Zenimax Online Studios
We're Hiring
Senior Narrative Animator
Overview
ZeniMax Online is looking for a highly motivated Senior Animator with experience in Narrative Systems to collaborate with our talented team of creative professionals bringing the stories of our creatures and characters to life in an exciting new AAA Experience. Our teams are empowered to create, challenged to learn, and encouraged to lead. Harness your passion and creativity to develop genre-defining gameplay and interactive storytelling.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
- Bring fantastical and realistic creatures and characters to life with high-quality keyframe and motion capture animation
- Collaborate with design and engineering and define new Narrative Gameplay systems
- Contribute to the creative process with original ideas and inspiration that will shape the players' experience
- Apply artistic vision to gameplay and in-game storytelling with designers and animators
- Building and using libraries of gestures and poses to create believable personas as well as custom actions and moments
- Participate in collaborating in motion capture shoots and crafting keyframe and motion capture performances
- Work directly with the character team to develop character and creature models with believable
proportions and help define rigging, and other animation considerations - Autonomous problem-solving in a dynamic environment
Qualifications
- 5+ years of professional experience as an animator for games or narrative systems
- Experience developing new gameplay mechanics from the ground up
- Understanding of cinematic systems development
- Ability to combine acting and action to bring personality and appeal to characters and monsters alike
- Understanding of animation pipelines and standard industry processes
- Possess technical knowledge/abilities with respect to the implementation of animation into a game engine
- Strong understanding of fundamental animation principles and the ability to clearly communicate those ideas to others
- Experience collaborating across all disciplines
- Must show an aptitude for learning new systems quickly
- Have extensive knowledge of 3D Studio Max, Maya, or Motion Builder
*Portfolio: Please include links to your work and clearly indicate your contributions. Resumes without work samples will not be considered.*
Preferred Skills
- A minimum of BFA with a major in Animation or equivalent experience, additional related education a plus
- Experience with motion capture and realistic human performance
- Training or experience with acting or combat
- Experience with Xsens mocap systems
- Excellent drawing or related traditional art skills demonstrated in a portfolio
- Have a deep understanding of anatomy and human kinetics, demonstrated through a working knowledge of martial arts, dance, or related experience
Salary Range
Senior Animator - The typical base pay range for this position at the start of employment is expected to be between $75,000 - $165,000 per year.
ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.
At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.
Gameplay Engineer
Overview
ZeniMax Online Studios is looking for a Gameplay Engineer to help implement gameplay systems in our new engine for the studio’s next AAA project.
The preferred location for this role is Hunt Valley, MD, Austin, TX, San Diego, CA, or Madison, WI. Will consider remote.
Responsibilities
- Design and architect new game systems, including authoring technical design documents
- Refine systems throughout the development cycle of the project
- Collaborate with designers, artists, and other engineers for feature development
Qualifications
- 3+ years’ experience in game development in the capacity of a Gameplay Engineer
- Robust programming skills/experience in C++
- Solid architecture, system design, and analytical skills
- Self-motivated with strong collaborative and communication skills
- Ability to write clear, maintainable, portable code
- Strong debugging skills
Preferred Skills
- Bachelor’s Degree in Computer Science or equivalent experience
- Knowledge of Modern C++ Standards
- Strong math skills related to development of gameplay systems (Linear Algebra, Vector Math, Probability
- Prior experience with developing proprietary technology while working in close collaboration with other tools engineers and designers
- Experience developing for multiple platforms (PC, Xbox, etc)
Salary Range
Gameplay Engineer - The typical base pay range for this position at the start of employment is expected to be between $75,000 - $160,000 per year.
ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.
At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.
Senior Gameplay AI Engineer
Overview
ZeniMax Online Studios is looking for a Senior Gameplay AI Engineer to help implement gameplay systems in our new engine for the studio’s next AAA project.
The preferred location for this role is Hunt Valley, MD, Austin, TX, San Diego, CA, or Madison, WI. Will consider remote.
Responsibilities
- Design and architect new game systems
- Refine systems throughout the development cycle of the project
- Collaborate with designers, artists, and other engineers for feature development
- Mentor and guide associate engineers, providing technical expertise and promoting best practices
Qualifications
- 5+ years’ experience in game development in the capacity of a Gameplay Engineer or AI Engineer
- Robust programming skills/experience in C++
- Strong debugging skills
- Solid architecture, system design, and analytical skills
- Strong problem-solving ability geared towards creating solutions for creative AI scenarios and challenges
- Self-motivated with strong collaborative and communication skills
Preferred Skills
- Bachelor’s Degree in Computer Science or equivalent experience
- Knowledge of Modern C++ Standards
- Experience with influence maps, goal-driven behaviors, or similar decision-making systems
- Experience with Havok AI or other movement behaviors and pathfinding systems
- Experience with AI in an open world game client/server architecture
- Prior experience with developing proprietary technology while working in close collaboration with other tools engineers and designers
Salary Range
Sr. Gameplay AI Engineer - The typical base pay range for this position at the start of employment is expected to be between $100,000 - $215,000 per year.
ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.
At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.
Senior Test Engineer
Overview
Zenimax Online Studios is seeking an experienced Software Test Engineer to join our engine team. This position will work closely with various other engineering groups to support unit and integration test development, develop features, and help maintain a healthy continuous build development environment.
The preferred location for this role is Hunt Valley, MD, Austin, TX, San Diego, CA, or Madison, WI. Will consider remote.
Responsibilities
- Design and develop engine, game, and tool level unit tests
- Maintain and update test frameworks
- Design and develop engine and game level integration tests
- Support continuous integration across multiple platforms
- Ensure that automated tests are run reliably
- Build and maintain reports on tests and performance
Qualifications
- 5+ years of software development experience
- Proficient in C++
- Experience with network game client/server architecture
- Strong communication skills
- Experience with various build environments (Including CMake)
- Ability to write clear, maintainable, portable code
- Strong debugging skills
Preferred Skills
- Bachelor’s Degree in Computer Science or equivalent experience
- Experience in a "Live" environment (ongoing support of a product after launch)
- Strong advocate for coding standards
- Experience working in an agile environment
- Experience creating and developing test automation
Salary Range
Senior Test Engineer - The typical base pay range for this position at the start of employment is expected to be between $100,000 - $215,000 per year.
ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.
At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.
Tools Engineer
Overview
ZeniMax Online Studios is looking for a Tools Engineer to design, develop, and maintain an assortment of tools in our new engine for the studio’s next AAA project. This position will work closely with various disciplines to further refine workflows for streamlining content creation and the art and data pipelines.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
- Design and architect new tools based on developer requirements
- Collaborate with artists, designers, and other engineers for feature development
- Embed within content teams and work with Product owners to determine and fulfill workflow needs
- Identify and eliminate inefficiencies in the content creation workflow
- Is an example to junior engineers and can effectively mentor when needed
Qualifications
- 3+ years of software development experience
- Proficient in C++
- Familiarity with modern C++ 20 features
- Experience developing Qt applications
- Strong communication skills
- Solid architecture skills and attention to detail
- Ability to write clear and maintainable code
Preferred Skills
- Experience with game client/server architecture
- Experience with databases and large datasets
- Familiarity with Python
- UI and UX design skills
- Bachelor’s degree in computer science or equivalent experience
- Experience working with large codebases
Salary Range
Tools Engineer - The typical base pay range for this position at the start of employment is expected to be between $75,000 - $160,000 per year.
ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.
At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.
General Application
Overview
ZeniMax creates and publishes original interactive entertainment content for consoles, the PC, and mobile devices. Its Bethesda Softworks division, founded in 1986, has a long history of success as a publisher of award-winning video games. In addition, the ZeniMax group includes some of the most acclaimed development studios in the world. The company's growing library of intellectual properties includes such major franchises as The Elder Scrolls®, Fallout®, DOOM®, RAGE®, Wolfenstein®, Prey®, Dishonored®, The Evil Within®, and QUAKE®.
Responsibilities
We are always looking for talented individuals! Even if we do not have an open position for your skill set at this time, we are continuing to grow and build a pipeline of candidates with various qualifications in Art, Design, Programming and etc.
Qualifications
If you would like to submit your resume, please click on the "Apply for this Job online" button and create a profile for our team to review. You can then import your resume along with any attachements sucha as a cover letter, writing samples, portfolio, and etc.
We will then keep your resume in our database and contact you if we have a new opening that meets your skill set.
Salary Range
ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.
At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.
Join a great team and start your massively multiplayer career with us!
ZENIMAX ONLINE STUDIOS is hiring for The Elder Scrolls® Online and an all-new AAA project. If you have a desire to make great games and wish to join a diverse, growing studio, check out our Careers page to see if there’s a role for you. Welcome to ZOS!