Creating massive, immersive online worlds requires a large team of concept artists, effects artists, animators, riggers, environmental artists, and more. Our games are only ever growing, which means there’s always new universes to create.
We are searching for a proven, enthusiastic, senior-level Unity Technical Artist with a focus on Mobile Games. The ideal candidate is an experienced Technical Artist, having worked on a number of shipped mobile titles. This role covers a broad range of duties necessary to take a game idea from concept to device. Some of these include implementing responsive, animated UI, maintaining a clean and elegant editor architecture, implementing Particle Effects, Shaders, programming tools, and Editor Scripts. You will be working with a small, multidisciplinary groups of artists, designers and engineers to develop efficient, intuitive workflows.
ZeniMax Online Studios is seeking an experienced Senior Art Pipeline Engineer. In this position, you will assist in the development of our next gen game pipelines. You’ll be getting in at the ground level of a new project, working with a world class team on cutting edge technologies to support an amazing new IP. From raw, low-level data management and IO to high-level UI systems, physics, animation and graphics, this role is involved in just about every system we use.
The ideal candidate is a skilled Engineer with extensive experience in problem solving and working on data processing challenges in the game industry. You’ll be working within a small, multidisciplinary group of experienced developers as you bring our systems online.
ZeniMax Online Studios is seeking a Senior Technical Artist that will be focused on character systems to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.
The ideal candidate is a skilled Technical Artist with extensive experience building systems to support character production. Character customization is an important aspect of this IP and extends into nearly everything the player can do. You will be working with small, multidisciplinary groups of artists, designers and engineers to develop efficient, intuitive workflows, build production tools, and identify performance metrics parameters.
ZeniMax Online Studios is seeking a Senior Technical Artist with a focus in animation to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.
The ideal candidate is a skilled Technical Artist with experience in rigging and animation. You will be working with small, multidisciplinary groups of artists, designers and engineers to develop efficient, intuitive workflows, build production tools, and identify performance metrics parameters.
We are seeking a skilled Technical Animator to help further develop our animation pipeline. The focus of this position will be on runtime animation integration and animation handling in the pipeline.
You will work with animators to develop blend graphs that produce smooth, AAA quality animation, seamlessly combining animated motion with various runtime input sources. You’ll help define animation related workflows and systems, and you’ll assist animators in all technical aspects of animation production. Working with multiple disciplines to identify effective solutions, you will serve as a communicator with the goal of ensuring all involved parties have a common understanding of the system and our shared goals.
Preference will be given to candidates who have experience writing animation authoring tools (in Max, Maya, etc.), though this is not the primary area of coverage. If you have experience programming in any form, this is a huge plus. If you have experience with MOCAP that is also beneficial. If you are technical, highly motivated and passionate about animation, please apply for this position. It’s an uncommon opportunity.
Portfolio: Please include links to your work and clearly indicate your contributions. Resumes without work samples will not be considered.
ZeniMax Online Studios is looking for a Technical Character Artist to assist with the production of characters. This technical art position will work with various members of the Figure Art team to address character rigging related issues: from in-game editing and data set-up to vertex weighting adjustments. This Technical Artist will also be making art changes and adjustments to submitted assets, so experience with character art is important. This is a dynamic environment that will challenge you as you become a full-fledged professional game developer.
This is the 7th studio I’ve worked at, and it’s my favorite for so many reasons. I am lucky to be surrounded by incredibly talented people, and every day they inspire me and help me achieve my best possible work.
For me, ZOS feels like another family. I have built real lasting friendships with many of my workmates. There’s a strong sense of community here, and I feel lucky to be a part of it.
ZENIMAX ONLINE STUDIOS is hiring for The Elder Scrolls® Online and future projects. We’re looking for talented, self-motivated people of varied experiences and backgrounds with the desire to make great games. Welcome to ZOS!