Zenimax Online Studios

We're Hiring


ZENIMAX ONLINE STUDIOS is hiring for The Elder Scrolls Online and future projects that include a brand-new AAA IP. We’re growing to meet the demands of our players and industry, so we’re looking for talented, self-motivated people of varied experiences and backgrounds with the desire to make great games. Join us!

Art

Department Art Division ZeniMax Online Studios Location Hunt Valley, MD, US

Overview

ZeniMax Online Studios is looking for an experienced Art Outsourcing Manager to work on a new, unannounced AAA IP. The role involves critiquing and managing work from various 3D art disciplines while providing benchmark examples and documentation for external teams to follow. They will also coordinate with internal Artists to prepare assignments, then refine, export, and troubleshoot asset deliveries from external teams. The ideal candidate is an experienced 3D modeler with management experience.

Responsibilities

  • Support the preparation of assignments for external teams
  • Review deliverables for quality and accuracy and provide feedback as required
  • Create benchmark documentation and asset examples based off of the Art Director’s and/or Lead Artists' feedback and direction
  • Revise and adjust models and textures as needed in an effort to achieve the best quality possible
  • Maintain an outsource production schedule and manage multiple deliveries from different Artists/teams on a daily basis
  • Coordinate daily with our internal Artists, Tech Artists, Animators, and Leads to process and export assets into the game engine and troubleshoot as needed

Qualifications

  • Provide a portfolio of work demonstrating excellence in modeling and texturing 3D assets while maintaining technical restrictions and guidelines
  • 2+ years of experience in a leadership position, and at least one year of experience in outsource management
  • Well-developed communication, negotiation, and personal skills
  • Highly organized with an eye for quality and the ability to review deliverables for quality and accuracy
  • Experience in industry standard software packages including 3ds Max, Maya, Photoshop, Zbrush, and Substance Painter
  • Experience with project management and delivering to required schedules and deadlines
  • Strong aptitude for art software including proprietary tools

Preferred Skills

  • Experience with 2D concept art, illustration, and figure drawing
  • Experience with Houdini, 3D character modeling, animation, skinning, and rigging
Department Art Division ZeniMax Online Studios Location Hunt Valley, MD, US

Overview

We are looking for a talented and experienced Character Rigger to help us develop a robust studio level rigging system. As the Character Rigger, you will be involved in the design and implementation of the system from the earliest stages. You will work with Animation to determine features, needs, and desires. You will also work with Engineering to develop an efficient pathway between the tools and the game.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote. Please apply for more information.

Responsibilities

  • Build a rigging system that can support many characters and machines
  • Build and maintain high-quality, high-performance animation rigs
  • Work closely with Modelers and Animators to ensure all disciplines are getting what they need
  • Develop tools to support Animation
  • Document system and advocate best practices

Qualifications

  • 3+ years of industry experience in character rigging (Maya/3ds Max)
  • Understanding of Python or another object oriented scripting language
  • Understanding of anatomy and kinematics
  • Ability and interest in rigging biomorphics and mechanics
  • Understanding of animation pipelines
  • Ability to work collaboratively with technical and creative team members
  • Excellent communication and time management skills
  • Self-sufficient, independent, and proactive
  • Familiarity with common data formats: XML/JSON/etc.
  • Familiarity with common 3D data formats: USD/OBJ/FBX/ALEMBIC/etc.
  • Experience working with third party animation tools (Havok, Granny, etc.)

*Please include links to your work and clearly indicate your contributions. Resumes without work samples will not be considered. 

Preferred Skills

  • MotionBuilder
  • Perforce
Department Art Division ZeniMax Online Studios Location Hunt Valley, MD, US

Overview

ZeniMax Online Studios is looking for a Creative Services Director to direct, coordinate, and produce multimedia projects for print, web, and video. Develop creative guidelines and direct creative work of artists across all those same disciplines, offering direction and ensuring adherence to established style guides is maintained. Coordinate with Marketing and PR departments to ensure scheduling is on track and all promotional needs for the breadth of ZOS products are accounted for. Oversee and produce multiple live streaming webcasts promoting ZOS products. Maintain AAA quality bar for all projects. 

Responsibilities

  • Provide expertise and input when communicating with ZOS Art and Creative Directors on artistic direction and style guides for all products
  • Artworking and layout of packaging, manuals, advertising, point of sale, web banners and mailers, mainly as Marketing tasks
  • Develop strategy for and produce social videos and online products through Planning, Storyboarding, and Capturing. This responsibility will include actual video production work in addition to managing other editors.
  • Develop strategy for and produce major promotional videos for quarterly releases through Planning, Storyboarding, and Capturing. This responsibility will include actual video production work in addition to managing other editors.
  • Communicate clearly and engage the help of ZOS Team Leads, leveraging their expertise and scheduling their artists’ time to help complete all projects
  • Develop and oversee contracted video production houses for other major video projects, including CGI cinematics and in-game footage promotional videos
  • Schedule and achieve planned dates for all Creative Services deliverables and ensure communication to territory as well as relevant members of the Marketing and Operation teams
  • Liaise with localization agencies, internal and external creative studios, including partner territories to deliver top quality localized versions of all projects
  • Ensure timely delivery of all assets in order to meet first party submission dates
  • Work with first party, keeping updated with all current templates and approvals, managing and tracking changes
  • Communicate clearly to all territories the dates for all production timelines
  • Update and track weekly asset creative schedule, in line with Production and Marketing timelines
  • Schedule and maintain a live-streaming studio, including equipment ordering and maintenance

Qualifications

  • 5-10 years of experience in a management/leadership position in addition to extensive production experience
  • Provide a portfolio of work demonstrating excellence in video production and graphic design
  • Highly organized with an eye for quality and the ability to review deliverables for quality and accuracy
  • Excellent communication, negotiation, and personal skills
  • Strong aptitude for production software especially the Adobe CC suite (Photoshop, Premiere, After Effects, etc.)
  • Experience with project management and delivering to required schedules and deadlines
  • Demonstrable experience coordinating efforts between multiple groups (Marketing, Production, Web, etc.) in order to deliver high quality results under deadline pressure
Department Art Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | San Diego, CA, US | Madison, WI, US | Seattle, WA, US

Overview

ZeniMax Online Studios is looking for an experienced Lead Concept Artist to work on a new AAA IP. The role involves partnering with Art and Creative Directors to help drive our artistic style, managing and mentoring a talented team of concept artists, and creating and maintaining benchmark examples and documentation to support internal and external concept production. In addition, the Lead Concept Artist will collaborate with various 3D and Design teams to maintain the creative vision of the game through concept art deliverables. The ideal candidate is an experienced and talented Concept Artist with extensive leadership experience. 

Responsibilities

  • Accurately estimate tasks and maintain schedules and concept art deliveries (internal and external)
  • Support the preparation of assignments for internal and external teams, and mentor Concept Artists as required
  • Review concept art deliverables for quality and accuracy and provide feedback as required
  • Create benchmark assets and documentation based on Art Director’s feedback and direction
  • Coordinate daily with other Leads, Artists, and Designers to ensure concept deliverables meet quality, narrative, and technical requirements

Qualifications

  • Proficiency in life drawing as well as a strong imagination and willingness to innovate visually within the parameters of the game’s world
  • 5+ years of experience in a leadership position, autonomous problem-solving skills, strong initiative to meet concept art initiatives with a positive outlook
  • Strong and well-developed communication, negotiation, and personal skills; thrives with creative collaboration and visual storytelling
  • Highly organized with an eye for quality and detail
  • Understanding of various art disciplines (Animation, Character, Environment, VFX)

*Candidates must provide a portfolio of work demonstrating excellent traditional artistic skills with a strong grasp of composition, anatomy, color theory, perspective, lighting, environment, architectural, character, costume, and graphic design

Preferred Skills

  • Experience in the game industry; AAA game development preferred
  • Proficient with 3d software packages to support concept art development
Department Art Division ZeniMax Online Studios Location Hunt Valley, MD, US

Overview

ZeniMax Online Studios is looking for a Outsource Integration Artist to assist with the skinning, setup, and export of character and monster assets. This integration artist will work with various members of the Outsourcing Support team to address character setup and skinning related issues: from in-game editing and data setup to vertex weighting adjustments. This integration artist will also be making minor art changes and adjustments to 3d assets, so experience with 3d character art is important. This is a dynamic environment that will challenge you as you become a full-fledged professional game developer.

Responsibilities

  • Work closely with the Outsourcing Managers, Technical Artists, and Character Artists to prepare armor, costumes, weapons, mounts, and monsters for export into game
  • Adjust vertex weighting for armors, costumes, mounts, and monsters
  • Geo and texture adjustments on outsourced assets when necessary
  • Export adjusted geometry to engine
  • Data setup of exported assets in engine
  • Learn proprietary tools for rigging of the game-ready character meshes and internal tools for export

Qualifications

  • Ability to skin meshes to various rigs
  • Familiarity with game engines
  • Intermediate+ understanding of character modeling and texturing principles
  • Understanding of mesh topology for deformation
  • Some working experience in rigging characters for video games
  • Working knowledge of 3ds Max and Photoshop
  • Love of characters and animation

Preferred Skills

  • Familiarity with modular character customization systems is a plus
  • Experience with animation is a plus but not required
  • Enjoy playing MMOs
Department Art Division ZeniMax Online Studios Location Hunt Valley, MD, US

Overview

The Senior Build and Release Engineer will be responsible for creating and maintaining Software and Version Control systems and Build Management systems. The Engineer is responsible for maintaining the source control system and developing scripts that will improve the development of the build process. The position will also be responsible for overseeing the lifecycle of various software initiatives from development to deployment, while monitoring, recording, and controlling changes to maintain product integrity.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote. Please apply for more information.

Responsibilities

  • Support the build and release process including management of environments
  • Maintain and improve the automated build system and coordinate releases
  • Plan and manage the development of product builds and build releases into the existing infrastructure
  • Design and implement efficient procedures for the distribution and installation of new software to the technical infrastructure
  • Manage the exact content and rollout plans for release, through partnership with Change Management
  • Manage release branches
  • Build and provide high-level tests for release binaries
  • Improve the efficiency and scalability of the build process and environments on a continuous basis
  • Coordinate and collaborate with other departments to resolve Release and Build dependencies to ensure smooth and timely Release deployment

Qualifications

  • 5+ years of industry experience in Technical Art/Tools
  • Strong understanding of Python, C#, or any other object oriented language
  • Strong understanding of Tool UI development and subsystems
  • Strong understanding of core game data pipelines
  • Experience with coding practices and management
  • Solid problem solving and math skillset
  • Ability to adapt and respond to changing needs throughout the course of the development cycle
  • Must be self-sufficient and have excellent time management skills
  • Excellent communication skills
  • Familiarity with common data formats: XML/JSON/etc.
  • Familiarity with common 3D data formats: OBJ/FBX/ALEMBIC/etc.

Preferred Skills

  • Perforce
  • C# knowledge and debugging
  • Documentation practices for developers and users of tools
Department Art Division ZeniMax Online Studios Location Hunt Valley, MD, US

Overview

We are looking for a wildly talented and experienced Senior Character Rigger to help us develop a robust studio level rigging system. As the Senior Character Rigger, you will be involved in the design and implementation of the system from the earliest stages. You will work with Animation to determine features, needs, and desires. You will also work with Engineering to develop an efficient pathway between the tools and the game.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote. Please apply for more information.

Responsibilities

  • Build a rigging system that can support many characters and machines
  • Build and maintain high-quality, high-performance animation rigs
  • Expand upon the current rigging system with new features and modules
  • Work closely with Modelers and Animators to ensure all disciplines are getting what they need
  • Develop tools to support Animation
  • Document system and advocate best practices

Qualifications

  • 5+ years of industry experience in character rigging (Maya/3ds Max)
  • Solid understanding of Python, C#, or another object oriented scripting language
  • Solid understanding of anatomy and kinematics
  • Ability and interest in rigging biomorphics and mechanics
  • Solid understanding of animation pipelines
  • Ability to develop animation tools to support rigs
  • Ability to work collaboratively with technical and creative team members
  • Excellent communication and time management skills
  • Self-sufficient, independent, and proactive
  • Familiarity with common data formats: XML/JSON/etc.
  • Familiarity with common 3D data formats: USD/OBJ/FBX/ALEMBIC/etc.
  • Experience working with third party animation tools (Havok, Granny, etc.)

*Please include links to your work and clearly indicate your contributions. Resumes without work samples will not be considered. 

Preferred Skills

  • MotionBuilder
  • PyQt or PySide
  • Perforce
  • Understanding of core game data pipelines
  • Experience with special effects and shaders
  • General interest in contemporary CGI techniques
Department Art Division ZeniMax Online Studios Location Hunt Valley, MD, US

Overview

Zenimax Online Studios is looking for a Senior Full Stack Web Developer to help build and expand our current toolset.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote. Please apply for more information.

Responsibilities

  • Manage software development from technical requirements to deployment
  • Develop artist-facing, intuitive, and responsive web applications
  • Develop internal REST APIs for data management
  • Develop, edit, and test networked applications
  • Create flexible and modular systems
  • Develop, own, and manage individual core systems
  • Determine artist needs and requirements
  • Collaborate with technical and creative team members to build great systems that work together

Qualifications

  • 5+ years of industry Web Development or Web Services experience
  • Strong understanding of the following:
    • JavaScript or TypeScript
    • HTML and CSS
    • NoSQL databases
  • Strong understanding of core asset management pipelines
  • Experience with coding practices and management
  • Problem solving skillset
  • Solid understanding of REST architectural style
  • Solid understanding of security protocols and data security
  • Ability to adapt and respond to changing needs throughout the course of the development cycle
  • Must be self-sufficient and have excellent time management skills
  • Excellent communication skills
  • Familiarity with common data formats: XML/JSON/etc.

Preferred Skills

  • Perforce
  • ArangoDB (NoSQL) and Foxx web service development
  • Angular web application development and debugging
  • Experience with RxJS and building reactive applications
  • NodeJS server development and debugging
  • Familiarity with containerization (Docker, etc.)
  • Experience with wireframe tooling (Adobe XD)
  • Familiarity with WebGL, ThreeJS or other 3D web technologies
  • Python knowledge and debugging
  • Knowledge of Atlassian tools (Jira, Confluence, etc.)
  • Game development familiarity is helpful but not a requirement
  • Documentation practices for developers and users of tools
Department Art Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | San Diego, CA, US | Madison, WI, US | Seattle, WA, US

Overview

The Senior Technical Artist works in conjunction with the Art team to help provide technical solutions, techniques, and processes for art production.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote. Please apply for more information.

Responsibilities

  • Author, document, and enforce technical standards for asset creation such as 3D modeling, FX, and lighting
  • Author, document, and enforce production standards such as file structure, naming conversions, rules, and guidelines
  • Develop and maintain advanced artist facing tools in 3ds Max as well as problem-solve issues involving the art pipelines
  • Create, propose, design, and improve artist workflows
  • Communicate technical concepts to develop optimal tools
  • Communicate problems, risks, and obstacles to the team on pipeline matters; actively work to improve pipelines and workflows related to user experience
  • Collaborate with leadership to execute product vision

Qualifications

  • 5+ years of related industry experience as a Technical Artist
  • Expert knowledge of 3ds Max and Max scripting
  • Experience in game art generation and implementation
  • Strong communicator and collaborator, with excellent organizational skills
  • A strong understanding of asset creation pipelines and workflows
  • Experience communicating with programming departments to develop proprietary tools
  • An aptitude for learning new systems quickly
  • Adept at taking a technical approach to problem solving

Preferred Skills

  • MaxScript
  • Python scripting knowledge
  • Perforce
  • PyQt or PySide
  • Understanding of game data pipelines
  • Documentation practices for developers and users of tools
  • Basic Code development practices and management
  • MMO experience is a plus
Department Art Division ZeniMax Online Studios Location Hunt Valley, MD, US

Overview

ZeniMax Online Studios is seeking a Senior Technical Artist with a focus in animation to join our studio for the development of our next AAA game.  This is a chance to join an experienced group of developers in pre-production for a new IP.

The ideal candidate is a skilled Technical Artist with experience in rigging and animation.  You will be working with small, multidisciplinary groups of artists, designers, and engineers to develop efficient, intuitive workflows, build production tools, and identify performance metrics parameters.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote. Please apply for more information.

Responsibilities

  • Work within a multidisciplinary team to develop efficient, maintainable workflows capable of supporting a large, complex project with a wide range of animation needs
  • Develop tools and workflows to support animators
  • Develop and maintain runtime animation graphs
  • Provide direct support to the animation team
  • Work with Engineering to develop best practices, technical guidelines, and performance metrics for animation
  • Document workflows and advocate best practices

Qualifications

  • Fluent in one or more programming language (Python, C#, C++, etc.)
  • Solid technical background with ability to design and implement systems
  • 5+ years of relevant industry experience
  • A Bachelor’s degree in an art-related discipline
  • Solid understanding of kinematics, animation principles, and ability to translate this into tangible production tools and processes
  • Experience with runtime animation tools, techniques, and capabilities (Unity, Havok Behavior, Natural Motion, or proprietary systems, etc.)
  • Experience working with an animation graph or similar system
  • Experience rigging characters for animation
  • Understand differences between production and runtime animation requirements
  • Strong troubleshooting skills
  • Familiarity with common data formats: XML/JSON/etc.
  • Familiarity with common 3D data formats: OBJ/FBX/ALEMBIC/etc.

Preferred Skills

  • Mocap Experience
  • Experience working with 2 or more animation pipelines
  • Linear algebra
  • Perforce
  • PyQt/PySide
  • General interest in contemporary CGI techniques
Department Art Division ZeniMax Online Studios Location Hunt Valley, MD, US

Overview

We are seeking a skilled Technical Animator to help further develop our animation pipeline. The focus of this position will be on runtime animation integration and animation handling in the pipeline.

You will work with animators to develop blend graphs that produce smooth, AAA quality animation, seamlessly combining animated motion with various runtime input sources. You’ll help define animation related workflows and systems, and you’ll assist animators in all technical aspects of animation production. Working with multiple disciplines to identify effective solutions, you will serve as a communicator with the goal of ensuring all involved parties have a common understanding of the system and our shared goals.

Preference will be given to candidates who have experience writing animation authoring tools (in Max, Maya, etc.), though this is not the primary area of coverage. If you have experience programming in any form, this is a huge plus. If you have experience with MOCAP that is also beneficial. If you are technical, highly motivated, and passionate about animation, please apply for this position.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote. Please apply for more information.

Responsibilities

  • Work closely with Animation, Design, and Engineering to develop the means by which these groups interact with animation data
  • Play a positive, proactive role in communication between all involved departments
  • Advocate for Animation while maintaining attention to performance issues
  • Provide ongoing support and training to Animation throughout production cycle
  • Communicate, promote, and document animation related processes and best practices
  • Help to identify tools that will make managing large amounts of animation possible

Qualifications

  • 5 or more years of industry experience
  • 3-5 years of runtime animation system experience (can overlap with industry experience)
  • Professional experience working with 2 or more animation pipelines
  • A Bachelor’s degree in an art-related discipline
  • Strong technical skillset and a love for being hands-on
  • Strong understanding of kinematics and eye for animation
  • Experience with runtime animation tools, techniques, and capabilities (Unity, Havok Behavior, Natural Motion, or proprietary, etc.)
  • Familiarity with rigging
  • Some familiarity with MOCAP workflows
  • Understand differences between production and runtime animation requirements and data
  • Clear, demonstrable understanding of animation data and how it moves through the pipeline
  • Self-sufficient, motivated, and independent
  • Strong communication and time management skills
  • Familiarity with common data formats: XML/JSON/etc.
  • Familiarity with common 3D data formats: HVK/GR2/OBJ/FBX/ALEMBIC/etc.

Portfolio: Please include links to your work and clearly indicate your contributions. Resumes without work samples will not be considered.

Preferred Skills

  • Some understanding of shaders
  • Any programming experience
  • Pyside/PyQt
  • Perforce
  • Experience with special effects and non-character animation
  • General interest in contemporary CGI techniques
Department Art Division ZeniMax Online Studios Location Hunt Valley, MD, US

Overview

Zenimax Online Studios is looking for a Technical Art Engineer to help build and maintain current and ongoing tool efforts.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote. Please apply for more information.

Responsibilities

  • Develop artist facing tools
  • Develop simple/complex subsystems to support current and new tooling
  • Developing flexible and modular systems
  • Develop, own, and manage individual core systems
  • Work collaboratively with technical and creative team members to build great systems that work together

Qualifications

  • 3+ years of industry experience in Technical Art/Tools
  • Strong understanding of Python, C#, or any other object oriented language
  • Strong understanding of Tool UI development and subsystems
  • Strong understanding of core game data pipelines
  • Experience in coding practices and management
  • Solid problem solving and math skillset
  • Ability to adapt and respond to changing needs throughout the course of the development cycle
  • Must be self-sufficient and have excellent time management skills
  • Excellent communication skills
  • Familiarity with common data formats: XML/JSON/etc.
  • Familiarity with common 3D data formats: OBJ/FBX/ALEMBIC/etc.

Preferred Skills

  • Perforce
  • C# knowledge and debugging
  • Documentation practices for developers and users of tools
Department Art Division ZeniMax Online Studios Location Hunt Valley, MD, US | , US

Overview

ZeniMax Online Studios is looking for a Technical Artist to assist our Art teams in developing new and creative asset creation techniques, maintaining performance across all shipping platforms, and serving as a technical reference for Art production. The ideal candidate has a strong passion for creating narrative driven games in a highly collaborative setting.

Responsibilities

  • Develop and maintain artist facing tools in 3ds Max
  • Develop simple/complex subsystems that are flexible and modular to support current and new tooling; communicate technical concepts to develop optimal tools
  • Create, propose, design, and improve artist workflows
  • Communicate problems, risks, and obstacles to the team on pipeline matters
  • Work collaboratively with technical and creative team members

Qualifications

  • 3+ years of professional industry experience in Tools/Technical Art
  • Strong understanding of Python or another object oriented scripting language
  • Strong understanding of Tool UI development and subsystems
  • Experience in game art generation and implementation
  • Familiarity with common data formats: XML/JSON/etc.
  • Familiarity with common 3D data formats: OBJ/FBX/ALEMBIC/etc.
  • Candidates must show an aptitude for learning new systems quickly; ability to adapt and respond to changing needs throughout the course of the development cycle
  • Must be adept at taking a technical approach to problem solving for art production
  • Solid math skillset
  • Must have excellent communication skills
  • Must be self-sufficient and have strong time management skills

Preferred Skills

  • MaxScript
  • Perforce
  • PyQt or PySide
  • Understanding of low-level game data pipelines
  • Documentation practices for developers and users of tools
  • Basic Code development practices and management
  • MMO experience a plus

Business Intelligence

Department Business Intelligence Division ZeniMax Online Studios Location Hunt Valley, MD, US

Overview

ZeniMax Online Studios is seeking an experienced Web Data Analyst to build robust data collation and reporting solutions across a variety of web data sources and products. As the Web Data Analyst, you will work directly with engineers to log and feed data into centralized reports for team consumption and monitoring. You will create new KPIs and drive value back to the development teams by helping them understand their product performance and opportunities. You will be a driving force for A/B testing, ensuring we are constantly improving our existing game websites and performing vital research to influence how we build future game websites better.

Responsibilities

  • Design, develop, distribute, and maintain reports, visualizations, dashboards, and statistical models
  • Mine data and perform deep analysis across all web systems to identify optimal strategies for monetization and conversion, etc. on a recurring basis
  • Identify new web system and content KPIs and data sources while working with engineering to create the relevant data feeds to build data visualizations
  • Partner with stakeholders and departmental teams to elicit and document reporting and analytics requirements
  • Work in tandem with engineering teams to log user interaction and service performance metrics in standardized and readily accessed ways
  • Assist team leads in understanding and deriving value from their associated dashboards and metric decks
  • Create and maintain unified metric decks to be reviewed by the business and development teams on a weekly and monthly basis

Qualifications

  • 2+ years of experience developing reports, visualizations, and dashboards using data visualization and data publishing products such as Tableau and PowerBI
  • Demonstrable knowledge of logical database design, relational databases, and data warehouse principles
  • Proven SQL knowledge including statistical, aggregate, and windowing functions
  • Capable of engaging with professionals from a variety of backgrounds including Engineering, Business Intelligence, Marketing, Content, and Product Management
  • Experience collating disparate data sources using ETL extractions, API calls, and Log exports and publishing them into unified data visualization experiences
  • Demonstrated ability to perform statistical analysis on an adhoc basis and communicate the results to a variety of audiences

Preferred Skills

  • Bachelor's degree in Computer Science, Math, or Engineering
  • Experience using statistical packages such as R
  • Experience building and analyzing web performance, web content, and backend service-related performance metrics
  • Experience working with clickstream data and web analytics solutions such Google Analytics and mPulse
  • Experience monitoring and assessing A/B testing

Community

Department Community Division ZeniMax Online Studios Location Hunt Valley, MD, US

Overview

The Senior Web Services Product Owner is an experienced, hands-on web development manager and web strategist who will oversee the development of our web content and billing management systems. They must have a strong background in the design, development, deployment, project management, and operation of scalable, high-performance eCommerce websites. As the Senior Web Services Product Owner, you will oversee the development of our custom web content, billing, and account systems that support our existing and future games. You will create short and long-term roadmaps, incorporating stakeholder and business needs, and be the driving force behind your team's completion of the projects you identify and plan.

Responsibilities

  • Manage and define the web content management tool experience at ZOS
  • Develop and oversee the effective planning, QA, and execution of new feature development in the ZOS web content management system
  • Collate stakeholder and business requirements into a cohesive web development strategy
  • Evaluate gaps in existing use-cases, identify a plan to address those gaps, and execute against that vision
  • Build consensus with Development, Marketing, Brand, and Art teams to ensure quality deliverables that meet the business' needs
  • Plan and roadmap short and long-term team goals and projects

Qualifications

  • Technical Management experience with focus on developing compelling, conversion-friendly eCommerce experiences – including B2C, eCommerce transactions, and A/B platform testing
  • Demonstrated understanding of Web strategy, including conversion optimization, content strategy, user experience, search, and analytics
  • Excellent written and oral communication skills, with the ability to articulate technical solutions to a technical and non-technical audience
  • Able to understand business goals and be able to translate them into web projects
  • Knowledge of web marketing strategies and how/when to use them to achieve business goals
  • Demonstrated strong business judgment and decision-making skills; ability to identify, prioritize, and articulate highest impact initiatives
  • Knowledge of current best practices in web design, information architecture, usability, and accessibility
  • Strong familiarity with agile methodology and experience as a Product Owner and/or Scrum Master

Preferred Skills

  • Google Analytics, Google Optimize, and Akamai mPulse
  • Experience in managing MMO/game studio web strategies and/or deep familiarity with MMO genre as a player

Design

Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US

Overview

ZeniMax Online Studios is hiring an Associate Systems Designer to work with the Systems Lead and the rest of the project team to support the creation and maintenance of core game mechanics and non-combat systems within Elder Scrolls Online. They are responsible for player retention mechanisms and facilitating in-game social interactions, while adhering to team values and best practices.

Responsibilities

  • Maintain numerous existing in-game systems as assigned (Examples: Achievements, Itemization, Crafting, Housing, Justice, etc)
  • Develop expertise on all in-game systems behavior and interdependencies including proprietary toolsets
  • Create and maintain documentation for new and existing systems
  • Function effectively as a team member in collaborative, cross-disciplinary feature development teams
  • Identify and develop opportunities for fair monetization and business practices
  • Utilize business intelligence reporting to drive data informed decisions
  • Provide, receive and integrate feedback on all aspects of game development
  • Any other duties assigned by the Systems Lead, Lead Gameplay Designer and Creative Director

Qualifications

  • Institutional or work experience with designing game systems
  • Experience playing MMORPGs
  • Proficient with Microsoft Excel and Microsoft Word or equivalent
  • Technical writing familiarity with close attention to detail
  • Excellent verbal and written communication skills

Preferred Skills

  • Familiarity with Agile development methodology
  • Viewable portfolio of previous work
Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | San Diego, CA, US | Seattle, WA, US | Madison, WI, US | , US

Overview

ZeniMax Online Studios is looking for a Content Designer that will work with the content, world building, animation, audio, and gameplay teams to provide fun and well-conceived stories/locations for players to experience. This position will work on creating content in specific environments to create a fun and exciting game experience for the Elder Scrolls Online RPG.

Responsibilities

  • Learn to work in our proprietary toolset and become proficient as soon as reasonably possible
  • Attend and absorb content training activities as available
  • Work with other team members to support the design of content throughout a release
  • Pitch, share, and comment on content design ideas within the team space
  • Design and script innovative quests/gameplay for ESO, with a focus on storytelling and pacing
  • Pitch and collaborate on innovations to ESO’s content and storytelling with other team members, with an eye toward continual improvement in the game and content
  • Collaborate with other teams and departments (Encounter, Fiction, Animation, FX, etc.) to develop content and new assets for the game
  • Execute other game designs and design revisions when necessary
  • Implement revisions based on feedback and bugs

Qualifications

  • Minimum of two years of professional experience in content design, preferably in the MMO or multiplayer space
  • Experience designing, building, and populating game levels
  • Strong sense of the 3D game space and game flow
  • Excellent communication and documentation skills
  • Strong organizational skills, the ability to multi-task, and a keen attention to detail
  • Experience working with multi-disciplinary teams and an understanding of content creation pipelines and tools
  • Demonstrates high standards of excellence in work
  • Experience playing MMOs

Preferred Skills

  • Scripting or programming interactivity
  • Non-content game design experience (level design, encounter design, fiction writing, etc.)
  • Work on non-MMO or multiplayer games
  • Work on non-computer games (tabletop RPGs, card games, board games, etc.)
Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | San Diego, CA, US | Madison, WI, US

Overview

The Senior Combat designer works with the Combat Lead and the rest of the development team in the creation and maintenance of core combat mechanics, character abilities, and combat itemization. They are responsible for maintaining and improving the health of the combat experience including balance, bug fixing, system improvements, and development of new features.

Responsibilities

  • Assist the Lead Combat Designer in developing and executing plans to improve and expand the combat experience
  • Adhere to guidelines and restrictions for combat gameplay as defined by the Lead Combat Designer and Creative Director
  • Take ownership of the development of specific combat features and improvement efforts, from ideation through delivery to players
  • Maintain clear and concise documentation for all mechanics, balance, and systems they are responsible for
  • Maintain up-to-date knowledge of the state of combat on the live servers and incorporate that knowledge into development effort
  • Mentor other designers on the Combat team to improve their design, technical, and communication skills
  • Actively seek internal and external feedback regarding the Combat product, and work with leadership to identify response actions
  • Specific areas of responsibility include:                    ​
    • Maintenance and iteration of combat-centric systems such as character stats, progression, itemization rules, and player onboarding
    • Creation and maintenance of character mechanics, abilities, and items with an eye toward game balance
    • Proposing and shepherding the development of new gameplay systems

Qualifications

  • Minimum 3+ years combat design experience on a shipped or live online multiplayer game
  • Deep expertise in action and RPG combat systems, and what makes them satisfying
  • Experience designing for both a casual and competitive audience
  • Excellent written and verbal communication skills
  • Ability to thrive within a collaborative environment, and both give and receive constructive feedback
  • Ability to think logically and break down complex problems, with a strong focus on attention to detail
  • Confidence working in an environment where specific processes are in place to maintain live game integrity
  • Experience with scripting tools or languages
  • Proficiency with Microsoft Excel and Microsoft Word
Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US

Overview

ZeniMax Online Studios is looking for a Senior Content Designer to work with the content, world building, animation, audio, and gameplay teams to provide fun and well-conceived stories/locations for players to experience. This position will work on creating content in specific environments to create a fun and exciting game experience for the Elder Scrolls Online RPG. The qualified candidate is ready to step into mentorship or leadership roles as necessary, and take on additional responsibilities that extend throughout and beyond the Content department.

Responsibilities

  • Learn to work in our proprietary toolset and become proficient quickly
  • Attend and absorb content training activities as available
  • Help determine/run content training activities for the department
  • Work with other team members to support the design of content throughout a release, often mentoring less senior team members
  • Pitch, share, and comment on content design ideas and designs-in-progress
  • Take responsibility for high-profile content or content support for wide-ranging elements of the game (including supporting new systems, Main Story quests, and other new content)
  • Design and script innovative quests/gameplay for ESO, with a focus on storytelling and pacing
  • Pitch and collaborate on innovations to ESO’s content and storytelling with other team members, with an eye toward continual improvement in the game and content
  • Collaborate with other teams and departments (Encounter, Fiction, Animation, FX, etc.) to develop content and new assets for the game
  • Execute other game designs and design revisions when necessary
  • Implement revisions based on feedback and bugs

Qualifications

  • Minimum five years professional experience in content design, preferably in the MMO or multiplayer space
  • Experience designing, building, and populating game levels
  • Strong sense of the 3D game space and game flow
  • Excellent communication and documentation skills
  • Strong organizational skills, the ability to multi-task, and a keen attention to detail
  • Experience working with multi-disciplinary teams and an understanding of content creation pipelines and tools
  • Demonstrates high standards of excellence in work
  • Experience playing MMOs

Preferred Skills

  • Leadership or Mentorship experience a plus
  • Scripting or programming interactivity
  • Non-content game design experience (level design, encounter design, fiction writing, etc.)
  • Work on non-MMO or multiplayer games
  • Work on non-computer games (tabletop RPGs, card games, board games, etc.)
Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US | San Diego, CA, US | Madison, WI, US | Seattle, WA, US | Austin, TX, US

Overview

ZeniMax Online Studios is seeking a Senior Product Manager to help drive the development of our next AAA PC/Console project. This is a chance to join an experienced team of veteran developers in pre-production as we create an ambitious new IP.

As a Senior Product Manager, you will be the product specialist across multiple feature teams, where you will partner with Design and UX to define and steer systems, economies, and rewards that compose the game’s monetization and retention loops. You will be expected to engender trust & ownership across the project, for which you will foster a data-informed culture by leading efforts from development through to LiveOps that raise player lifetime value.

This position reports to the Product Management Lead for the new IP.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote. Please apply for more information.

Responsibilities

• Equipped with a deep bench of data-informed best practices, contribute goals and acceptance criteria on feature teams to align game design with product KPIs
• Ensure features are developed for LiveOps by working across Design, Engineering, and Business Intelligence to define data-driven flexibility, instrumentation, and telemetry
• Lead the definition of initial strategies, tactics, and tuning that will set features up for success at launch
• Define and execute performance measurement plans for beta and for launch
• Lead feature teams in LiveOps, which includes driving analytics & reporting to understand performance, testing hypotheses for improvement, building A/B experiments where appropriate, and aligning stakeholders to prioritize, develop, and launch the next iteration
• Ideate, define, propose, and drive new initiatives to improve product KPIs across (re)acquisition, retention, and monetization
• As a product performance expert, play a key role in revenue forecasting initiatives

Qualifications

• 4+ years of experience as a game product manager with a track record of improving player lifetime value in fast-paced LiveOps environments
• A keen student of live games with a seasoned palette for data-informed best practices across different audiences, genres, and platforms
• Strong business/quantitative acumen with a natural analytical mindset; able to break down complex questions, identify & clarify key details, and methodically problem solve towards a desired goal
• Adept at creating teardowns of game loops & economies to convey how and why they affect product KPIs
• Experience modeling game economies that underpin strong player retention
• Experience with hypothesis testing, including defining & interpreting A/B tests
• Self-starter who has a strong bias for action and for iterating beyond 0 to 1; excels with increasing ownership, accountability, and autonomy
• A team player with the communication and interpersonal skills to engender trust and influence across creative, technical, and business stakeholders
• Strong player empathy, which always guides your judgement
• Passion for high quality PC/Console games and for the craft of making them

Preferred Skills

• Experience with launching games and building LiveOps environments defined by rapid iteration
• Experience with live games across both mobile & PC/Console
• Working knowledge of SQL with experience getting hands-on with analytics
• MBA or a bachelor’s degree in a quantitative discipline, such as Economics, Mathematics, Computer Science, or similar

Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Seattle, WA, US | Madison, WI, US | San Diego, CA, US | , US

Overview

ZeniMax Online Studios is seeking a Senior Quest Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.

A developer in this role serves as a key part of the quest design team with a focus on creating levels for directed story content, including gameplay moments, combat encounter design, and scripting. Collaborating with the Lead Quest Designer and Lead Narrative Designer, this role will work closely with writers, level architects, cinematic designers, combat designers and other disciplines to design the level’s gameplay workflow and establish best practices for story content creation on a new, industry-leading engine.

Responsibilities

  • Implement engaging stories and gameplay in our proprietary toolset using a visual scripting language
  • Build consensus on the feature set execution across disciplines
  • Support the leadership team in establishing and role modeling positive processes
  • Help the Lead Quest Designer define quality standards for the team through hands on execution and documentation
  • Mentoring of more junior members of the team to help them grow in their careers.
  • Help determine the optimal workflow for content creation
  • Work with the tools team to identify the ideal toolset with which to create content

Qualifications

  • 4+ years related experience
  • Broad gameplay design knowledge
  • Ability to drive collaboration and consensus across multiple disciplines
  • Strong organization, verbal, and written communication skills
  • Deeply creative with a great sense of what makes gameplay fun
  • Excellent sense of gameplay pacing and level design skills
  • Comfortable with a development schedule that is playtest-driven and focused on iteration and polish

Preferred Skills

  • Experience developing Open World games
  • Development experience on a multiplayer, online game
  • Experience with visual scripting tools
Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US | San Diego, CA, US | Seattle, WA, US

Overview

ZeniMax Online Studios is seeking a Senior Systems Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.

This role will serve under the Lead Systems Designer to build gameplay systems and mechanics, and hone them to industry-leading quality. A developer in this role will serve as a project specialist focusing on progression systems as well as one or more other areas of systems design. They will collaborate with leads across all development disciplines in creating gameplay systems within their specialties.

Responsibilities

  • Work with the Lead Systems Designer to develop holistic gameplay and progression systems with compelling hooks and captivating long-term engagement
  • Design, create, and maintain documentation for gameplay and progression systems and mechanics
  • Focus and grow into a project specialist in one or more areas of game-wide systems design
  • Collaborate with all development disciplines to bring gameplay and progression systems from early vision to industry-shaping final implementation
  • Mentor systems designers and help them grow in their careers

Qualifications

  • 5+ years of related experience
  • Deeply creative with a great sense of what makes gameplay fun
  • Experience designing progression or “leveling” systems
  • Ability to work collaboratively in a cross-discipline development environment
  • Expert proficiency integrating imagery and text to deliver thorough, easy to understand design documents
  • Comfortable with a development schedule that is playtest-driven and focused on iteration and polish
  • Strong understanding of the discrete elements game systems are built from, and the ability to problem solve both holistically and on a per-component basis
  • Excellent verbal and written communication skills
  • Working knowledge of scripting or programming
  • An online portfolio which clearly demonstrates relevant work experience

Preferred Skills

  • Experience developing 3rd person games
  • Experience in industrial or product design
  • Strong public speaking skills
Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US | Seattle, WA, US | San Diego, CA, US | Austin, TX, US | Madison, WI, US | , US

Overview

The Senior Systems Designer works with the Systems Lead and the rest of the project team to support the creation and maintenance of core game mechanics and non-combat systems.  They are responsible for mechanisms which retain players’ short term and long term interest in the product and in facilitating social interactions between players, while adhering to team values and best practices.

Responsibilities

  • Maintain numerous existing in-game systems as assigned (Examples: Achievements, Itemization, Crafting, Housing, Justice, Itemization, etc)
  • Develop expertise on all in-game systems behavior and interdependencies including proprietary toolsets
  • Create and maintain documentation for new and existing systems
  • Coordinate work initiatives and priorities across multiple feature teams
  • Function effectively as a leader and/or team member in collaborative, cross-disciplinary feature development teams
  • Identify and develop opportunities for fair monetization and business practices
  • Utilize business intelligence reporting to drive data informed decisions
  • Provide, receive and integrate feedback on all aspects of game development
  • Any other duties assigned by the Systems Lead, Lead Gameplay Designer and Creative Director

Qualifications

  • 5+ years experience developing or maintaining systems in a shipped or live game
  • Experience developing and playing MMORPGs
  • Proficient with Microsoft Excel and Microsoft Word or equivalent
  • Technical writing familiarity with close attention to detail
  • Excellent verbal and written communication skills

Preferred Skills

  • Familiarity with Agile development methodology and experience with Product Ownership
  • Viewable portfolio of previous work
Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US | Madison, WI, US | Seattle, WA, US | Austin, TX, US | San Diego, CA, US | , US

Overview

ZeniMax Online Studios is seeking a Senior Technical Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.

In this role, you will collaborate closely with the Lead Systems Designer, Gameplay Camera Designers and the Movement, Combat, and Level Design teams to implement the unique camera vision of our game. The primary focus of the role will be the creation of in-game, player-controlled cameras and supporting development pipelines. You will also push the boundaries of your craft by exploring the latest emerging trends in camera design and creating solutions for high-mobility gameplay.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote.

Responsibilities

  • Work with gameplay camera designers on designing and implementing adaptable cameras for general navigation
  • Provide guidelines for what types of camera behaviors are best for ease of control of the character and presenting essential elements in the environment
  • Support player navigation, traversal and combat with a keen eye for how camera behaviors affect usability
  • Collaborate with gameplay camera designers on ensuring that character controls feel consistent regardless of camera view
  • Iterate with gameplay designers on approaches to solving disorientation and motion sickness camera problems
  • Work with the movement team and character animators to design good visual character messaging for all character actions and states

Qualifications

  • Minimum 2+ years’ experience designing and implementing gameplay cameras
  • Extensive experience with 3D Studio Max (preferred) or similar 3D package
  • Working knowledge of camera controls from various game engines, including scripting
  • Interest / background in photography
  • Maintain a strong animation and technical skill set
  • The ideal candidate is a self-sufficient, technical problem solver
  • Well-developed communication skills and strong work ethic

Preferred Skills

  • 5+ years of industry experience, with at least one shipped AAA title
  • Working experience as a Cinematographer in games, film or television
Department Design Division ZeniMax Online Studios - SEA Location Seattle, WA, US | Austin, TX, US | Madison, WI, US | San Diego, CA, US | , US | Hunt Valley, MD, US

Overview

ZeniMax Online Studios is looking for a highly motivated and experienced senior writer to collaborate with our talented team of creative professionals to bring the characters and stories of the Elder Scrolls Online to life.

Responsibilities

  • Work with other writers and content designers to create compelling characters and stories in the game environment
  • Write and iterate on compelling dialogue for characters
  • Write and edit compelling quest, lore, and story text
  • Write in-game backstories for the world, its locations, and its inhabitants
  • Assure fictional consistency utilizing established lore for the Elder Scrolls
  • Complete all work to required specifications and quality by established deadlines
  • Quickly master the proprietary, in-game writing/editing tool
  • Guide and mentor other team members
  • Perform other writing and fiction duties that may be assigned by Lead Writer

Qualifications

  • Demonstrable and strong skills as a writer and editor
  • 3+ years of writing and/or narrative design experience
  • Outstanding written and verbal communications skills
  • Excellent narrative and dialog writing skills
  • Strong ability to collaborate and thrive as part of a creative team
  • Ability to work independently in a highly confidential environment
  • A passion for games and crafting compelling stories
  • Plays and understands modern video games, especially MMOs

Portfolio: Please include links to your work and clearly indicate your contributions, as well as provide a writing sample demonstrating your talent and proficiency with dialogue and storytelling. Resumes without writing samples will not be considered.

Preferred Skills

  • A strong understanding of the lore and story of Elder Scrolls is highly desired
Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US

Overview

ZeniMax Online Studios is hiring a Systems Designer to work with the Systems Lead and the rest of the project team to support the creation and maintenance of core game mechanics and non-combat systems within Elder Scrolls Online. They are responsible for player retention mechanisms and facilitating in-game social interactions, while adhering to team values and best practices.

Responsibilities

  • Maintain numerous existing in-game systems as assigned (Examples: Achievements, Itemization, Crafting, Housing, Justice, etc)
  • Develop expertise on all in-game systems behavior and interdependencies including proprietary toolsets
  • Create and maintain documentation for new and existing systems
  • Function effectively as a team member in collaborative, cross-disciplinary feature development teams
  • Identify and develop opportunities for fair monetization and business practices
  • Utilize business intelligence reporting to drive data informed decisions
  • Provide, receive and integrate feedback on all aspects of game development
  • Any other duties assigned by the Systems Lead, Lead Gameplay Designer and Creative Director

Qualifications

  • 2+ years’ experience developing or maintaining systems in a shipped or live game
  • Experience playing MMORPGs
  • Proficient with Microsoft Excel and Microsoft Word or equivalent
  • Technical writing familiarity with close attention to detail
  • Excellent verbal and written communication skills

Preferred Skills

  • Familiarity with Agile development methodology
  • Viewable portfolio of previous work
Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US | Seattle, WA, US | San Diego, CA, US | Austin, TX, US | Madison, WI, US | , US

Overview

ZeniMax Online Studios is looking for a Tools Designer to assist in improving the efficiency, usability, and quality of game/data authoring tools for The Elder Scrolls Online. The Tools Designer collaborates with the Game Design and Tools Engineering teams, performing thorough analysis of existing design workflows and authoring proposals for improvements to those workflows. As part of these efforts, the Tools Designer also performs hands-on, productive design implementation tasks while embedded on interdisciplinary product and feature teams.

Responsibilities

  • Learn and develop proficiency with proprietary game and data authoring tools used by Game Designers
  • Develop and execute processes, in collaboration with Game Design teams, to identify potential improvements with impact projections for existing tools and workflows
  • Assist in collation, prioritization, and evangelization of tool requests coming out of Game Design teams for integration into the broader tools development backlog
  • Author and pitch designs and mockups to relevant teams and Stakeholders for tool and workflow improvements
  • Collaborate with the Tools Engineering team in development, iteration, and testing of tool and workflow improvements
  • Contribute to gameplay design and implementation efforts for player-facing deliverables while embedded on various interdisciplinary product teams

Qualifications

  • Portfolio with examples of your design process, from early conceptual steps to final delivery
  • 3+ years of UI/UX experience relevant to productivity applications
  • A strong understanding of usability and user-centered design processes
  • Proficiency with Photoshop or other tools used in the creation of visual mockups for effectively communicating designs
  • Experience working directly with engineers to achieve desired design goals within technical constraints

Preferred Skills

  • Familiarity with one or more game development engine toolsets a plus
  • Familiarity with The Elder Scrolls Online and other online RPGs a plus
Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US | Seattle, WA, US | San Diego, CA, US | Austin, TX, US | Madison, WI, US | , US

Overview

ZeniMax Online Studios is seeking a UI/UX Designer to join the UI team for The Elder Scrolls Online. The UI/UX Designer works with the Lead UI Designer, Visual UI Designer, and UI Engineering team to support the development of both new and existing features. They are responsible for taking charge of the user interface design component of what defines a player's experience within a variety of game systems and gameplay, while both maintaining and improving established design paradigms and patterns.

Responsibilities

  • Work within cross disciplinary teams and define UI layouts and flows for new systems
  • Deliver comprehensive documentation that defines how players will interact with new systems, from conceptual flowchart and wireframe stages to high fidelity mockups
  • Actively support the development of features by providing ongoing feedback towards the development and necessary documentation efforts
  • Work with our QA team to communicate the desired behaviors and experience for them to test new features against
  • Provide UI design support for ongoing triage of existing systems
  • Maintain up-to-date knowledge of existing game systems in ESO and how players interact with them

Qualifications

  • Portfolio with examples of your design process, from early conceptual steps to final delivery
  • 3+ years of UI/UX design experience on a shipped game
  • Proficiency in UI prototyping software (Axure, Sketch, Balsamiq, Justinmind, Adobe products, etc.)
  • A strong understanding of usability and user centered design processes
  • Experience working directly with engineers to achieve desired design goals within technical constraints
  • Strong visual design skills

Preferred Skills

  • Familiarity with The Elder Scrolls Online and other online RPGs
  • Direct relevant experience working on an MMO or RPG
  • Familiarity with Agile development methodology and experience with Product Ownership
Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US | Seattle, WA, US | San Diego, CA, US | Austin, TX, US | Madison, WI, US | , US

Overview

ZeniMax Online Studios is looking for a Visual Personalization Designer to assist in the design and implementation of features and cosmetics for The Elder Scrolls Online team. This designer will work with gameplay designers to create pitches for new cosmetics for players. They will be responsible for creating sketches and mood boards for ideas as well as assisting in setting up the data for approved pitches using proprietary tools.

Responsibilities

  • Assist with ideation and authoring designs for new personalization products and features
  • Create visual aids to assist in communicating an idea to the rest of the team
  • Use proprietary toolset to implement data for approved designs
  • Contribute to conversations about features, with a focus on ensuring quality systems meet the goals of the business
  • Work with Product Management to execute on player cosmetic strategies

Qualifications

  • Portfolio with examples of sketches, illustrations, mockups, and other visual aids
  • 3+ years of experience with systemic and visual designing
  • Experience playing MMORPGs and games as a service
  • Knowledge of Microsoft office or similar products
  • Experience with image editing software
  • Experience with game development tools
  • Excellent verbal and written communication skills
  • Understanding of how art and game systems interact

Engineering/Programming

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | San Diego, CA, US | Madison, WI, US | Seattle, WA, US | , US

Overview

ZeniMax Online Studios is looking for an Animation Engineer to develop a robust in-game animation system in our new engine for the studio’s next AAA project. In this position you will work side-by-side with Technical Artists, Animators, and Gameplay Engineers. You will own the animation pipeline from artist workstation all the way to fluid and responsive in-game characters.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote.

Qualifications

  • Deep knowledge of real-time animation systems.
  • Experience with one or more real-time animation middleware (e.g.: Havok Animation, Granny, Morpheme) or equivalent custom/in-house solutions
  • Experience developing or working with animation blend graphs, real-time IK, animation compression, and/or advanced animation memory management (streaming)
  • Self-motivated and energetic team player with a strong work ethic and cooperative attitude
  • Enjoys working daily with animators and technical artists to help craft solutions to complex problems
  • 3+ years game industry software development experience
  • Robust programming skills/experience in C++
  • Excellent 3D math skills
  • Ability to write clear, maintainable, portable code
  • Strong technical knowledge of Xbox One, PlayStation 4 and PC

Preferred Skills

  • Experience with animation systems in network games
  • Generalist experience or prior experience in other core areas of game development, such as UI or gameplay programming
  • Degree in Computer Science or equivalent work experience
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US

Overview

ZeniMax Online Studios is looking for an Associate Graphics Engineer to join our team.  The ideal candidate will be passionate about rendering technology, have strong problem-solving skills and a desire to work in a creative and collaborative environment.

Responsibilities

  • Maintain and extend the ESO renderer across our variety of supported platforms
  • Work closely with artists and engineers to design, research, and implement rendering features
  • Optimize graphics systems to improve memory usage and frame rate

Qualifications

  • Bachelor’s degree in Computer Science, Game Programming, or equivalent demonstrable experience
  • Solid knowledge of C++
  • Passion for graphics programming
  • Experience with writing shaders
  • Familiarity with modern rendering techniques and a drive to keep up with the industry
  • Running knowledge of the stages of the graphics pipeline
  • Good understanding of 3D math
  • Excellent organization and time management skills
  • Excellent oral and written communication skills
  • Must be a self-motivated team player with a cooperative attitude

Preferred Skills

  • Knowledge of modern rendering APIs (D3D12, Vulkan) is a plus
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | San Diego, CA, US | Seattle, WA, US | Madison, WI, US | , US

Overview

Zenimax Online Studios is looking for a Core Tech Integration Engineer to implement and maintain technologies in our new engine that interface with gameplay systems and tools.  This position will work closely with designers, gameplay engineers, and the tools team to deliver technology links from the engine to the game.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote.

Responsibilities

  • Work with the engine team to help architect engine technology
  • Integration of new technologies into the engine
  • Deliver an API set that interfaces with Gameplay systems
  • Work with the Tools team to create an interface layer between tools and the engine

Qualifications

  • 5+ years of software development experience
  • Previous experience in game development in the capacity of an Engine Programmer
  • Previously shipped AAA titles on PC/Consoles
  • Proficient in C++/C#
  • Solid architecture, system design, and analytical skills
  • Strong communication skills
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Experience developing for multiple platforms (Windows, PS4, PS5, Xbox One, Xbox Series X|S)
  • Bachelor’s Degree in Computer Science or equivalent experience
  • Experience with Entity Component Systems (ECS) and multithreading
  • Experience working in large codebases
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | San Diego, CA, US | Seattle, WA, US | Madison, WI, US | , US

Overview

The experienced DevOps Engineer will work in a team environment that will help build, automate, and monitor the infrastructure platform for The Elder Scrolls Online and future projects. 

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote.

Responsibilities

  • Help create and support a reliable, secure, scalable environment to provide the best gaming experience for our end users
  • Work closely with other engineering teams to better understand their software enabling you to adapt the platform to their needs
  • Exemplify a passion for producing quality deliverables in a timely manner
  • Work in a fast paced (Agile) environment, following a structured build and publishing process
  • Comfortably and confidently work with and learn from an experienced team as a technology generalist (who may have demonstrated significant specialization in previous positions)

Qualifications

  • 3+ years of related experience
  • Proficient with Python
  • Must possess experience in supporting mission critical live environments with:
    • Core system services: BIND, Sendmail, Samba, Rsync, NTP, NFS, etc.
    • Web servers (Apache, Nginx, Lighttpd) and application frameworks (PHP, Tomcat, JBOSS, etc.)
    • System and Application Logging: syslog-ng, rsyslog, Splunk, etc.
    • Source code management: Git, Perforce etc.
    • RedHat or Debian package creation and repository management
    • SQL or NoSQL databases: MySQL/MariaDB
    • Configuration Management Tools: Chef, etc.
    • Continuous Integration: TeamCity, etc.
  • Must have some experience automating system tasks and monitoring infrastructure deployment using a scripting language (Python, Ruby, Bash)
  • Must have prior experience in a 24/7 on call rotation supporting business critical applications or systems

Preferred Skills

  • Experience with public cloud deployments (AWS, GCP) and containers (Kubernetes, etc.)
  • Knowledge of Akamai CDN, Go, PowerShell, vSphere/VMware
  • Hobbyist programming background
  • Author a technical blog or github page with code samples
  • A passion for security tools and best practices: OS hardening, vulnerability scanning, system auditing
  • Linux networking experience is a plus, this includes routing, NAT, VLAN, bridging, and prior experience with Cisco or Juniper network routers and switches
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US | San Diego, CA, US | Seattle, WA, US | , US

Overview

ZeniMax Online Studios is looking for a Gameplay Engineer to help implement gameplay systems in our new engine for the studio’s next AAA project. 

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote.

Responsibilities

  • Design and architect new game systems
  • Refine systems throughout the development cycle of the project
  • Collaborate with designers, artists, and other engineers for feature development

Qualifications

  • 3+ years experience in game development in the capacity of a Gameplay Engineer
  • Robust programming skills/experience in C++
  • Solid architecture, system design, and analytical skills
  • Self-motivated with strong collaborative and communication skills
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Bachelor’s Degree in Computer Science or equivalent experience
  • Knowledge of Modern C++
  • Strong math skills related to development of gameplay systems(Linear Algebra, Vector Math, Probability)
  • Prior experience with developing content creation tools from the ground up while working in close collaboration with other tools engineers and designers
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | San Diego, CA, US | Madison, WI, US

Overview

ZeniMax Online Studios is looking for a Gameplay Engineer for The Elder Scrolls Online to implement and maintain game systems and fix bugs across our client/server architecture. This position will work closely with designers and artists in order to provide a great user experience.

Responsibilities

  • Design and architect new game systems
  • Refine gameplay systems throughout the development cycle of the project with a focus on combat and player abilities
  • Collaborate with designers, artists, and other engineers for feature development
  • Optimize code to improve CPU utilization and reduce memory footprint

Qualifications

  • 2+ years of software development experience
  • Proficient in C++
  • Solid architecture, system design, and analytical skills
  • Strong communication skills
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Previous experience in game development in the capacity of a Gameplay Engineer
  • Experience developing for multiple platforms (Windows, PS4, PS5, Xbox One, Xbox Series X|S)
  • Bachelor's Degree in Computer Science or equivalent experience
  • Experience with network game client/server architecture
  • Experience with working in large legacy codebases
Department Engineering/Programming Division REMOTE Location , US | San Diego, CA, US | Seattle, WA, US | Austin, TX, US | Madison, WI, US

Overview

ZeniMax Online Studios (ZOS) seeks an experienced Infrastructure Systems Engineer to work in a team environment that will help extend, automate, and monitor the infrastructure platform for The Elder Scrolls Online and future projects. 

You will help create and support a reliable, secure, scalable environment to provide the best gaming experience for our end users. You will also work closely with other engineering teams to better understand their software, enabling you to adapt the platform to their needs. You will be responsible for ensuring that ZOS is able to reliably build and deploy new product versions, deliver new features to our customers, and introduce change into those systems in a safe way. Must be able to support our systems via an after-hours on-call rotation.

You should have a passion for producing quality deliverables in a timely manner. You will be working in a fast paced (Agile) environment, following a structured build and publishing process. The ideal candidate is a technology generalist who has a specialization in VMware Engineering who can comfortably and confidently work with and learn from an experienced team.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote.

Responsibilities

  • Maintain and extend existing systems that are critical for ZOS to deliver its products
  • Ensure that architectural changes are identified and discussed
  • Understand new technologies and requirements and their impact on the pipelines
  • Determine business needs and evaluate existing network infrastructure and systems
  • Optimize network hardware and software to enable VMware integration
  • Develop and deploy customized VMware solutions
  • Define multiple virtual servers on a single host machine
  • Virtualize Windows servers and connect them to networks and clouds
  • Install operating systems and service packs, as well as security patches and bug fixes
  • Troubleshoot and resolve VMware environment issues
  • Provide technical support and document VMware processes
  • Keep informed of developments in VMware technologies and products
  • Build and administer multiple VMware products across multiple data centers
  • Assist with data storage management

Qualifications

  • 4+ years of engineering experience
  • 3+ years' experience as a VMware specialist and extensive knowledge of the fundamentals of VMware ESX and related technologies
  • B.S. (or higher) in Computer Science or equivalent relevant experience
  • Must possess experience in supporting mission critical live environments with:
    • VMware ESXi 7, vSAN & DRS
    • Pure storage arrays
    • VMware associated programs and coding languages (Win Server, MS IIS, SAN Architecture, Python & C++)
    • System and Application Logging: syslog-ng, rsyslog, Splunk, etc..
    • RedHat or Debian package creation and repository management
    • Configuration Management Tools: Chef, etc.
    • Continuous Integration: TeamCity, etc.
  • In-depth knowledge of the minimum of vSphere/ESXi, vCloud
  • Proficient on virtual server/machine build through templates/clone/snapshot, data store allocation, create, manage and maintain desktop/application pools
  • Excessive focus on operational excellence, demonstrate ownership on day to day operational issues while participating in project work
  • Experience in managing Windows & Linux server operating systems and related utilities and hardware – Cisco/HP/Pure Storage
  • Extensive knowledge of the fundamentals of VMware ESX and related technologies
  • Must have some experience automating system tasks and monitoring infrastructure deployment using a scripting language (Python, Ruby, Bash)
  • Must have prior experience in a 24/7 on call rotation supporting business critical applications or systems
  • Ownership of the creation and maintenance of architectural and operational procedural documentation
  • Excellent communication and collaboration skills
  • Exceptional analytical and technical aptitude
  • Great organizational, time management, and problem-solving skills
  • Experience in VMware ESX Enterprise administration

Preferred Skills

  • Certification is VCP -vSphere, and VCAP
  • Experience with Cisco UCS platforms, Storage platforms & Cisco Networking products
  • Knowledge of PowerShell scripting
  • Experience in languages such as Python, Bash, PowerShell scripting, etc.
  • Linux System Administration
  • Experience with agile processes, knowledge of scrum and roles
  • Scrum Product Owner certification
  • High level understanding of infrastructure, networking and security principles
  • Cloud architecture experience (Azure, AWS)
  • Microsoft Azure, including Windows Servers and Azure AD
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | San Diego, CA, US | Seattle, WA, US | Madison, WI, US | , US

Overview

ZeniMax Online Studios is looking for a Lead Animation Software Engineer to develop a robust in-game animation system in our new engine for the studio’s next AAA project. In this position you will work side-by-side with Technical Artists, Animators, and Gameplay Engineers. You will own the animation pipeline from artist workstation all the way to fluid and responsive in-game characters.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote.

Responsibilities

  • Work with the animation systems team to help architect animation technology
  • Integration of new technologies into the engine and pipeline
  • Work with gameplay and provide an interface for them to interact with animation
  • Work with the Tools team to create animation tools and pipelines
  • Develop core animation components
  • Mentor other engineering team members

Qualifications

  • 7+ years game industry software development experience
  • Expert level knowledge of real-time animation systems
  • Extensive experience with one or more real-time animation middleware (e.g.: Havok Animation, Granny, Morpheme) or equivalent custom/in-house solutions
  • Experience developing or working with animation blend graphs, real-time IK, animation compression, and/or advanced animation memory management (streaming)
  • Self-motivated and energetic team player with a very strong work ethic and cooperative attitude
  • Enjoys working daily with animators and technical artists to help craft solutions to complex problems
  • Prior experience acting as an owner of animation systems
  • Excellent 3D math skills
  • Robust programming skills/experience in C++
  • Ability to write clear, maintainable, portable code
  • Strong technical knowledge of Xbox One, PlayStation 4 and PC

Preferred Skills

  • Experience with animation systems in network games
  • Generalist experience or prior experience in other core areas of game development, such as UI or gameplay programming
  • Degree in Computer Science or equivalent work experience

 

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US | San Diego, CA, US | Seattle, WA, US | , US

Overview

Zenimax Online Studios is seeking a DevOps Engineer who can lead a team, work with others to build solutions and deliver value for its flagship AAA MMO game, The Elder Scrolls Online.  You will be responsible for ensuring that ZOS is able to reliably build and deploy new product versions, deliver new features to our customers, and introduce change into those systems in a safe way. Must be able to mentor the team and be able to support our systems via an on-call rotation.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote.

Responsibilities

  • Maintain and extend existing systems that are critical for ZOS to deliver its products
  • Ensure that architectural changes are identified and discussed
  • Understand new technologies and requirements and their impact on the pipelines
  • Suggest and lobby for work on technical debt and non-functional improvements
  • Identify skill gaps and resources needs in order to deliver on objectives
  • Mentor team members and increase the amount of work that the team can deliver while maintaining quality

Qualifications

  • 5+ years of engineering experience
  • B.S. (or higher) in Computer Science, or equivalent experience
  • Experience leading a team and driving the team towards established goals
  • Experience in languages such as Python, Bash, PowerShell scripting, etc.
  • Clear communicator and active listener

Preferred Skills

  • Experience with development/deployment pipelines
    • CI
    • Promotion and branching (Perforce, Git)
    • Build processes
    • Artifact management
    • Managing multiple client platforms (Xbox, Playstation, PC, ...)
    • Orchestration
    • Backend Deployment
    • Configuration management
    • Build and Asset Distribution
  • Linux System Administration
  • Experience with agile processes, knowledge of scrum and roles
    • Scrum Product Owner certification
  • High level understanding of infrastructure, networking and security principles
  • Cloud architecture experience (Azure, AWS)
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US | San Diego, CA, US | Seattle, WA, US | , US

Overview

Zenimax Online Studios is seeking a DevOps Engineer who can lead a team, work with others to build solutions and deliver value for its flagship AAA MMO, The Elder Scrolls Online.


You will be responsible for interfacing with teams building web-service backends, identifying technical opportunities to improve CI, build and deployment practices, improving quality of practices and ensuring that work is broken down into plans and can be estimated and delivered. 

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote.

Responsibilities

  • Ensure that the team is able to deliver to customers on a regular cadence
  • Maintain and extend existing systems that are critical for ZOS to deliver its products
  • Improve technical quality and advocate for new solutions that add value to the customers
  • Assist teams with understanding the ecosystem of infrastructure that their products live within
  • Ensure that the team, as a whole, can provide rotating on-call support for products you support
  • Align the team towards engineering solutions, rather than operations solutions
  • Mentor team members and grow the capabilities of your team 

Qualifications

  • 5+ years of engineering experience
  • B.S. (or higher) in Computer Science, or equivalent experience
  • Experience leading a team and driving the team towards established goals
  • Clear communicator and active listener
  • Working experience with Python, Bash, Go, Ruby
  • Linux System Administration
  • Configuration management (e.g. Chef, Salt, etc.)

Preferred Skills

  • Understanding of TCP, HTTP, HTTPS, the role of a CDN
  • High level understanding of infrastructure, networking, and security principles
  • Cloud architecture experience (Azure, AWS)
  • Experience with Kubernetes
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | San Diego, CA, US | Austin, TX, US | Madison, WI, US | Seattle, WA, US | , US

Overview

ZeniMax Online Studios is looking for a Lead Server Engineer to lead the server development team in a new engine for the studio’s next AAA project. 

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote.

Responsibilities

  • Lead the server engineering team in the design and implementation of server technology
  • Define and maintain the overall technological design for all server systems
  • Design, architect, and refine backend game systems throughout the development cycle of the project
  • Work directly with messaging and database frameworks to provide base level functionality for feature development
  • Work with Technical Producer to prioritize and schedule work for engineers on your team

Qualifications

  • 7+ years of software development experience
  • Proficient in C++
  • Experience with network game client/server architecture
  • Strong communication skills
  • Solid architecture skills and attention to detail
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Previous management experience
  • Bachelor’s Degree in Computer Science or equivalent experience
  • MMO development experience a plus
  • Experience in a "Live" environment (ongoing support of a product after launch)
  • Experience with cloud development and Kubernetes
  • Experience with Linux development
Department Engineering/Programming Division ZeniMax Online Studios - Austin Location Austin, TX, US | Hunt Valley, MD, US | San Diego, CA, US | Madison, WI, US | Seattle, WA, US | , US

Overview

ZeniMax Online Studios is looking for a Network Engineer that will assist with implementing and supporting on prem networking as well as private and public cloud environments.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote.

Responsibilities

  • Work with teams across the company to gather requirements and assist the Sr. Network Architect with designing highly available solutions for our Data Centers and studio environments
  • Help manage hardware/software as well as telecom providers
  • Work with our corporate IT team to manage our BGP environments/public peering environments as well as our IP space
  • Be the highest escalation point for network issues and provide mentorship to our technology generalists
  • Design and support our DDOS mitigation strategies and help provide security in a layered approach

Qualifications

  • Bachelor’s degree in computer science related field or 5 years of work experience in Networking
  • 5 years of experience in a live environment
  • Experience supporting more than 100 network nodes with recent hands-on experience in:
    • Cisco / Juniper Switches/Routers (IOS, Nexus, Junos)
    • Cisco / Juniper Firewalls (ASA, SRX)
    • TACACS/Radius AAA Services
    • Routing Protocols (BGP, MPLS, IPSEC, OSPF, etc)
    • Layer2 experience (VTP, 802.1q trunking, Spanning Tree Protocol)
    • TCP Accelerators (Wanscaler, Riverbed)
    • Designing and implementing NAC solutions
    • SSL VPN (ASA / SA)
    • Workflow and Configuration Management Solutions
    • Designing and securing Wireless networks
    • Assist with Security devices (IPS/IDS)
    • Collect and analyzing flow stats
    • Open-source Monitoring Solutions
    • Video and VoIP systems
    • DDOS Mitigation / Packet Inspection
    • Software Define Network (SDN,NFU,NV (NSX, OpenvSwitch , etc.)
    • Virtualization ( VMware, Open Stack)
    • Cloud Provider Network Deployment (AWS, Azure)
  • A solid understanding of the UNIX/Linux operating system; understands paging and swapping, inter-process communications, devices and what device drivers do, file system concepts (inode, clustering, logical partitions), can use performance analysis to tune systems
  • Exposure and some experience automating the deployment and configuration of network nodes and systems
  • Experience using and optimizing monitoring and trending systems like: Nagios, Zenoss, Zabbix, Cacti, Smokeping etc
  • Prior experience and willingness to participate in a 24/7 on call rotation supporting business critical applications or systems
  • Exposure and some experience programming in C, Java, Erlang, JavaScript, Perl, Python, PHP
  • A passion for security tools and best practices: OS hardening, vulnerability scanning, system auditing
  • Experience performing system and network application load testing and identifying and addressing hardware, network, system, or application bottlenecks
  • Proven experience and success with LAN, WAN, and WLAN design and implementation
  • Proven experience with network capacity planning, network security principles, and general network management best practices
  • In-depth knowledge of core routing and switching design principles, best practices, and related technologies
  • Strong interpersonal skills; ability to build relationships and influence across the organization and adept at working in a global, large scale, cross functional, highly collaborative and high-performance environment; ability to interact and effectively communicate at all levels of the organization
  • Strong organizational, analytical, and critical thinking skills that result in conclusive recommendations / decisions
  • Excellent organization and time management skills and ability to identify priorities to accomplish a variety of tasks simultaneously
  • Excellent written and oral communication skills and ability to work with people at every level

Preferred Skills

  • Cisco and/or Juniper certifications (CCIE, CCNP, JNCIE)
  • Technical blog or github page with code samples or architecture designs
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US | San Diego, CA, US | Seattle, WA, US | , US

Overview

ZeniMax Online Studios is seeking an experienced Senior DevOps Engineer to work in a team environment that will help build, automate, and monitor the infrastructure platform for The Elder Scrolls Online and future projects. 

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote.

Responsibilities

Your mission will be to help create and support a reliable, secure, scalable environment to provide the best gaming experience for our end users. You will also work closely with other engineering teams to better understand their software enabling you to adapt the platform to their needs.

You should have a passion for producing quality deliverables in a timely manner. You will be working in a fast paced (Agile) environment, following a structured build and publishing process.

The ideal candidate is a technology generalist (who may have demonstrated significant specialization in previous positions) who can comfortably and confidently work with and learn from an experienced team.

Qualifications

  • Proficient with Python
  • Must possess experience in supporting mission critical live environments with:
  • Core system services: BIND, Sendmail, Postfix, Samba, Rsync, NTP, NFS, etc.
  • Web servers (Apache, Nginx, Lighttpd) and application frameworks (Ruby on Rails, Django, PHP, Tomcat, JBOSS, etc.)
  • System and Application Logging: syslog-ng, rsyslog, Splunk, etc.
  • Source code management: Git, Perforce etc.
  • RedHat or Debian package creation and repository management
  • SQL or NoSQL databases: MySQL/MariaDB, Postgres, MongoDB, CouchDB, MemcacheDB, etc. 
  • Configuration Management Tools: Chef, etc.
  • Continuous Integration: TeamCity, etc.
  • Must have some experience automating system tasks and monitoring infrastructure deployment using a scripting language (Python, Ruby, Bash)
  • Must have prior experience in a 24/7 on call rotation supporting business critical applications or systems

Preferred Skills

  • Experience with public cloud deployments (AWS, GCP) and containers (Kubernetes, etc.)
  • Hobbyist programming background
  • Author a technical blog or github page with code samples
  • A passion for security tools and best practices: OS hardening, vulnerability scanning, system auditing
  • Linux networking experience is a plus, this includes routing, NAT, VLAN, bridging, and prior experience with Cisco or Juniper network routers and switches
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | San Diego, CA, US | Madison, WI, US | Seattle, WA, US

Overview

ZeniMax Online Studios is looking for a Senior Gameplay Engineer for The Elder Scrolls Online to implement and maintain game systems and fix bugs across our client/server architecture. This position will work closely with designers and artists in order to provide a great user experience.

Responsibilities

  • Design and architect new game systems
  • Refine gameplay systems throughout the development cycle of the project with a focus on combat and player abilities
  • Collaborate with designers, artists, and other engineers for feature development
  • Optimize code to improve CPU utilization and reduce memory footprint

Qualifications

  • 5+ years of software development experience
  • Proficient in C++
  • Solid architecture, system design, and analytical skills
  • Strong communication skills
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Previous experience in game development in the capacity of a Gameplay Engineer
  • Experience developing for multiple platforms (Windows, PS4, PS5, Xbox One, Xbox Series X|S)
  • Bachelor's Degree in Computer Science or equivalent experience
  • Experience with network game client/server architecture
  • Experience with working in large legacy codebases
  • Experience with multi-threaded programming
Department Engineering/Programming Division REMOTE Location , US | San Diego, CA, US | Austin, TX, US | Madison, WI, US | Seattle, WA, US | Hunt Valley, MD, US

Overview

ZeniMax Online Studios is looking for a Senior Server Engineer for The Elder Scrolls Online to implement and maintain backend game systems across our client/server architecture. This position will work closely with game designers to implement and iterate on game features.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote.

Responsibilities

  • Design and architect new backend game systems
  • Refine systems throughout the development cycle of the project
  • Work directly with messaging and database frameworks to provide base level functionality for feature development
  • Collaborate with designers and other engineers for feature development
  • Optimize code to improve CPU utilization and reduce memory footprint
  • Troubleshoot and respond to internal and live server issues as needed

Qualifications

  • 5+ years of software development experience
  • Proficient in C++
  • Experience with network game client/server architecture
  • Experience with Linux development
  • Strong communication skills
  • Solid architecture skills and attention to detail
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Bachelor’s Degree in Computer Science or equivalent experience
  • MMO development experience a plus
  • Experience in a "Live" environment (ongoing support of a product after launch)
  • Experience with cloud development and Kubernetes
  • Experience with core debugging using GDB

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | San Diego, CA, US | Madison, WI, US | Quebec, CA | Seattle, WA, US | , US

Overview

ZeniMax Online Studios is looking for a Senior Server Engineer for The Elder Scrolls Online to implement and maintain backend game systems across our client/server architecture. This position will work closely with game designers to implement and iterate on game features.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote.

Responsibilities

  • Design and architect new backend game systems
  • Refine systems throughout the development cycle of the project
  • Work directly with messaging and database frameworks to provide base level functionality for feature development
  • Collaborate with designers and other engineers for feature development
  • Optimize code to improve CPU utilization and reduce memory footprint
  • Troubleshoot and respond to internal and live server issues as needed

Qualifications

  • 5+ years of software development experience
  • Proficient in C++
  • Experience with network game client/server architecture
  • Experience with SQL
  • Experience with Linux development
  • Strong communication skills
  • Solid architecture skills and attention to detail
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Bachelor’s Degree in Computer Science or equivalent experience
  • MMO development experience
  • Experience in a "Live" environment (ongoing support of a product after launch
  • Experience working with AMQP platforms
  • Experience with core debugging using GDB
  • Familiarity with Golang
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US

Overview

ZeniMax Online Studios is looking for a Senior Tools Engineer to design, develop, and maintain an assortment of tools in our new engine for the studio’s next AAA project.  This position will work closely with various disciplines to further refine workflows for streamlining content creation and the art and data pipelines.

Responsibilities

  • Design and architect new tools based on developer requirements
  • Collaborate with artists, designers, and other engineers for feature development
  • Identify and eliminate inefficiencies in the content creation workflow

Qualifications

  • 7+ years of software development experience
  • Excellent programming skills/experience in C++ and C#
  • Experience developing Qt and/or WPF applications
  • Strong communication skills
  • Solid architecture skills and attention to detail
  • Ability to write clear and maintainable code

Preferred Skills

  • Experience with network game client/server architecture
  • Experience with SQL
  • Experience working with large datasets
  • UI and UX design skills
  • Strong 3D math skills
  • Bachelor's Degree in Computer Science or equivalent experience
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | San Diego, CA, US | Madison, WI, US | Seattle, WA, US | , US

Overview

ZeniMax Online Studios is building a new ECS-driven game engine for an unannounced AAA title. We are looking for a Senior UI Engineer to help develop the cutting-edge user interface backend for that engine. This position will research the state of the art in UI development and apply that research through technical designs and implementation. Applicants should have a passion for UI development and a strong vision for its future.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote.

Responsibilities

• Work with UI designers to break down the capabilities needed to realize their vision

• Independently research broad UI questions to provide insight and direction to the team

• Architect foundational UI systems with an eye towards the future

• Write maintainable and performant code to realize technical designs

• Set the standards that future UI developers will learn form

• Provide suggestions and feedback on UI designs to help produce the best UIs for players

Qualifications

• 5+ years of software development experience

• Experience with modern C++

• Knowledge of fundamental UI concepts like 2D layout, animation, and text rendering

• Familiarity with several UI frameworks (game, web, application, etc.)

• Familiarity with shaders, particle systems, and 3D rendering

• Ability to collaborate with other programmers in a shared code base

Preferred Skills

• Bachelor’s Degree in Computer Science or equivalent experience

• Experience with declarative UI frameworks like React

• Experience with client/server game architecture

• Experience with UI tooling

• Experience with Entity Component System

• Experience with profiling and optimization

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Quebec, CA | San Diego, CA, US | Madison, WI, US | Seattle, WA, US | , US

Overview

ZeniMax Online Studios is looking for a Server Engineer for The Elder Scrolls Online to implement and maintain backend game systems across our client/server architecture.  This position will work closely with game designers to implement and iterate on game features.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote.

Responsibilities

  • Design and architect new backend game systems
  • Refine systems throughout the development cycle of the project
  • Work directly with messaging and database frameworks to provide base level functionality for feature development
  • Collaborate with designers and other engineers for feature development
  • Optimize code to improve CPU utilization and reduce memory footprint
  • Troubleshoot and respond to internal and live server issues as needed

Qualifications

  • 3+ years of software development experience
  • Proficient in C++
  • Experience with Linux development
  • Experience with network game client/server architecture
  • Experience with SQL
  • Strong communication skills
  • Solid architecture skills and attention to detail
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Bachelor’s Degree in Computer Science or equivalent experience
  • MMO development experience
  • Experience in a "Live" environment (ongoing support of a product after launch)
  • Experience working with AMQP platforms
  • Experience with core debugging using GDB
  • Familiarity with Golang
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US

Overview

ZeniMax Online Studios is looking for a Tools Engineer to design, develop, and maintain an assortment of tools in our new engine for the studio’s next AAA project.  This position will work closely with various disciplines to further refine workflows for streamlining content creation and the art and data pipelines.

Responsibilities

  • Design and architect new tools based on developer requirements
  • Refine existing toolset to improve the development experience and reduce iteration time
  • Collaborate with artists, designers, and other engineers for feature development
  • Identify and eliminate inefficiencies in the content creation workflow

Qualifications

  • 4+ years of software development experience
  • Proficient in C# and C++
  • Experience developing WinForms and/or WPF applications
  • Strong communication skills
  • Solid architecture skills and attention to detail
  • Ability to write clear and maintainable code 

Preferred Skills

  • Experience with network game client/server architecture
  • Experience with SQL
  • Experience working with large datasets
  • UI and UX design skills
  • Strong 3D math skills
  • Bachelor's Degree in Computer Science or equivalent experience
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Seattle, WA, US | Madison, WI, US | , US | San Diego, CA, US

Overview

ZeniMax Online Studios is building a new ECS-driven game engine for an unannounced AAA title. We are looking for a UI Engineer to implement next generation interfaces using a new and in-development UI framework. This position will program UIs, establish implementation standards, and contribute to the development of the UI framework. Applicants should have a passion for UI development and a strong vision for its future.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote.

Responsibilities

  • Write maintainable and performant code to realize UI designs
  • Develop game client systems in C++ to supply information to UIs
  • Provide suggestions and feedback on UI designs to help produce the best UIs for players
  • Communicate with producers and systems designers to represent the needs of the engineering department.
  • Support UI framework development by adding new features
  • Set the standards that future UI developers will learn form

Qualifications

  • 3+ years of software development experience
  • Experience with modern C++
  • Knowledge of fundamental UI concepts like 2D layout and animation
  • Previously developed professional UIs in one or more UI frameworks (game, web, application, etc.)
  • Ability to collaborate with other programmers in a shared code base

Preferred Skills

  • Bachelor’s Degree in Computer Science or equivalent experience
  • Experience with declarative UI frameworks like React
  • Experience with client/server game architecture
  • Experience with UI tooling
  • Experience with Entity Component System
  • Experience with profiling and optimization
  • Experience with shaders, particle systems, and 3D rendering
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | San Diego, CA, US | Austin, TX, US | Seattle, WA, US | Madison, WI, US

Overview

ZeniMax Online Studios is building a new ECS-driven game engine for an unannounced AAA title. We are looking for a UI Tools Engineer to build a visual editor for our new UI library. Applicants should have a passion for UI development and a strong vision for its future.

Responsibilities

  • Pioneer a WYSIWYG editor to modify UI components and display them as they would appear in the game
  • Modify and expand the UI library to work with the editor
  • Develop automated testing of UI components

Qualifications

  • 3+ years of software development experience
  • Experience with modern C++
  • Experience with JavaScript
  • Knowledge of fundamental UI concepts like 2D layout and animation
  • Ability to collaborate with other programmers in a shared code base

Preferred Skills

  • Bachelor’s Degree in Computer Science or equivalent experience
  • Experience with declarative UI frameworks like React
  • Experience with client/server game architecture
  • Experience with QT
  • Experience with UI tooling
  • Experience with Entity Component System
  • Knowledge of 3D math
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US

Overview

ZeniMax Online Studios is seeking an experienced Web Developer to create new web experiences supporting our games. As a Web Developer, you will work hand-in-hand with Content, Product, and Design to ensure our websites are easy to update, reflect the latest content of our games, and adhere to strict privacy, accessibility, and security standards.

Responsibilities

  • Develop new user-facing features
  • Build reusable code and libraries for future use
  • Ensure the technical feasibility of UI/UX designs
  • Optimize application for maximum speed and scalability
  • Ensure that security and accessibility requirements are followed
  • Collaborate with other team members and stakeholders

Qualifications

Proficient knowledge and understanding of the following:

  • Web markup, including HTML5, CSS3
  • Client-side scripting with JavaScript/Typescript
  • PHP
  • Modern JavaScript frameworks like Angular, Vue, and React
  • Modern PHP frameworks like Laravel
  • Asynchronous request handling, partial page updates, and AJAX
  • REST and working with Web Services
  • Cross-browser compatibility issues and ways to work around them
  • Code versioning tools, such as Git and Perforce
  • Frontend attack vectors (XSS, session hijacking, CSRF, etc.)

Basic knowledge and understanding of the following:

  • Image authoring tools; ability to crop, resize, or perform small adjustments on an image
  • Server-side CSS pre-processing platforms, such as LESS and SASS

Preferred Skills

  • Experience setting up unit test platforms and frontend testing suites
  • Knowledge of WebGL and Three.js
  • Experience building custom content management systems
  • DevOps, Backend Dev, and/or Design experience
  • Experience with game design and development
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US

Overview

ZeniMax Online Studios is seeking an experienced WebGL Developer to create new and visually enhanced web experiences supporting our games. As a WebGL Developer, you will work hand in hand with Content, Product, and Design to ensure our websites are easy to update, reflect the latest content of our games, and adhere to strict privacy, accessibility, and security standards. You will level up our websites by building interactive 2D and 3D experiences that visually delight our users.

Responsibilities

  • Develop new user-facing features
  • Build reusable code and libraries for future use
  • Ensure the technical feasibility of UI/UX designs
  • Optimize application for maximum speed and scalability
  • Ensure that security and accessibility requirements are followed
  • Collaborate with other team members and stakeholders

Qualifications

Proficient knowledge and understanding of the following:

  • WebGL and Three.js
  • Web markup, including HTML5, CSS3
  • Client-side scripting with JavaScript/Typescript
  • Modern JavaScript frameworks like Angular, Vue, and React
  • Image authoring and 3D modelling tools like photoshop and blender
  • Cross-browser compatibility issues and ways to work around them
  • Code versioning tools, such as Git and Perforce

Preferred Skills

  • Experience setting up unit test platforms and frontend testing suites
  • Experience building custom content management systems
  • DevOps, Backend Dev, and/or Design experience
  • Experience with game design and development

Information Technology

Department Information Technology Division ZeniMax Media, Inc. Location Rockville, MD, US | Hunt Valley, MD, US

Overview

The ZeniMax Media Inc. Enterprise Services Team is seeking a Lead Infrastructure Administrator to join the team. Your primary responsibilities will include the support, maintenance, and optimization for all facets of the physical infrastructure at one of our most critical sites.  Our environments comprise both Windows and Linux, and this role will apply their talents to both. Must be able to mentor the team and support our systems via an on-call rotation.  This position is located in Hunt Valley, MD at our ZeniMax Online Studio office with a hyrid work schedule of some in office and remote work.  

Responsibilities

  • Monitor, maintain, and support all physical infrastructure for server room(s) and IDF’s at the Hunt Valley, Maryland site in conjunction with the facilities team
  • Monitor, maintain, and support the storage and server systems up to and including the OS level
  • Work with both your peers in IT, and your DEV team customers to deliver the optimum hardware configuration for a given set of requirements
  • Being a mentor to help grow the local infrastructure and support teams 
  • Systems (driver, firmware, etc) life-cycle management
  • Physical capacity planning for power, space, cooling, and other infrastructure needs
  • Work independently and as part of a team to support a global organization on incidents, support requests, projects, and other initiatives
  • Triage and support escalation point for the local support team

Qualifications

  • Minimum of 5 years’ experience in Infrastructure/System Administration
  • Minimum of 2 years’ experience of being a lead or Senior Administrator
  • Good understanding of best practice in Data Center operations and support
  • Good knowledge of enterprise class storage and compute systems – Dell, HP, NetApp, etc.
  • Excellent knowledge of Linux (Ubuntu, CentOS, Redhat)
  • General Windows infrastructure administration including Windows Server
  • Available to work off-hours to perform maintenance or in case of emergencies

Preferred Skills

  • Microsoft Azure
  • Microsoft Windows
  • Amazon AWS
  • Redhat
  • Canonical
  • ITIL

Production

Department Production Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US | San Diego, CA, US | Seattle, WA, US | , US

Overview

ZeniMax Online Studios is seeking an experienced Senior Producer to join the team developing our next AAA game. This is an opportunity to join a veteran group of developers and contribute to the development of a new, original IP and help create something great.

 

The preferred location for this role is Hunt Valley, MD. Will consider remote. Please apply for more information.

Responsibilities

  • Manage and drive the development process for a large, multi-team segment of the project
  • Ensure the team is making measurable progress within known constraints and quality bars with established project development processes
  • Help organize, manage, and maintain project schedules and roadmaps
  • Proactively identify project risks and issues; establish actionable mitigation and contingency plans as needed
  • Track and analyze team metrics to help make informed decisions on project scope and priorities
  • Help create, manage, and maintain clear and effective development processes
  • Assist in validating team staffing and organization needs
  • Regularly communicate with key stakeholders to provide actionable status updates
  • Work to achieve improved predictability across multiple, feature-based teams using agile development methodologies
  • Share your knowledge and experience effectively to help the team achieve success

Qualifications

  • 5 years of direct experience leading cross-discipline content teams on AAA games as a Producer, Scrum Master, or Project Manager
  • Skilled at establishing and managing clear project plans and budgets
  • Has led a team through at least one full product cycle
  • Able to create, manage, and analyze team reports to improve team efficiency

Preferred Skills

  • A driven team member who assumes ownership and accountability to meaningfully move the project forward despite obstacles and issues
  • Proficient in Agile Development methodologies including Scrum, Kanban, and Lean Product Management
  • Able to maintain a healthy and professional development environment designed to help the team achieve success
  • Confident at creating and managing schedules and roadmaps
  • Experienced at tracking dependencies and work prioritization
  • Goal-focused, solution-oriented, and results-driven
  • Able to learn quickly and apply new concepts, principles, and processes to their daily work
  • Proficient with professional communication and trained in interpersonal skills, including conflict resolution
  • Skilled at identifying and communicating project risks and issues; able to implement appropriate steps to mitigate and resolve
  • Comfortable with Jira and Confluence
Department Production Division ZeniMax Online Studios Location Hunt Valley, MD, US

Overview

ZeniMax Online Studios is seeking an experienced Technical Producer or Senior Technical Producer to join our studio for the development of our next AAA game. This is an opportunity to join an experienced group of engineers working on new technology to build the future of games at ZeniMax Online Studios. The ideal candidate will be proficient in managing feature-based teams, scheduling/planning, analyzing team metrics, and establishing a development environment designed to help the team achieve success.

Responsibilities

  • Support day-to-day processes and planning as Scrum Master for technical teams
  • Identify critical path risks and issues, driving initiatives to resolve them
  • Coordinate troubleshooting of technical problems
  • Track and analyze team metrics to improve process and guide future scheduling decisions
  • Focus on growing teams to greater potential
  • Assist with crafting and executing internal processes and procedures
  • Develop and update roadmaps to keep track of the team’s progress towards project goals
  • Facilitate long-term planning of large technical initiatives
  • Facilitate cross-team coordination for adoption of new technologies

Qualifications

  • 3-5 years of hands-on production experience
  • Proficient in Agile Development methodologies including Scrum, Kanban, and Lean
  • Proficient with JIRA and Confluence
  • Multiplatform online game development experience
  • Goal oriented and results driven
  • Professional communication and interpersonal skills, including conflict resolution
  • Must be able to keep focus on multiple tasks and effectively set priorities between projects
  • Experience working on developing engine tools, backend features, or publishing platforms
  • Experience working on games in all phases of development from prototype to release

Preferred Skills

  • Experience mentoring or managing other Producers
  • Experience managing build release pipelines

Quality Assurance

Department Quality Assurance Division ZeniMax Online Studios Location Hunt Valley, MD, US

Overview

ZeniMax Online Studios is looking for a Contract QA Tester to join the team.

Responsibilities

  • Complete assigned test requests and identify game issues (bugs)
  • Enter accurate high-quality game issues based on department standards into our bug tracking system
  • Test and verify bug fixes
  • Provide thoughtful and professional feedback on gameplay related issues in both written and verbal form
  • Assist in assessing and escalating game issues and concerns to senior team members
  • Learn and apply testing and game industry terminology
  • Learn and become fluent in the rules of our games and apply that knowledge to testing

Qualifications

  • Understanding of test processes
  • Ability to learn quickly and apply knowledge
  • Able to follow directions and complete assigned tasks in a timely manner
  • Strong verbal and written communication skills
  • Good organizational skills and the ability to remain focused
  • Excellent interpersonal and conflict resolution skills
  • Broad knowledge of games across different platforms
  • Proficient with MS Office

Preferred Skills

  • Experience and understanding of console and PC game testing
  • Games Industry experience preferred
  • 6+ Months experience in software testing
  • Experience with Jira bug tracking software
  • Aptitude for comprehending technical documentation
  • Experience with first-party platforms (e.g. Steam, PS4, Xbox One)
  • Bachelor’s Degree or equivalent desirable

Other

Department Other Division ZeniMax Media, Inc. Location Rockville, MD, US | Nova Scotia, CA | Hunt Valley, MD, US | Dallas, TX, US | Austin, TX, US | Uppsala, SE | Lyon, FR | Tokyo, JP | London, UK | Madison, WI, US

Overview

Headquartered just north of Washington, D.C., with offices in North America, Europe, Australia and Asia, ZeniMax Media is a video game publisher, managed by an experienced group of executives, which has assembled a strong creative team of world-class game developers, graphic artists and designers, sound engineers, producers and programmers to create and sell premium video game titles to a growing worldwide market.

ZeniMax creates and publishes original interactive entertainment content for consoles, the PC, and mobile devices. Its Bethesda Softworks division, founded in 1986, has a long history of success as a publisher of award-winning video games. In addition, the ZeniMax group includes some of the most acclaimed development studios in the world. The company's growing library of intellectual properties includes such major franchises as The Elder Scrolls®Fallout®DOOM®RAGE®, Wolfenstein®, Prey®, Dishonored®The Evil Within®, and QUAKE®.

 

Responsibilities

We are always looking for talented individuals! Even if we do not have an open position for your skill set at this time, we are continuing to grow and build a pipeline of candidates with various qualifications in Art, Design, Programming and etc. 

Qualifications

If you would like to submit your resume, please click on the "Apply for this Job online" button and create a profile for our team to review. You can then import your resume along with any attachements sucha as a cover letter, writing samples, portfolio, and etc.

We will then keep your resume in our database and contact you if we have a new opening that meets your skill set.

Join a great team and start your massively multiplayer career with us!

ZENIMAX ONLINE STUDIOS is hiring for The Elder Scrolls® Online and future projects. We’re looking for talented, self-motivated people of varied experiences and backgrounds with the desire to make great games. Welcome to ZOS!

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