Zenimax Online Studios

We're Hiring


ZENIMAX ONLINE STUDIOS is hiring for both The Elder Scrolls Online and multiple unannounced projects. We’re growing to meet the demands of our players and industry, so we’re looking for talented, self-motivated people of varied experiences and backgrounds with the desire to make great games. Join us!

Art

Department Art Division ZeniMax Online Studios Location Hunt Valley MD

Overview

We are searching for a proven, enthusiastic, senior-level Unity Technical Artist with a focus on Mobile Games. The ideal candidate is an experienced Technical Artist, having worked on a number of shipped mobile titles. This role covers a broad range of duties necessary to take a game idea from concept to device. Some of these include implementing responsive, animated UI, maintaining a clean and elegant editor architecture, implementing Particle Effects, Shaders, programming tools, and Editor Scripts. You will be working with a small, multidisciplinary groups of artists, designers and engineers to develop efficient, intuitive workflows.

Qualifications

  • At least 3 - 5+ years of experience as a Technical Artist within the mobile games industry
  • A high level of comfort and confidence working equally with game art and programming
  • Strong experience extending Unity with custom tools for game development
  • Strong working knowledge of Unity particles, shaders, UGUI and NGUI
  • Experience developing and maintaining systems used in game production
  • Working experience with version control systems (Perforce or git)
  • Strong troubleshooting skills

Responsibilities

  • Develop architecturally sound systems at the core of our Art and Design production pipelines, capable of supporting current and future projects
  • Identify weak points in existing pipelines and work with other disciplines to find the most practical resolution
  • Provide support and training to users
  • Work with Art Design and Engineering to develop technical guidelines so developers can meet established performance requirements
  • Document workflows and advocate best practices

Preferred Skills

  • Able to work well as part of a team with minimum supervision
  • A proven ability to identify and attack workflow inefficiencies with robust, repeatable solutions
  • Mature understanding of C# with an adherence to strong programming best practices and design patterns
  • Strong sense of color, and design
  • Knowledge of industry standard art packages
  • Able to think creatively to resolve technical challenges and limitations
  • Skilled at collaborating with engineering / art to diagnose and resolve issues
  • Demonstrable professionalism good attitude, focused, and meets deadlines consistently
  • Unity Technical Artist certification
  • Experience using ImageMagick
  • Experience with C+
  • 2D illustration skills
  • Understanding of animation principles and fundamentals (timing, arcs, squash and stretch, easing, etc.)
  • Familiarity with Spine
Department Art Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is seeking an experienced Senior Art Pipeline Engineer. In this position, you will assist in the development of our next gen game pipelines. You’ll be getting in at the ground level of a new project, working with a world class team on cutting edge technologies to support an amazing new IP. From raw, low-level data management and IO to high-level UI systems, physics, animation and graphics, this role is involved in just about every system we use.

The ideal candidate is a skilled Engineer with extensive experience in problem solving and working on data processing challenges in the game industry. You’ll be working within a small, multidisciplinary group of experienced developers as you bring our systems online.

Qualifications

  • Fluent in C++
  • Competent in various languages (C++, Python, C#, Java, etc.)
  • Solid technical background with an ability to design and implement systems
  • 5+ years game industry, or relevant professional experience
  • Experience developing and maintaining systems used in production environments
  • Solid understanding of contemporary graphics capabilities and processes
  • Strong troubleshooting skills

Responsibilities

  • Collaborate in the development of fundamental, architecturally sound systems that scale well, can support large teams, and are well received by users
  • Design and implement solutions that demonstrate solid development practices and keep users focused on their area of expertise
  • Provide support and training to users while mentoring other members of the team
  • Work with Art, Design, and Engineering to develop technical guidelines so developers can understand and meet established performance requirements
  • Document workflows and advocate best practices

Preferred Skills

  • Familiarity with Qt
  • Interest in procedural graphics
  • Experience developing plugins for various DCCs (Houdini, Maya, etc.)
  • MMO or GaaS experience
  • Familiarity with reality capture methods
  • VFX industry experience
  • Linear algebra whiz
  • Interest in development patterns
  • Experience with Perforce 
Department Art Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is seeking a Principal Technical Artist to join our studio to support our core production pipelines. This is a chance to join an experienced group of developers working to advance our core production pipelines. You will work on the shared technology that makes our world-class products possible.

The ideal candidate is a skilled Technical Artist with extensive experience problem solving in the art production domain.  You will be working with small, multidisciplinary groups of artists, designers and engineers to develop efficient, intuitive workflows that scale well, and can support multiple projects.

Qualifications

  • Fluent in one or more programming language (Python, C#, C++, etc.)
  • Solid technical background and an ability to design and implement systems
  • 5+ years relevant industry experience
  • Experience developing and maintaining systems used in game production
  • Solid understanding of contemporary graphics capabilities and processes
  • Strong troubleshooting skills
  • Familiarity with common data formats: XML/JSON/etc.
  • Familiarity with common 3D data formats: OBJ/FBX/ALEMBIC/etc.

Responsibilities

  • Develop architecturally sound systems at the core of our Art and Design production pipelines, capable of supporting multiple projects simultaneously
  • Lead by example, assembling solutions and demonstrating solid development practices
  • Provide support and training to users while mentoring other members of the Technical Art team
  • Work with Art, Design, and Engineering to develop technical guidelines so developers can meet established performance requirements
  • Document workflows and advocate best practices

Preferred Skills

  • MMO or GaaS experience
  • Experience with procedural authoring tools such as Houdini or World Machine
  • Working with and supporting outsourcing providers
  • Familiarity with reality capture methods
  • VFX industry experience
  • Linear algebra
  • Interest in development patterns
  • PyQt/PySide
  • Perforce
  • General interest in contemporary CGI techniques
Department Art Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is seeking a Senior Technical Artist that will be focused on character systems to join our studio for the development of our next AAA game.  This is a chance to join an experienced group of developers in pre-production for a new IP.

The ideal candidate is a skilled Technical Artist with extensive experience building systems to support character production. Character customization is an important aspect of this IP and extends into nearly everything the player can do. You will be working with small, multidisciplinary groups of artists, designers and engineers to develop efficient, intuitive workflows, build production tools, and identify performance metrics parameters.

Qualifications

  • Fluent in one or more programming language (Python, C#, C++, etc.)
  • Solid technical background and an ability to design and implement systems
  • 3+ years relevant industry experience minimum
  • Experience developing and working with other character production systems
  • Experience working with physically based materials
  • Strong troubleshooting skills
  • Familiarity with common data formats: XML/JSON/etc.
  • Familiarity with common 3D data formats: OBJ/FBX/ALEMBIC/etc

Responsibilities

  • Work with Art, Design, and Engineering to develop tools and systems that provide efficient character production workflows
  • Develop tools that ensure data integrity
  • Identify production bottlenecks and propose solutions
  • Provide support, training, and mentoring to users
  • Document workflows and advocate best practices

Preferred Skills

  • MMO or GaaS experience
  • Experience with Substance Designer/Painter or similar
  • VFX Industry experience
  • Experience with Houdini
  • Perforce
  • PyQt/PySide
  • General interest in contemporary CGI techniques
Department Art Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is seeking a Senior Technical Artist with a focus in animation to join our studio for the development of our next AAA game.  This is a chance to join an experienced group of developers in pre-production for a new IP.

The ideal candidate is a skilled Technical Artist with experience in rigging and animation.  You will be working with small, multidisciplinary groups of artists, designers and engineers to develop efficient, intuitive workflows, build production tools, and identify performance metrics parameters.

Qualifications

  • Fluent in one or more programming language (Python, C#, C++, etc.)
  • Solid technical background with ability to design and implement systems
  • 3+ years relevant industry experience
  • Solid understanding of kinematics, animation principles and ability to translate this into tangible production tools and processes
  • Experience with runtime animation tools, techniques and capabilities (Unity, Havok Behavior, Natural Motion, or proprietary systems, etc.)
  • Experience working with an animation graph or similar system
  • Experience rigging characters for animation
  • Understand differences between production and runtime animation requirements
  • Strong troubleshooting skills
  • Familiarity with common data formats: XML/JSON/etc.
  • Familiarity with common 3D data formats: OBJ/FBX/ALEMBIC/etc.

Responsibilities

  • Work within a multidisciplinary team to develop efficient, maintainable workflows capable of supporting a large, complex project with a wide range of animation needs
  • Develop tools and workflows to support animators
  • Develop and maintain runtime animation graphs
  • Provide direct support to the animation team
  • Work with Engineering to develop best practices, technical guidelines, and performance metrics for animation
  • Document workflows and advocate best practices

Preferred Skills

  • Mocap Experience
  • Experience working with 2 or more animation pipelines
  • Linear algebra
  • Perforce
  • PyQt/PySide
  • General interest in contemporary CGI techniques
Department Art Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is seeking a Principal Lighting Artist to join our studio for the development of our next AAA game.  This is a chance to join an experienced group of developers in pre-production for a new IP.

This position requires an understanding of modern lighting techniques and an eye for artistic excellence informed by training and experience.  The ideal candidate understands real-world lighting and cinematography principles as well as game engine technology.

Qualifications

  • 5+ Years of industry experience, preferably focused on lighting
  • Working knowledge of modern lighting techniques in next-gen video games
  • Expert level proficiency within Max/Maya, Photoshop, and other 3rd party software used in lighting
  • Working knowledge of technical art and performance pipelines
  • Self-motivated and has the ability to work and solve problems with minimal assistance
  • Highly organized with the ability to adhere to production schedules
  • Well-developed communication skills and strong work ethic
  • A strong understanding of color theory and the influences of lighting on mood and story narrative

Responsibilities

  • Work with technical artists and engineers to outline workflow, develop tools, and establish best practices for lighting in our new engine
  • Work with Art and Design to create compelling and dramatic lighting scenarios for worldbuilding, gameplay, and cinematics
  • Work with Design to establish functional, gameplay-informing lighting systems
  • Establish clear benchmarks for the team, and work with worldbuilders and additional lighting artists to consistently hit those benchmarks through production
  • Maintain a balance between visual quality and performance requirements
  • Match the established visual style for the game with regard to lighting execution

Preferred Skills

  • AAA development experience
  • Film production experience
  • Training in traditional art mediums (painting or photography)
  • Knowledge of current engine technology such as CRYENGINE, UE4, or Unity
  • Experience with lighting using a Physically Based Renderer
Department Art Division ZeniMax Online Studios Location Hunt Valley MD

Overview

We are seeking a skilled Technical Animator to help further develop our animation pipeline. The focus of this position will be on runtime animation integration and animation handling in the pipeline.

You will work with animators to develop blend graphs that produce smooth, AAA quality animation, seamlessly combining animated motion with various runtime input sources. You’ll help define animation related workflows and systems, and you’ll assist animators in all technical aspects of animation production. Working with multiple disciplines to identify effective solutions, you will serve as a communicator with the goal of ensuring all involved parties have a common understanding of the system and our shared goals.

Preference will be given to candidates who have experience writing animation authoring tools (in Max, Maya, etc.), though this is not the primary area of coverage. If you have experience programming in any form, this is a huge plus. If you have experience with MOCAP that is also beneficial. If you are technical, highly motivated and passionate about animation, please apply for this position. It’s an uncommon opportunity.

Qualifications

  • 5 or more years industry experience
  • 3-5 years runtime animation system experience (can overlap with industry experience)
  • Professional experience working with 2 or more animation pipelines
  • Strong technical skillset and love of getting hands dirty
  • Strong understanding of kinematics and eye for animation
  • Experience with runtime animation tools, techniques and capabilities (Unity, Havok Behavior, Natural Motion, or proprietary, etc.)
  • Familiarity with rigging
  • Some familiarity with MOCAP workflows
  • Understand differences between production and runtime animation requirements and data
  • Clear, demonstrable understanding of animation data and how it moves through the pipeline
  • Self-sufficient, motivated and independent
  • Strong communication and time management skills
  • Familiarity with common data formats: XML/JSON/etc.
  • Familiarity with common 3D data formats: HVK/GR2/OBJ/FBX/ALEMBIC/etc.

Portfolio: Please include links to your work and clearly indicate your contributions. Resumes without work samples will not be considered.

Responsibilities

  • Work closely with Animation, Design, and Engineering to develop the means by which these groups interact with animation data
  • Play a positive, proactive role in communication between all involved departments
  • Advocate for Animation while maintaining attention to performance issues
  • Provide ongoing support and training to Animation throughout production cycle
  • Communicate, promote, and document animation related processes and best practices
  • Help to identify tools that will make managing large amounts of animation possible

Preferred Skills

  • Some understanding of shaders
  • Any programming experience
  • Pyside/PyQt
  • Perforce
  • Experience with special effects and non-character animation
  • General interest in contemporary CGI techniques
Department Art Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for an experienced Animation Outsourcing Manager to manage an external team of animators. The role involves critiquing and managing work while providing benchmark examples for the external team to follow. He/she will coordinate between internal animators, technical artists, and the external team. The ideal candidate is an experienced character animator with management experience.

Qualifications

  • Well-developed communication, negotiation, and personal skills
  • Provide a portfolio of work demonstrating excellence in animation, technical art, or related experience
  • 2+ years of experience in a leadership position and at least one year of experience in outsource management
  • Highly organized with an eye for quality and the ability to review deliverables for quality and accuracy
  • Experience in Max and Maya
  • Experience with project management and delivering to required schedules and deadlines
  • Strong aptitude for art/animation software
  • Experience with skinning, rigging, animation production for video games

Responsibilities

  • Review deliverables for quality and accuracy and provide feedback as required
  • Create benchmark examples based on the Animation Director’s feedback and direction
  • Revise and adjust animations as needed in an effort to achieve the best quality possible
  • Maintain a production schedule and manage multiple deliveries from different animators on a daily basis
  • Coordinate daily with our internal artists, tech artists, animators, and leads in order to process and export animation assets into the game
  • Test and troubleshoot deliverables to ensure they work correctly in the game engine

Preferred Skills

  • Experience with 2D art, illustration, and figure drawing
  • Experience with motion capture pipelines, deliverables, and setup
  • Experience with Motion Builder functionality and workflows
Department Art Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online is looking for a highly motivated Motion Capture Animator who has an enthusiasm for motion capture! Along with our talented team of creative professionals, you will be bringing the real-time in game performance of our unique characters to life. Our teams are empowered to create, challenged to learn, and encouraged to lead. Harness your passion and creativity to develop genre-defining gameplay and interactive storytelling.

Qualifications

  • Have 3+ years of professional experience as a Motion Capture Editor
  • Show ability to combine acting and action to bring personality and appeal to characters
  • Can demonstrate an understanding of animation pipelines and standard industry processes
  • Possess technical knowledge/abilities with respect to the implementation of animation into a game engine
  • Shows a strong understanding of fundamental animation principles and the ability to clearly communicate those ideas to others
  • Come from a background with experience collaborating across all disciplines
  • Must show an aptitude for learning new systems quickly
  • Have a minimum of BFA with a major in Animation or equivalent experience, additional related education a plus
  • Have extensive knowledge of Motion Builder Softer, along with 3D Studio Max or Maya
  • Experienced with retargeting motion capture data in Motion Builder
  • Strong organizational skills
  • On stage mocap experience
  • Positive attitude along with excellent communication skills

Responsibilities

  • Bring fantasy characters to life with high-quality motion under tight deadlines
  • Contribute to the creative process with original ideas and inspiration that will shape the players' experience
  • Provide artistic vision to in-game storytelling
  • Autonomous problem-solving in a dynamic environment
  • Retargeting motion capture data onto bipedal characters
  • Collaborate and assist with motion capture shoots along with providing performance yourself
  • Set up character props in Motion Builder
  • Set up story clips in Motion Builder
  • Oversee quality on all motion capture data
  • Collaborate with production team to strengthen our motion capture data pipeline
  • Identify and solve retarget problems
  • Provide design with high quality block in animations for proof of concept before we commit to a Motion Capture shoot
  • On occasion, support environment on world object animations

Preferred Skills

  • Scripting experience in Motion Builder is a plus
  • Rigging and Scripting experience in 3D Studio Max is a plus

Design

Department Design Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is seeking a Senior Technical Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.

This role will serve under the Lead Systems Designer to architect and implement gameplay systems and mechanics, and hone them to industry-leading quality. Aside from designing technically complex gameplay systems, a developer in this role will collaborate closely with project engineers, artists, animators, and other designers to bring gameplay to life.

Qualifications

  • Expertise in programming or developing in a visual scripting system
  • Solid gameplay design fundamentals with an understanding of what makes gameplay fun
  • Ability to work collaboratively in a cross-discipline development environment
  • Familiarity with the many types of assets from which a game is built
  • Comfortable with a development schedule that is playtest-driven and focused on iteration and polish
  • Strong understanding of the discrete elements game systems are built from, and the ability to problem solve both holistically and on a per-component basis
  • Excellent verbal and written communication skills in English required
  • An online portfolio which clearly demonstrates relevant work experience

Responsibilities

  • Design and create modular gameplay components which will be used to propagate gameplay features throughout the world
  • Write script components to facilitate gameplay implementation in an entity component system (ECS) based engine
  • Collaborate with feature teams on the designs of systems and mechanics with a focus on usability and implementation approach
  • Help establish script implementation standards and best practices
  • Work with engineers on expanding the capabilities of the scripting system
  • Contribute script and gameplay modules to shared libraries

Preferred Skills

  • Experience developing Open World games
  • Familiarity with third-person action or roleplaying games
  • Experience in animation, UI programming, creating or using shaders, or FX systems
  • Strong communication skills
Department Design Division ZeniMax Online Studios Location Hunt Valley MD

Overview

Zenimax Online is looking for a highly motivated and experienced senior writer to collaborate with our talented team of creative professionals to bring the characters and stories of the Elder Scrolls Online to life.

Qualifications

  • Demonstrable and strong skills as a writer and editor.
  • 3+ years of writing and/or narrative design experience.
  • Outstanding written and verbal communications skills.
  • Excellent narrative and dialog writing skills.
  • Strong ability to collaborate and thrive as part of a creative team.
  • Ability to work independently in a highly confidential environment.
  • A passion for games and crafting compelling stories.
  • Plays and understands modern video games, especially MMOs.

Portfolio: Please include links to your work and clearly indicate your contributions, as well as provide a writing sample demonstrating your talent and proficiency with dialogue and storytelling. Resumes without writing samples will not be considered.

Responsibilities

  • Work with other writers and content designers to create compelling characters and stories in the game environment.
  • Write and iterate on compelling dialogue for characters.
  • Write and edit compelling quest, lore, and story text.
  • Write in-game backstories for the world, its locations, and its inhabitants.
  • Assure fictional consistency utilizing established lore for the Elder Scrolls.
  • Complete all work to required specifications and quality by established deadlines.
  • Quickly master the proprietary, in-game writing/editing tool.
  • Guide and mentor other team members.
  • Perform other writing and fiction duties that may be assigned by Lead Writer.
Department Design Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is seeking a Senior Systems Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.

This role will serve under the Lead Systems Designer to build gameplay systems and mechanics, and hone them to industry-leading quality. A developer in this role will serve as a project specialist in one or more areas of systems design and will collaborate with leads across all development disciplines in creating gameplay systems within their specialty.

Qualifications

  • Deeply creative with a great sense of what makes gameplay fun
  • Ability to work collaboratively in a cross-discipline development environment
  • Expert proficiency integrating imagery and text to deliver thorough, easy to understand design documents
  • Comfortable with a development schedule that is playtest-driven and focused on iteration and polish
  • Strong understanding of the discrete elements game systems are built from, and the ability to problem solve both holistically and on a per-component basis
  • Excellent verbal and written communication skills in English
  • Working knowledge of scripting or programming
  • An online portfolio which clearly demonstrates relevant work experience

Responsibilities

  • Work with the Lead Systems Designer developing holistic gameplay systems aimed at a fluid, immersive player experience
  • Design, create, and maintain documentation for gameplay systems and mechanics
  • Focus and grow into a project specialist in one or more of the following areas of systems design:
  • Player movement and controls
  • Player abilities
  • Enemy behaviors and capabilities
  • Progression systems
  • Weapon and gear design
  • Roleplaying systems
  • Puzzles and mini-games
  • Collaborate with all development disciplines to bring gameplay systems from early vision to industry-shaping final implementation
  • Mentor systems designers and help them grow in their careers

Preferred Skills

  • Experience developing Open World games
  • Experience in industrial or product design
  • Strong public speaking skills
Department Design Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is seeking a Lead Level Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.

This role will collaborate with the Creative Director, Lead Gameplay Designer, Lead Environment Artist and Art Director to develop the foundations of worldbuilding for a new IP. This will include the creation of well-composed, functional and fun 3D spaces that challenge existing norms and establish a composition that will serve as the foundation for a growing Environment team.

Qualifications

  • Deeply creative with a great sense of what makes a game or level fun
  • Expert level proficiency within Photoshop/Illustrator, and other 3rd party software used in level layout and 2D design
  • Comfortable with a development schedule that is playtest-driven and focused on iteration and polish
  • Strong methodology and problem-solving ability
  • Previous work experience with 3D world and level building tools such as UE4, Unity, etc.
  • Excellent verbal and written communication skills in English required
  • Must submit work samples - finished levels and/or blockout levels demonstrating composition and gameplay

Responsibilities

  • Work with the Lead Gameplay Designer to establish best practices for spatial design, flow and world dynamics
  • Lead your team to create level layouts using simplified geometry in collaboration with quest designers, writers, and artists
  • Collaborate with all development disciplines to shepherd various level design constructs through the iterative process, from inception to final
  • Mentor more junior level designers and serve as a bastion for the discipline within the company

Preferred Skills

  • Technical background in programming or scripting
  • Background in Architectural Design
  • Experience developing Open World games
  • Passion for creating rich narrative experiences
Department Design Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is seeking a Lead Gameplay Camera Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.

In this role, you will collaborate closely with the Art Director, Lead Designer and the Combat and Level Design teams to implement the unique camera vision of our game. The primary focus of the role will be the creation of in-game, player-controlled cameras and supporting development pipelines. You will also push the boundaries of your craft by exploring the latest emerging trends and creating solutions hand-tailored to player and business needs.

Qualifications

  • 2-5 years’ experience implementing in-game cameras.
  • Extensive experience with 3D Studio Max (preferred) or similar 3D package.
  • Working knowledge of camera controls from various game engines, including scripting.
  • Interest / background in photography.
  • Maintain a strong animation and technical skill set.
  • The ideal candidate is a self-sufficient, technical problem solver.
  • Well-developed communication skills and strong work ethic.

Responsibilities

  • Design, set up and tune player-controlled gameplay cameras and camera systems.
  • Use script to set up camera behaviors. Layout and hook up camera action triggers in game.
  • Support player navigation, traversal and combat with a keen eye for the combination of composition and usability.
  • Work closely with the combat and level teams to help create a smooth and seamless player experience.

Preferred Skills

  • 5+ years of industry experience, with at least one shipped AAA title
  • Working experience as a Cinematographer in games, film or television
Department Design Division ZeniMax Online Studios Location Hunt Valley MD

Overview

The Senior Product Manager will analyze data and work with development teams to create features and experiences that drive engagement and monetization for Elder Scrolls Online. Successful candidates will have a passion for good gameplay paired with successful monetization strategies, the ability to parse and act on data, and a drive for simple, flexible, and scalable gaming systems. We are seeking a self-starter who relishes the challenge of finding innovative solutions to enhancing KPIs. This individual is player-focused; but also understands and can deliver on business goals, while maintaining the creative vision.

If you love digging into data, working with talented cross-discipline teams, and delivering best-in-class experiences to players, this position may be right for you.

Qualifications

  • 3+ years as a monetization designer/product manager or similar role in the gaming industry of a live title with MTX goals
  • Excellent knowledge of the monetization strategies and tactics of both past titles and emerging trends
  • Must be an avid game player
  • Outstanding analytical and formal thinking, able to break problems down in their key variables and identify the relations between them
  • Able to speak to the prioritization of features by leveraging data
  • Knowledge and understanding of game design fundamentals
  • Strong understanding of the content creation pipelines
  • Ability to work independently and as part of a deeply collaborative team
  • Excellent organization skills, detail-oriented, and able to multi-task priorities under pressure
  • Strong communication, writing, and interpersonal skills
  • Ability to work in a fast-paced and confidential environment
  • Passion for making great game
  • Proficient with project and communication tools such as Jira, Hansoft, Office, etc…
  • Proficient with industry standard reporting and game management tools such as Tableau and Delta DNA

Responsibilities

  • Collaborate with design and management teams to define target KPI's for monetization, engagement, and retention mechanics
  • Identify, prioritize, and enact features/strategies/tactics, then analyze and memorialize the results
  • Work with our BI team to analyze metrics, create reports which show the performing/underperforming aspects of the game economic model, why, and provide solutions to management to improve KPIs and overall LTV
  • Provide weekly, monthly, quarterly status summaries to facilitate discussions around tactical improvements
  • Drive new initiatives, events, and game features that monetize and re-engage players
  • Contribute to the design of features and systems by providing guidance on their impact on player behavior and the economy
  • Strong sensitivity to gameplay and social game design, understanding how to build needs and emotions in the context of a game
  • Maintaining a deep knowledge of player behavior within the game across multiple player types, and implement selling strategies targeting each of the different tiers
  • Review reporting on in-game currency usage, earning and purchasing, and manage and balance currency types
  • Participate in forecasting efforts to ensure calendar events and product releases align with monthly targets
Department Design Division ZeniMax Online Studios Location Hunt Valley MD

Overview

The Senior Systems Designer works with the Systems Lead and the rest of the project team to support the creation and maintenance of core game mechanics and non-combat systems.  They are responsible for mechanisms which retain players’ short term and long term interest in the product and in facilitating social interactions between players, while adhering to team values and best practices.

Qualifications

  • 5+ years experience developing or maintaining systems in a shipped or live game
  • Experience developing and playing MMORPGs
  • Proficient with Microsoft Excel and Microsoft Word or equivalent
  • Technical writing familiarity with close attention to detail
  • Excellent verbal and written communication skills
  • Familiarity with Agile development methodology and experience with Product Ownership a plus

Responsibilities

  • Maintain numerous existing in-game systems as assigned (Examples: Achievements, Itemization, Crafting, Housing, Justice, Itemization, etc)
  • Develop expertise on all in-game systems behavior and interdependencies including proprietary toolsets
  • Create and maintain documentation for new and existing systems
  • Coordinate work initiatives and priorities across multiple feature teams
  • Function effectively as a leader and/or team member in collaborative, cross-disciplinary feature development teams
  • Identify and develop opportunities for fair monetization and business practices
  • Utilize business intelligence reporting to drive data informed decisions
  • Provide, receive and integrate feedback on all aspects of game development
  • Any other duties assigned by the Systems Lead, Lead Gameplay Designer and Creative Director

Production

Department Production Division ZeniMax Online Studios Location Hunt Valley MD

Overview

Zenimax Online Studios is looking for a Senior Producer for its mobile team to ensure that the project vision is realized while keeping scope under control and communicating status to keep everyone aligned.The ideal candidate will be proficient in scheduling/planning, analyzing team metrics, and establishing a development environment designed to help the team achieve success.

Qualifications

  • 5+ years game production experience, including at least one mobile game through the full production cycle to live maintenance and updating
  • Strong knowledge of agile development practices including Scrum and Kanban
  • Experience managing multiple teams including establishing project plans, budgets, determining dependencies, and prioritizing work to achieve success
  • Strong problem solving and communication skills, including conflict resolution
  • Experience with iOS and Android development and deployment
  • Experience working with external developers
  • Must be able to keep focus on multiple tasks and effectively set priorities between projects
  • Goal focused and results driven
  • Proficiency with JIRA and Confluence

Responsibilities

  • Organize, manage, and maintain the project schedule and roadmap
  • Coordinate with external partners, internal teams, and leadership to make optimal decisions about team and product direction
  • Manage project budgets in terms of finances and developer bandwidth
  • Create, manage, and maintain clearly-defined development processes and workflows
  • Track and analyze team metrics to improve process and guide future decisions
  • Identify critical path issues and drive initiatives with teams to resolve those issues
  • Manage project release schedules for game and platform initiatives
  • Ensure status is communicated widely, keeping stakeholders, leadership, and the team aligned
  • Support day-to-day processes & planning, acting as Scrum Master for teams

Programming

Department Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Senior AI Engineer to develop AI systems in our new engine for the studio’s next AAA project.

Qualifications

  • 10+ years of software development experience
  • Robust programming skills/experience in C++
  • Solid architecture, system design, and analytical skills
  • Self-motivated and energetic team player with a strong work ethic and cooperative attitude
  • Experience with multi-threaded programming
  • Excellent 3D math skills
  • Strong communication skills
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Responsibilities

  • Architect and implement AI systems from the ground up in our new engine
  • Tackle unique and interesting challenges in the realms of pathfinding and behaviors
  • Refine systems throughout the development cycle of the project
  • Collaborate with designers, artists, and other engineers for feature development
  • Code to clearly defined performance and memory usage specs

Preferred Skills

  • Experience developing for multiple platforms (Windows, PS4, Xbox One)
  • Bachelor’s Degree in Computer Science or equivalent experience
  • Experience with network game client/server architecture
Department Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Lead Server Engineer for The Elder Scrolls Online to lead server development for a team of engineers. This position will also work closely with game designers to implement and iterate on game features.

Qualifications

  • 5+ years of software development experience
  • Proficient in C++
  • Experience with network game client/server architecture
  • Experience with SQL
  • Strong communication skills
  • Solid architecture skills and attention to detail
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Responsibilities

  • Lead the server engineering team in the design and implementation of server technology
  • Define and maintain the overall technological design for all server systems
  • Design, architect, and refine backend game systems throughout the development cycle of the project
  • Work directly with messaging and database frameworks to provide base level functionality for feature development
  • Troubleshoot and respond to server emergencies in the live game
  • Work with Technical Producer to prioritize and schedule work for engineers on your team

Preferred Skills

  • Previous management experience
  • Bachelor’s Degree in Computer Science or equivalent experience
  • MMO development experience
  • Experience in a "Live" environment (ongoing support of a product after launch)
  • Experience with Linux development
  • Experience working with AMQP platforms
Department Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Senior Server Engineer for The Elder Scrolls Online to implement and maintain backend game systems across our client/server architecture.  This position will work closely with game designers to implement and iterate on game features.

Qualifications

  • 5+ years of software development experience
  • Proficient in C++
  • Experience with network game client/server architecture
  • Experience with SQL
  • Strong communication skills
  • Solid architecture skills and attention to detail
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Responsibilities

  • Design and architect new backend game systems
  • Refine systems throughout the development cycle of the project
  • Work directly with messaging and database frameworks to provide base level functionality for feature development
  • Collaborate with designers and other engineers for feature development
  • Optimize code to improve CPU utilization and reduce memory footprint
  • Troubleshoot and respond to internal and live server issues as needed
Department Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Server Engineer for The Elder Scrolls Online to implement and maintain backend game systems across our client/server architecture.  This position will work closely with game designers to implement and iterate on game features.

Qualifications

  • 3+ years of software development experience
  • Proficient in C++
  • Experience with network game client/server architecture
  • Experience with SQL
  • Strong communication skills
  • Solid architecture skills and attention to detail
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Responsibilities

  • Design and architect new backend game systems
  • Refine systems throughout the development cycle of the project
  • Work directly with messaging and database frameworks to provide base level functionality for feature development
  • Collaborate with designers and other engineers for feature development
  • Optimize code to improve CPU utilization and reduce memory footprint
  • Troubleshoot and respond to internal and live server issues as needed
Department Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Tools Engineer for The Elder Scrolls Online to design, develop, and maintain an assortment of tools that affect all aspects of game development.  This position will work closely with various disciplines to further refine workflows for streamlining content creation and the art and data pipelines.
 

Qualifications

  • 3+ years of software development experience
  • Proficient in C# and C++
  • Experience developing WinForms and/or WPF applications
  • Strong communication skills
  • Solid architecture skills and attention to detail
  • Ability to write clear and maintainable code 

Responsibilities

  • Design and architect new tools based on developer requirements
  • Refine existing toolset to improve the development experience and reduce iteration time
  • Collaborate with artists, designers, and other engineers for feature development
  • Identify and eliminate inefficiencies in the content creation workflow

Preferred Skills

  • Experience with network game client/server architecture
  • Experience with SQL
  •  Experience working with large datasets
  • UI and UX design skills
  • Strong 3D math skills
  • Bachelor’s Degree in Computer Science or equivalent experience
  • MMO development experience
Department Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Senior Gameplay Engineer to develop game systems in our new engine for the studio’s next AAA project.

Qualifications

  • 10+ years of software development experience
  • Robust programming skills/experience in C++
  • Solid architecture, system design, and analytical skills
  • Self-motivated and energetic team player with a strong work ethic and cooperative attitude
  • Experience with multi-threaded programming
  • Excellent 3D math skills
  • Strong communication skills
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Responsibilities

  • Architect and implement new game systems
  • Refine systems throughout the development cycle of the project
  • Collaborate with designers, artists, and other engineers for feature development
  • Code to clearly defined performance and memory usage specs

Preferred Skills

  • Experience developing for multiple platforms (Windows, PS4, Xbox One)
  • Bachelor’s Degree in Computer Science or equivalent experience
  • Experience with network game client/server architecture
Department Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Senior UI Engineer to develop and maintain the user interface for The Elder Scrolls Online.  The ideal candidate enjoys and is familiar with MMOs and has either worked professionally as an interface developer or created add-ons for an existing MMO.  This position will actively engineer UI screens for various aspects of the game.

Qualifications

  • 5+ years of software development experience
  • Experience with C++
  • Experience with scripting languages like Lua
  • Strong communication skills
  • Ability to work with other programmers collaboratively in a shared code base
  • Solid architecture and system design skills
  • Ability to write clear, maintainable, portable code

Responsibilities

  • Develop event driven UIs in Lua based on design specifications and UI wireframes
  • Develop game client systems in C++ to supply information to UIs
  • Collaborate with UI designers and artists by offering feedback and actively finding ways to improve the UI
  • Communicate with producers and systems designers to represent the needs of the engineering department

Preferred Skills

  • Bachelor’s Degree in Computer Science or equivalent experience
  • Experience writing addons for MMOs
  • Experience with network game client/server architecture
  • Experience designing user interfaces, either professionally or independently
  • Familiarity with rendering techniques
  • Experience with SQL
  • MMO development experience
Department Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

As our Backend Engineer, you will be working closely with the mobile games team to design and maintain a custom backend infrastructure. You will provide architecture and scalability guidance for our gameplay engineers to ensure we are leveraging our backend platforms properly.

Qualifications

  • 4+ years of backend development experience, preferably with real-time multiplayer games
  • Excellent programming skills/experience in C++ and C#
  • Experience working with AWS and associated technologies
  • Experience working with AMQP platforms
  • Experience working on Linux
  • Strong network skills
  • Strong understanding and commitment to best practices for mobile application security

Responsibilities

  • Design and implement scalable server architecture in a low downtime environment for mobile
  • games.
  • Work closely with game designers and gameplay engineers to realize multiplayer gameplay.
  • Actively participate in code and architecture reviews.
  • Coordinate with several departments on backend engineering needs.
  • Contribute to best practices on reliability and availability

Preferred Skills

  • Client-side mobile development experience in Unity
Department Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Senior Tools Engineer to design, develop, and maintain an assortment of tools in our new engine for the studio’s next AAA project.  This position will work closely with various disciplines to further refine workflows for streamlining content creation, and the art and data pipelines.

Qualifications

  • 7+ years of software development experience
  • Excellent programming skills/experience in C++ and C#
  • Experience developing Qt and/or WPF applications
  • Strong communication skills
  • Solid architecture skills and attention to detail
  • Ability to write clear and maintainable code

Responsibilities

  • Design and architect new tools based on developer requirements
  • Collaborate with artists, designers, and other engineers for feature development
  • Identify and eliminate inefficiencies in the content creation workflow

Preferred Skills

  • Experience with network game client/server architecture
  • Experience with SQL
  • Experience working with large datasets
  • UI and UX design skills
  • Strong 3D math skills
  • Bachelor's Degree in Computer Science or equivalent experience
Department Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for an Animation Engineer to develop a robust in-game animation system in our new engine for the studio’s next AAA project. In this position you will work side-by-side with Technical Artists, Animators, and Gameplay Engineers. You will own the animation pipeline from artist workstation all the way to fluid and responsive in-game characters.

Qualifications

  • Deep knowledge of real-time animation systems.
  • Experience with one or more real-time animation middleware (e.g.: Havok Animation, Granny, Morpheme) or equivalent custom/in-house solutions
  • Experience developing or working with animation blend graphs, real-time IK, animation compression, and/or advanced animation memory management (streaming)
  • Self-motivated and energetic team player with a strong work ethic and cooperative attitude
  • Enjoys working daily with animators and technical artists to help craft solutions to complex problems
  • 3+ years game industry software development experience
  • Robust programming skills/experience in C++
  • Excellent 3D math skills
  • Ability to write clear, maintainable, portable code
  • Strong technical knowledge of Xbox One, PlayStation 4 and PC

Preferred Skills

  • Experience with animation systems in network games
  • Generalist experience or prior experience in other core areas of game development, such as UI or gameplay programming
  • Degree in Computer Science or equivalent work experience
Department Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Gameplay Engineer to develop game systems in our new engine for the studio’s next AAA project.

Qualifications

  • 4+ years of software development experience
  • Robust programming skills/experience in C++
  • Solid architecture, system design, and analytical skills
  • Self-motivated and energetic team player with a strong work ethic and cooperative attitude
  • Experience with multi-threaded programming
  • Excellent 3D math skills
  • Strong communication skills
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Responsibilities

  • Implement new game systems
  • Refine systems throughout the development cycle of the project
  • Collaborate with designers, artists, and other engineers for feature development
  • Code to clearly defined performance and memory usage specs

Preferred Skills

  • Experience developing for multiple platforms (Windows, PS4, Xbox One)
  • Bachelor’s Degree in Computer Science or equivalent experience
  • Experience with network game client/server architecture
Department Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Lead Gameplay Engineer to lead a gameplay team and develop game systems in our new engine for the studio’s next AAA project.

Qualifications

  • 10+ years of software development experience
  • 2+ years of lead programmer experience
  • Excellent programming skills/experience in C++
  • Solid architecture, system design, and analytical skills
  • Self-motivated and energetic team player with a very strong work ethic and cooperative attitude
  • Experience with multi-threaded programming
  • Code to clearly defined performance and memory usage specs
  • Excellent 3D math skills
  • Strong communication skills
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Responsibilities

  • Lead the gameplay programming team
  • Design and architect new game systems
  • Refine systems throughout the development cycle of the project
  • Collaborate with designers, artists, and other engineers for feature development

Preferred Skills

  • Experience developing for multiple platforms (Windows, PS4, Xbox One)
  • Bachelor’s Degree in Computer Science or equivalent experience
  • Experience with network game client/server architecture
Department Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Senior Graphics Engineer to join our team.  The ideal candidate will be passionate about rendering technology, have excellent problem solving skills and a desire to work in a creative and collaborative environment.

Qualifications

  • 5+ years game industry programming experience
  • Bachelor’s degree in Computer Science or equivalent
  • At least one AAA title shipped as a contributing graphics engineer
  • Strong knowledge of C++,  graphics engine & shader programming models & dedicated languages such as HLSL
  • Experience on current generation console hardware
  • Familiarity with global lighting methods, dynamic lighting, shadow rendering and similar concepts
  • Excellent 3D math skills
  • Solid architecture and software design ability
  • Passion for graphics programming and staying on top of current techniques
  • Experience with multithreaded, real-time systems
  • Excellent organization and time management skills
  • Excellent oral and written communication skills
  • Ability to write clear, maintainable, portable code
  • Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude

Responsibilities

  • Develop ground-floor technology for our renderer
  • Work closely with artists and engineers to design, research, and implement rendering features
  • Execute memory and performance optimizations

Preferred Skills

  • Console rendering experience is a big plus
  • Experience with DX12/Vulkan is a big plus
Department Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for an exceptional engineering leader to be accountable for the technical direction and implementation of the infrastructure supporting development, publishing and operation of our online games. The successful candidate will work with Senior Leadership, Technical Directors and Architects to define and execute long term roadmaps and make strategic decisions on the technologies being used and the way they are being implemented. They will also manage the infrastructure organization and be responsible for driving technical standards and capabilities to a higher level and ensuring that our infrastructure is modern, secure, scalable and sustainable. The position will hold a key place on the Engineering leadership team.

This role will require that you work with a global engineering team and partner cross-functionally to deliver global infrastructure services for Game Teams and other infrastructure functions. You will closely partner with Live Operational teams, Program/Product Management, development teams, and with other partner organizations in the broader organization including Bethesda.net, the IT Infrastructure team, and IT Security.

Qualifications

  • Proven track record of predictable results and delivery with a diverse infrastructure team, developing a compelling vision, building a strong team, and communicating effectively across the different initiative teams
  • Strong interpersonal skills; able to build relationships and influence across the organization and adept at working in a global, large scale, cross functional, highly collaborative and high-performance environment; ability to interact and effectively communicate at all levels of the organization
  • Strong, broad infrastructure domain knowledge; ability to translate business strategy into enabling infrastructure solutions
  • Deep experience with Cloud – Infrastructure as a Service, Container technologies, Container Package Management, Application Cloud Delivery Pipelines/Standardized Cloud Deployment and Serverless/PaaS public cloud services. Strong knowledge of public cloud ecosystems e.g. AWS, Azure, GCP
  • Security knowledge and experience implementing security solutions for infrastructure and developing systems and processes to ensure that infrastructure is compliant to Security standards and policies
  • Demonstrated strength in contract negotiations, vendor management, capacity planning and cost management
  • Strong organizational, analytical, and critical thinking skills that result in conclusive recommendations / decisions
  • Excellent change management skills and ability to drive transformation across a broad organization to build acceptance and alignment behind a significant change mission
  • Strategic planning and strategic leadership of infrastructure at a large scale for both internal and external customers
  • Extensive, successful experience leading infrastructure, architecture, and engineering teams in Gaming or related industries
  • Experience rapidly integrating external vendors into existing development processes for quick evaluation and onboarding
  • Familiarity with source control, messaging (RMQ), virtualization (vmware), automation, databases (MySQL/MariaDB/NDBCluster/SQL), CI and deployment, CDN and delivery, cloud infrastructure (AWS) and patterns, centralized logging and metrics, enterprise storage solutions, APIs (RPC and REST), web technologies.

Responsibilities

  • Accountable for managing and mentoring teams, increasing velocity and delivering value to internal and external customers
  • Communicate with technical and non-technical business leaders on risks, roadmaps, and strategy
  • Embrace and build upon a culture of operational excellence and continuous improvement in all engineering processes and teams
  • Champion and drive infrastructure transformations that provide scalable and sustainable value without major disruption to existing production pipelines or live services and provides all the functionality necessary for implementors and architects to deliver software meeting user requirements
  • Select vendors and technologies, negotiate contracts, and grow and maintain internal and external partner relationships
Department Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Senior Audio Engineer to develop audio systems in our new engine for the studio’s next AAA project.

 

Qualifications

  • Familiarity with Wwise audio middleware
  • 7+ years of software development experience
  • Robust programming skills/experience in C++
  • Solid architecture, system design, and analytical skills
  • Self-motivated and energetic team player with a strong work ethic and cooperative attitude
  • Experience with multi-threaded programming
  • Excellent math skills
  • Strong communication skills
  • Ability to write clear, maintainable, portable code
  • Strong debugging skills

Responsibilities

  • Architect and implement audio systems and features from the ground up in our new engine
  • Refine systems throughout the development cycle of the project
  • Collaborate with sound designers, artists, designers and other engineers for feature development
  • Code to clearly defined performance and memory usage specs

Preferred Skills

  • Experience developing for multiple platforms (Windows, PS4, Xbox One)
  • Bachelor’s Degree in Computer Science or equivalent experience
  • Experience with network game client/server architecture

 

Department Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a Lead Tools Engineer to lead tool development for cross-project and mobile toolsets.  This position will oversee development of automation tools, build and deploy tools, QA tools, and mobile tool development.

Qualifications

  • 5+ years of software development experience
  • Proficient in C# and C++
  • Experience developing WinForms and/or WPF applications
  • Strong communication skills
  • Solid architecture skills and attention to detail
  • Ability to write clear and maintainable code
  • Strong debugging skills

Responsibilities

  • Lead the studio tools engineering team in the design and implementation of varying toolsets
  • Define and maintain the overall technological design for all studio tools
  • Design, architect, and refine toolsets throughout the development cycle
  • Collaborate with producers, QA, and other engineers for feature development
  • Work with Technical Producers to prioritize and schedule work for engineers on the team

Preferred Skills

  • Previous management experience
  • Experience with network game client/server architecture
  • Experience with SQL
  • Experience with scripting languages such as Lua or Python
  • Experience working with, customizing, and extending automation frameworks
  • UI and UX design skills
  • Bachelor’s Degree in Computer Science or equivalent experience
Department Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

As a Technology Manager you will assist the Technical Director in the day-to-day management of the Engineering department both locally and at multiple remote locations in order to ensure Engineering efforts stay organized and on schedule.

Qualifications

  • 3+ years hands-on production or project management experience
  • Proficient in Agile Development methodologies including Scrum, Kanban and Lean
  • Proficient with Jira and Confluence
  • Multiplatform online development experience
  • Goal oriented and results driven
  • Professional communication and interpersonal skills, including conflict resolution
  • Must be able to keep focus on multiple tasks and effectively set priorities between projects
  • Passion for making GREAT games

Responsibilities

  • Assist in the management of external team members by coordinating their schedules, facilitating their needs, and managing their contracts
  • Manage the Engineering team’s schedule as well as maintain the tech debt backlog
  • Assist the Technical Director in the day-to-day management of the tech team
  • Act as a product owner for technical initiatives
  • Coordinate troubleshooting of technical problems
  • Assist with long term scheduling and forecasting for the engineering department
  • Track and analyze metrics from teams to help improve process and guide future scheduling decisions.
  • Assist with purchasing and licensing technology and tools
  • Drive process improvement within the engineering department
Department Programming Division ZeniMax Online Studios Location Hunt Valley MD

Overview

ZeniMax Online Studios is looking for a UI Engineer to develop and maintain the user interface for The Elder Scrolls Online.  The ideal candidate enjoys and is familiar with MMOs and has either worked professionally as an interface developer or created add-ons for an existing MMO.  This position will actively engineer UI screens for various aspects of the game.

Qualifications

  • 3+ years of software development experience
  • Experience with C++
  • Experience with scripting languages like Lua
  • Strong communication skills
  • Ability to work with other programmers collaboratively in a shared code base
  • Solid architecture and system design skills
  • Ability to write clear, maintainable, portable code

Responsibilities

  • Develop event driven UIs in Lua based on design specifications and UI wireframes
  • Develop game client systems in C++ to supply information to UIs
  • Collaborate with UI designers and artists by offering feedback and actively finding ways to improve the UI
  • Communicate with producers and systems designers to represent the needs of the engineering department

Preferred Skills

  • Bachelor’s Degree in Computer Science or equivalent experience
  • Experience writing addons for MMOs
  • Experience with network game client/server architecture
  • Experience designing user interfaces, either professionally or independently
  • Familiarity with rendering techniques
  • Experience with SQL
  • MMO development experience

Join a great team and start your massively multiplayer career with us!

ZENIMAX ONLINE STUDIOS is hiring for The Elder Scrolls® Online, Commander Keen, and future projects. We’re looking for talented, self-motivated people of varied experiences and backgrounds with the desire to make great games. Welcome to ZOS!

We're Hiring