Zenimax Online Studios
Art
Creating massive, immersive online worlds requires a large team of concept artists, effects artists, animators, riggers, environmental artists, and more. Our games are only ever growing, which means there’s always new universes to create.
Outsourcing Manager
Overview
ZeniMax Online Studios is looking for an experienced Outsourcing Manager. The role involves critiquing and managing work from various 3D art disciplines while providing benchmark examples and documentation for external teams to follow. They will also coordinate with internal Artists to prepare assignments, then refine, export, and troubleshoot asset deliveries from external teams. The ideal candidate is an experienced 3D modeler with management experience.
Responsibilities
- Support the preparation of assignments for external teams
- Review deliverables for quality and accuracy and provide feedback as required
- Create benchmark documentation and asset examples based off of the Art Director’s and/or Lead Artists' feedback and direction
- Revise and adjust models and textures as needed in an effort to achieve the best quality possible
- Maintain an outsource production schedule and manage multiple deliveries from different Artists/teams on a daily basis
- Coordinate daily with our internal Artists, Tech Artists, Animators, and Leads to process and export assets into the game engine and troubleshoot as needed
Qualifications
- Provide a portfolio of work demonstrating excellence in modeling and texturing 3D assets while maintaining technical restrictions and guidelines
- 2+ years of experience in a leadership position, and at least one year of experience in outsource management
- Well-developed communication, negotiation, and personal skills
- Highly organized with an eye for quality and the ability to review deliverables for quality and accuracy
- Experience in industry standard software packages including 3ds Max, Maya, Photoshop, Zbrush, and Substance Painter
- Experience with project management and delivering to required schedules and deadlines
- Strong aptitude for art software including proprietary tools
Preferred Skills
- Experience with 2D concept art, illustration, and figure drawing
- Experience with Houdini, 3D character modeling, animation, skinning, and rigging
Salary Range
Art Outsourcing Manager - The typical base pay range for this position at the start of employment is expected to be between $55,000 - $140,000 per year.
ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.
At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.
Senior Character Rigger
Overview
We are looking for a wildly talented and experienced Senior Character Rigger to help us develop a robust studio level rigging system. As the Senior Character Rigger, you will be involved in the design and implementation of the system from the earliest stages. You will work with Animation to determine features, needs, and desires. You will also work with Engineering to develop an efficient pathway between the tools and the game.
The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote.
Responsibilities
- Build a rigging system that can support many characters and machines
- Build and maintain high-quality, high-performance animation rigs
- Expand upon the current rigging system with new features and modules
- Work closely with Modelers and Animators to ensure all disciplines are getting what they need
- Develop tools to support Animation
- Document system and advocate best practices
Qualifications
- 5+ years of industry experience in character rigging (Maya/3ds Max)
- Solid understanding of Python, C#, or another object oriented scripting language
- Solid understanding of anatomy and kinematics
- Ability and interest in rigging biomorphics and mechanics
- Solid understanding of animation pipelines
- Ability to develop animation tools to support rigs
- Ability to work collaboratively with technical and creative team members
- Excellent communication and time management skills
- Self-sufficient, independent, and proactive
- Familiarity with common data formats: XML/JSON/etc.
- Familiarity with common 3D data formats: USD/OBJ/FBX/ALEMBIC/etc.
- Experience working with third party animation tools (Havok, Granny, etc.)
*Please include links to your work and clearly indicate your contributions. Resumes without work samples will not be considered.
Preferred Skills
- MotionBuilder
- PyQt or PySide
- Perforce
- Understanding of core game data pipelines
- Experience with special effects and shaders
- General interest in contemporary CGI techniques
Salary Range
Senior Character Rigger - The typical base pay range for this position at the start of employment is expected to be between $75,000 - $165,000 per year.
ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.
At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.
Join a great team and start your massively multiplayer career with us!
ZENIMAX ONLINE STUDIOS is hiring for The Elder Scrolls® Online and an all-new AAA project. If you have a desire to make great games and wish to join a diverse, growing studio, check out our Careers page to see if there’s a role for you. Welcome to ZOS!