Zenimax Online Studios

We're Hiring


ZENIMAX ONLINE STUDIOS is hiring for The Elder Scrolls Online and future projects that include a brand-new AAA IP. We’re growing to meet the demands of our players and industry, so we’re looking for talented, self-motivated people of varied experiences and backgrounds with the desire to make great games. Join us!

Art

Department Art Division ZeniMax Online Studios Location Hunt Valley, MD, US

Overview

We are looking for a talented and experienced Character Rigger to help us develop a robust studio level rigging system. As the Character Rigger, you will be involved in the design and implementation of the system from the earliest stages. You will work with Animation to determine features, needs, and desires. You will also work with Engineering to develop an efficient pathway between the tools and the game.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote. Please apply for more information.

Responsibilities

  • Build a rigging system that can support many characters and machines
  • Build and maintain high-quality, high-performance animation rigs
  • Work closely with Modelers and Animators to ensure all disciplines are getting what they need
  • Develop tools to support Animation
  • Document system and advocate best practices

Qualifications

  • 3+ years of industry experience in character rigging (Maya/3ds Max)
  • Understanding of Python or another object oriented scripting language
  • Understanding of anatomy and kinematics
  • Ability and interest in rigging biomorphics and mechanics
  • Understanding of animation pipelines
  • Ability to work collaboratively with technical and creative team members
  • Excellent communication and time management skills
  • Self-sufficient, independent, and proactive
  • Familiarity with common data formats: XML/JSON/etc.
  • Familiarity with common 3D data formats: USD/OBJ/FBX/ALEMBIC/etc.
  • Experience working with third party animation tools (Havok, Granny, etc.)

*Please include links to your work and clearly indicate your contributions. Resumes without work samples will not be considered. 

Preferred Skills

  • MotionBuilder
  • Perforce
Department Art Division ZeniMax Online Studios Location Hunt Valley, MD, US

Overview

ZeniMax Online Studios is looking for a Creative Services Director to direct, coordinate, and produce multimedia projects for print, web, and video in support of marketing/brand. In this role, you will develop creative guidelines and direct creative work of artists across all those same disciplines, offering direction and ensuring adherence to established style guides. You will also coordinate with Marketing and PR departments to ensure scheduling is on track and all promotional needs for the breadth of ZOS products are accounted for, as well as oversee and produce multiple live streaming webcasts promoting ZOS products and maintain AAA quality bar for all projects. 

Responsibilities

  • Working with the ZOS directors and the Bethesda marketing team, directly manage the Creative Services team and all ZOS marketing projects
  • Design and layout of packaging, manuals, advertising, point of sale, web banners and mailers
  • Develop strategy for and produce social videos and online products through planning, storyboarding, and capturing; This responsibility will include actual video production work in addition to managing an editing team
  • Develop strategy for and produce major promotional videos for quarterly releases through planning, storyboarding, and capturing; This responsibility will include actual video production work in addition to managing an editing team
  • Communicate clearly and engage the help of ZOS Team Leads, leveraging their expertise and scheduling their artists’ time to help complete all projects
  • Develop and oversee contracted video production houses for other major video projects, including CGI cinematics and in-game footage promotional videos
  • Schedule and achieve planned dates for all Creative Services deliverables and ensure communication to territory as well as relevant members of the Marketing and Operation teams
  • Liaise with localization agencies, internal and external creative studios, including partner territories to deliver top quality localized versions of all projects
  • Ensure timely delivery of all assets in order to meet first party submission dates
  • Work with first party, keeping updated with all current templates and approvals, managing and tracking changes
  • Communicate clearly to all territories the dates for all production timelines
  • Update and track weekly asset creative schedule, in line with Production and Marketing timelines
  • Schedule and maintain a live-streaming studio, including equipment ordering and maintenance

Qualifications

  • 5-10 years of experience in a management/leadership position in addition to extensive production experience
  • A portfolio of work demonstrating excellence in video production and graphic design
  • Highly organized with an eye for quality and the ability to review deliverables for quality and accuracy
  • Excellent communication, negotiation, and personal skills
  • Strong aptitude for production software especially the Adobe CC suite (Photoshop, Premiere, After Effects, etc.)
  • Experience with project management and delivering to required schedules and deadlines
  • Demonstrable experience coordinating efforts between multiple groups (Marketing, Production, Web, etc.) to deliver high quality results under deadline pressure
Department Art Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US

Overview

The Senior Build and Release Engineer will be responsible for creating and maintaining Software and Version Control systems and Build Management systems. The Engineer is responsible for maintaining the source control system and developing scripts that will improve the development of the build process. The position will also be responsible for overseeing the lifecycle of various software initiatives from development to deployment, while monitoring, recording, and controlling changes to maintain product integrity.

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Support the build and release process including management of environments
  • Maintain and improve the automated build system and coordinate releases
  • Plan and manage the development of product builds and build releases into the existing infrastructure
  • Design and implement efficient procedures for the distribution and installation of new software to the technical infrastructure
  • Manage the exact content and rollout plans for release, through partnership with Change Management
  • Manage release branches
  • Build and provide high-level tests for release binaries
  • Improve the efficiency and scalability of the build process and environments on a continuous basis
  • Coordinate and collaborate with other departments to resolve Release and Build dependencies to ensure smooth and timely Release deployment

Qualifications

  • 5+ years of industry experience in Technical Art/Tools
  • Strong understanding of Python, C#, or any other object oriented language
  • Strong understanding of Tool UI development and subsystems
  • Strong understanding of core game data pipelines
  • Experience with coding practices and management
  • Solid problem solving and math skillset
  • Ability to adapt and respond to changing needs throughout the course of the development cycle
  • Must be self-sufficient and have excellent time management skills
  • Excellent communication skills
  • Familiarity with common data formats: XML/JSON/etc.
  • Familiarity with common 3D data formats: OBJ/FBX/ALEMBIC/etc.

Preferred Skills

  • Perforce
  • C# knowledge and debugging
  • Documentation practices for developers and users of tools
Department Art Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US

Overview

We are looking for a wildly talented and experienced Senior Character Rigger to help us develop a robust studio level rigging system. As the Senior Character Rigger, you will be involved in the design and implementation of the system from the earliest stages. You will work with Animation to determine features, needs, and desires. You will also work with Engineering to develop an efficient pathway between the tools and the game.

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Build a rigging system that can support many characters and machines
  • Build and maintain high-quality, high-performance animation rigs
  • Expand upon the current rigging system with new features and modules
  • Work closely with Modelers and Animators to ensure all disciplines are getting what they need
  • Develop tools to support Animation
  • Document system and advocate best practices

Qualifications

  • 5+ years of industry experience in character rigging (Maya/3ds Max)
  • Solid understanding of Python, C#, or another object oriented scripting language
  • Solid understanding of anatomy and kinematics
  • Ability and interest in rigging biomorphics and mechanics
  • Solid understanding of animation pipelines
  • Ability to develop animation tools to support rigs
  • Ability to work collaboratively with technical and creative team members
  • Excellent communication and time management skills
  • Self-sufficient, independent, and proactive
  • Familiarity with common data formats: XML/JSON/etc.
  • Familiarity with common 3D data formats: USD/OBJ/FBX/ALEMBIC/etc.
  • Experience working with third party animation tools (Havok, Granny, etc.)

*Please include links to your work and clearly indicate your contributions. Resumes without work samples will not be considered. 

Preferred Skills

  • MotionBuilder
  • PyQt or PySide
  • Perforce
  • Understanding of core game data pipelines
  • Experience with special effects and shaders
  • General interest in contemporary CGI techniques
Department Art Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US

Overview

The Senior Technical Artist works in conjunction with the Art team to help provide technical solutions, techniques, and processes for art production.

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Author, document, and enforce technical standards for asset creation such as 3D modeling, FX, and lighting
  • Author, document, and enforce production standards such as file structure, naming conversions, rules, and guidelines
  • Develop and maintain advanced artist facing tools in 3ds Max as well as problem-solve issues involving the art pipelines
  • Create, propose, design, and improve artist workflows
  • Communicate technical concepts to develop optimal tools
  • Communicate problems, risks, and obstacles to the team on pipeline matters; actively work to improve pipelines and workflows related to user experience
  • Collaborate with leadership to execute product vision

Qualifications

  • 5+ years of related industry experience as a Technical Artist
  • Expert knowledge of 3ds Max and Max scripting
  • Experience in game art generation and implementation
  • Strong communicator and collaborator, with excellent organizational skills
  • A strong understanding of asset creation pipelines and workflows
  • Experience communicating with programming departments to develop proprietary tools
  • An aptitude for learning new systems quickly
  • Adept at taking a technical approach to problem solving

Preferred Skills

  • MaxScript
  • Python scripting knowledge
  • Perforce
  • PyQt or PySide
  • Understanding of game data pipelines
  • Documentation practices for developers and users of tools
  • Basic Code development practices and management
  • MMO experience is a plus
Department Art Division ZeniMax Online Studios Location Hunt Valley, MD, US

Overview

ZeniMax Online Studios is seeking a Senior Technical Artist with a focus in animation to join our studio for the development of our next AAA game.  This is a chance to join an experienced group of developers in pre-production for a new IP.

The ideal candidate is a skilled Technical Artist with experience in rigging and animation.  You will be working with small, multidisciplinary groups of artists, designers, and engineers to develop efficient, intuitive workflows, build production tools, and identify performance metrics parameters.

The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote. Please apply for more information.

Responsibilities

  • Work within a multidisciplinary team to develop efficient, maintainable workflows capable of supporting a large, complex project with a wide range of animation needs
  • Develop tools and workflows to support animators
  • Develop and maintain runtime animation graphs
  • Provide direct support to the animation team
  • Work with Engineering to develop best practices, technical guidelines, and performance metrics for animation
  • Document workflows and advocate best practices

Qualifications

  • Fluent in one or more programming language (Python, C#, C++, etc.)
  • Solid technical background with ability to design and implement systems
  • 5+ years of relevant industry experience
  • A Bachelor’s degree in an art-related discipline
  • Solid understanding of kinematics, animation principles, and ability to translate this into tangible production tools and processes
  • Experience with runtime animation tools, techniques, and capabilities (Unity, Havok Behavior, Natural Motion, or proprietary systems, etc.)
  • Experience working with an animation graph or similar system
  • Experience rigging characters for animation
  • Understand differences between production and runtime animation requirements
  • Strong troubleshooting skills
  • Familiarity with common data formats: XML/JSON/etc.
  • Familiarity with common 3D data formats: OBJ/FBX/ALEMBIC/etc.

Preferred Skills

  • Mocap Experience
  • Experience working with 2 or more animation pipelines
  • Linear algebra
  • Perforce
  • PyQt/PySide
  • General interest in contemporary CGI techniques
Department Art Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US

Overview

We are seeking a skilled Technical Animator to help further develop our animation pipeline. The focus of this position will be on runtime animation integration and animation handling in the pipeline.

You will work with animators to develop blend graphs that produce smooth, AAA quality animation, seamlessly combining animated motion with various runtime input sources. You’ll help define animation related workflows and systems, and you’ll assist animators in all technical aspects of animation production. Working with multiple disciplines to identify effective solutions, you will serve as a communicator with the goal of ensuring all involved parties have a common understanding of the system and our shared goals.

Preference will be given to candidates who have experience writing animation authoring tools (in Max, Maya, etc.), though this is not the primary area of coverage. If you have experience programming in any form, this is a huge plus. If you have experience with MOCAP that is also beneficial. If you are technical, highly motivated, and passionate about animation, please apply for this position.

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Work closely with Animation, Design, and Engineering to develop the means by which these groups interact with animation data
  • Play a positive, proactive role in communication between all involved departments
  • Advocate for Animation while maintaining attention to performance issues
  • Provide ongoing support and training to Animation throughout production cycle
  • Communicate, promote, and document animation related processes and best practices
  • Help to identify tools that will make managing large amounts of animation possible

Qualifications

  • 5 or more years of industry experience
  • 3-5 years of runtime animation system experience (can overlap with industry experience)
  • Professional experience working with 2 or more animation pipelines
  • A Bachelor’s degree in an art-related discipline
  • Strong technical skillset and a love for being hands-on
  • Strong understanding of kinematics and eye for animation
  • Experience with runtime animation tools, techniques, and capabilities (Unity, Havok Behavior, Natural Motion, or proprietary, etc.)
  • Familiarity with rigging
  • Some familiarity with MOCAP workflows
  • Understand differences between production and runtime animation requirements and data
  • Clear, demonstrable understanding of animation data and how it moves through the pipeline
  • Self-sufficient, motivated, and independent
  • Strong communication and time management skills
  • Familiarity with common data formats: XML/JSON/etc.
  • Familiarity with common 3D data formats: HVK/GR2/OBJ/FBX/ALEMBIC/etc.

Portfolio: Please include links to your work and clearly indicate your contributions. Resumes without work samples will not be considered.

Preferred Skills

  • Some understanding of shaders
  • Any programming experience
  • Pyside/PyQt
  • Perforce
  • Experience with special effects and non-character animation
  • General interest in contemporary CGI techniques
Department Art Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US

Overview

Zenimax Online Studios is looking for a Technical Art Engineer to help build and maintain current and ongoing tool efforts.

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Develop artist facing tools
  • Develop simple/complex subsystems to support current and new tooling
  • Developing flexible and modular systems
  • Develop, own, and manage individual core systems
  • Work collaboratively with technical and creative team members to build great systems that work together

Qualifications

  • 3+ years of industry experience in Technical Art/Tools
  • Strong understanding of Python, C#, or any other object oriented language
  • Strong understanding of Tool UI development and subsystems
  • Strong understanding of core game data pipelines
  • Experience in coding practices and management
  • Solid problem solving and math skillset
  • Ability to adapt and respond to changing needs throughout the course of the development cycle
  • Must be self-sufficient and have excellent time management skills
  • Excellent communication skills
  • Familiarity with common data formats: XML/JSON/etc.
  • Familiarity with common 3D data formats: OBJ/FBX/ALEMBIC/etc.

Preferred Skills

  • Perforce
  • C# knowledge and debugging
  • Documentation practices for developers and users of tools
Department Art Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US

Overview

ZeniMax Online Studios is looking for a Technical Artist to assist our Art teams in developing new and creative asset creation techniques, maintaining performance across all shipping platforms, and serving as a technical reference for Art production. The ideal candidate has a strong passion for creating narrative driven games in a highly collaborative setting.

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Develop and maintain artist facing tools in 3ds Max
  • Develop simple/complex subsystems that are flexible and modular to support current and new tooling; communicate technical concepts to develop optimal tools
  • Create, propose, design, and improve artist workflows
  • Communicate problems, risks, and obstacles to the team on pipeline matters
  • Work collaboratively with technical and creative team members

Qualifications

  • 3+ years of professional industry experience in Tools/Technical Art
  • Strong understanding of Python or another object oriented scripting language
  • Strong understanding of Tool UI development and subsystems
  • Experience in game art generation and implementation
  • Familiarity with common data formats: XML/JSON/etc.
  • Familiarity with common 3D data formats: OBJ/FBX/ALEMBIC/etc.
  • Candidates must show an aptitude for learning new systems quickly; ability to adapt and respond to changing needs throughout the course of the development cycle
  • Must be adept at taking a technical approach to problem solving for art production
  • Solid math skillset
  • Must have excellent communication skills
  • Must be self-sufficient and have strong time management skills

Preferred Skills

  • MaxScript
  • Perforce
  • PyQt or PySide
  • Understanding of low-level game data pipelines
  • Documentation practices for developers and users of tools
  • Basic Code development practices and management
  • MMO experience a plus

Design

Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US

Overview

We are hiring an Encounter Designer to build interactive combat experiences that engage solo and small groups of players within Elder Scrolls Online. Our ideal candidate is passionate about storytelling in a multiplayer environment and finding new ways to delight and terrify players of all skill levels.

Responsibilities

  • Design and populate encounters in the Elder Scrolls Online ranging from solo quest encounters and delves to multiplayer group bosses
  • Script AI combat behaviors and abilities in our proprietary toolset
  • Stage monsters in new and interesting environments with an eye toward visual
    storytelling
  • Communicate regularly with artists, writers, designers, and engineers

Qualifications

  • 3+ years of experience
  • Excellent storytelling and visual composition skills
  • Experience playing massively multiplayer online games
  • Effective written and verbal communication skills
  • Familiarity with Microsoft Excel or other data management software
  • Motivated and organized, with strong attention to detail

Preferred Skills

  • Photoshop or other image editing software experience
  • Programming or scripting experience
  • Demonstrable mod experience
  • Animation background
  • Familiarity with a wide range of Games
  • Familiarity with ESO
Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US | Madison, WI, US | Austin, TX, US

Overview

ZeniMax Online Studios is seeking a Lead Technical Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.

This role will architect and implement gameplay systems and mechanics, and hone them to industry-leading quality. Aside from designing technically complex gameplay systems, a developer in this role will collaborate closely with project engineers, artists, animators, and other designers to bring gameplay to life.

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Oversee a tech design team, their mentorship & direction of their efforts
  • Design and create modular gameplay components which will be used to propagate gameplay features throughout the world
  • Write scripts utilizing component API to facilitate gameplay implementation in an entity component system (ECS) based engine
  • Collaborate with feature teams on the designs of systems and mechanics with a focus on usability and implementation approach
  • Help establish script implementation standards and best practices
  • Work with engineers on expanding the capabilities of the scripting system
  • Contribute and maintain script utilities to facilitate content building
  • Provide strong direction for user workflows and usability in tools and pipeline development
  • Advocate for tech design as a critical role in game development

Qualifications

  • 5+ years related experience 
  • Deep experience in programming or scripting systems
  • Solid gameplay design fundamentals with an understanding of what makes gameplay fun
  • Ability to work collaboratively in a cross-discipline development environment
  • Familiarity with the many types of assets from which a game is built
  • Comfortable with a development schedule that is playtest-driven and focused on iteration and polish
  • Strong understanding of the discrete elements game systems are built from, and the ability to problem solve both holistically and on a per-component basis
  • Excellent verbal and written communication skills required
  • An online portfolio which clearly demonstrates relevant work experience

Preferred Skills

  • Experience developing Open World games
  • Familiarity with third-person action or roleplaying games
  • Familiarity with Entity Component System (ECS) architectures
  • Experience in animation, UI programming, creating or using shaders, or FX systems
  • Strong public speaking skills
Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US

Overview

ZeniMax Online Studios is seeking a Principal Level Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.

 

A developer in this role serves as an important part of the Level Design team with a focus on owning a key Open World location, driving its layout, combat encounter design, and scripting. This role will work closely with Level Artists and Gameplay Systems team members in creating enticing locations that are fun to explore, packed with thrilling gameplay, challenging combat, and memorable player experiences. A key part of this role involves designing the workflow and establishing best practices for open world creation on a new, industry-leading engine.

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Help drive vision on a large area in Level Design; build consensus on that vision across disciplines
  • Support the leadership team in establishing and role modeling positive processes
  • Define quality standards for the team through hands-on execution and documentation
  • Dedicated mentoring of more junior members of the team
  • Partner with Level Artists in creating layered environments packed with exploration and combat
  • Script and implement key moments within these spaces
  • Craft memorable combat encounters and work with Combat Systems Designers in honing these experiences to perfection
  • Create fun gameplay spaces focused on the game’s core mechanics
  • Help determine the optimal workflow for content creation
  • Work with the tools team to identify the ideal toolset with which to create content

Qualifications

  • 5+ years of level design experience
  • Broad gameplay design knowledge
  • Ability to drive collaboration and consensus across multiple disciplines
  • Strong organization, verbal, and written communication skills
  • Deeply creative with a great sense of what makes gameplay fun
  • Excellent sense of gameplay pacing
  • Excellent level design skills
  • Good grasp of scripting or coding
  • Experience with combat encounter design in a AAA game
  • Comfortable with a development schedule that is playtest-driven and focused on iteration and polish
  • Strong understanding of the discrete elements game levels and combat experiences are built from and the ability to problem solve both holistically and on a per-component basis

Preferred Skills

  • Experience developing Open World games
  • Combat systems design experience for third or first person games
  • Background in architecture or paper/board game design
Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US

Overview

Zenimax Online Studios is seeking a Principal Narrative Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Work with the Narrative team and other disciplines to create compelling characters, stories, and locations in the game environment
  • Help develop the history and world of a new IP
  • Write and iterate on compelling dialogue for characters
  • Write and edit compelling quest, lore, and story text
  • Write in-game backstories for the world, its locations, and its inhabitants
  • Complete all work to required specifications and quality by established deadlines
  • Quickly master the proprietary, in-game writing/editing tool
  • Assist the Associate Narrative Director with team leadership and organization
  • Provide constructive, actionable feedback on others’ work
  • Guide and mentor Narrative team members
  • Serve as an ambassador for the Narrative vision and overall project
  • Perform other narrative design duties assigned by the Associate Narrative Director

Qualifications

  • Demonstrable and strong skills as a writer and editor
  • 5+ years of writing and/or narrative design experience
  • Outstanding written and verbal communications skills
  • Excellent narrative and dialogue writing skills
  • Strong ability to collaborate and thrive as part of a creative team
  • Ability to work independently in a highly confidential environment
  • A passion for games and crafting compelling stories
  • Plays and understands modern video games
  • Experience writing branching dialogue is highly desired
Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US

Overview

ZeniMax Online Studios is looking for a Senior Content Designer to work with the content, world building, animation, audio, and gameplay teams to provide fun and well-conceived stories/locations for players to experience. This position will work on creating content in specific environments to create a fun and exciting game experience for the Elder Scrolls Online RPG. The qualified candidate is ready to step into mentorship or leadership roles as necessary, and take on additional responsibilities that extend throughout and beyond the Content department.

Responsibilities

  • Learn to work in our proprietary toolset and become proficient quickly
  • Attend and absorb content training activities as available
  • Help determine/run content training activities for the department
  • Work with other team members to support the design of content throughout a release, often mentoring less senior team members
  • Pitch, share, and comment on content design ideas and designs-in-progress
  • Take responsibility for high-profile content or content support for wide-ranging elements of the game (including supporting new systems, Main Story quests, and other new content)
  • Design and script innovative quests/gameplay for ESO, with a focus on storytelling and pacing
  • Pitch and collaborate on innovations to ESO’s content and storytelling with other team members, with an eye toward continual improvement in the game and content
  • Collaborate with other teams and departments (Encounter, Fiction, Animation, FX, etc.) to develop content and new assets for the game
  • Execute other game designs and design revisions when necessary
  • Implement revisions based on feedback and bugs

Qualifications

  • Minimum five years professional experience in content design, preferably in the MMO or multiplayer space
  • Experience designing, building, and populating game levels
  • Strong sense of the 3D game space and game flow
  • Excellent communication and documentation skills
  • Strong organizational skills, the ability to multi-task, and a keen attention to detail
  • Experience working with multi-disciplinary teams and an understanding of content creation pipelines and tools
  • Demonstrates high standards of excellence in work
  • Experience playing MMOs

Preferred Skills

  • Leadership or Mentorship experience a plus
  • Scripting or programming interactivity
  • Non-content game design experience (level design, encounter design, fiction writing, etc.)
  • Work on non-MMO or multiplayer games
  • Work on non-computer games (tabletop RPGs, card games, board games, etc.)
Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US

Overview

ZeniMax Online Studios is seeking a Senior Multiplayer Systems Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a major new IP. The Senior Multiplayer Systems Designer works under the Multiplayer Lead and works with the rest of the project team to support the creation and maintenance of multiplayer mechanics, systems, and social features. They are responsible for systems that will create a positive and engaging multiplayer experience with the aim of positive engagement and long-term retention. They will aid in facilitating social interactions between players, while adhering to team values and best practices.

The preferred location for this role is Madison, WI, Hunt Valley, MD, or Austin, TX. Will consider remote.

Responsibilities

  • Create and maintain documentation for new and existing multiplayer systems
  • Develop expertise on all in-game systems behavior and interdependencies including proprietary toolsets
  • Work with other design leads in developing holistic multiplayer gameplay aimed at making the multiplayer experience a value add for players
  • Function effectively as a multiplayer representative in collaborative, cross-disciplinary feature development teams
  • Utilize business intelligence reporting to drive data informed insights into multiplayer behavior
  • Provide, receive, and integrate feedback on areas of responsibility related to multiplayer
  • Performing research and comparative analysis on other multiplayer games
  • Other duties assigned by the Multiplayer Lead, Experience Director, and Creative Director

Qualifications

  • 5+ years of experience developing or maintaining systems in a shipped or live multiplayer game
  • Technical writing familiarity with close attention to detail
  • Excellent verbal and written communication skills
  • Strong collaborative approach to Design
Department Design Division ZeniMax Online Studios - Austin Location Austin, TX, US | Madison, WI, US | Hunt Valley, MD, US

Overview

ZeniMax Online Studios is seeking a Senior Product Manager to help drive the development of our next AAA PC/Console project. This is a chance to join an experienced team of veteran developers in pre-production as we create an ambitious new IP.

As a Senior Product Manager, you will be the product specialist across multiple feature teams, where you will partner with Design and UX to define and steer systems, economies, and rewards that compose the game’s monetization and retention loops. You will be expected to engender trust & ownership across the project, for which you will foster a data-informed culture by leading efforts from development through to LiveOps that raise player lifetime value.

This position reports to the Product Management Lead for the new IP.

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote. Please apply for more information.

Responsibilities

  • Equipped with a deep bench of data-informed best practices, contribute goals and acceptance criteria on feature teams to align game design with product KPIs
  • Ensure features are developed for LiveOps by working across Design, Engineering, and Business Intelligence to define data-driven flexibility, instrumentation, and telemetry
  • Lead the definition of initial strategies, tactics, and tuning that will set features up for success at launch
  • Define and execute performance measurement plans for beta and for launch
  • Lead feature teams in LiveOps, which includes driving analytics & reporting to understand performance, testing hypotheses for improvement, building A/B experiments where appropriate, and aligning stakeholders to prioritize, develop, and launch the next iteration
  • Ideate, define, propose, and drive new initiatives to improve product KPIs across (re)acquisition, retention, and monetization
  • As a product performance expert, play a key role in revenue forecasting initiatives

Qualifications

  • 4+ years of experience as a game product manager with a track record of improving player lifetime value in fast-paced LiveOps environments
  • A keen student of live games with a seasoned palette for data-informed best practices across different audiences, genres, and platforms
  • Strong business/quantitative acumen with a natural analytical mindset; able to break down complex questions, identify & clarify key details, and methodically problem solve towards a desired goal
  • Adept at creating teardowns of game loops & economies to convey how and why they affect product KPIs
  • Experience modeling game economies that underpin strong player retention
  • Experience with hypothesis testing, including defining & interpreting A/B tests
  • Self-starter who has a strong bias for action and for iterating beyond 0 to 1; excels with increasing ownership, accountability, and autonomy
  • A team player with the communication and interpersonal skills to engender trust and influence across creative, technical, and business stakeholders
  • Strong player empathy, which always guides your judgement
  • Passion for high quality PC/Console games and for the craft of making them

Preferred Skills

  • Experience with launching games and building LiveOps environments defined by rapid iteration
  • Experience with live games across both mobile & PC/Console
  • Working knowledge of SQL with experience getting hands-on with analytics
  • MBA or a bachelor’s degree in a quantitative discipline, such as Economics, Mathematics, Computer Science, or similar
Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Seattle, WA, US | San Diego, CA, US | Madison, WI, US

Overview

ZeniMax Online Studios is seeking a Senior Progression Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a major new IP.

This role will serve under the Lead Monetization Designer to build progression and gameplay systems and hone them to industry-leading quality. A developer in this role will collaborate with leads and developers across all development disciplines in creating progression components for the game’s many features.

Responsibilities

  • Work with the Lead MTX Designer in shaping the vision for progression across the product’s many features
  • Work with other design leads in developing holistic gameplay and progression systems aimed at a compelling engagement
  • Work to integrate progression features into game lore
  • Help grow the progression discipline. Mentor new hires in their career development
  • Design, create, and maintain documentation for progression systems and mechanics
  • Collaborate with all development disciplines to bring gameplay systems from early vision to industry-shaping final implementation

Qualifications

  • Deeply creative with a great sense of what makes gameplay fun
  • Expert understanding of progression and engagement features
  • Ability to work collaboratively in a cross-discipline development environment
  • Expert proficiency integrating imagery and text to deliver thorough, easy to understand design documents
  • Strong understanding of the discrete elements game systems are built from, and the ability to problem solve both holistically and on a per-component basis
  • Excellent verbal and written communication skills in English required

Preferred Skills

  • Experience developing Open World games
  • Experience designing gameplay features
  • Experience in industrial or product design
  • Strong public speaking skills
  • Leadership and mentoring experience
Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US

Overview

ZeniMax Online Studios is seeking a Senior Social Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a major new IP.

The Senior Social Designer works under the Multiplayer Lead and works with the rest of the project team to support the creation and maintenance of social features, systems, and integration with multiplayer gameplay. They are responsible for features that will create a positive and engaging social experience. Their aim is to create a benevolent environment and interactive features that lead to a healthy social community, while adhering to team values and best practices.

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Create and maintain documentation for new and existing social systems and features
  • Develop expertise on all in-game social systems behavior and interdependencies including proprietary toolsets
  • Work with other design leads in developing holistic social gameplay aimed at creating a benevolent environment that is a value add for the multiplayer experience
  • Function effectively as a Social Gameplay representative in collaborative, cross-disciplinary feature development teams
  • Utilize user research findings to drive informed insights into social behavior
  • Work with partner teams in UX, Player Engagement, and Retention to develop and iterate on social designs
  • Provide, receive, and integrate feedback on areas of responsibility related to social experiences
  • Perform research and comparative analysis on social features and systems in other multiplayer games
  • Other duties assigned by the Multiplayer Lead, Experience Director, and Creative Director

Qualifications

  • 5+ years of experience developing or maintaining systems in a shipped or live multiplayer game
  • Extensive experience in multiplayer games with a focus on social features
  • Technical writing familiarity with strong communication skills
  • Excellent verbal and written communication skills
  • Strong collaborative approach to Design

Preferred Skills

  • Familiar with Microsoft and Atlassian suite of developer tools
  • Familiar with Agile development methodology and experience with Product Ownership
  • Viewable portfolio of previous work
  • Background in Psychology or Social Sciences
Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US | Madison, WI, US | Austin, TX, US

Overview

ZeniMax Online Studios is seeking a Senior Technical Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP. This role will work closely with technical leads to help determine scripting and content authoring workflows with the intention of supporting a live service game. Aside from building foundational gameplay elements, a developer in this position will be a role model for how to build content using nascent tools and pipelines.

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Collaborate with feature teams on designs of systems and mechanics with a focus on implementation approach
  • Prototype modular gameplay pieces to be used to propagate gameplay features throughout the world
  • Evaluate production content authoring workflows for usability and extensibility
  • Provide direction for tools and pipeline development as an advocate for end-users

Qualifications

  • Deep experience working with scripting environments and suites
  • Broad hands-on experience implementing gameplay elements and game content
  • Experience evaluating tools and workflows with end-users in mind
  • Ability to work collaboratively in a cross-discipline development environment
  • Strong verbal and written communication skills

Preferred Skills

  • Familiarity with programming languages and environments
  • Experience working in popular industry content editors (Unity, Unreal)
  • Experience developing a live service and/or open-world game
  • Experience working with nascent toolsets
  • Wide experience working with various areas of design, including combat, narrative, and level design
Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US

Overview

ZeniMax Online Studios is seeking a Technical Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP. This role will work closely with technical leads to help determine scripting and content authoring workflows with the intention of supporting a live service game. Aside from building foundational gameplay elements, a developer in this position will provide support to a multitude of feature teams on how to build content using nascent tools and pipelines.

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote work.

Responsibilities

  • Collaborate with feature teams on designs of systems and mechanics with a focus on implementation approach
  • Prototype modular gameplay pieces to be used to propagate gameplay features throughout the world
  • Provide support in determining usability and extensibility of production content workflows

Qualifications

  • Experience working with scripting environments and suites
  • Hands-on experience implementing gameplay elements and game content
  • Ability to work collaboratively in a cross-discipline development environment
  • Strong verbal and written communication skills

Preferred Skills

  • Familiarity with programming languages and environments
  • Experience working in popular industry content editors (Unity, Unreal)
  • Experience developing a live service and/or open-world game
  • Experience working with nascent development tools
  • Wide experience working with various areas of design, including combat, narrative, and level design
Department Design Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US

Overview

ZeniMax Online Studios is seeking a Technical Designer (Narrative) to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP. This role will work closely with our narrative and cinematic leads to help design, develop, and maintain a AAA-quality narrative/cinematic toolset and pipeline from the ground up for a new IP. As one of the first members of the team to get their hands dirty in these workflows, you will be expected to help guide best practices and workflows by creating solid examples and sharing your findings across a team of various disciplines. Directly working with our various design and engineering teams, you will be relied upon to push boundaries and turn ambiguous situations into concrete solutions. Being able to navigate between ‘big picture’ and ‘in-the-weeds’ is essential for making effective decisions that will have a substantial impact on the project.

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Contribute and maintain complex narrative and cinematic content
  • Create the first examples of new techniques and technologies and document findings for the broader team
  • Collaborate with experts of various disciplines to be a force multiplier to the narrative department
  • Provide strong direction for user workflows and usability in tools and pipeline development
  • Help bring our narrative and cinematic vision to life

Qualifications

  • Ability to work collaboratively in a cross-discipline development environment
  • Deep experience working with narrative-related content, tools, and pipelines
  • Experience working with various forms of coding and/or scripting
  • Comfortable bringing chaos to order by operating within ambiguous or nascent toolsets
  • Excellent verbal and written communication skills

Preferred Skills

  • Familiarity with any DCC tools and workflows (Maya, Blender, Houdini, etc.)
  • Familiarity with narrative techniques across genres

Engineering/Programming

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US

Overview

ZeniMax Online Studios is looking for a Gameplay Engineer to help implement gameplay systems in our new engine for the studio’s next AAA project. 

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Design and architect new game systems
  • Refine systems throughout the development cycle of the project
  • Collaborate with designers, artists, and other engineers for feature development

Qualifications

  • 3+ years experience in game development in the capacity of a Gameplay Engineer
  • Robust programming skills/experience in C++
  • Solid architecture, system design, and analytical skills
  • Self-motivated with strong collaborative and communication skills
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Bachelor’s Degree in Computer Science or equivalent experience
  • Knowledge of Modern C++
  • Strong math skills related to development of gameplay systems(Linear Algebra, Vector Math, Probability)
  • Prior experience with developing content creation tools from the ground up while working in close collaboration with other tools engineers and designers
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US

Overview

ZeniMax Online Studios is looking for a Lead Animation Software Engineer to develop a robust in-game animation system in our new engine for the studio’s next AAA project. In this position you will work side-by-side with Technical Artists, Animators, and Gameplay Engineers. You will own the animation pipeline from artist workstation all the way to fluid and responsive in-game characters.

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Work with the animation systems team to help architect animation technology
  • Integration of new technologies into the engine and pipeline
  • Work with gameplay and provide an interface for them to interact with animation
  • Work with the Tools team to create animation tools and pipelines
  • Develop core animation components
  • Mentor other engineering team members

Qualifications

  • 7+ years game industry software development experience
  • Expert level knowledge of real-time animation systems
  • Extensive experience with one or more real-time animation middleware (e.g.: Havok Animation, Granny, Morpheme) or equivalent custom/in-house solutions
  • Experience developing or working with animation blend graphs, real-time IK, animation compression, and/or advanced animation memory management (streaming)
  • Self-motivated and energetic team player with a very strong work ethic and cooperative attitude
  • Enjoys working daily with animators and technical artists to help craft solutions to complex problems
  • Prior experience acting as an owner of animation systems
  • Excellent 3D math skills
  • Robust programming skills/experience in C++
  • Ability to write clear, maintainable, portable code
  • Strong technical knowledge of Xbox One, PlayStation 4 and PC

Preferred Skills

  • Experience with animation systems in network games
  • Generalist experience or prior experience in other core areas of game development, such as UI or gameplay programming
  • Degree in Computer Science or equivalent work experience

 

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US

Overview

Zenimax Online Studios is seeking a DevOps Engineer who can lead a team, work with others to build solutions and deliver value for its flagship AAA MMO game, The Elder Scrolls Online.  You will be responsible for ensuring that ZOS is able to reliably build and deploy new product versions, deliver new features to our customers, and introduce change into those systems in a safe way. Must be able to mentor the team and be able to support our systems via an on-call rotation.

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Maintain and extend existing systems that are critical for ZOS to deliver its products
  • Ensure that architectural changes are identified and discussed
  • Understand new technologies and requirements and their impact on the pipelines
  • Suggest and lobby for work on technical debt and non-functional improvements
  • Identify skill gaps and resources needs in order to deliver on objectives
  • Mentor team members and increase the amount of work that the team can deliver while maintaining quality

Qualifications

  • 5+ years of engineering experience
  • B.S. (or higher) in Computer Science, or equivalent experience
  • Experience leading a team and driving the team towards established goals
  • Experience in languages such as Python, Bash, PowerShell scripting, etc.
  • Clear communicator and active listener

Preferred Skills

  • Experience with development/deployment pipelines
    • CI
    • Promotion and branching (Perforce, Git)
    • Build processes
    • Artifact management
    • Managing multiple client platforms (Xbox, Playstation, PC, ...)
    • Orchestration
    • Backend Deployment
    • Configuration management
    • Build and Asset Distribution
  • Linux System Administration
  • Experience with agile processes, knowledge of scrum and roles
    • Scrum Product Owner certification
  • High level understanding of infrastructure, networking and security principles
  • Cloud architecture experience (Azure, AWS)
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Madison, WI, US | Austin, TX, US

Overview

ZeniMax Online Studios is looking for a Lead Gameplay Engineer to lead the combat related gameplay teams and develop game systems in our new engine for the studio’s next AAA project. 

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Lead the Combat Gameplay programming team
  • Design and architect new game systems 
  • Refine systems throughout the development cycle of the project 
  • Collaborate with designers, artists, and other engineers for feature development 

Qualifications

  • 7+ years of experience in game development in the capacity of a Gameplay Engineer 
  • 2+ years of lead programmer experience 
  • Robust programming skills/experience in C++ 
  • Solid architecture, system design, and analytical skills 
  • Strong math skills related to development of gameplay systems (Linear Algebra, Vector Math, etc) 
  • Self-motivated with strong collaborative and communication skills 
  • Experience with network game client/server architecture

Preferred Skills

  • Experience developing for multiple platforms (Windows, Xbox, Playstation) 
  • Knowledge of Modern C++ standards
  • Experience developing combat related gameplay systems
  • Experience with AI in an open world game client/server architecture 
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US

Overview

ZeniMax Online Studios is looking for a Lead Server Engineer to lead the server development team in a new engine for the studio’s next AAA project. 

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Lead the server engineering team in the design and implementation of server technology
  • Define and maintain the overall technological design for all server systems
  • Design, architect, and refine backend game systems throughout the development cycle of the project
  • Work directly with messaging and database frameworks to provide base level functionality for feature development
  • Work with Technical Producer to prioritize and schedule work for engineers on your team

Qualifications

  • 7+ years of software development experience
  • Proficient in C++
  • Experience with network game client/server architecture
  • Strong communication skills
  • Solid architecture skills and attention to detail
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Previous management experience
  • Bachelor’s Degree in Computer Science or equivalent experience
  • MMO development experience a plus
  • Experience in a "Live" environment (ongoing support of a product after launch)
  • Experience with cloud development and Kubernetes
  • Experience with Linux development
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US

Overview

ZeniMax Online Studios is looking for a Lead Tools Engineer to design, develop, and maintain an assortment of tools and systems for our new engine in development for the studio’s next AAA project. This position will work closely with various disciplines to further refine workflows for streamlining content creation and the art and data pipelines.

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Work with the Tools Director and other tools product owners to develop and fulfill the technology vision for the team
  • Manage and mentor direct reports
  • Oversee and review the work of the tools engineering team
  • Establish and maintain engineering standards and guidelines for the team
  • Assist in representing the team in collaboration with artists, designers, and other engineers on feature development
  • Evaluate the design and architecture of tools and systems based on developer requirements

Qualifications

  • 7+ years of software development experience
  • Experience managing a complex tools ecosystem including networked applications and services
  • Experience with game asset management and processing pipelines
  • Excellent programming skills/experience in C++
  • Experience developing UI applications using Qt or other frameworks
  • Strong communication skills
  • Solid architecture skills and attention to detail
  • Ability to write clear and maintainable code

Preferred Skills

  • Experience working with large datasets
  • UI and UX design skills
  • Experience with game client/server architecture
  • Bachelor's Degree in Computer Science or equivalent experience
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Madison, WI, US | Austin, TX, US | , US

Overview

ZeniMax Online Studios is looking for a Network Engineer that will assist with implementing and supporting on prem networking as well as private and public cloud environments.

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Work with teams across the company to gather requirements and assist the Sr. Network Architect with designing highly available solutions for our Data Centers and studio environments
  • Help manage hardware/software as well as telecom providers
  • Work with our corporate IT team to manage our BGP environments/public peering environments as well as our IP space
  • Be the highest escalation point for network issues and provide mentorship to our technology generalists
  • Design and support our DDOS mitigation strategies and help provide security in a layered approach

Qualifications

  • Bachelor’s degree in computer science related field or 5 years of work experience in Networking
  • 5 years of experience in a live environment
  • Experience supporting more than 100 network nodes with recent hands-on experience in:
    • Cisco / Juniper Switches/Routers (IOS, Nexus, Junos)
    • Cisco / Juniper Firewalls (ASA, SRX)
    • TACACS/Radius AAA Services
    • Routing Protocols (BGP, MPLS, IPSEC, OSPF, etc)
    • Layer2 experience (VTP, 802.1q trunking, Spanning Tree Protocol)
    • TCP Accelerators (Wanscaler, Riverbed)
    • Designing and implementing NAC solutions
    • SSL VPN (ASA / SA)
    • Workflow and Configuration Management Solutions
    • Designing and securing Wireless networks
    • Assist with Security devices (IPS/IDS)
    • Collect and analyzing flow stats
    • Open-source Monitoring Solutions
    • Video and VoIP systems
    • DDOS Mitigation / Packet Inspection
    • Software Define Network (SDN,NFU,NV (NSX, OpenvSwitch , etc.)
    • Virtualization ( VMware, Open Stack)
    • Cloud Provider Network Deployment (AWS, Azure)
  • A solid understanding of the UNIX/Linux operating system; understands paging and swapping, inter-process communications, devices and what device drivers do, file system concepts (inode, clustering, logical partitions), can use performance analysis to tune systems
  • Exposure and some experience automating the deployment and configuration of network nodes and systems
  • Experience using and optimizing monitoring and trending systems like: Nagios, Zenoss, Zabbix, Cacti, Smokeping etc
  • Prior experience and willingness to participate in a 24/7 on call rotation supporting business critical applications or systems
  • Exposure and some experience programming in C, Java, Erlang, JavaScript, Perl, Python, PHP
  • A passion for security tools and best practices: OS hardening, vulnerability scanning, system auditing
  • Experience performing system and network application load testing and identifying and addressing hardware, network, system, or application bottlenecks
  • Proven experience and success with LAN, WAN, and WLAN design and implementation
  • Proven experience with network capacity planning, network security principles, and general network management best practices
  • In-depth knowledge of core routing and switching design principles, best practices, and related technologies
  • Strong interpersonal skills; ability to build relationships and influence across the organization and adept at working in a global, large scale, cross functional, highly collaborative and high-performance environment; ability to interact and effectively communicate at all levels of the organization
  • Strong organizational, analytical, and critical thinking skills that result in conclusive recommendations / decisions
  • Excellent organization and time management skills and ability to identify priorities to accomplish a variety of tasks simultaneously
  • Excellent written and oral communication skills and ability to work with people at every level

Preferred Skills

  • Cisco and/or Juniper certifications (CCIE, CCNP, JNCIE)
  • Technical blog or github page with code samples or architecture designs
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US

Overview

Zenimax Online Studios is looking for a Senior Full Stack Web Developer to help build and expand our current toolset.

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Manage software development from technical requirements to deployment
  • Develop artist-facing, intuitive, and responsive web applications
  • Develop internal REST APIs for data management
  • Develop, edit, and test networked applications
  • Create flexible and modular systems
  • Develop, own, and manage individual core systems
  • Determine artist needs and requirements
  • Collaborate with technical and creative team members to build great systems that work together

Qualifications

  • 5+ years of industry Web Development or Web Services experience
  • Strong understanding of the following:
    • JavaScript or TypeScript
    • HTML and CSS
    • NoSQL databases
  • Strong understanding of core asset management pipelines
  • Experience with coding practices and management
  • Problem solving skillset
  • Solid understanding of REST architectural style
  • Solid understanding of security protocols and data security
  • Ability to adapt and respond to changing needs throughout the course of the development cycle
  • Must be self-sufficient and have excellent time management skills
  • Excellent communication skills
  • Familiarity with common data formats: XML/JSON/etc.

Preferred Skills

  • Perforce
  • ArangoDB (NoSQL) and Foxx web service development
  • Angular web application development and debugging
  • Experience with RxJS and building reactive applications
  • NodeJS server development and debugging
  • Familiarity with containerization (Docker, etc.)
  • Experience with wireframe tooling (Adobe XD)
  • Familiarity with WebGL, ThreeJS or other 3D web technologies
  • Python knowledge and debugging
  • Knowledge of Atlassian tools (Jira, Confluence, etc.)
  • Game development familiarity is helpful but not a requirement
  • Documentation practices for developers and users of tools
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US

Overview

ZeniMax Online Studios is seeking an experienced Senior Graphics & Animation Engineer to join our team as we develop an exciting new IP, and all of the technology necessary to support our next AAA project. In this position, you will develop our graphics and animation pipeline responsible for bringing our production data to the runtime. You’ll be responsible for developing processors that transform complex production data used to author game assets, into efficient runtime resources ready for the engine. This is a unique opportunity to work on the foundation of a new system still in the early stages of development, and to make a significant difference over the lifetime of the game.

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Collaborate with developers in surrounding disciplines to build and maintain long-lived, architecturally sound graphics and animation pipeline components
  • Design and implement solutions that support both production and runtime requirements
  • Integrate new technologies into the pipeline
  • Provide support and training to co-developers and users
  • Document workflows and advocate best practices

Qualifications

  • Robust programming skills in C++
  • Experience working with other languages (Python, C#, AngelScript, etc.)
  • Solid math skills (linear algebra)
  • Excellent communication and collaboration skills
  • Experience developing processing tools (ex: geometry, animation, textures)
  • Strong troubleshooting skills
  • Self-sufficient, with strong time management skills

Preferred Skills

  • Solid understanding of contemporary graphics capabilities and processes
  • Interest/experience in service-based architectures
  • Familiarity with Qt
  • Experience developing plugins for various DCCs (Houdini, Maya, etc.)
  • Experience with various formats: FBX, USD, Alembic, Proprietary
  • Experience working on MMO or GaaS
  • Experience with Perforce
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US

Overview

ZeniMax Online Studios is looking for a Senior Server Engineer to lead the server development team in a new engine for the studio’s next AAA project. 

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Design and architect new backend game systems
  • Refine systems throughout the development cycle of the project
  • Work directly with messaging and database frameworks to provide base level functionality for feature development
  • Collaborate with designers and other engineers for feature development
  • Optimize code to improve CPU utilization and reduce memory footprint
  • Troubleshoot and respond to internal and live server issues as needed

Qualifications

  • 5+ years of software development experience
  • Proficient in C++
  • Experience with network game client/server architecture
  • Experience with Linux development
  • Strong communication skills
  • Solid architecture skills and attention to detail
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Bachelor’s Degree in Computer Science or equivalent experience
  • MMO development experience a plus
  • Experience in a "Live" environment (ongoing support of a product after launch)
  • Experience with cloud development and Kubernetes
  • Experience with core debugging using GDB

Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US | Quebec, CA

Overview

ZeniMax Online Studios is looking for a Senior Server Engineer for The Elder Scrolls Online to implement and maintain backend game systems across our client/server architecture. This position will work closely with game designers to implement and iterate on game features.

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Design and architect new backend game systems
  • Refine systems throughout the development cycle of the project
  • Work directly with messaging and database frameworks to provide base level functionality for feature development
  • Collaborate with designers and other engineers for feature development
  • Optimize code to improve CPU utilization and reduce memory footprint
  • Troubleshoot and respond to internal and live server issues as needed

Qualifications

  • 5+ years of software development experience
  • Proficient in C++
  • Experience with network game client/server architecture
  • Experience with SQL
  • Experience with Linux development
  • Strong communication skills
  • Solid architecture skills and attention to detail
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Bachelor’s Degree in Computer Science or equivalent experience
  • MMO development experience
  • Experience in a "Live" environment (ongoing support of a product after launch
  • Experience working with AMQP platforms
  • Experience with core debugging using GDB
  • Familiarity with Golang
Department Engineering/Programming Division ZeniMax Online Studios Location Hunt Valley, MD, US | Austin, TX, US | Quebec, CA | Madison, WI, US

Overview

ZeniMax Online Studios is looking for a Server Engineer for The Elder Scrolls Online to implement and maintain backend game systems across our client/server architecture.  This position will work closely with game designers to implement and iterate on game features.

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Design and architect new backend game systems
  • Refine systems throughout the development cycle of the project
  • Work directly with messaging and database frameworks to provide base level functionality for feature development
  • Collaborate with designers and other engineers for feature development
  • Optimize code to improve CPU utilization and reduce memory footprint
  • Troubleshoot and respond to internal and live server issues as needed

Qualifications

  • 3+ years of software development experience
  • Proficient in C++
  • Experience with Linux development
  • Experience with network game client/server architecture
  • Experience with SQL
  • Strong communication skills
  • Solid architecture skills and attention to detail
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Preferred Skills

  • Bachelor’s Degree in Computer Science or equivalent experience
  • MMO development experience
  • Experience in a "Live" environment (ongoing support of a product after launch)
  • Experience working with AMQP platforms
  • Experience with core debugging using GDB
  • Familiarity with Golang

Human Resources

Department Human Resources Division ZeniMax Online Studios Location Hunt Valley, MD, US

Overview

We are seeking an experienced Human Resources Business Partner to support ZeniMax Online Studios in Hunt Valley, MD.  This position will provide support in functional areas of Human Resources, including but not limited to recruitment and employment, employee relations and benefits.  

Responsibilities

  • Recruiting: Utilize applicant tracking system, post positions, prescreen active candidates, source and contact passive candidates, schedule interviews, arrange travel and accommodations, coordinate feedback sessions, check references, manage salary negotiations and conduct new hire orientation
  • Benefits: Assist with the initial enrollment in health and welfare plans, review benefit offerings during interviews and orientation and respond to employee inquiries
  • Employee Relations: Partner with employees to communicate various Human Resources policies, procedures and initiatives. Plan employee events and incentive programs. Help resolve employee relation issues in a professional and timely manner
  • Performance Management: Interact with managers to draft and evaluate reviews and merit process and ensure that reviews are completed and submitted in a timely manner. Assist in performance improvement process as a partner to the teams you support
  • Training and Development: Develop and deliver training presentations to studio’s employees relating to interview skills, performance reviews, management training, and other areas as necessary
  • Reporting: Provide reporting data and analysis for recruitment, retention, and other requests as needed
  • Offboarding: Coordinate offboarding process for exiting employees. Share exit survey feedback and make recommendations

Qualifications

  • Bachelor’s degree in Human Resources, Business, or related discipline 
  • Minimum 4 years HR experience
  • Knowledge and experience with applicant tracking systems, preferably icims
  • Employee relations experience
  • Current knowledge of employment-related legislation
  • Excellent judgment and discretion 
  • Strong organizational and project management skills 
  • Knowledge of spreadsheet and word processing computer applications (Word, Excel, and HRIS)
  • Ability to work effectively in a highly confidential, very fast-paced environment and solve complex problems
  • Excellent written, verbal, and interpersonal skills

Preferred Skills

  • Proactive recruitment experience with LinkedIn Recruiter and other online tools
  • Experience with college engagement and company internship programs
  • Experience creating and administering trainings
Department Human Resources Division ZeniMax Online Studios Location Hunt Valley, MD, US

Overview

We are seeking an experienced Human Resources Generalist to support ZeniMax Online Studios in Hunt Valley, MD. This position will provide local support in functional areas of Human Resources, including but not limited to recruitment and employment, employee relations and benefits.  

Responsibilities

  • Recruiting: Utilize applicant tracking system, post positions, prescreen candidates, schedule interviews, arrange travel and accommodations, check references and conduct new hire orientation
  • Benefits:  Assist with the initial enrollment in health and welfare plans and respond to employee inquiries
  • Employee Relations: Partner with employees to communicate various Human Resources policies, procedures and initiatives. Plan employee events and incentive programs. Help resolve standard employee relation issues in a professional and timely manner
  • Performance Management: Interact with managers to evaluate reviews and merit process and ensure that reviews are completed and submitted in a timely manner
  • Training and Development: Develop and deliver training presentations to studio’s employees relating to interview skills, performance reviews and other areas as necessary

Qualifications

  • Bachelor’s degree in Human Resources, Business or related discipline 
  • Minimum 3 years HR experience (benefits, compensation, employee relations or performance management) required
  • Knowledge and experience with Applicant Tracking Systems, preferably icims
  • Employee relations experience
  • Excellent judgment and discretion 
  • Strong organizational and project management skills 
  • Knowledge of spreadsheet and word processing computer applications (Word, Excel, and HRIS)
  • Ability to work effectively in a highly confidential, very fast-paced environment and solve complex problems
  • Excellent written, verbal, and interpersonal skills

Information Technology

Department Information Technology Division ZeniMax Online Studios Location Hunt Valley, MD, US

Overview

ZeniMax Media is looking for an enthusiastic, self-motivated IT Support Specialist to join our team in Hunt Valley, MD. We are looking for a dedicated problem solver who can multi-task and prioritize in a constantly evolving and demanding environment. The ideal candidate will have strong customer service and technical skills, a sense of ownership, drive, and a positive attitude.

Responsibilities

  • Provide technical support to end users by phone, email, and in-person in a friendly, professional manner
  • Monitor and take ownership of support requests to ensure a timely resolution
  • Deploy, configure, and support personal computers, laptops, and network appliances
  • Identify, research, and resolve hardware, software, and network issues
  • Install hardware components, drivers, and other upgrades
  • Set up, configure, and support peripheral equipment such as TVs, printers, and game consoles
  • Install, configure, and support Windows operating systems and applications such as Microsoft Office, 3ds Max, and Photoshop
  • Assist with user account creation, modification, and termination across multiple applications such as Active Directory (including Azure) and Exchange
  • Track hardware and software assets in an inventory system
  • Unpack new hardware and RMA or dispose of defective hardware
  • Assist with and lead new projects as they arise
  • Provide on-call support when broadcast events occur on location
  • Perform other tasks as assigned

Qualifications

  • 3 years minimum corporate IT experience
  • Excellent customer service and communication skills
  • Strong PC hardware and software experience (build, repair, and troubleshooting issues particularly in a Microsoft Windows environment)
  • Ability to work on several tasks at once with frequent interruptions while meeting sensitive deadlines
  • Extremely detail-oriented, trustworthy, and reliable with strong time management capability
  • Must be a team player and be willing to work independently with minimal supervision
  • Able to lift 40 pounds (monitors, computers, printers, servers)
  • Able to assist with occasional afterhours emergency on-call support
  • The desire and ability to grow and improve technical skills
  • Experience with networking appliances and technologies such as switches and Wi-Fi

Preferred Skills

  • Experience with Audio/Video equipment is a plus

Production

Department Production Division ZeniMax Online Studios Location Hunt Valley, MD, US

Overview

ZeniMax Online Studios is seeking an Art Producer to join our Elder Scrolls Online team. Be part of a team of highly skilled artists and developers on our award winning MMO as we explore new realms, tell new stories, and make our players heroes.

With a goal of creating a culture as fun and diverse as our game and our players, we welcome applicants with unique skillsets and backgrounds. If you are passionate about making a meaningful contribution to one of the biggest MMOs, we’d love to hear from you!

Responsibilities

  • Help organize, manage, and maintain the project art schedule and roadmap
  • Work to continuously improve predictability across multiple teams using agile development methodologies
  • Track and analyze team metrics to help make informed decisions on project scope and priorities
  • Maintain and communicate an overall view of your teams’ deliverables to leadership and stakeholders
  • Work closely with teams to successfully drive assets from concept to release
  • Identify and drive team-level process improvements
  • Maintain a solution-oriented approach to development
  • Escalate appropriately and efficiently when needed
  • Act as Scrum Master for multiple teams
  • Develop and maintain approval pipelines and efficient workflow

Qualifications

  • 5+ years of professional industry experience
  • 3+ years of production or project management experience
  • Understanding of Agile development
  • Strong project and people management skills
  • Strong team building abilities
  • Experience tracking complex projects
  • Experience with task/work management software
  • Must have excellent communication and organizational skills
  • Strong negotiation, problem solving, and conflict resolution skills

Preferred Skills

  • Expertise in agile development
  • Strong knowledge of current game art production pipelines and practices including performance metrics tracking and correction
  • Experience in multiple aspects of game art generation and implementation, including outsourcing
  • Experience with Jira and Confluence
  • MMO experience a plus
Department Production Division ZeniMax Online Studios Location Hunt Valley, MD, US

Overview

ZeniMax Online Studios is seeking a highly experienced Lead Content Producer to join the team developing our next AAA game. This is an opportunity to join a veteran group of developers and contribute to the development of a new, original IP and help create something great.

Responsibilities

  • Manage costs at the departmental/multi-team segment level; staffing and budgeting
  • Manage and drive the development process for a large, multi-team segment of the project within project guidelines; ensure that work is getting done within established constraints and quality bars within established project processes
  • Own the schedules for their area of responsibility; organize, manage, and maintain project schedules and roadmaps
  • Coordinate with other teams and departments to make sure teams are aligned for the overall schedule
  • Proactively identify project risks and issues; establish actionable mitigation and contingency plans as needed
  • Track and analyze team metrics to help make informed decisions on project scope and priorities
  • Work to achieve improved predictability across multiple, feature-based teams using agile development methodologies
  • Manage and mentor Producers in their area of responsibility
  • Coordinate with Game Directors, Product Owners, and stakeholders in their area of responsibility to ensure clarity of direction
  • Manage a Production team working with the various Content teams on the project; maintain a deep understanding of all aspects of their area of responsibility

Qualifications

  • Must have 7+ years of development experience as a Senior or Lead Producer, having been through multiple product lifecycles and having managed and produced cross-functional content teams from conception to launch
  • Experience and familiarity producing and working with Level Design, Narrative, Cinematics, Encounters, Worldbuilding, and Mission/Quest teams
  • Demonstrable experience working with new IP; experience in helping to direct teams in pre-production where tools, pipelines, and workflows are just getting started
  • Solid familiarity with Production in a live-services, MMO game
  • Demonstrated ability to both delegate and manage up

Preferred Skills

  • Proficient in Agile Development methodologies including Scrum, Kanban, and Lean Product Management
  • Comfortable with Jira and Confluence
  • Able to learn quickly and apply new concepts, principles, and processes to their daily work
  • Proficient with professional communication and trained in interpersonal skills, including conflict resolution
Department Production Division ZeniMax Online Studios Location Hunt Valley, MD, US

Overview

ZeniMax Online Studios is seeking a highly experienced Lead Gameplay Producer to join the team developing our next AAA game. This is an opportunity to join a veteran group of developers and contribute to the development of a new, original IP and help create something great.

The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.

Responsibilities

  • Manage costs at the departmental/multi-team segment level; staffing and budgeting
  • Manage and drive the development process for a large, multi-team segment of the project within project guidelines; ensure that work is getting done within established constraints and quality bars within established project processes
  • Own the schedules for their area of responsibility; organize, manage, and maintain project schedules and roadmaps
  • Coordinate with other teams and departments to make sure teams are aligned for the overall schedule
  • Proactively identify project risks and issues; establish actionable mitigation and contingency plans as needed
  • Track and analyze team metrics to help make informed decisions on project scope and priorities
  • Work to achieve improved predictability across multiple, feature-based teams using agile development methodologies
  • Manage and mentor Producers in their area of responsibility
  • Coordinate with Game Directors, Product Owners, and stakeholders in their area of responsibility to ensure clarity of direction
  • Manage a Production team working with the various Systems teams on the project; maintain a deep understanding of all aspects of their area of responsibility

Qualifications

  • Must have 7+ years of development experience as a Senior or Lead Producer, having been through multiple product lifecycles and having managed and produced cross-functional gameplay and systems teams from concept to launch
  • Experience and familiarity producing and working with progression, combat, encounter, AI, and moment teams
  • Demonstrable experience working with new IP; experience in helping to direct teams in pre-production where tools, pipelines, and workflows are just getting started
  • Solid familiarity with Production in a live-services, MMO game
  • Demonstrated ability to both delegate and manage up

Preferred Skills

  • Proficient in Agile Development methodologies including Scrum, Kanban, and Lean Product Management
  • Comfortable with Jira and Confluence
  • Able to learn quickly and apply new concepts, principles, and processes to their daily work
  • Proficient with professional communication and trained in interpersonal skills, including conflict resolution

Other

Department Other Division ZeniMax Media, Inc. Location Rockville, MD, US | Nova Scotia, CA | Hunt Valley, MD, US | Dallas, TX, US | Austin, TX, US | Uppsala, SE | Lyon, FR | Tokyo, JP | London, UK | Madison, WI, US

Overview

Headquartered just north of Washington, D.C., with offices in North America, Europe, Australia and Asia, ZeniMax Media is a video game publisher, managed by an experienced group of executives, which has assembled a strong creative team of world-class game developers, graphic artists and designers, sound engineers, producers and programmers to create and sell premium video game titles to a growing worldwide market.

ZeniMax creates and publishes original interactive entertainment content for consoles, the PC, and mobile devices. Its Bethesda Softworks division, founded in 1986, has a long history of success as a publisher of award-winning video games. In addition, the ZeniMax group includes some of the most acclaimed development studios in the world. The company's growing library of intellectual properties includes such major franchises as The Elder Scrolls®, Fallout®, DOOM®, RAGE®, Wolfenstein®, Prey®, Dishonored®, The Evil Within®, and QUAKE®.

 

Responsibilities

We are always looking for talented individuals! Even if we do not have an open position for your skill set at this time, we are continuing to grow and build a pipeline of candidates with various qualifications in Art, Design, Programming and etc. 

Qualifications

If you would like to submit your resume, please click on the "Apply for this Job online" button and create a profile for our team to review. You can then import your resume along with any attachements sucha as a cover letter, writing samples, portfolio, and etc.

We will then keep your resume in our database and contact you if we have a new opening that meets your skill set.

Salary Range

The typical base pay range for this position at the start of employment is expected to be between $30,000.00 - $99,000.00 per year.

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

Join a great team and start your massively multiplayer career with us!

ZENIMAX ONLINE STUDIOS is hiring for The Elder Scrolls® Online and an all-new AAA project. If you have a desire to make great games and wish to join a diverse, growing studio, check out our Careers page to see if there’s a role for you. Welcome to ZOS!

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