum Product Owner certification
- High level understanding of infrastructure, networking and security principles
- Cloud architecture experience (Azure, AWS)
Lead DevOps Engineer - Web Services
Overview
Zenimax Online Studios is seeking a DevOps Engineer who can lead a team, work with others to build solutions and deliver value for its flagship AAA MMO, The Elder Scrolls Online.
You will be responsible for interfacing with teams building web-service backends, identifying technical opportunities to improve CI, build and deployment practices, improving quality of practices and ensuring that work is broken down into plans and can be estimated and delivered.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
- Ensure that the team is able to deliver to customers on a regular cadence
- Maintain and extend existing systems that are critical for ZOS to deliver its products
- Improve technical quality and advocate for new solutions that add value to the customers
- Assist teams with understanding the ecosystem of infrastructure that their products live within
- Ensure that the team, as a whole, can provide rotating on-call support for products you support
- Align the team towards engineering solutions, rather than operations solutions
- Mentor team members and grow the capabilities of your team
Qualifications
- 5+ years of engineering experience
- B.S. (or higher) in Computer Science, or equivalent experience
- Experience leading a team and driving the team towards established goals
- Clear communicator and active listener
- Working experience with Python, Bash, Go, Ruby
- Linux System Administration
- Configuration management (e.g. Chef, Salt, etc.)
Preferred Skills
- Understanding of TCP, HTTP, HTTPS, the role of a CDN
- High level understanding of infrastructure, networking, and security principles
- Cloud architecture experience (Azure, AWS)
- Experience with Kubernetes
Lead Gameplay Engineer (Combat)
Overview
ZeniMax Online Studios is looking for a Lead Gameplay Engineer to lead the combat related gameplay teams and develop game systems in our new engine for the studio’s next AAA project.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
- Lead the Combat Gameplay programming team
- Design and architect new game systems
- Refine systems throughout the development cycle of the project
- Collaborate with designers, artists, and other engineers for feature development
Qualifications
- 7+ years of experience in game development in the capacity of a Gameplay Engineer
- 2+ years of lead programmer experience
- Robust programming skills/experience in C++
- Solid architecture, system design, and analytical skills
- Strong math skills related to development of gameplay systems (Linear Algebra, Vector Math, etc)
- Self-motivated with strong collaborative and communication skills
- Experience with network game client/server architecture
Preferred Skills
- Experience developing for multiple platforms (Windows, Xbox, Playstation)
- Knowledge of Modern C++ standards
- Experience developing combat related gameplay systems
- Experience with AI in an open world game client/server architecture
Lead Server Engineer
Overview
ZeniMax Online Studios is looking for a Lead Server Engineer to lead the server development team in a new engine for the studio’s next AAA project.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
- Lead the server engineering team in the design and implementation of server technology
- Define and maintain the overall technological design for all server systems
- Design, architect, and refine backend game systems throughout the development cycle of the project
- Work directly with messaging and database frameworks to provide base level functionality for feature development
- Work with Technical Producer to prioritize and schedule work for engineers on your team
Qualifications
- 7+ years of software development experience
- Proficient in C++
- Experience with network game client/server architecture
- Strong communication skills
- Solid architecture skills and attention to detail
- Ability to write clear, maintainable, portable code
- Strong debugging skills
Preferred Skills
- Previous management experience
- Bachelor’s Degree in Computer Science or equivalent experience
- MMO development experience a plus
- Experience in a "Live" environment (ongoing support of a product after launch)
- Experience with cloud development and Kubernetes
- Experience with Linux development
Lead Tools Engineer
Overview
ZeniMax Online Studios is looking for a Lead Tools Engineer to design, develop, and maintain an assortment of tools and systems for our new engine in development for the studio’s next AAA project. This position will work closely with various disciplines to further refine workflows for streamlining content creation and the art and data pipelines.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
- Work with the Tools Director and other tools product owners to develop and fulfill the technology vision for the team
- Manage and mentor direct reports
- Oversee and review the work of the tools engineering team
- Establish and maintain engineering standards and guidelines for the team
- Assist in representing the team in collaboration with artists, designers, and other engineers on feature development
- Evaluate the design and architecture of tools and systems based on developer requirements
Qualifications
- 7+ years of software development experience
- Experience managing a complex tools ecosystem including networked applications and services
- Experience with game asset management and processing pipelines
- Excellent programming skills/experience in C++
- Experience developing UI applications using Qt or other frameworks
- Strong communication skills
- Solid architecture skills and attention to detail
- Ability to write clear and maintainable code
Preferred Skills
- Experience working with large datasets
- UI and UX design skills
- Experience with game client/server architecture
- Bachelor's Degree in Computer Science or equivalent experience
Network Engineer
Overview
ZeniMax Online Studios is looking for a Network Engineer that will assist with implementing and supporting on prem networking as well as private and public cloud environments.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
- Work with teams across the company to gather requirements and assist the Sr. Network Architect with designing highly available solutions for our Data Centers and studio environments
- Help manage hardware/software as well as telecom providers
- Work with our corporate IT team to manage our BGP environments/public peering environments as well as our IP space
- Be the highest escalation point for network issues and provide mentorship to our technology generalists
- Design and support our DDOS mitigation strategies and help provide security in a layered approach
Qualifications
- Bachelor’s degree in computer science related field or 5 years of work experience in Networking
- 5 years of experience in a live environment
- Experience supporting more than 100 network nodes with recent hands-on experience in:
- Cisco / Juniper Switches/Routers (IOS, Nexus, Junos)
- Cisco / Juniper Firewalls (ASA, SRX)
- TACACS/Radius AAA Services
- Routing Protocols (BGP, MPLS, IPSEC, OSPF, etc)
- Layer2 experience (VTP, 802.1q trunking, Spanning Tree Protocol)
- TCP Accelerators (Wanscaler, Riverbed)
- Designing and implementing NAC solutions
- SSL VPN (ASA / SA)
- Workflow and Configuration Management Solutions
- Designing and securing Wireless networks
- Assist with Security devices (IPS/IDS)
- Collect and analyzing flow stats
- Open-source Monitoring Solutions
- Video and VoIP systems
- DDOS Mitigation / Packet Inspection
- Software Define Network (SDN,NFU,NV (NSX, OpenvSwitch , etc.)
- Virtualization ( VMware, Open Stack)
- Cloud Provider Network Deployment (AWS, Azure)
- A solid understanding of the UNIX/Linux operating system; understands paging and swapping, inter-process communications, devices and what device drivers do, file system concepts (inode, clustering, logical partitions), can use performance analysis to tune systems
- Exposure and some experience automating the deployment and configuration of network nodes and systems
- Experience using and optimizing monitoring and trending systems like: Nagios, Zenoss, Zabbix, Cacti, Smokeping etc
- Prior experience and willingness to participate in a 24/7 on call rotation supporting business critical applications or systems
- Exposure and some experience programming in C, Java, Erlang, JavaScript, Perl, Python, PHP
- A passion for security tools and best practices: OS hardening, vulnerability scanning, system auditing
- Experience performing system and network application load testing and identifying and addressing hardware, network, system, or application bottlenecks
- Proven experience and success with LAN, WAN, and WLAN design and implementation
- Proven experience with network capacity planning, network security principles, and general network management best practices
- In-depth knowledge of core routing and switching design principles, best practices, and related technologies
- Strong interpersonal skills; ability to build relationships and influence across the organization and adept at working in a global, large scale, cross functional, highly collaborative and high-performance environment; ability to interact and effectively communicate at all levels of the organization
- Strong organizational, analytical, and critical thinking skills that result in conclusive recommendations / decisions
- Excellent organization and time management skills and ability to identify priorities to accomplish a variety of tasks simultaneously
- Excellent written and oral communication skills and ability to work with people at every level
Preferred Skills
- Cisco and/or Juniper certifications (CCIE, CCNP, JNCIE)
- Technical blog or github page with code samples or architecture designs
Senior DevOps Engineer
Overview
ZeniMax Online Studios is seeking an experienced Senior DevOps Engineer to work in a team environment that will help build, automate, and monitor the infrastructure platform for The Elder Scrolls Online and future projects.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
Your mission will be to help create and support a reliable, secure, scalable environment to provide the best gaming experience for our end users. You will also work closely with other engineering teams to better understand their software enabling you to adapt the platform to their needs.
You should have a passion for producing quality deliverables in a timely manner. You will be working in a fast paced (Agile) environment, following a structured build and publishing process.
The ideal candidate is a technology generalist (who may have demonstrated significant specialization in previous positions) who can comfortably and confidently work with and learn from an experienced team.
Qualifications
- Proficient with Python
- Must possess experience in supporting mission critical live environments with:
- Core system services: BIND, Sendmail, Postfix, Samba, Rsync, NTP, NFS, etc.
- Web servers (Apache, Nginx, Lighttpd) and application frameworks (Ruby on Rails, Django, PHP, Tomcat, JBOSS, etc.)
- System and Application Logging: syslog-ng, rsyslog, Splunk, etc.
- Source code management: Git, Perforce etc.
- RedHat or Debian package creation and repository management
- SQL or NoSQL databases: MySQL/MariaDB, Postgres, MongoDB, CouchDB, MemcacheDB, etc.
- Configuration Management Tools: Chef, etc.
- Continuous Integration: TeamCity, etc.
- Must have some experience automating system tasks and monitoring infrastructure deployment using a scripting language (Python, Ruby, Bash)
- Must have prior experience in a 24/7 on call rotation supporting business critical applications or systems
Preferred Skills
- Experience with public cloud deployments (AWS, GCP) and containers (Kubernetes, etc.)
- Hobbyist programming background
- Author a technical blog or github page with code samples
- A passion for security tools and best practices: OS hardening, vulnerability scanning, system auditing
- Linux networking experience is a plus, this includes routing, NAT, VLAN, bridging, and prior experience with Cisco or Juniper network routers and switches
Senior Full Stack Web Developer (ESO)
Overview
Zenimax Online Studios is looking for a Senior Full Stack Web Developer to help build and expand our current toolset.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
- Manage software development from technical requirements to deployment
- Develop artist-facing, intuitive, and responsive web applications
- Develop internal REST APIs for data management
- Develop, edit, and test networked applications
- Create flexible and modular systems
- Develop, own, and manage individual core systems
- Determine artist needs and requirements
- Collaborate with technical and creative team members to build great systems that work together
Qualifications
- 5+ years of industry Web Development or Web Services experience
- Strong understanding of the following:
- JavaScript or TypeScript
- HTML and CSS
- NoSQL databases
- Strong understanding of core asset management pipelines
- Experience with coding practices and management
- Problem solving skillset
- Solid understanding of REST architectural style
- Solid understanding of security protocols and data security
- Ability to adapt and respond to changing needs throughout the course of the development cycle
- Must be self-sufficient and have excellent time management skills
- Excellent communication skills
- Familiarity with common data formats: XML/JSON/etc.
Preferred Skills
- Perforce
- ArangoDB (NoSQL) and Foxx web service development
- Angular web application development and debugging
- Experience with RxJS and building reactive applications
- NodeJS server development and debugging
- Familiarity with containerization (Docker, etc.)
- Experience with wireframe tooling (Adobe XD)
- Familiarity with WebGL, ThreeJS or other 3D web technologies
- Python knowledge and debugging
- Knowledge of Atlassian tools (Jira, Confluence, etc.)
- Game development familiarity is helpful but not a requirement
- Documentation practices for developers and users of tools
Senior Graphics & Animation Pipeline Engineer
Overview
ZeniMax Online Studios is seeking an experienced Senior Graphics & Animation Engineer to join our team as we develop an exciting new IP, and all of the technology necessary to support our next AAA project. In this position, you will develop our graphics and animation pipeline responsible for bringing our production data to the runtime. You’ll be responsible for developing processors that transform complex production data used to author game assets, into efficient runtime resources ready for the engine. This is a unique opportunity to work on the foundation of a new system still in the early stages of development, and to make a significant difference over the lifetime of the game.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
- Collaborate with developers in surrounding disciplines to build and maintain long-lived, architecturally sound graphics and animation pipeline components
- Design and implement solutions that support both production and runtime requirements
- Integrate new technologies into the pipeline
- Provide support and training to co-developers and users
- Document workflows and advocate best practices
Qualifications
- Robust programming skills in C++
- Experience working with other languages (Python, C#, AngelScript, etc.)
- Solid math skills (linear algebra)
- Excellent communication and collaboration skills
- Experience developing processing tools (ex: geometry, animation, textures)
- Strong troubleshooting skills
- Self-sufficient, with strong time management skills
Preferred Skills
- Solid understanding of contemporary graphics capabilities and processes
- Interest/experience in service-based architectures
- Familiarity with Qt
- Experience developing plugins for various DCCs (Houdini, Maya, etc.)
- Experience with various formats: FBX, USD, Alembic, Proprietary
- Experience working on MMO or GaaS
- Experience with Perforce
Senior Server Engineer
Overview
ZeniMax Online Studios is looking for a Senior Server Engineer to lead the server development team in a new engine for the studio’s next AAA project.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
- Design and architect new backend game systems
- Refine systems throughout the development cycle of the project
- Work directly with messaging and database frameworks to provide base level functionality for feature development
- Collaborate with designers and other engineers for feature development
- Optimize code to improve CPU utilization and reduce memory footprint
- Troubleshoot and respond to internal and live server issues as needed
Qualifications
- 5+ years of software development experience
- Proficient in C++
- Experience with network game client/server architecture
- Experience with Linux development
- Strong communication skills
- Solid architecture skills and attention to detail
- Ability to write clear, maintainable, portable code
- Strong debugging skills
Preferred Skills
- Bachelor’s Degree in Computer Science or equivalent experience
- MMO development experience a plus
- Experience in a "Live" environment (ongoing support of a product after launch)
- Experience with cloud development and Kubernetes
Experience with core debugging using GDB
Senior Server Engineer (ESO)
Overview
ZeniMax Online Studios is looking for a Senior Server Engineer for The Elder Scrolls Online to implement and maintain backend game systems across our client/server architecture. This position will work closely with game designers to implement and iterate on game features.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
- Design and architect new backend game systems
- Refine systems throughout the development cycle of the project
- Work directly with messaging and database frameworks to provide base level functionality for feature development
- Collaborate with designers and other engineers for feature development
- Optimize code to improve CPU utilization and reduce memory footprint
- Troubleshoot and respond to internal and live server issues as needed
Qualifications
- 5+ years of software development experience
- Proficient in C++
- Experience with network game client/server architecture
- Experience with SQL
- Experience with Linux development
- Strong communication skills
- Solid architecture skills and attention to detail
- Ability to write clear, maintainable, portable code
- Strong debugging skills
Preferred Skills
- Bachelor’s Degree in Computer Science or equivalent experience
- MMO development experience
- Experience in a "Live" environment (ongoing support of a product after launch
- Experience working with AMQP platforms
- Experience with core debugging using GDB
- Familiarity with Golang
Senior Tools Engineer
Overview
ZeniMax Online Studios is looking for a Senior Tools Engineer to design, develop, and maintain an assortment of tools in our new engine for the studio’s next AAA project. This position will work closely with various disciplines to further refine workflows for streamlining content creation and the art and data pipelines.
Responsibilities
- Design and architect new tools based on developer requirements
- Collaborate with artists, designers, and other engineers for feature development
- Identify and eliminate inefficiencies in the content creation workflow
Qualifications
- 7+ years of software development experience
- Excellent programming skills/experience in C++ and C#
- Experience developing Qt and/or WPF applications
- Strong communication skills
- Solid architecture skills and attention to detail
- Ability to write clear and maintainable code
Preferred Skills
- Experience with network game client/server architecture
- Experience with SQL
- Experience working with large datasets
- UI and UX design skills
- Strong 3D math skills
- Bachelor's Degree in Computer Science or equivalent experience
Senior UI Engineer
Overview
ZeniMax Online Studios is building a new ECS-driven game engine for an unannounced AAA title. We are looking for a Senior UI Engineer to help develop the cutting-edge user interface backend for that engine. This position will research the state of the art in UI development and apply that research through technical designs and implementation. Applicants should have a passion for UI development and a strong vision for its future.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
- Work with UI designers to break down the capabilities needed to realize their vision
- Independently research broad UI questions to provide insight and direction to the team
- Architect foundational UI systems with an eye towards the future
- Write maintainable and performant code to realize technical designs
- Set the standards that future UI developers will learn form
- Provide suggestions and feedback on UI designs to help produce the best UIs for players
Qualifications
- 5+ years of software development experience
- Experience with modern C++
- Knowledge of fundamental UI concepts like 2D layout, animation, and text rendering
- Familiarity with several UI frameworks (game, web, application, etc.)
- Familiarity with shaders, particle systems, and 3D rendering
- Ability to collaborate with other programmers in a shared code base
Preferred Skills
- Bachelor’s Degree in Computer Science or equivalent experience
- Experience with declarative UI frameworks like React
- Experience with client/server game architecture
- Experience with UI tooling
- Experience with Entity Component System
- Experience with profiling and optimization
Server Engineer (ESO)
Overview
ZeniMax Online Studios is looking for a Server Engineer for The Elder Scrolls Online to implement and maintain backend game systems across our client/server architecture. This position will work closely with game designers to implement and iterate on game features.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
- Design and architect new backend game systems
- Refine systems throughout the development cycle of the project
- Work directly with messaging and database frameworks to provide base level functionality for feature development
- Collaborate with designers and other engineers for feature development
- Optimize code to improve CPU utilization and reduce memory footprint
- Troubleshoot and respond to internal and live server issues as needed
Qualifications
- 3+ years of software development experience
- Proficient in C++
- Experience with Linux development
- Experience with network game client/server architecture
- Experience with SQL
- Strong communication skills
- Solid architecture skills and attention to detail
- Ability to write clear, maintainable, portable code
- Strong debugging skills
Preferred Skills
- Bachelor’s Degree in Computer Science or equivalent experience
- MMO development experience
- Experience in a "Live" environment (ongoing support of a product after launch)
- Experience working with AMQP platforms
- Experience with core debugging using GDB
- Familiarity with Golang
Tools Engineer
Overview
ZeniMax Online Studios is looking for a Tools Engineer to design, develop, and maintain an assortment of tools in our new engine for the studio’s next AAA project. This position will work closely with various disciplines to further refine workflows for streamlining content creation and the art and data pipelines.
Responsibilities
- Design and architect new tools based on developer requirements
- Refine existing toolset to improve the development experience and reduce iteration time
- Collaborate with artists, designers, and other engineers for feature development
- Identify and eliminate inefficiencies in the content creation workflow
Qualifications
- 4+ years of software development experience
- Proficient in C# and C++
- Experience developing WinForms and/or WPF applications
- Strong communication skills
- Solid architecture skills and attention to detail
- Ability to write clear and maintainable code
Preferred Skills
- Experience with network game client/server architecture
- Experience with SQL
- Experience working with large datasets
- UI and UX design skills
- Strong 3D math skills
- Bachelor's Degree in Computer Science or equivalent experience
UI Engineer
Overview
ZeniMax Online Studios is building a new ECS-driven game engine for an unannounced AAA title. We are looking for a UI Engineer to implement next generation interfaces using a new and in-development UI framework. This position will program UIs, establish implementation standards, and contribute to the development of the UI framework. Applicants should have a passion for UI development and a strong vision for its future.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
- Write maintainable and performant code to realize UI designs
- Develop game client systems in C++ to supply information to UIs
- Provide suggestions and feedback on UI designs to help produce the best UIs for players
- Communicate with producers and systems designers to represent the needs of the engineering department.
- Support UI framework development by adding new features
- Set the standards that future UI developers will learn form
Qualifications
- 3+ years of software development experience
- Experience with modern C++
- Knowledge of fundamental UI concepts like 2D layout and animation
- Previously developed professional UIs in one or more UI frameworks (game, web, application, etc.)
- Ability to collaborate with other programmers in a shared code base
Preferred Skills
- Bachelor’s Degree in Computer Science or equivalent experience
- Experience with declarative UI frameworks like React
- Experience with client/server game architecture
- Experience with UI tooling
- Experience with Entity Component System
- Experience with profiling and optimization
- Experience with shaders, particle systems, and 3D rendering
UI Tools Engineer
Overview
ZeniMax Online Studios is building a new ECS-driven game engine for an unannounced AAA title. We are looking for a UI Tools Engineer to build a visual editor for our new UI library. Applicants should have a passion for UI development and a strong vision for its future.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
- Pioneer a WYSIWYG editor to modify UI components and display them as they would appear in the game
- Modify and expand the UI library to work with the editor
- Develop automated testing of UI components
Qualifications
- 3+ years of software development experience
- Experience with modern C++
- Experience with JavaScript
- Knowledge of fundamental UI concepts like 2D layout and animation
- Ability to collaborate with other programmers in a shared code base
Preferred Skills
- Bachelor’s Degree in Computer Science or equivalent experience
- Experience with declarative UI frameworks like React
- Experience with client/server game architecture
- Experience with QT
- Experience with UI tooling
- Experience with Entity Component System
- Knowledge of 3D math
Human Resources Business Partner
Overview
We are seeking an experienced Human Resources Business Partner to support ZeniMax Online Studios in Hunt Valley, MD. This position will provide support in functional areas of Human Resources, including but not limited to recruitment and employment, employee relations and benefits.
Responsibilities
- Recruiting: Utilize applicant tracking system, post positions, prescreen active candidates, source and contact passive candidates, schedule interviews, arrange travel and accommodations, coordinate feedback sessions, check references, manage salary negotiations and conduct new hire orientation
- Benefits: Assist with the initial enrollment in health and welfare plans, review benefit offerings during interviews and orientation and respond to employee inquiries
- Employee Relations: Partner with employees to communicate various Human Resources policies, procedures and initiatives. Plan employee events and incentive programs. Help resolve employee relation issues in a professional and timely manner
- Performance Management: Interact with managers to draft and evaluate reviews and merit process and ensure that reviews are completed and submitted in a timely manner. Assist in performance improvement process as a partner to the teams you support
- Training and Development: Develop and deliver training presentations to studio’s employees relating to interview skills, performance reviews, management training, and other areas as necessary
- Reporting: Provide reporting data and analysis for recruitment, retention, and other requests as needed
- Offboarding: Coordinate offboarding process for exiting employees. Share exit survey feedback and make recommendations
Qualifications
- Bachelor’s degree in Human Resources, Business, or related discipline
- Minimum 4 years HR experience
- Knowledge and experience with applicant tracking systems, preferably icims
- Employee relations experience
- Current knowledge of employment-related legislation
- Excellent judgment and discretion
- Strong organizational and project management skills
- Knowledge of spreadsheet and word processing computer applications (Word, Excel, and HRIS)
- Ability to work effectively in a highly confidential, very fast-paced environment and solve complex problems
- Excellent written, verbal, and interpersonal skills
Preferred Skills
- Proactive recruitment experience with LinkedIn Recruiter and other online tools
- Experience with college engagement and company internship programs
- Experience creating and administering trainings
Human Resources Generalist
Overview
We are seeking an experienced Human Resources Generalist to support ZeniMax Online Studios in Hunt Valley, MD. This position will provide local support in functional areas of Human Resources, including but not limited to recruitment and employment, employee relations and benefits.
Responsibilities
- Recruiting: Utilize applicant tracking system, post positions, prescreen candidates, schedule interviews, arrange travel and accommodations, check references and conduct new hire orientation
- Benefits: Assist with the initial enrollment in health and welfare plans and respond to employee inquiries
- Employee Relations: Partner with employees to communicate various Human Resources policies, procedures and initiatives. Plan employee events and incentive programs. Help resolve standard employee relation issues in a professional and timely manner
- Performance Management: Interact with managers to evaluate reviews and merit process and ensure that reviews are completed and submitted in a timely manner
- Training and Development: Develop and deliver training presentations to studio’s employees relating to interview skills, performance reviews and other areas as necessary
Qualifications
- Bachelor’s degree in Human Resources, Business or related discipline
- Minimum 3 years HR experience (benefits, compensation, employee relations or performance management) required
- Knowledge and experience with Applicant Tracking Systems, preferably icims
- Employee relations experience
- Excellent judgment and discretion
- Strong organizational and project management skills
- Knowledge of spreadsheet and word processing computer applications (Word, Excel, and HRIS)
- Ability to work effectively in a highly confidential, very fast-paced environment and solve complex problems
- Excellent written, verbal, and interpersonal skills
Lead Infrastructure Administrator
Overview
The ZeniMax Media Inc. Enterprise Services Team is seeking a Lead Infrastructure Administrator to join the team. Your primary responsibilities will include the support, maintenance, and optimization for all facets of the physical infrastructure at one of our most critical sites. Our environments comprise both Windows and Linux, and this role will apply their talents to both. Must be able to mentor the team and support our systems via an on-call rotation. This position is located in Hunt Valley, MD at our ZeniMax Online Studio office with a hyrid work schedule of some in office and remote work.
Responsibilities
- Monitor, maintain, and support all physical infrastructure for server room(s) and IDF’s at the Hunt Valley, Maryland site in conjunction with the facilities team
- Monitor, maintain, and support the storage and server systems up to and including the OS level
- Work with both your peers in IT, and your DEV team customers to deliver the optimum hardware configuration for a given set of requirements
- Being a mentor to help grow the local infrastructure and support teams
- Systems (driver, firmware, etc) life-cycle management
- Physical capacity planning for power, space, cooling, and other infrastructure needs
- Work independently and as part of a team to support a global organization on incidents, support requests, projects, and other initiatives
- Triage and support escalation point for the local support team
Qualifications
- Minimum of 5 years’ experience in Infrastructure/System Administration
- Minimum of 2 years’ experience of being a lead or Senior Administrator
- Good understanding of best practice in Data Center operations and support
- Good knowledge of enterprise class storage and compute systems – Dell, HP, NetApp, etc.
- Excellent knowledge of Linux (Ubuntu, CentOS, Redhat)
- General Windows infrastructure administration including Windows Server
- Available to work off-hours to perform maintenance or in case of emergencies
Preferred Skills
- Microsoft Azure
- Microsoft Windows
- Amazon AWS
- Redhat
- Canonical
- ITIL
Art Producer
Overview
ZeniMax Online Studios is seeking an Art Producer to join our Elder Scrolls Online team. Be part of a team of highly skilled artists and developers on our award winning MMO as we explore new realms, tell new stories, and make our players heroes.
With a goal of creating a culture as fun and diverse as our game and our players, we welcome applicants with unique skillsets and backgrounds. If you are passionate about making a meaningful contribution to one of the biggest MMOs, we’d love to hear from you!
Responsibilities
- Help organize, manage, and maintain the project art schedule and roadmap
- Work to continuously improve predictability across multiple teams using agile development methodologies
- Track and analyze team metrics to help make informed decisions on project scope and priorities
- Maintain and communicate an overall view of your teams’ deliverables to leadership and stakeholders
- Work closely with teams to successfully drive assets from concept to release
- Identify and drive team-level process improvements
- Maintain a solution-oriented approach to development
- Escalate appropriately and efficiently when needed
- Act as Scrum Master for multiple teams
- Develop and maintain approval pipelines and efficient workflow
Qualifications
- 5+ years of professional industry experience
- 3+ years of production or project management experience
- Understanding of Agile development
- Strong project and people management skills
- Strong team building abilities
- Experience tracking complex projects
- Experience with task/work management software
- Must have excellent communication and organizational skills
- Strong negotiation, problem solving, and conflict resolution skills
Preferred Skills
- Expertise in agile development
- Strong knowledge of current game art production pipelines and practices including performance metrics tracking and correction
- Experience in multiple aspects of game art generation and implementation, including outsourcing
- Experience with Jira and Confluence
- MMO experience a plus
Senior Producer
Overview
ZeniMax Online Studios is seeking an experienced Senior or Lead Producer to join the team developing our next AAA game. This is an opportunity to join a veteran group of developers and contribute to the development of a new, original IP and help create something great.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
- Manage and drive the development process for a large, multi-team segment of the project
- Ensure the team is making measurable progress within known constraints and quality bars with established project development processes
- Help organize, manage, and maintain project schedules and roadmaps
- Proactively identify project risks and issues; establish actionable mitigation and contingency plans as needed
- Track and analyze team metrics to help make informed decisions on project scope and priorities
- Help create, manage, and maintain clear and effective development processes
- Assist in validating team staffing and organization needs
- Regularly communicate with key stakeholders to provide actionable status updates
- Work to achieve improved predictability across multiple, feature-based teams using agile development methodologies
- Share your knowledge and experience effectively to help the team achieve success
Qualifications
- 5+ years of direct experience leading cross-discipline content teams on AAA games as a Producer, Scrum Master, or Project Manager
- Skilled at establishing and managing clear project plans and budgets
- Has led a team through at least one full product cycle
- Able to create, manage, and analyze team reports to improve team efficiency
Preferred Skills
- A driven team member who assumes ownership and accountability to meaningfully move the project forward despite obstacles and issues
- Proficient in Agile Development methodologies including Scrum, Kanban, and Lean Product Management
- Able to maintain a healthy and professional development environment designed to help the team achieve success
- Confident at creating and managing schedules and roadmaps
- Experienced at tracking dependencies and work prioritization
- Goal-focused, solution-oriented, and results-driven
- Able to learn quickly and apply new concepts, principles, and processes to their daily work
- Proficient with professional communication and trained in interpersonal skills, including conflict resolution
- Skilled at identifying and communicating project risks and issues; able to implement appropriate steps to mitigate and resolve
- Comfortable with Jira and Confluence
General Application
Overview
ZeniMax creates and publishes original interactive entertainment content for consoles, the PC, and mobile devices. Its Bethesda Softworks division, founded in 1986, has a long history of success as a publisher of award-winning video games. In addition, the ZeniMax group includes some of the most acclaimed development studios in the world. The company's growing library of intellectual properties includes such major franchises as The Elder Scrolls®, Fallout®, DOOM®, RAGE®, Wolfenstein®, Prey®, Dishonored®, The Evil Within®, and QUAKE®.
Responsibilities
We are always looking for talented individuals! Even if we do not have an open position for your skill set at this time, we are continuing to grow and build a pipeline of candidates with various qualifications in Art, Design, Programming and etc.
Qualifications
If you would like to submit your resume, please click on the "Apply for this Job online" button and create a profile for our team to review. You can then import your resume along with any attachements sucha as a cover letter, writing samples, portfolio, and etc.
We will then keep your resume in our database and contact you if we have a new opening that meets your skill set.
Join a great team and start your massively multiplayer career with us!
ZENIMAX ONLINE STUDIOS is hiring for The Elder Scrolls® Online and an all-new AAA project. If you have a desire to make great games and wish to join a diverse, growing studio, check out our Careers page to see if there’s a role for you. Welcome to ZOS!