The Design team works to build our games' content and rules. The team crafts every system, zone, quest, monster, and character you can experience when exploring our worlds.
ZeniMax Online Studios is seeking a Lead Gameplay Camera Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.
In this role, you will collaborate closely with the Art Director, Lead Designer and the Combat and Level Design teams to implement the unique camera vision of our game. The primary focus of the role will be the creation of in-game, player-controlled cameras and supporting development pipelines. You will also push the boundaries of your craft by exploring the latest emerging trends and creating solutions hand-tailored to player and business needs.
The Senior Systems Designer works with the Systems Lead and the rest of the project team to support the creation and maintenance of core game mechanics and non-combat systems. They are responsible for mechanisms which retain players’ short term and long term interest in the product and in facilitating social interactions between players, while adhering to team values and best practices.
ZeniMax Online Studios is looking for a Senior Content Designer to work with our team - working with the content, world building, animation, audio, vfx, and gameplay teams to provide fun, and well-conceived stories and locations for players to experience.
The Content Designer will work with the content, world building, animation, audio, and gameplay teams to provide fun, and well-conceived stories/locations for players to experience.
ZeniMax Online Studios is hiring a Systems Designer to work with the Systems Lead and the rest of the project team to support the creation and maintenance of core game mechanics and non-combat systems within The Elder Scrolls Online. They are responsible for player retention mechanisms and facilitating in-game social interactions, while adhering to team values and best practices.
We are hiring an Encounter Designer to build interactive combat scenarios that engage small groups of players and support solo quest content in The Elder Scrolls Online. Our ideal candidate is passionate about storytelling in a multiplayer environment and finding new ways to delight and terrify players of all skill levels.
ZeniMax Online Studios is seeking a Lead Cinematics Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.
This role will work closely with narrative designers and gameplay content designers in creating in-game cinematics and player driven conversations with cinematic quality presentation. A developer in this role is responsible for scene choreography, camera setup, and some lighting setup for player driven conversations and in-game cinematics. The Lead Cinematics Designer will execute upon existing storyboards. Additionally, a developer in this role will help define the tools and workflow needs for creating cinematics and player driven conversations in a new, industry leading game engine.
ZeniMax Online Studios is looking for a Senior Encounter Designer to build interactive combat scenarios that engage small groups of players and support solo quest content in ESO. Our ideal candidate is passionate about storytelling in a multiplayer environment and finding new ways to delight and terrify players of all skill levels.
ZeniMax Online Studios is seeking a Senior Level Designer with a focus on narrative levels to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.
A developer in this role serves as part of the level design team with a focus on creating levels for narrative experiences in both open world and “linear” spaces, combat encounter design, and scripting. This role will work closely with narrative and gameplay systems team members in creating story-focused missions which feature thrilling gameplay, challenging combat, and memorable player experiences. A key part of this role involves designing the workflow and establishing best practices for mission creation on a new, industry-leading engine.
ZeniMax Online Studios is seeking a Lead Combat Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.
This role will collaborate with the Creative Director, Lead Game Designer, Lead Engineer and Lead Systems Designer to plan foundational combat systems, flesh them out with fun mechanics, and hone them to industry-leading quality. This role will also work extensively with AI, animation, and gameplay engineers to build all the combat systems needed to fill the game with a wide range of challenging enemies and fun combat setups.
ZeniMax Online Studios is seeking a Lead Content Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.
This role oversees development of all content within the game and will collaborate with the Creative Director, Lead Game Designer and Lead Writer to ensure that it rises to industry-leading quality. This role is charged with delivering consistent vision and oversight across our content teams, ensuring they receive clear direction while maintaining the integrity of the IP.
• Own the vision for content on the project, while maintaining guidelines and boundaries
• Act as the coordinator between content, art, and tech, ensuring desires remain within scope while pushing the boundaries of quantity and quality
• Ensure that content teams are properly staffed and able to deliver on commitments
• Maintain clear communication with key IP stakeholders and ensure that content teams react to evolutions in direction
• Collaborate with all development disciplines to bring content prototypes from early vision to industry-defining final implementations by minimizing blockages
• Establish standards for documentation and implementation practices, including timeliness
• Directly manage Lead Level Designers, the Lead Writer, and others
• Mentor content designers and help them grow in their careers
• Notably organized, able to call up the status and quality of all your initiatives at will
• Excellent leadership skills, and ability to work collaboratively in a cross-discipline development environment
• Expert proficiency integrating imagery and text to deliver thorough, easy to understand, design documents
• Comfortable with a development schedule that is playtest-driven, focused on iteration and polish, and that requires managing multiple game updates in parallel
• Strong understanding of the discrete elements that quality content is built upon, and the ability to problem solve both holistically and on a per-component basis
• Excellent verbal and written communication skills
• Working knowledge of various development tools and game engines
• An online portfolio which clearly demonstrates relevant work experience
• Experience developing Open World games
• Experience in level design
• Strong public speaking skills
ZeniMax Online Studios is seeking a Tools UI/UX Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.
We are looking for a Tools UI/UX Designer to help build and improve all our game development tools and pipelines. Responsibilities include gathering user requirements, designing graphic elements, and building navigation components. This role will work with the tools team and collaborate with all members of the game team, to help implement and improve their workflows throughout development. This role will bring consistency across all tools with a focus on usability and streamlining complex flows.
Experience with design software and wireframe tools is a must to be successful in this role. A portfolio of professional design projects that includes work with application or tool development is also required.
• Gather and evaluate user requirements in collaboration with product managers and engineers
• Illustrate design ideas using storyboards, process flows and wireframes
• Collaborate with engineers and other developers on workflows and workflow interfaces
• Design graphic user interface elements, like menus, tabs and widgets
• Develop UI mockups and prototypes that clearly illustrate how tools function and appear to the user
• Create original graphic designs (e.g. images, sketches and tables)
• Prepare and present rough drafts to internal teams and key stakeholders
• Identify and troubleshoot UX problems (e.g. responsiveness)
• Conduct layout adjustments based on user feedback
• Develop and adhere to style standards on fonts, colors and images
• Proven work experience as a UI/UX Designer or similar role
• Portfolio of design projects
• Knowledge of wireframe tools (e.g. Adobe XD)
• Up-to-date knowledge of design software like Adobe Illustrator and Photoshop
• Up-to-date knowledge of modern game engines like Unreal 4 and Unity
• Strong communication skills to collaborate with various stakeholders
• Good time-management skills
• BSc in Design, Computer Science or relevant field
ZENIMAX ONLINE STUDIOS is hiring for The Elder Scrolls® Online and future projects. We’re looking for talented, self-motivated people of varied experiences and backgrounds with the desire to make great games. Welcome to ZOS!