Zenimax Online Studios

We're Hiring


ZENIMAX ONLINE STUDIOS is hiring for both The Elder Scrolls Online and multiple unannounced projects. We’re growing to meet the demands of our players and industry, so we’re looking for talented, self-motivated people of varied experiences and backgrounds with the desire to make great games. Join us!

Art

Department Art Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is seeking an experienced Senior Art Pipeline Engineer. In this position, you will assist in the development of our next gen game pipelines. You’ll be getting in at the ground level of a new project, working with a world class team on cutting edge technologies to support an amazing new IP. From raw, low-level data management and IO to high-level UI systems, physics, animation and graphics, this role is involved in just about every system we use.

The ideal candidate is a skilled Engineer with extensive experience in problem solving and working on data processing challenges in the game industry. You’ll be working within a small, multidisciplinary group of experienced developers as you bring our systems online.

Responsibilities

  • Collaborate in the development of fundamental, architecturally sound systems that scale well, can support large teams, and are well received by users
  • Design and implement solutions that demonstrate solid development practices and keep users focused on their area of expertise
  • Provide support and training to users while mentoring other members of the team
  • Work with Art, Design, and Engineering to develop technical guidelines so developers can understand and meet established performance requirements
  • Document workflows and advocate best practices

Qualifications

  • Fluent in C++
  • Competent in various languages (C++, Python, C#, Java, etc.)
  • Solid technical background with an ability to design and implement systems
  • 5+ years game industry, or relevant professional experience
  • Experience developing and maintaining systems used in production environments
  • Solid understanding of contemporary graphics capabilities and processes
  • Strong troubleshooting skills

Preferred Skills

  • Familiarity with Qt
  • Interest in procedural graphics
  • Experience developing plugins for various DCCs (Houdini, Maya, etc.)
  • MMO or GaaS experience
  • Familiarity with reality capture methods
  • VFX industry experience
  • Linear algebra whiz
  • Interest in development patterns
  • Experience with Perforce 
Department Art Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is seeking a Senior Technical Artist that will be focused on character systems to join our studio for the development of our next AAA game.  This is a chance to join an experienced group of developers in pre-production for a new IP.

The ideal candidate is a skilled Technical Artist with extensive experience building systems to support character production. Character customization is an important aspect of this IP and extends into nearly everything the player can do. You will be working with small, multidisciplinary groups of artists, designers and engineers to develop efficient, intuitive workflows, build production tools, and identify performance metrics parameters.

Responsibilities

  • Work with Art, Design, and Engineering to develop tools and systems that provide efficient character production workflows
  • Develop tools that ensure data integrity
  • Identify production bottlenecks and propose solutions
  • Provide support, training, and mentoring to users
  • Document workflows and advocate best practices

Qualifications

  • Fluent in one or more programming language (Python, C#, C++, etc.)
  • Solid technical background and an ability to design and implement systems
  • 3+ years relevant industry experience minimum
  • Experience developing and working with other character production systems
  • Experience working with physically based materials
  • Strong troubleshooting skills
  • Familiarity with common data formats: XML/JSON/etc.
  • Familiarity with common 3D data formats: OBJ/FBX/ALEMBIC/etc

Preferred Skills

  • MMO or GaaS experience
  • Experience with Substance Designer/Painter or similar
  • VFX Industry experience
  • Experience with Houdini
  • Perforce
  • PyQt/PySide
  • General interest in contemporary CGI techniques
Department Art Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is seeking a Senior Technical Artist with a focus in animation to join our studio for the development of our next AAA game.  This is a chance to join an experienced group of developers in pre-production for a new IP.

The ideal candidate is a skilled Technical Artist with experience in rigging and animation.  You will be working with small, multidisciplinary groups of artists, designers and engineers to develop efficient, intuitive workflows, build production tools, and identify performance metrics parameters.

Responsibilities

  • Work within a multidisciplinary team to develop efficient, maintainable workflows capable of supporting a large, complex project with a wide range of animation needs
  • Develop tools and workflows to support animators
  • Develop and maintain runtime animation graphs
  • Provide direct support to the animation team
  • Work with Engineering to develop best practices, technical guidelines, and performance metrics for animation
  • Document workflows and advocate best practices

Qualifications

  • Fluent in one or more programming language (Python, C#, C++, etc.)
  • Solid technical background with ability to design and implement systems
  • 3+ years relevant industry experience
  • Solid understanding of kinematics, animation principles and ability to translate this into tangible production tools and processes
  • Experience with runtime animation tools, techniques and capabilities (Unity, Havok Behavior, Natural Motion, or proprietary systems, etc.)
  • Experience working with an animation graph or similar system
  • Experience rigging characters for animation
  • Understand differences between production and runtime animation requirements
  • Strong troubleshooting skills
  • Familiarity with common data formats: XML/JSON/etc.
  • Familiarity with common 3D data formats: OBJ/FBX/ALEMBIC/etc.

Preferred Skills

  • Mocap Experience
  • Experience working with 2 or more animation pipelines
  • Linear algebra
  • Perforce
  • PyQt/PySide
  • General interest in contemporary CGI techniques
Department Art Division ZeniMax Online Studios Location Hunt Valley MD

Overview

We are seeking a skilled Technical Animator to help further develop our animation pipeline. The focus of this position will be on runtime animation integration and animation handling in the pipeline.

You will work with animators to develop blend graphs that produce smooth, AAA quality animation, seamlessly combining animated motion with various runtime input sources. You’ll help define animation related workflows and systems, and you’ll assist animators in all technical aspects of animation production. Working with multiple disciplines to identify effective solutions, you will serve as a communicator with the goal of ensuring all involved parties have a common understanding of the system and our shared goals.

Preference will be given to candidates who have experience writing animation authoring tools (in Max, Maya, etc.), though this is not the primary area of coverage. If you have experience programming in any form, this is a huge plus. If you have experience with MOCAP that is also beneficial. If you are technical, highly motivated and passionate about animation, please apply for this position. It’s an uncommon opportunity.

Responsibilities

  • Work closely with Animation, Design, and Engineering to develop the means by which these groups interact with animation data
  • Play a positive, proactive role in communication between all involved departments
  • Advocate for Animation while maintaining attention to performance issues
  • Provide ongoing support and training to Animation throughout production cycle
  • Communicate, promote, and document animation related processes and best practices
  • Help to identify tools that will make managing large amounts of animation possible

Qualifications

  • 5 or more years industry experience
  • 3-5 years runtime animation system experience (can overlap with industry experience)
  • Professional experience working with 2 or more animation pipelines
  • Strong technical skillset and love of getting hands dirty
  • Strong understanding of kinematics and eye for animation
  • Experience with runtime animation tools, techniques and capabilities (Unity, Havok Behavior, Natural Motion, or proprietary, etc.)
  • Familiarity with rigging
  • Some familiarity with MOCAP workflows
  • Understand differences between production and runtime animation requirements and data
  • Clear, demonstrable understanding of animation data and how it moves through the pipeline
  • Self-sufficient, motivated and independent
  • Strong communication and time management skills
  • Familiarity with common data formats: XML/JSON/etc.
  • Familiarity with common 3D data formats: HVK/GR2/OBJ/FBX/ALEMBIC/etc.

Portfolio: Please include links to your work and clearly indicate your contributions. Resumes without work samples will not be considered.

Preferred Skills

  • Some understanding of shaders
  • Any programming experience
  • Pyside/PyQt
  • Perforce
  • Experience with special effects and non-character animation
  • General interest in contemporary CGI techniques
Department Art Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for an experienced Concept Art Outsourcing Manager to manage an external team of 2D artists. The role involves critiquing and managing work while providing benchmark examples for the external team to follow. He/she will coordinate with the Art Director, internal art leads, producers, and the external team. The ideal candidate is an experienced concept artist with management experience.

Responsibilities

  • Oversee the creation of concept art (creatures, armors, environment props) and other 2d assets (such as icons)
  • Review deliverables for quality and accuracy and provide feedback as required
  • Create benchmark examples based off of the Art Director’s feedback and direction
  • Revise and adjust concept art as needed in an effort to achieve the best possible designs
  • Maintain a production schedule and manage multiple deliveries from different artists on a daily basis
  • Coordinate daily with our art leads to make sure concept art aligns with technical specifications
  • Produce additional concept art as time allows

Qualifications

  • Well-developed communication, negotiation, and personal skills
  • Provide a portfolio of work demonstrating excellence in concept art development
  • 2+ years of experience in a leadership position, and at least one year of experience in outsource management
  • Highly organized with an eye for quality and the ability to review deliverables for quality and accuracy
  • Experience in Photoshop, 2D art, illustration, and figure drawing
  • Experience with project management and delivering to required schedules and deadlines
  • Strong aptitude for art software

Preferred Skills

  • Experience with 3D software such as Max, Maya, Zbrush, etc.
Department Art Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Technical Character Artist to assist with the production of characters. This technical art position will work with various members of the Figure Art team to address character rigging related issues: from in-game editing and data set-up to vertex weighting adjustments. This Technical Artist will also be making art changes and adjustments to submitted assets, so experience with character art is important. This is a dynamic environment that will challenge you as you become a full-fledged professional game developer.

Responsibilities

  • Work closely with the Outsourcing Managers, other Tech Artists, and Character Artists
  • Prepare armor, costumes, weapons, mounts, and monsters for export into game
  • Evaluate all incoming outsourced art for technical issues
  • Adjust vertex weighting for armors, costumes, mounts, and monsters
  • Geo and texture adjustments on outsourced assets when necessary
  • Export adjusted geometry to engine
  • Data set-up of exported assets in engine
  • Learn proprietary tools for rigging of the game-ready character meshes and internal tools for export

Qualifications

  • Ability to skin meshes to various rigs
  • Love of characters and animation
  • Strong grasp of anatomy, form, proportion, and color
  • Intermediate+ understanding of character modeling and texturing principles
  • Understanding of good mesh topology for deformation
  • Some working experience in rigging characters for video games
  • Working knowledge of 3D Studio Max, Zbrush, and Photoshop
  • Familiarity with game engines
  • Interest in working with and supporting Artists and Animators in the production environment
  • Responsive to direction
  • Tenacious problem solver
  • Strong aesthetic sense and ability to communicate creative ideas clearly
  • Strong communication skills: written and verbal
  • Self-sufficient and capable of independent learning

Preferred Skills

  • Familiarity with modular character customization systems is a plus
  • Experience with animation is a plus but not required
  • Enjoy playing MMOs
Department Art Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is seeking an ambitious and creative Character Artist to work within our art team to create unique and diverse characters and creatures that will pull the player into our universe. Candidates should have a strong understanding of human and animal anatomy, character modeling, and texturing as it applies to gameplay and should be able to successfully execute those ideas in engine.   

Responsibilities

  • Create dynamic humanoid, animal, and creature models and textures with a strong grasp of form, scale, and proportion while working within defined technical constraints
  • Communicate and work with Concept Art team, Animation, and Technical Artists
  • Adapt to the established art style
  • Closely follow art and design concepts
  • Have a thorough understanding of pipelines and art integration into the game
  • Contribute to the creative process through original ideas and inspiration
  • Participate in critiquing your work and the work of other artists
  • Work with the entire Development team in an energetic and creative environment

Qualifications

  • 3+ years of professional industry experience as a Character Artist
  • At least one AAA published game credited as a Character Artist
  • In depth knowledge of character modeling as related to game development
  • Excellent sculpting skills in Zbrush or Mudbox
  • Texturing skills using Substance Painter or similar software
  • Strong knowledge of human and animal anatomy
  • A strong understanding of rigging and animation principles
  • Excellent fine art skills
  • Knowledge of industry software tools and pipelines (3dsmax, Zbrush, Photoshop, Marvelous Designer, Maya, Substance Painter)
  • MMO or RPG experience a plus

Preferred Skills

  • Rigging and animation experience
  • Facial blendshape creation experience
  • Marvelous Designer experience
  • Hair and cloth simulation experience
  • Traditional art skills such as painting and sculpture
  • Clothing design and construction knowledge is a plus

*The position may require an art test

Department Art Division ZeniMax Online Studios Location Hunt Valley MD

Overview

We are seeking an enthusiastic Senior VFX Artist to collaborate with our Art and Design teams and create amazing effects for The Elder Scrolls Online.

Responsibilities

  • Develop visually stunning particle and shader effects within the defined visual style through creative use of particles, geometry, and animation
  • Work with the Design and Concept Art teams to develop clean, highly readable VFX that support gameplay initiatives
  • Designing, creating, and integrating VFX from start to finish
  • Ensure that VFX assets are built efficiently and perform within performance budgets
  • Concept, propose, and present creative ideas
  • Collaborate with our Artists, Animators, Designers, and Programmers to implement effects
  • Set dressing of environments and cinematics with VFX
  • Testing, debugging, solving problems and fixing bugs
  • Performance testing and optimizing VFX for different platforms
  • Provide creative input specific to assigned tasks

Qualifications

  • Thorough understanding of particle effects technology, techniques, and implementation
  • Demonstrable technical knowledge of effects generation within an engine
  • 5+ years of professional industry experience creating effects; experience shipping at least two AAA titles as a VFX Artist preferred
  • Portfolio demonstrating a wide variety of VFX
  • An aptitude for learning new systems quickly
  • Experience with 3D Studio Max and Photoshop
  • Ability to quickly conceptualize, present, and execute ideas
  • Excellent communication, interpersonal, and organization skills
  • Excellent sense of scale, timing, detail, form, texture, and color
  • Must have the drive to conquer technical challenges
  • Ability to handle a variety of tasks in an efficient manner and within deadlines

Customer Service/Support

Department Customer Service/Support Division ZeniMax Online Studios Location Hunt Valley MD

Overview

Our Customer Service Agents are responsible for maintaining positive relationships with our game players by helping them with their requests with speed, expertise, courtesy, and enthusiasm. This includes a wide variety of gameplay needs, technical advice, account & billing requests, and product information. Successful candidates will typically have a positive attitude, passion for gaming, analytical thinking, computer savvy, and experience in customer service or contact centers.

Responsibilities

  • Interacting with our customers in all our French language gaming environments
  • Handling customer help-requests for our products and services, including:
    • Requests for product information, accounts, billing, gameplay, and tech help
    • Interactions via email, chat, social networks, and sometimes phone
  • Maintaining a working knowledge of our products and services
    • Our entire catalog of games
    • Current gaming platforms (mostly MS Windows, Xbox, PlayStation, Switch, Mobile)
  • Contributing to content creation for our customer-facing knowledge bases

Qualifications

  • Native-level fluency for French language
    • Excellent verbal and written communication skills
    • Professional communications and documentation skills
    • Must also have business-level fluency in English
  • Experience working in customer service or contact centers
    • Strong customer service ethic
    • Enthusiastic, positive, and professional attitude in all interactions
    • Experience with contact center environments
    • Experience with email support and live support
  • Familiarity with gaming culture / industry
    • General trends in gaming, including multiplayer online gaming
    • Familiarity with online environments and gaming social networks
    • Familiarity with computer hardware, operating systems, and consumer electronics for gaming
  • Ability to work flexible shifts (including some nights, weekends, holidays when products require it)
  • Experience with productivity software including Microsoft Office
  • A passion for any type of gaming

Preferred Skills

  • Previous community management, or public relations experience 
  • Excellent editorial skills with the ability to write clearly for a diverse audience
  • Practical knowledge managing or contributing to wikis, or other collaborative knowledge solutions
  • Experience working within an international company or the entertainment software industry

Design

Department Design Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is seeking a Lead Gameplay Camera Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.

In this role, you will collaborate closely with the Art Director, Lead Designer and the Combat and Level Design teams to implement the unique camera vision of our game. The primary focus of the role will be the creation of in-game, player-controlled cameras and supporting development pipelines. You will also push the boundaries of your craft by exploring the latest emerging trends and creating solutions hand-tailored to player and business needs.

Responsibilities

  • Design, set up and tune player-controlled gameplay cameras and camera systems.
  • Use script to set up camera behaviors. Layout and hook up camera action triggers in game.
  • Support player navigation, traversal and combat with a keen eye for the combination of composition and usability.
  • Work closely with the combat and level teams to help create a smooth and seamless player experience.

Qualifications

  • 2-5 years’ experience implementing in-game cameras.
  • Extensive experience with 3D Studio Max (preferred) or similar 3D package.
  • Working knowledge of camera controls from various game engines, including scripting.
  • Interest / background in photography.
  • Maintain a strong animation and technical skill set.
  • The ideal candidate is a self-sufficient, technical problem solver.
  • Well-developed communication skills and strong work ethic.

Preferred Skills

  • 5+ years of industry experience, with at least one shipped AAA title
  • Working experience as a Cinematographer in games, film or television
Department Design Division ZeniMax Online Studios Location Hunt Valley MD

Overview

The Senior Systems Designer works with the Systems Lead and the rest of the project team to support the creation and maintenance of core game mechanics and non-combat systems.  They are responsible for mechanisms which retain players’ short term and long term interest in the product and in facilitating social interactions between players, while adhering to team values and best practices.

Responsibilities

  • Maintain numerous existing in-game systems as assigned (Examples: Achievements, Itemization, Crafting, Housing, Justice, Itemization, etc)
  • Develop expertise on all in-game systems behavior and interdependencies including proprietary toolsets
  • Create and maintain documentation for new and existing systems
  • Coordinate work initiatives and priorities across multiple feature teams
  • Function effectively as a leader and/or team member in collaborative, cross-disciplinary feature development teams
  • Identify and develop opportunities for fair monetization and business practices
  • Utilize business intelligence reporting to drive data informed decisions
  • Provide, receive and integrate feedback on all aspects of game development
  • Any other duties assigned by the Systems Lead, Lead Gameplay Designer and Creative Director

Qualifications

  • 5+ years experience developing or maintaining systems in a shipped or live game
  • Experience developing and playing MMORPGs
  • Proficient with Microsoft Excel and Microsoft Word or equivalent
  • Technical writing familiarity with close attention to detail
  • Excellent verbal and written communication skills
  • Familiarity with Agile development methodology and experience with Product Ownership a plus
Department Design Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Senior Content Designer to work with our team - working with the content, world building, animation, audio, vfx, and gameplay teams to provide fun, and well-conceived stories and  locations for players to experience.

Responsibilities

  • Design and script quests and gameplay for Elder Scrolls Online, with a focus on storytelling and pacing
  • Includes working in our proprietary toolset 

Qualifications

  • Minimum 3-5 years of experience working in a designer capacity
  • Experience telling interesting stories within a provided framework
  • Ability to clearly exchange and encourage communication across a multi-discipline team
  • Experience with designing, building, and populating game worlds
  • Experience scripting or programming complex interactivity
  • Excellent sense of 3D game space and flow

Preferred Skills

  • Experience with modular kits
  • Creative writing
  • Experience in MMO development
  • Leadership and mentoring experience
Department Design Division ZeniMax Online Studios Location Hunt Valley MD

Overview

The Content Designer will work with the content, world building, animation, audio, and gameplay teams to provide fun, and well-conceived stories/locations for players to experience.

Responsibilities

  • Design and script quests/gameplay with a focus on storytelling and pacing
  • Execute other game designs and design revisions when necessary
  • Includes working in our proprietary toolset 
  • Assist the Live team in developing and maintaining event-related content for The Elder Scrolls Online

Qualifications

  • Minimum 1-2 years of experience working in a designer capacity
  • Storytelling experience
  • Excellent sense of 3D game space and game flow
  • Experience with designing, building, and populating game levels
  • Experience scripting or programming complex interactivity
  • Excellent communication and documentation skills
  • Experience with MMOs

Preferred Skills

  • Experience with modular kits a plus
  • Creative writing a plus
Department Design Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is hiring a Systems Designer to work with the Systems Lead and the rest of the project team to support the creation and maintenance of core game mechanics and non-combat systems within The Elder Scrolls Online.  They are responsible for player retention mechanisms and facilitating in-game social interactions, while adhering to team values and best practices.

Responsibilities

  • Maintain numerous existing in-game systems as assigned (Examples: Achievements, Itemization, Crafting, Housing, Justice, etc)
  • Develop expertise on all in-game systems behavior and interdependencies including proprietary toolsets
  • Create and maintain documentation for new and existing systems
  • Function effectively as a team member in collaborative, cross-disciplinary feature development teams
  • Identify and develop opportunities for fair monetization and business practices
  • Utilize business intelligence reporting to drive data informed decisions
  • Provide, receive and integrate feedback on all aspects of game development
  • Assist the Live team in developing and maintaining event-related systems for The Elder Scrolls Online
  • Other duties assigned 

Qualifications

  • 2+ years’ experience developing or maintaining systems in a shipped or live game
  • Experience playing MMORPGs
  • Proficient with Microsoft Excel and Microsoft Word or equivalent
  • Technical writing familiarity with close attention to detail
  • Excellent verbal and written communication skills    

Preferred Skills

  • Familiarity with Agile development methodology a plus
  • Viewable portfolio of previous work a plus
Department Design Division ZeniMax Online Studios Location Hunt Valley MD

Overview

We are hiring an Encounter Designer to build interactive combat scenarios that engage small groups of players and support solo quest content in The Elder Scrolls Online. Our ideal candidate is passionate about storytelling in a multiplayer environment and finding new ways to delight and terrify players of all skill levels.

Responsibilities

  • Design and populate overland encounters in The Elder Scrolls Online
  • Script AI combat behaviors and abilities in our proprietary toolset
  • Stage monsters in new and interesting environments
  • Communicate regularly with artists, writers, designers, and engineers
  • Assist the Live team in developing and maintaining event-related encounters and supporting the live game

Qualifications

  • 1+ years games industry experience
  • Excellent storytelling and visual composition skills
  • Experience playing massively multiplayer online games
  • Effective written and verbal communication skills
  • Familiarity with Microsoft Excel or other data management software
  • Motivated and organized, with strong attention to detail

Preferred Skills

  • 3+ years games industry experience
  • Photoshop or other image editing software experience
  • Programming or scripting experience
  • Demonstrable mod experience
  • Animation background
  • Familiarity with ESO
Department Design Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is seeking a Lead Cinematics Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.


This role will work closely with narrative designers and gameplay content designers in creating in-game cinematic moments and player driven conversations presented with cinematic quality. A developer in this role is responsible for scene choreography, camera setup, and basic lighting setups for player driven conversations and in-game cinematic moments. In more complex content, the Lead Cinematics Designer will collaborate in creating storyboards. Additionally, a developer in this role will help define the tools and workflow needs for creating cinematics moments and player driven conversations in a new, industry leading game engine.

Responsibilities

• Lead and mentor the cinematics team in creating AAA cinematic experiences
• Help establish the vision for the player experience in cinematic conversations and gameplay moments
• Help build a bank of modularized camera and lighting configurations with which to create player driven conversations and cinematic moments in game
• Choreograph and sequence actors and props within player driven conversations
• Implement player-driven conversations into gameplay story moments
• Work with narrative designers in presenting characters and emotional moments using cinematic techniques
• Help determine the tools needs and optimal workflow for an entirely new cinematic tools suite

Qualifications

• 5+ years of related experience
• Deeply creative with a great sense of emotional delivery using in-game cinematics
• Excellent sense of cinematic principles and shot composition
• Excellent understanding of camera movement techniques
• Expert proficiency in non-linear editing
• Basic understanding of flow charts or node graphs
• Ability to do a basic block out of scene lighting appropriate to mood
• Ability to work collaboratively in a cross-discipline development environment
• Comfortable with a development schedule that is playtest-driven and focused on iteration and polish
• Excellent verbal and written communication skills 

Preferred Skills

• Experience with real world cameras, lighting, and/or photography
• Experience in film or television production
• Experience developing Open World games
• Experience in creative writing

Department Design Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Senior Encounter Designer to build interactive combat scenarios that engage small groups of players and support solo quest content in ESO. Our ideal candidate is passionate about storytelling in a multiplayer environment and finding new ways to delight and terrify players of all skill levels.

Responsibilities

  • Design and populate overland encounters in the Elder Scrolls Online
  • Script AI combat behaviors and abilities in our proprietary toolset
  • Stage monsters in new and interesting environments
  • Communicate regularly with artists, writers, designers, and engineers

Qualifications

  • 5+ years of related experience
  • Excellent storytelling and visual composition skills
  • Experience playing massively multiplayer online games
  • Effective written and verbal communication skills
  • Familiarity with Microsoft Excel or other data management software
  • Motivated and organized, with strong attention to detail

Preferred Skills

  • Photoshop or other image editing software experience
  • Programming or scripting experience
  • Demonstrable mod experience
  • Animation background
  • Familiarity with ESO
Department Design Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is seeking a Senior Level Designer with a focus on narrative levels to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.

A developer in this role serves as part of the level design team with a focus on creating levels for narrative experiences in both open world and “linear” spaces, combat encounter design, and scripting. This role will work closely with narrative and gameplay systems team members in creating story-focused missions which feature thrilling gameplay, challenging combat, and memorable player experiences. A key part of this role involves designing the workflow and establishing best practices for mission creation on a new, industry-leading engine.

Responsibilities

  • Work with the narrative design team and systems design team in creating mission outline documents which detail the structure, flow, and key moments of missions
  • Work with level designers and world builders in creating the environments in which missions take place
  • Author the control scripts and implement key moments within these spaces
  • Work with the narrative systems designer to implement narrative experiences in missions and find creative ways of delivering lore in gameplay
  • Craft memorable combat encounters, and work with combat systems designers in honing these experiences to perfection
  • Create fun gameplay spaces focused on the game’s core mechanics
  • Help determine the optimal workflow for mission creation
  • Work with the tools team to identify the ideal toolset with which to create missions

Qualifications

  • 3+ years related experience
  • Deeply creative with a great sense of what makes gameplay fun
  • Excellent sense of gameplay pacing
  • Excellent level design skills
  • Good grasp of scripting or coding
  • Experience with combat encounter design in a AAA game
  • Ability to work collaboratively in a cross-discipline development environment
  • Comfortable with a development schedule that is playtest-driven and focused on iteration and polish
  • Strong understanding of the discrete elements game levels and combat experiences are built from, and the ability to problem solve both holistically and on a per-component basis
  • Excellent verbal and written communication skills required

Preferred Skills

  • Experience developing Open World games
  • Combat systems design experience for third or first person games
  • Background in architecture or paper/board game design
Department Design Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is seeking a Lead Combat Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.


This role will collaborate with the Creative Director, Lead Game Designer, Lead Engineer and Lead Systems Designer to plan foundational combat systems, flesh them out with fun mechanics, and hone them to industry-leading quality. This role will also work extensively with AI, animation, and gameplay engineers to build all the combat systems needed to fill the game with a wide range of challenging enemies and fun combat setups.

Responsibilities

  • Own the vision for combat on the project
  • Lead the combat design team in the development of mechanics, player abilities, weapons, and enemy designs to deliver a thrilling yet approachable combat experience
  • Work with the level design team to determine how combat spaces are built
  • Help define tool needs for scripting and laying out combat encounters, building combat systems, and tuning combat data
  • Collaborate with all development disciplines to bring gameplay systems from early vision to industry-defining final implementations
  • Establish standards for documentation and implementation practices
  • Mentor combat designers and help them grow in their careers

Qualifications

  • Deeply creative with a great sense of what makes for fun gameplay
  • Excellent leadership skills, and ability to work collaboratively in a cross-discipline development environment
  • Expert proficiency integrating imagery and text to deliver thorough, easy to understand design documents
  • Comfortable with a development schedule that is playtest-driven and focused on iteration and polish
  • Strong understanding of the discrete elements that game systems are built upon, and the ability to problem solve both holistically and on a per-component basis
  • Excellent verbal and written communication skills 
  • Working knowledge of scripting or programming
  • An online portfolio which clearly demonstrates relevant work experience

Preferred Skills

  • Experience developing Open World games
  • Experience in level design
  • Strong public speaking skills
Department Design Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is seeking a Lead Content Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.


This role oversees development of all content within the game and will collaborate with the Creative Director, Lead Game Designer and Lead Writer to ensure that it rises to industry-leading quality. This role is charged with delivering consistent vision and oversight across our content teams, ensuring they receive clear direction while maintaining the integrity of the IP.

Responsibilities

• Own the vision for content on the project, while maintaining guidelines and boundaries
• Act as the coordinator between content, art, and tech, ensuring desires remain within scope while pushing the boundaries of quantity and quality
• Ensure that content teams are properly staffed and able to deliver on commitments
• Maintain clear communication with key IP stakeholders and ensure that content teams react to evolutions in direction
• Collaborate with all development disciplines to bring content prototypes from early vision to industry-defining final implementations by minimizing blockages
• Establish standards for documentation and implementation practices, including timeliness
• Directly manage Lead Level Designers, the Lead Writer, and others
• Mentor content designers and help them grow in their careers

Qualifications

• Notably organized, able to call up the status and quality of all your initiatives at will
• Excellent leadership skills, and ability to work collaboratively in a cross-discipline development environment
• Expert proficiency integrating imagery and text to deliver thorough, easy to understand, design documents
• Comfortable with a development schedule that is playtest-driven, focused on iteration and polish, and that requires managing multiple game updates in parallel
• Strong understanding of the discrete elements that quality content is built upon, and the ability to problem solve both holistically and on a per-component basis
• Excellent verbal and written communication skills
• Working knowledge of various development tools and game engines
• An online portfolio which clearly demonstrates relevant work experience

Preferred Skills

• Experience developing Open World games
• Experience in level design
• Strong public speaking skills

Department Design Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is seeking a Tools UI/UX Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.


We are looking for a Tools UI/UX Designer to help build and improve all our game development tools and pipelines. Responsibilities include gathering user requirements, designing graphic elements, and building navigation components. This role will work with the tools team and collaborate with all members of the game team, to help implement and improve their workflows throughout development. This role will bring consistency across all tools with a focus on usability and streamlining complex flows.


Experience with design software and wireframe tools is a must to be successful in this role. A portfolio of professional design projects that includes work with application or tool development is also required.

Responsibilities

• Gather and evaluate user requirements in collaboration with product managers and engineers
• Illustrate design ideas using storyboards, process flows and wireframes
• Collaborate with engineers and other developers on workflows and workflow interfaces
• Design graphic user interface elements, like menus, tabs and widgets
• Develop UI mockups and prototypes that clearly illustrate how tools function and appear to the user
• Create original graphic designs (e.g. images, sketches and tables)
• Prepare and present rough drafts to internal teams and key stakeholders
• Identify and troubleshoot UX problems (e.g. responsiveness)
• Conduct layout adjustments based on user feedback
• Develop and adhere to style standards on fonts, colors and images

Qualifications

• Proven work experience as a UI/UX Designer or similar role
• Portfolio of design projects
• Knowledge of wireframe tools (e.g. Adobe XD)
• Up-to-date knowledge of design software like Adobe Illustrator and Photoshop
• Up-to-date knowledge of modern game engines like Unreal 4 and Unity
• Strong communication skills to collaborate with various stakeholders
• Good time-management skills

Preferred Skills

• BSc in Design, Computer Science or relevant field

Department Design Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a highly motivated writer to collaborate with our talented team of creative professionals to bring the characters and stories of our game worlds to life.

Responsibilities

  • Work with other writers and content designers to create compelling characters and stories in the game environment
  • Write and iterate on compelling dialogue for characters
  • Write and edit compelling quest, lore, and story text
  • Write in-game backstories for the world, its locations, and its inhabitants
  • Assure fictional consistency utilizing established lore for the Elder Scrolls
  • Complete all work to required specifications and quality by established deadlines
  • Quickly master the proprietary, in-game writing/editing tool
  • Perform other writing and fiction duties that may be assigned by the Lead Writer

Qualifications

  • Demonstrable and strong skills as a writer and editor
  • 1+ years of writing and/or narrative design experience
  • Outstanding written and verbal communications skills
  • Excellent narrative and dialog writing skills
  • Strong ability to collaborate and thrive as part of a creative team
  • Ability to work independently in a highly confidential environment
  • A passion for games and for crafting compelling stories
  • Plays and understands modern video games, especially MMOs

Portfolio: Please include links to your work and clearly indicate your contributions, as well as provide a writing sample demonstrating your talent and proficiency with dialogue and storytelling. Resumes without writing samples will not be considered.

Preferred Skills

  • A strong understanding of the lore and story of Elder Scrolls is highly desired

Engineering/Programming

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Senior AI Engineer to develop AI systems in our new engine for the studio’s next AAA project.

Responsibilities

  • Architect and implement AI systems from the ground up in our new engine
  • Tackle unique and interesting challenges in the realms of pathfinding and behaviors
  • Refine systems throughout the development cycle of the project
  • Collaborate with designers, artists, and other engineers for feature development
  • Code to clearly defined performance and memory usage specs

Qualifications

  • 10+ years of software development experience
  • Robust programming skills/experience in C++
  • Solid architecture, system design, and analytical skills
  • Self-motivated and energetic team player with a strong work ethic and cooperative attitude
  • Experience with multi-threaded programming
  • Excellent 3D math skills
  • Strong communication skills
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Experience developing for multiple platforms (Windows, PS4, Xbox One)
  • Bachelor’s Degree in Computer Science or equivalent experience
  • Experience with network game client/server architecture
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Lead Server Engineer for The Elder Scrolls Online to lead server development for a team of engineers. This position will also work closely with game designers to implement and iterate on game features.

Responsibilities

  • Lead the server engineering team in the design and implementation of server technology
  • Define and maintain the overall technological design for all server systems
  • Design, architect, and refine backend game systems throughout the development cycle of the project
  • Work directly with messaging and database frameworks to provide base level functionality for feature development
  • Troubleshoot and respond to server emergencies in the live game
  • Work with Technical Producer to prioritize and schedule work for engineers on your team

Qualifications

  • 5+ years of software development experience
  • Proficient in C++
  • Experience with network game client/server architecture
  • Experience with SQL
  • Strong communication skills
  • Solid architecture skills and attention to detail
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Previous management experience
  • Bachelor’s Degree in Computer Science or equivalent experience
  • MMO development experience
  • Experience in a "Live" environment (ongoing support of a product after launch)
  • Experience with Linux development
  • Experience working with AMQP platforms
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Senior Server Engineer for The Elder Scrolls Online to implement and maintain backend game systems across our client/server architecture.  This position will work closely with game designers to implement and iterate on game features.

Responsibilities

  • Design and architect new backend game systems
  • Refine systems throughout the development cycle of the project
  • Work directly with messaging and database frameworks to provide base level functionality for feature development
  • Collaborate with designers and other engineers for feature development
  • Optimize code to improve CPU utilization and reduce memory footprint
  • Troubleshoot and respond to internal and live server issues as needed

Qualifications

  • 5+ years of software development experience
  • Proficient in C++
  • Experience with network game client/server architecture
  • Experience with SQL
  • Strong communication skills
  • Solid architecture skills and attention to detail
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Server Engineer for The Elder Scrolls Online to implement and maintain backend game systems across our client/server architecture.  This position will work closely with game designers to implement and iterate on game features.

Responsibilities

  • Design and architect new backend game systems
  • Refine systems throughout the development cycle of the project
  • Work directly with messaging and database frameworks to provide base level functionality for feature development
  • Collaborate with designers and other engineers for feature development
  • Optimize code to improve CPU utilization and reduce memory footprint
  • Troubleshoot and respond to internal and live server issues as needed

Qualifications

  • 3+ years of software development experience
  • Proficient in C++
  • Experience with network game client/server architecture
  • Experience with SQL
  • Strong communication skills
  • Solid architecture skills and attention to detail
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Tools Engineer for The Elder Scrolls Online to design, develop, and maintain an assortment of tools that affect all aspects of game development.  This position will work closely with various disciplines to further refine workflows for streamlining content creation and the art and data pipelines.
 

Responsibilities

  • Design and architect new tools based on developer requirements
  • Refine existing toolset to improve the development experience and reduce iteration time
  • Collaborate with artists, designers, and other engineers for feature development
  • Identify and eliminate inefficiencies in the content creation workflow

Qualifications

  • 3+ years of software development experience
  • Proficient in C# and C++
  • Experience developing WinForms and/or WPF applications
  • Strong communication skills
  • Solid architecture skills and attention to detail
  • Ability to write clear and maintainable code 

Preferred Skills

  • Experience with network game client/server architecture
  • Experience with SQL
  •  Experience working with large datasets
  • UI and UX design skills
  • Strong 3D math skills
  • Bachelor’s Degree in Computer Science or equivalent experience
  • MMO development experience
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Senior Gameplay Engineer to develop game systems in our new engine for the studio’s next AAA project.

Responsibilities

  • Architect and implement new game systems
  • Refine systems throughout the development cycle of the project
  • Collaborate with designers, artists, and other engineers for feature development
  • Code to clearly defined performance and memory usage specs

Qualifications

  • 10+ years of software development experience
  • Robust programming skills/experience in C++
  • Solid architecture, system design, and analytical skills
  • Self-motivated and energetic team player with a strong work ethic and cooperative attitude
  • Experience with multi-threaded programming
  • Excellent 3D math skills
  • Strong communication skills
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Experience developing for multiple platforms (Windows, PS4, Xbox One)
  • Bachelor’s Degree in Computer Science or equivalent experience
  • Experience with network game client/server architecture
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is building a new ECS-driven game engine for an unannounced AAA title. We are looking for a Senior UI Engineer to help develop the cutting-edge user interface backend for that engine. This position will research the state of the art in UI development and apply that research through technical designs and implementation. Applicants should have a passion for UI development and a strong vision for its future.

Responsibilities

• Work with UI designers to break down the capabilities needed to realize their vision

• Independently research broad UI questions to provide insight and direction to the team

• Architect foundational UI systems with an eye towards the future

• Write maintainable and performant code to realize technical designs

• Set the standards that future UI developers will learn form

• Provide suggestions and feedback on UI designs to help produce the best UIs for players

Qualifications

• 5+ years of software development experience

• Experience with modern C++

• Knowledge of fundamental UI concepts like 2D layout, animation, and text rendering

• Familiarity with several UI frameworks (game, web, application, etc.)

• Familiarity with shaders, particle systems, and 3D rendering

• Ability to collaborate with other programmers in a shared code base

Preferred Skills

• Bachelor’s Degree in Computer Science or equivalent experience

• Experience with declarative UI frameworks like React

• Experience with client/server game architecture

• Experience with UI tooling

• Experience with Entity Component System

• Experience with profiling and optimization

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Senior Tools Engineer to design, develop, and maintain an assortment of tools in our new engine for the studio’s next AAA project.  This position will work closely with various disciplines to further refine workflows for streamlining content creation, and the art and data pipelines.

Responsibilities

  • Design and architect new tools based on developer requirements
  • Collaborate with artists, designers, and other engineers for feature development
  • Identify and eliminate inefficiencies in the content creation workflow

Qualifications

  • 7+ years of software development experience
  • Excellent programming skills/experience in C++ and C#
  • Experience developing Qt and/or WPF applications
  • Strong communication skills
  • Solid architecture skills and attention to detail
  • Ability to write clear and maintainable code

Preferred Skills

  • Experience with network game client/server architecture
  • Experience with SQL
  • Experience working with large datasets
  • UI and UX design skills
  • Strong 3D math skills
  • Bachelor's Degree in Computer Science or equivalent experience
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for an Animation Engineer to develop a robust in-game animation system in our new engine for the studio’s next AAA project. In this position you will work side-by-side with Technical Artists, Animators, and Gameplay Engineers. You will own the animation pipeline from artist workstation all the way to fluid and responsive in-game characters.

Qualifications

  • Deep knowledge of real-time animation systems.
  • Experience with one or more real-time animation middleware (e.g.: Havok Animation, Granny, Morpheme) or equivalent custom/in-house solutions
  • Experience developing or working with animation blend graphs, real-time IK, animation compression, and/or advanced animation memory management (streaming)
  • Self-motivated and energetic team player with a strong work ethic and cooperative attitude
  • Enjoys working daily with animators and technical artists to help craft solutions to complex problems
  • 3+ years game industry software development experience
  • Robust programming skills/experience in C++
  • Excellent 3D math skills
  • Ability to write clear, maintainable, portable code
  • Strong technical knowledge of Xbox One, PlayStation 4 and PC

Preferred Skills

  • Experience with animation systems in network games
  • Generalist experience or prior experience in other core areas of game development, such as UI or gameplay programming
  • Degree in Computer Science or equivalent work experience
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Gameplay Engineer to develop game systems in our new engine for the studio’s next AAA project.

Responsibilities

  • Implement new game systems
  • Refine systems throughout the development cycle of the project
  • Collaborate with designers, artists, and other engineers for feature development
  • Code to clearly defined performance and memory usage specs

Qualifications

  • 4+ years of software development experience
  • Robust programming skills/experience in C++
  • Solid architecture, system design, and analytical skills
  • Self-motivated and energetic team player with a strong work ethic and cooperative attitude
  • Experience with multi-threaded programming
  • Excellent 3D math skills
  • Strong communication skills
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Experience developing for multiple platforms (Windows, PS4, Xbox One)
  • Bachelor’s Degree in Computer Science or equivalent experience
  • Experience with network game client/server architecture
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Lead Gameplay Engineer to lead a gameplay team and develop game systems in our new engine for the studio’s next AAA project.

Responsibilities

  • Lead the gameplay programming team
  • Design and architect new game systems
  • Refine systems throughout the development cycle of the project
  • Collaborate with designers, artists, and other engineers for feature development

Qualifications

  • 10+ years of software development experience
  • 2+ years of lead programmer experience
  • Excellent programming skills/experience in C++
  • Solid architecture, system design, and analytical skills
  • Self-motivated and energetic team player with a very strong work ethic and cooperative attitude
  • Experience with multi-threaded programming
  • Code to clearly defined performance and memory usage specs
  • Excellent 3D math skills
  • Strong communication skills
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Experience developing for multiple platforms (Windows, PS4, Xbox One)
  • Bachelor’s Degree in Computer Science or equivalent experience
  • Experience with network game client/server architecture
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Senior Audio Engineer to develop audio systems in our new engine for the studio’s next AAA project.

 

Responsibilities

  • Architect and implement audio systems and features from the ground up in our new engine
  • Refine systems throughout the development cycle of the project
  • Collaborate with sound designers, artists, designers and other engineers for feature development
  • Code to clearly defined performance and memory usage specs

Qualifications

  • Familiarity with Wwise audio middleware
  • 7+ years of software development experience
  • Robust programming skills/experience in C++
  • Solid architecture, system design, and analytical skills
  • Self-motivated and energetic team player with a strong work ethic and cooperative attitude
  • Experience with multi-threaded programming
  • Excellent math skills
  • Strong communication skills
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Experience developing for multiple platforms (Windows, PS4, Xbox One)
  • Bachelor’s Degree in Computer Science or equivalent experience
  • Experience with network game client/server architecture

 

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a UI Engineer to develop and maintain the user interface for The Elder Scrolls Online.  The ideal candidate enjoys and is familiar with MMOs and has either worked professionally as an interface developer or created add-ons for an existing MMO.  This position will actively engineer UI screens for various aspects of the game.

Responsibilities

  • Develop event driven UIs in Lua based on design specifications and UI wireframes
  • Develop game client systems in C++ to supply information to UIs
  • Collaborate with UI designers and artists by offering feedback and actively finding ways to improve the UI
  • Communicate with producers and systems designers to represent the needs of the engineering department

Qualifications

  • 3+ years of software development experience
  • Experience with C++
  • Experience with scripting languages like Lua
  • Strong communication skills
  • Ability to work with other programmers collaboratively in a shared code base
  • Solid architecture and system design skills
  • Ability to write clear, maintainable, portable code

Preferred Skills

  • Bachelor’s Degree in Computer Science or equivalent experience
  • Experience writing addons for MMOs
  • Experience with network game client/server architecture
  • Experience designing user interfaces, either professionally or independently
  • Familiarity with rendering techniques
  • Experience with SQL
  • MMO development experience
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

Zenimax Online Studios is looking for a Senior Services Engineer who can navigate a Python codebase which is being transitioned to a Golang micro-services stack with an eye on a move to containerization.

This will require an engineer who has good attention to detail and can work with a legacy codebase to make incremental improvements while minimizing risk. A strong candidate will have good skills in decoupling layers of applications to make them more testable and in generating abstractions that encapsulate implementation specific details.

Responsibilities

  • Design and implement APIs that are maintainable and easy to interface with and scale with demand
  • Work with the Services Lead to implement a vision for the platform going forward
  • Work with external teams to integrate with their systems
  • Support and maintain the platform while evolving it
  • Reduce downtime, improve observability and confidence in deployments

Qualifications

  • Go (Golang) experience, hobbyist or better
  • 2+ years of Python experience on a live product
  • REST principles and design

Preferred Skills

  • AWS services
  • Kubernetes
  • Micro-services
  • Full Stack experience

 

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Senior Animation Software Engineer to develop a robust in-game animation system in our new engine for the studio’s next AAA project. In this position you will work side-by-side with Technical Artists, Animators, and Gameplay Engineers. You will own the animation pipeline from artist workstation all the way to fluid and responsive in-game characters.

Qualifications

  • 7+ years game industry software development experience
  • Expert level knowledge of real-time animation systems
  • Extensive experience with one or more real-time animation middleware (e.g.: Havok Animation, Granny, Morpheme) or equivalent custom/in-house solutions
  • Experience developing or working with animation blend graphs, real-time IK, animation compression, and/or advanced animation memory management (streaming)
  • Self-motivated and energetic team player with a very strong work ethic and cooperative attitude
  • Enjoys working daily with animators and technical artists to help craft solutions to complex problems
  • Prior experience acting as an owner of animation systems
  • Excellent 3D math skills
  • Robust programming skills/experience in C++
  • Ability to write clear, maintainable, portable code
  • Strong technical knowledge of Xbox One, PlayStation 4 and PC

Preferred Skills

  • Experience with animation systems in network games
  • Generalist experience or prior experience in other core areas of game development, such as UI or gameplay programming
  • Degree in Computer Science or equivalent work experience

 

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Test Engineer to develop and maintain the automated testing process and functionality on Studio Projects.  This position will work closely with our development team to create, refine, and execute tests to communicate recommendations for improvement.

Responsibilities

  • Develop and expand coverage of existing automation frameworks to ensure quality and stability of our client/server architecture
  • Setup test environments and design test plans to cover game functionality, performance, regression, scalability and services
  • Routinely execute automated tests that generate reports that detail rates and test progress
  • Analyze metrics and test results to identify patterns that influence software quality

Qualifications

  • 3+ years of software testing or game development experience
  • Proficient in C++ and C#
  • Experience working with, customizing, and extending automation frameworks
  • Experience interpreting large data sets and creating data analysis tools
  • Solid architecture, system design, and analytical skills
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Experience developing for multiple platforms (Windows, OSX, Linux, PS4, XBox One)
  • Experience with WinForms or WPF
  • Experience with scripting languages such as Lua or Python
  • Experience with SQL
  • Experience with multi-threaded programming
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Build Engineer to improve engineer productivity. This position will be responsible for supporting our cross platform continuous integration efforts across multiple branches. The candidate will focus on minimizing engineer downtime by reducing build times and increasing the efficiency of our current build processes.

Responsibilities

  • Improve and maintain build pipelines for continuous integration
  • Reduce compile and link times
  • Perform code integrations between branches
  • Manage symbol server and crash data

Qualifications

  • 2+ years’ related experience
  • Experience managing TeamCity or other continuous integration software
  • Experience in C++ and C#
  • Experience with Perforce or other source control systems
  • Solid organizational skills and attention to detail
  • Strong communication skills

Preferred Skills

  • Familiarity with Windows and Linux
  • Experience with scripting languages such as Lua or Python
  • Experience with SQL
  • Experience with web programming languages (PHP, Django, etc)
  • Experience with static code analysis
  • Bachelor’s Degree in Computer Science or equivalent experience
  • Game industry experience
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Gameplay Engineer for The Elder Scrolls Online to implement and maintain game systems across our client/server architecture. This position will impact several aspects of the game (game systems, combat systems, resource management) and will work closely with designers and artists in order to provide a great user experience.

Responsibilities

• Design and architect new game systems
• Refine systems throughout the development cycle of the project
• Collaborate with designers, artists, and other engineers for feature development
• Optimize code to improve CPU utilization and reduce memory footprint

Qualifications

• 2+ years of software development experience
• Proficient in C++
• Solid architecture, system design, and analytical skills
• Strong communication skills
• Ability to write clear, maintainable, portable code
• Strong debugging skills

Preferred Skills

• Previous experience in game development in the capacity of a Gameplay Engineer
• Bachelor’s Degree in Computer Science or equivalent experience
• Experience with network game client/server architecture
• Experience with working in large legacy codebases

Production

Department Production Division ZeniMax Online Studios Location Hunt Valley MD

Overview

The Associate Producer works with Product Owners, Developers, and the Production team to ensure quality deliveries of new features as well as enhancements and extensions to existing features. Duties include working with multiple departments to scope new initiatives, building roadmaps for your teams, and managing day-to-day scrum processes.

Responsibilities

  • Support day-to-day processes and planning as Scrum Master for multidisciplinary feature teams
  • Identify critical path risks and issues, driving initiatives to resolve them
  • Coordinate troubleshooting of problems and bugs as they arise
  • Track and analyze team metrics to improve process and guide future scheduling decisions
  • Focus on growing teams to greater potential
  • Assist with internal processes and procedures

Qualifications

  • 1-2 years of hands-on production or project management experience
  • Proficient in Agile Development methodologies including Scrum, Kanban, and Lean
  • Proficient with JIRA and Confluence
  • Multi-platform online development experience
  • Goal oriented and results driven
  • Professional communication and interpersonal skills, including conflict resolution
  • Must be able to keep focus on multiple tasks and effectively set priorities between projects

Join a great team and start your massively multiplayer career with us!

ZENIMAX ONLINE STUDIOS is hiring for The Elder Scrolls® Online and future projects. We’re looking for talented, self-motivated people of varied experiences and backgrounds with the desire to make great games. Welcome to ZOS!

We're Hiring